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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=The_Hand_of_Vecna_%28EvilHack%29</id>
	<title>The Hand of Vecna (EvilHack) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=The_Hand_of_Vecna_%28EvilHack%29"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=The_Hand_of_Vecna_(EvilHack)&amp;action=history"/>
	<updated>2026-06-04T05:09:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=The_Hand_of_Vecna_(EvilHack)&amp;diff=189843&amp;oldid=prev</id>
		<title>Ion frigate: and here as well</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=The_Hand_of_Vecna_(EvilHack)&amp;diff=189843&amp;oldid=prev"/>
		<updated>2025-06-09T18:00:05Z</updated>

		<summary type="html">&lt;p&gt;and here as well&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:00, 9 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot; &gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   |cost=50000&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   |cost=50000&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   |weight=5&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   |weight=5&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;  |material=flesh&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{for|the artifact in [[SLASH'EM]], [[SlashTHEM]] and [[Hack'EM]]|The Hand of Vecna (SLASH'EM)}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{for|the artifact in [[SLASH'EM]], [[SlashTHEM]] and [[Hack'EM]]|The Hand of Vecna (SLASH'EM)}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=The_Hand_of_Vecna_(EvilHack)&amp;diff=185249&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Description */ cold explosion</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=The_Hand_of_Vecna_(EvilHack)&amp;diff=185249&amp;oldid=prev"/>
		<updated>2025-03-11T15:55:33Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Description: &lt;/span&gt; cold explosion&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:55, 11 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot; &gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Hand of Vecna must be [[worn]] in order for its abilities to activate, and occupies the [[gloves]] armor slot: once put on, the Hand irreversibly fuses itself to the hero's left arm and cannot be removed through any method &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;this applies even when [[polymorph]]ed into a monster without [[hands]]. Monsters fear the power of the artifact and will not attempt to use it themselves. It is possible to [[eat]] The Hand unless it is already bound to the hero, but doing so will inflict {{rn1|150|250}} damage if cursed, and {{rn1|50|150}} damage otherwise.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Hand of Vecna must be [[worn]] in order for its abilities to activate, and occupies the [[gloves]] armor slot: once put on, the Hand irreversibly fuses itself to the hero's left arm and cannot be removed through any method&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;this applies even when [[polymorph]]ed into a monster without [[hands]]. Monsters fear the power of the artifact and will not attempt to use it themselves. It is possible to [[eat]] The Hand unless it is already bound to the hero, but doing so will inflict {{rn1|150|250}} damage if cursed, and {{rn1|50|150}} damage otherwise.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The way The Hand of Vecna functions while bound makes it immune to the [[scroll of destroy armor]], [[disintegration]], any type of item theft, or any source of [[erosion]], including the revamped [[Destroy armor (monster spell)|destroy armor]] [[monster spell]]. The Hand can be [[Scroll of enchant armor|enchanted]] safely from +5, and attempts to enchant it further will not ever evaporate it: the enchantment instead has the same chance of simply failing without further effect. As the Hand of Vecna replaces the hero's hand rather than being worn over it, they can [[put on]] and [[remove]] [[ring]]s freely even if the Hand is cursed. The Hand of Vecna also allows the safe handling of objects such as [[cockatrice]] [[corpse]]s that are ordinarily fatal to touch.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The way The Hand of Vecna functions while bound makes it immune to the [[scroll of destroy armor]], [[disintegration]], any type of item theft, or any source of [[erosion]], including the revamped [[Destroy armor (monster spell)|destroy armor]] [[monster spell]]. The Hand can be [[Scroll of enchant armor|enchanted]] safely from +5, and attempts to enchant it further will not ever evaporate it: the enchantment instead has the same chance of simply failing without further effect. As the Hand of Vecna replaces the hero's hand rather than being worn over it, they can [[put on]] and [[remove]] [[ring]]s freely even if the Hand is cursed. The Hand of Vecna also allows the safe handling of objects such as [[cockatrice]] [[corpse]]s that are ordinarily fatal to touch.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While fused to the hero, the Hand of Vecna grants 1 base [[AC]] and confers hungerless [[regeneration]], [[half physical damage]], [[immunity to sickness]], and sets [[strength]] to 25. When a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character &lt;/del&gt;with the Hand of Vecna fused attacks in melee, they deal a bonus of 1d5+7 [[cold]] damage to monsters without [[cold resistance]]. [[Invoking]] the Hand of Vecna while it is bound has different effects based on the hero's current [[luck]]: at -10 luck or lower, the Hand of Vecna turns its magic upon the hero, which is an [[instadeath]] regardless of [[magic resistance]] or [[death resistance]]. Otherwise, the Hand casts death magic upon all monsters in the hero's line of sight, significantly reducing the HP of monsters that do not resist it, and has a {{frac|3|20}} chance of killing affected monsters outright unless they have magic resistance. Regardless of the outcome of invoking the Hand, it reduces luck by 3, [[abuse]]s [[wisdom]], and inflicts a variable penalty to [[alignment record]]: -7 for lawful heroes, none for [[unaligned]] &amp;quot;heroes&amp;quot; (i.e. [[Infidel]]s) and -3 otherwise.