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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Talk%3ARevive</id>
	<title>Talk:Revive - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Talk%3ARevive"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Revive&amp;action=history"/>
	<updated>2026-08-03T13:27:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Revive&amp;diff=52461&amp;oldid=prev</id>
		<title>Strongsauce1 at 22:47, 12 September 2010</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Revive&amp;diff=52461&amp;oldid=prev"/>
		<updated>2010-09-12T22:47:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:47, 12 September 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::Clearly I&amp;#039;ve been hitting the !oBooze too hard as I somehow interpreted from your original comment that the ghost had inhabited the PLAYER not the corpse. After testing it appears that this happens exactly as you had put it, I assume that the corpse in the SLASH&amp;#039;EM case turned to a mold right as the message went out. Anyway, summary of what can happen is that undead turning will allow a ghost on it&amp;#039;s own corpse to return to that corpse. If the ghost is peaceful, the turned corpse will become peaceful, and if tame the turned corpse will be tame. For example I polymorphed into a master mind flayer, killed myself, tamed the ghost using Scroll of Taming, zapped Undead Turning and voila, master mind flayer pet. [[User:Strongsauce1|Strongsauce1]] 21:46, September 12, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::Clearly I&amp;#039;ve been hitting the !oBooze too hard as I somehow interpreted from your original comment that the ghost had inhabited the PLAYER not the corpse. After testing it appears that this happens exactly as you had put it, I assume that the corpse in the SLASH&amp;#039;EM case turned to a mold right as the message went out. Anyway, summary of what can happen is that undead turning will allow a ghost on it&amp;#039;s own corpse to return to that corpse. If the ghost is peaceful, the turned corpse will become peaceful, and if tame the turned corpse will be tame. For example I polymorphed into a master mind flayer, killed myself, tamed the ghost using Scroll of Taming, zapped Undead Turning and voila, master mind flayer pet. [[User:Strongsauce1|Strongsauce1]] 21:46, September 12, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::The code only shows hostility being saved if the ghost was tame. A peaceful ghost should make a hostile monster (assuming the monster wouldn&amp;#039;t naturally be made peaceful; I assume one dwarf undead turning the corpse of another former dwarf would normally create a peaceful Dwarf monster). I got a peaceful human from my testing because humans cannot normally be made tame, only peaceful. Are you sure a peaceful ghost makes a peaceful monster? -- [[User:Qazmlpok|Qazmlpok]] 22:38, September 12, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::The code only shows hostility being saved if the ghost was tame. A peaceful ghost should make a hostile monster (assuming the monster wouldn&amp;#039;t naturally be made peaceful; I assume one dwarf undead turning the corpse of another former dwarf would normally create a peaceful Dwarf monster). I got a peaceful human from my testing because humans cannot normally be made tame, only peaceful. Are you sure a peaceful ghost makes a peaceful monster? -- [[User:Qazmlpok|Qazmlpok]] 22:38, September 12, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::::::Ooops, you are correct. The same thing happened to me with a peaceful human after reading a taming scroll to make a ghost peaceful, but after looking at the code it looks like the resulting monster&#039;s attitude from the ghost can only be tame or hostile, the ghost being peaceful has no bearing on it. Thanks for pointing that out, I&#039;ll fix it. [[User:Strongsauce1|Strongsauce1]] 22:47, September 12, 2010 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Strongsauce1</name></author>
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Revive&amp;diff=52456&amp;oldid=prev</id>
		<title>Qazmlpok at 22:38, 12 September 2010</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Revive&amp;diff=52456&amp;oldid=prev"/>