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While fused to the hero, the Hand of Vecna grants 1 base [[AC]] and confers hungerless [[regeneration]], [[half physical damage]], [[immunity to sickness]], and sets [[strength]] to 25. When a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hero &lt;/ins&gt;with the Hand of Vecna fused &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to them &lt;/ins&gt;attacks in melee, they deal a bonus of 1d5+7 [[cold]] damage to monsters without [[cold resistance&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]], with a small chance of an additional 3x3 cold [[explosion&lt;/ins&gt;]]. [[Invoking]] the Hand of Vecna while it is bound has different effects based on the hero's current [[luck]]: at -10 luck or lower, the Hand of Vecna turns its magic upon the hero, which is an [[instadeath]] regardless of [[magic resistance]] or [[death resistance]]. Otherwise, the Hand casts death magic upon all monsters in the hero's line of sight, significantly reducing the HP of monsters that do not resist it, and has a {{frac|3|20}} chance of killing affected monsters outright unless they have magic resistance. Regardless of the outcome of invoking the Hand, it reduces luck by 3, [[abuse]]s [[wisdom]], and inflicts a variable penalty to [[alignment record]]: -7 for lawful heroes, none for [[unaligned]] &amp;quot;heroes&amp;quot; (i.e. [[Infidel]]s) and -3 otherwise.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Hand of Vecna can be combined with [[Angelslayer]] at a [[Forge (dungeon feature)|forge]] to create [[The Sword of Annihilation]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Hand of Vecna can be combined with [[Angelslayer]] at a [[Forge (dungeon feature)|forge]] to create [[The Sword of Annihilation]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=The_Hand_of_Vecna_(EvilHack)&amp;diff=183493&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Description */ word choice</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=The_Hand_of_Vecna_(EvilHack)&amp;diff=183493&amp;oldid=prev"/>
		<updated>2025-02-07T21:37:04Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Description: &lt;/span&gt; word choice&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:37, 7 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot; &gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Hand of Vecna must be [[worn]] in order for its abilities to activate, and occupies the [[gloves]] armor slot: once put on, the Hand irreversibly fuses itself to the hero's left arm and cannot be removed through any method - this applies even when [[polymorph]]ed into a monster without [[hands]]. Monsters fear the power of the artifact and will not attempt to use it themselves. It is possible to [[eat]] The Hand unless it is already bound to the hero, but doing so will inflict {{rn1|150|250}} damage if cursed, and {{rn1|50|150}} damage otherwise.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Hand of Vecna must be [[worn]] in order for its abilities to activate, and occupies the [[gloves]] armor slot: once put on, the Hand irreversibly fuses itself to the hero's left arm and cannot be removed through any method - this applies even when [[polymorph]]ed into a monster without [[hands]]. Monsters fear the power of the artifact and will not attempt to use it themselves. It is possible to [[eat]] The Hand unless it is already bound to the hero, but doing so will inflict {{rn1|150|250}} damage if cursed, and {{rn1|50|150}} damage otherwise.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The way The Hand of Vecna functions while bound makes it immune to the [[scroll of destroy armor]], [[disintegration]], any type of item theft, or any source of [[erosion]], including the revamped [[Destroy armor (monster spell)|destroy armor]] [[monster spell]]. The Hand can be [[Scroll of enchant armor|enchanted]] safely from +5, and attempts to enchant it further will not ever evaporate it: the enchantment instead has the same chance of simply failing without further effect. As the Hand of Vecna replaces the hero's hand rather than being worn over it, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[ring]]s &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be &lt;/del&gt;[[put on]] and [[remove]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;d &lt;/del&gt;freely even if the Hand is cursed. The Hand also allows safe handling of objects such as [[cockatrice]] [[corpse]]s that are ordinarily fatal to touch.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The way The Hand of Vecna functions while bound makes it immune to the [[scroll of destroy armor]], [[disintegration]], any type of item theft, or any source of [[erosion]], including the revamped [[Destroy armor (monster spell)|destroy armor]] [[monster spell]]. The Hand can be [[Scroll of enchant armor|enchanted]] safely from +5, and attempts to enchant it further will not ever evaporate it: the enchantment instead has the same chance of simply failing without further effect. As the Hand of Vecna replaces the hero's hand rather than being worn over it, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they &lt;/ins&gt;can [[put on]] and [[remove]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[ring]]s &lt;/ins&gt;freely even if the Hand is cursed. The Hand &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of Vecna &lt;/ins&gt;also allows &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;safe handling of objects such as [[cockatrice]] [[corpse]]s that are ordinarily fatal to touch.