		<updated>2010-09-12T22:38:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:38, 12 September 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot;&gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::Try reviving the corpse instead of kicking the ghost. It only happened spontaneously in SLASH&amp;#039;EM because most corpses have a large chance of turning into molds/fungi. Honestly I&amp;#039;d consider the ghost being drawn into the fungus a bug. -- [[User:Qazmlpok|Qazmlpok]] 19:12, September 12, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::Try reviving the corpse instead of kicking the ghost. It only happened spontaneously in SLASH&amp;#039;EM because most corpses have a large chance of turning into molds/fungi. Honestly I&amp;#039;d consider the ghost being drawn into the fungus a bug. -- [[User:Qazmlpok|Qazmlpok]] 19:12, September 12, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::Clearly I&amp;#039;ve been hitting the !oBooze too hard as I somehow interpreted from your original comment that the ghost had inhabited the PLAYER not the corpse. After testing it appears that this happens exactly as you had put it, I assume that the corpse in the SLASH&amp;#039;EM case turned to a mold right as the message went out. Anyway, summary of what can happen is that undead turning will allow a ghost on it&amp;#039;s own corpse to return to that corpse. If the ghost is peaceful, the turned corpse will become peaceful, and if tame the turned corpse will be tame. For example I polymorphed into a master mind flayer, killed myself, tamed the ghost using Scroll of Taming, zapped Undead Turning and voila, master mind flayer pet. [[User:Strongsauce1|Strongsauce1]] 21:46, September 12, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::Clearly I&amp;#039;ve been hitting the !oBooze too hard as I somehow interpreted from your original comment that the ghost had inhabited the PLAYER not the corpse. After testing it appears that this happens exactly as you had put it, I assume that the corpse in the SLASH&amp;#039;EM case turned to a mold right as the message went out. Anyway, summary of what can happen is that undead turning will allow a ghost on it&amp;#039;s own corpse to return to that corpse. If the ghost is peaceful, the turned corpse will become peaceful, and if tame the turned corpse will be tame. For example I polymorphed into a master mind flayer, killed myself, tamed the ghost using Scroll of Taming, zapped Undead Turning and voila, master mind flayer pet. [[User:Strongsauce1|Strongsauce1]] 21:46, September 12, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:::::The code only shows hostility being saved if the ghost was tame. A peaceful ghost should make a hostile monster (assuming the monster wouldn&#039;t naturally be made peaceful; I assume one dwarf undead turning the corpse of another former dwarf would normally create a peaceful Dwarf monster). I got a peaceful human from my testing because humans cannot normally be made tame, only peaceful. Are you sure a peaceful ghost makes a peaceful monster? -- [[User:Qazmlpok|Qazmlpok]] 22:38, September 12, 2010 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Qazmlpok</name></author>
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Revive&amp;diff=52451&amp;oldid=prev</id>
		<title>Strongsauce1 at 21:46, 12 September 2010</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Revive&amp;diff=52451&amp;oldid=prev"/>
		<updated>2010-09-12T21:46:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:46, 12 September 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot;&gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:If you revive the corpse in a bones level, the ghost is removed as the former player revives. Interestingly, if you tame the ghost first, the game will attempt to tame the resulting player monster, although this will only make the monster peaceful if it was a human. This also doesn&amp;#039;t create a player monster, but rather a generic human/elf/gnome/dwarf/orc.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:If you revive the corpse in a bones level, the ghost is removed as the former player revives. Interestingly, if you tame the ghost first, the game will attempt to tame the resulting player monster, although this will only make the monster peaceful if it was a human. This also doesn&amp;#039;t create a player monster, but rather a generic human/elf/gnome/dwarf/orc.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:This happened to me in my last SLASH&amp;#039;EM game. I encountered my ghost in a bones, and in the middle of fighting it, I suddenly got the &amp;quot;drawn into...&amp;quot; message and the ghost disappeared. I assume that what happened then was the corpse &amp;#039;revived&amp;#039; as a mold, as I didn&amp;#039;t zap do anything to revive the corpse myself. -- [[User:Qazmlpok|Qazmlpok]] 16:22, September 12, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:This happened to me in my last SLASH&amp;#039;EM game. I encountered my ghost in a bones, and in the middle of fighting it, I suddenly got the &amp;quot;drawn into...&amp;quot; message and the ghost disappeared. I assume that what happened then was the corpse &amp;#039;revived&amp;#039; as a mold, as I didn&amp;#039;t zap do anything to revive the corpse myself. -- [[User:Qazmlpok|Qazmlpok]] 16:22, September 12, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Very interesting. I have been trying to replicate it but have been unable to do so thus far. I have tried in Wizard mode in both Nethack and SLASH&#039;EM creating bones levels with the &quot;Wizard&quot; name starting at levels 4,5,6 and so on and then engaging them in combat. I only ever end up killing them sadly. I tried the same thing in a non-wizard setting with identical sets of characters (name, alignment, race etc), even so I stll end up just killing them even in drawn out combat of me kicking them to (re)death. I&#039;m probably missing something. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;thanks for your input. [[User:Strongsauce1|Strongsauce1]] 19:00, September 12, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Very interesting. I have been trying to replicate it but have been unable to do so thus far. I have tried in Wizard mode in both Nethack and SLASH&#039;EM creating bones levels with the &quot;Wizard&quot; name starting at levels 4,5,6 and so on and then engaging them in combat. I only ever end up killing them sadly. I tried the same thing in a non-wizard setting with identical sets of characters (name, alignment, race etc), even so I stll end up just killing them even in drawn out combat of me kicking them to (re)death. I&#039;m probably missing something. thanks for your input. [[User:Strongsauce1|Strongsauce1]] 19:00, September 12, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::Try reviving the corpse instead of kicking the ghost. It only happened spontaneously in SLASH&amp;#039;EM because most corpses have a large chance of turning into molds/fungi. Honestly I&amp;#039;d consider the ghost being drawn into the fungus a bug. -- [[User:Qazmlpok|Qazmlpok]] 19:12, September 12, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::Try reviving the corpse instead of kicking the ghost. It only happened spontaneously in SLASH&amp;#039;EM because most corpses have a large chance of turning into molds/fungi. Honestly I&amp;#039;d consider the ghost being drawn into the fungus a bug. -- [[User:Qazmlpok|Qazmlpok]] 19:12, September 12, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::::Clearly I&#039;ve been hitting the !oBooze too hard as I somehow interpreted from your original comment that the ghost had inhabited the PLAYER not the corpse. After testing it appears that this happens exactly as you had put it, I assume that the corpse in the SLASH&#039;EM case turned to a mold right as the message went out. Anyway, summary of what can happen is that undead turning will allow a ghost on it&#039;s own corpse to return to that corpse. If the ghost is peaceful, the turned corpse will become peaceful, and if tame the turned corpse will be tame. For example I polymorphed into a master mind flayer, killed myself, tamed the ghost using Scroll of Taming, zapped Undead Turning and voila, master mind flayer pet. [[User:Strongsauce1|Strongsauce1]] 21:46, September 12, 2010 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Strongsauce1</name></author>
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Revive&amp;diff=52449&amp;oldid=prev</id>
		<title>Qazmlpok at 19:12, 12 September 2010</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Revive&amp;diff=52449&amp;oldid=prev"/>
		<updated>2010-09-12T19:12:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:12, 12 September 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:This happened to me in my last SLASH&amp;#039;EM game. I encountered my ghost in a bones, and in the middle of fighting it, I suddenly got the &amp;quot;drawn into...&amp;quot; message and the ghost disappeared. I assume that what happened then was the corpse &amp;#039;revived&amp;#039; as a mold, as I didn&amp;#039;t zap do anything to revive the corpse myself. -- [[User:Qazmlpok|Qazmlpok]] 16:22, September 12, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:This happened to me in my last SLASH&amp;#039;EM game. I encountered my ghost in a bones, and in the middle of fighting it, I suddenly got the &amp;quot;drawn into...&amp;quot; message and the ghost disappeared. I assume that what happened then was the corpse &amp;#039;revived&amp;#039; as a mold, as I didn&amp;#039;t zap do anything to revive the corpse myself. -- [[User:Qazmlpok|Qazmlpok]] 16:22, September 12, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Very interesting. I have been trying to replicate it but have been unable to do so thus far. I have tried in Wizard mode in both Nethack and SLASH&amp;#039;EM creating bones levels with the &amp;quot;Wizard&amp;quot; name starting at levels 4,5,6 and so on and then engaging them in combat. I only ever end up killing them sadly. I tried the same thing in a non-wizard setting with identical sets of characters (name, alignment, race etc), even so I stll end up just killing them even in drawn out combat of me kicking them to (re)death. I&amp;#039;m probably missing something.  thanks for your input. [[User:Strongsauce1|Strongsauce1]] 19:00, September 12, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Very interesting. I have been trying to replicate it but have been unable to do so thus far. I have tried in Wizard mode in both Nethack and SLASH&amp;#039;EM creating bones levels with the &amp;quot;Wizard&amp;quot; name starting at levels 4,5,6 and so on and then engaging them in combat. I only ever end up killing them sadly. I tried the same thing in a non-wizard setting with identical sets of characters (name, alignment, race etc), even so I stll end up just killing them even in drawn out combat of me kicking them to (re)death. I&amp;#039;m probably missing something.  thanks for your input. [[User:Strongsauce1|Strongsauce1]] 19:00, September 12, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:::Try reviving the corpse instead of kicking the ghost. It only happened spontaneously in SLASH&#039;EM because most corpses have a large chance of turning into molds/fungi. Honestly I&#039;d consider the ghost being drawn into the fungus a bug. -- [[User:Qazmlpok|Qazmlpok]] 19:12, September 12, 2010 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Qazmlpok</name></author>
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Revive&amp;diff=52448&amp;oldid=prev</id>
		<title>Strongsauce1 at 19:00, 12 September 2010</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Revive&amp;diff=52448&amp;oldid=prev"/>
		<updated>2010-09-12T19:00:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:00, 12 September 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It sounds like you can (or the code is in there for it to be done) for a ghost corpse (?) to be recorporealized? Is there any in game situation where this may happen? I tried using Turn Undead on ghosts - obviously this just did damage to them. I also tried turning stone to flesh on ghost figurines and statues, but that predictably created meatballs. Is this something for bone levels (is it possible to force a bones level in Wizard mode by chance?)  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It sounds like you can (or the code is in there for it to be done) for a ghost corpse (?) to be recorporealized? Is there any in game situation where this may happen? I tried using Turn Undead on ghosts - obviously this just did damage to them. I also tried turning stone to flesh on ghost figurines and statues, but that predictably created meatballs. Is this something for bone levels (is it possible to force a bones level in Wizard mode by chance?)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thought that I&amp;#039;d share this. [[User:Strongsauce1|Strongsauce1]] 16:03, September 12, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thought that I&amp;#039;d share this. [[User:Strongsauce1|Strongsauce1]] 16:03, September 12, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:If you revive the corpse in a bones level, the ghost is removed as the former player revives. Interestingly, if you tame the ghost first, the game will attempt to tame the resulting player monster, although this will only make the monster peaceful if it was a human. This also doesn&amp;#039;t create a player monster, but rather a generic human/elf/gnome/dwarf/orc.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:If you revive the corpse in a bones level, the ghost is removed as the former player revives. Interestingly, if you tame the ghost first, the game will attempt to tame the resulting player monster, although this will only make the monster peaceful if it was a human. This also doesn&amp;#039;t create a player monster, but rather a generic human/elf/gnome/dwarf/orc.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:This happened to me in my last SLASH&amp;#039;EM game. I encountered my ghost in a bones, and in the middle of fighting it, I suddenly got the &amp;quot;drawn into...&amp;quot; message and the ghost disappeared. I assume that what happened then was the corpse &amp;#039;revived&amp;#039; as a mold, as I didn&amp;#039;t zap do anything to revive the corpse myself. -- [[User:Qazmlpok|Qazmlpok]] 16:22, September 12, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:This happened to me in my last SLASH&amp;#039;EM game. I encountered my ghost in a bones, and in the middle of fighting it, I suddenly got the &amp;quot;drawn into...&amp;quot; message and the ghost disappeared. I assume that what happened then was the corpse &amp;#039;revived&amp;#039; as a mold, as I didn&amp;#039;t zap do anything to revive the corpse myself. -- [[User:Qazmlpok|Qazmlpok]] 16:22, September 12, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Very interesting. I have been trying to replicate it but have been unable to do so thus far. I have tried in Wizard mode in both Nethack and SLASH&#039;EM creating bones levels with the &quot;Wizard&quot; name starting at levels 4,5,6 and so on and then engaging them in combat. I only ever end up killing them sadly. I tried the same thing in a non-wizard setting with identical sets of characters (name, alignment, race etc), even so I stll end up just killing them even in drawn out combat of me kicking them to (re)death. I&#039;m probably missing something.  thanks for your input. [[User:Strongsauce1|Strongsauce1]] 19:00, September 12, 2010 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Strongsauce1</name></author>
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Revive&amp;diff=52444&amp;oldid=prev</id>
		<title>Qazmlpok at 16:22, 12 September 2010</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Revive&amp;diff=52444&amp;oldid=prev"/>
		<updated>2010-09-12T16:22:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:22, 12 September 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thought that I&amp;#039;d share this. [[User:Strongsauce1|Strongsauce1]] 16:03, September 12, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thought that I&amp;#039;d share this. [[User:Strongsauce1|Strongsauce1]] 16:03, September 12, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:If you revive the corpse in a bones level, the ghost is removed as the former player revives. Interestingly, if you tame the ghost first, the game will attempt to tame the resulting player monster, although this will only make the monster peaceful if it was a human. This also doesn&#039;t create a player monster, but rather a generic human/elf/gnome/dwarf/orc.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:This happened to me in my last SLASH&#039;EM game. I encountered my ghost in a bones, and in the middle of fighting it, I suddenly got the &quot;drawn into...&quot; message and the ghost disappeared. I assume that what happened then was the corpse &#039;revived&#039; as a mold, as I didn&#039;t zap do anything to revive the corpse myself. -- [[User:Qazmlpok|Qazmlpok]] 16:22, September 12, 2010 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Qazmlpok</name></author>
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Revive&amp;diff=52443&amp;oldid=prev</id>
		<title>Strongsauce1: Created page with &quot;I&#039;m sure this has been posted many a time before, but I found this interesting block of code in {{sourcecode|zap.c|648}}:  &lt;pre&gt; 			if (obj-&gt;oxlth &amp;&amp; (obj-&gt;oattached == OATTACHED…&quot;</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Revive&amp;diff=52443&amp;oldid=prev"/>
		<updated>2010-09-12T16:03:13Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;I&amp;#039;m sure this has been posted many a time before, but I found this interesting block of code in {{sourcecode|zap.c|648}}:  &amp;lt;pre&amp;gt; 			if (obj-&amp;gt;oxlth &amp;amp;&amp;amp; (obj-&amp;gt;oattached == OATTACHED…&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;I&amp;#039;m sure this has been posted many a time before, but I found this interesting block of code in {{sourcecode|zap.c|648}}:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
			if (obj-&amp;gt;oxlth &amp;amp;&amp;amp; (obj-&amp;gt;oattached == OATTACHED_M_ID)) {&lt;br /&gt;
			    unsigned m_id;&lt;br /&gt;
			    struct monst *ghost;&lt;br /&gt;
			    (void) memcpy((genericptr_t)&amp;amp;m_id,&lt;br /&gt;
				    (genericptr_t)obj-&amp;gt;oextra, sizeof(m_id));&lt;br /&gt;
			    ghost = find_mid(m_id, FM_FMON);&lt;br /&gt;
		    	    if (ghost &amp;amp;&amp;amp; ghost-&amp;gt;data == &amp;amp;mons[PM_GHOST]) {&lt;br /&gt;
		    		    int x2, y2;&lt;br /&gt;
		    		    x2 = ghost-&amp;gt;mx; y2 = ghost-&amp;gt;my;&lt;br /&gt;
		    		    if (ghost-&amp;gt;mtame)&lt;br /&gt;
		    		    	savetame = ghost-&amp;gt;mtame;&lt;br /&gt;
		    		    if (canseemon(ghost))&lt;br /&gt;
		    		  	pline(&amp;quot;%s is suddenly drawn into its former body!&amp;quot;,&lt;br /&gt;
						Monnam(ghost));&lt;br /&gt;
				    mondead(ghost);&lt;br /&gt;
				    recorporealization = TRUE;&lt;br /&gt;
				    newsym(x2, y2);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It sounds like you can (or the code is in there for it to be done) for a ghost corpse (?) to be recorporealized? Is there any in game situation where this may happen? I tried using Turn Undead on ghosts - obviously this just did damage to them. I also tried turning stone to flesh on ghost figurines and statues, but that predictably created meatballs. Is this something for bone levels (is it possible to force a bones level in Wizard mode by chance?) &lt;br /&gt;
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Thought that I&amp;#039;d share this. [[User:Strongsauce1|Strongsauce1]] 16:03, September 12, 2010 (UTC)&lt;br /&gt;
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		<author><name>Strongsauce1</name></author>
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