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While fused to the hero, the Hand of Vecna grants 1 base [[AC]] and confers hungerless [[regeneration]], [[half physical damage]], [[immunity to sickness]], and sets [[strength]] to 25. When a character with the Hand of Vecna fused attacks in melee, they deal a bonus of 1d5+7 [[cold]] damage to monsters without [[cold resistance]]. [[Invoking]] the Hand of Vecna while it is bound has different effects based on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your &lt;/del&gt;current [[luck]]: at -10 luck or lower, the Hand of Vecna turns its magic upon the hero, which is an [[instadeath]] regardless of [[magic resistance]] or [[death resistance]]. Otherwise, the Hand casts death magic upon all monsters in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character&lt;/del&gt;'s line of sight, significantly reducing the HP of monsters that do not resist it, and has a {{frac|3|20}} chance of killing affected monsters outright unless they have magic resistance. Regardless of the outcome of invoking the Hand, it reduces &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;luck&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;by 3, [[abuse]]s [[wisdom]], and inflicts a variable penalty to [[alignment record]]: -7 for lawful &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;characters&lt;/del&gt;, none for [[unaligned]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ones, &lt;/del&gt;and -3 otherwise.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While fused to the hero, the Hand of Vecna grants 1 base [[AC]] and confers hungerless [[regeneration]], [[half physical damage]], [[immunity to sickness]], and sets [[strength]] to 25. When a character with the Hand of Vecna fused attacks in melee, they deal a bonus of 1d5+7 [[cold]] damage to monsters without [[cold resistance]]. [[Invoking]] the Hand of Vecna while it is bound has different effects based on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the hero's &lt;/ins&gt;current [[luck]]: at -10 luck or lower, the Hand of Vecna turns its magic upon the hero, which is an [[instadeath]] regardless of [[magic resistance]] or [[death resistance]]. Otherwise, the Hand casts death magic upon all monsters in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hero&lt;/ins&gt;'s line of sight, significantly reducing the HP of monsters that do not resist it, and has a {{frac|3|20}} chance of killing affected monsters outright unless they have magic resistance. Regardless of the outcome of invoking the Hand, it reduces luck by 3, [[abuse]]s [[wisdom]], and inflicts a variable penalty to [[alignment record]]: -7 for lawful &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heroes&lt;/ins&gt;, none for [[unaligned]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;heroes&amp;quot; (i.e. [[Infidel]]s) &lt;/ins&gt;and -3 otherwise.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Hand of Vecna can be combined with [[Angelslayer]] at a [[Forge (dungeon feature)|forge]] to create [[The Sword of Annihilation]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Hand of Vecna can be combined with [[Angelslayer]] at a [[Forge (dungeon feature)|forge]] to create [[The Sword of Annihilation]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=The_Hand_of_Vecna_(EvilHack)&amp;diff=183492&amp;oldid=prev</id>
		<title>Umbire the Phantom: word choice</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=The_Hand_of_Vecna_(EvilHack)&amp;diff=183492&amp;oldid=prev"/>
		<updated>2025-02-07T21:35:17Z</updated>

		<summary type="html">&lt;p&gt;word choice&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:35, 7 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   |used=worn&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   |used=worn&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   |whencarried=none&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   |whencarried=none&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   |whenused=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;permanently bound to you&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;cannot be destroyed or stolen once bound&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 [[AC]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;bonus [[cold]] damage on melee attacks&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;hungerless [[regeneration]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;[[half physical damage]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;[[immunity to sickness]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;sets [[strength]] to 25&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   |whenused=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;permanently bound to you&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;cannot be destroyed or stolen once bound&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 [[AC]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;bonus [[cold]] damage on melee attacks&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;hungerless [[regeneration]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;[[half physical damage]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;[[immunity to sickness]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;sets [[strength]] to 25&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;can safely be enchanted from +5&lt;/ins&gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   |wheninvoked=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;can only be invoked while worn&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;uses death magic on all monsters in sight&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;[[Instadeath|kills you]] if used at -10 [[luck]] or lower&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;-3 penalty to luck regardless of outcome&amp;lt;br&amp;gt;-7 [[alignment record]] penalty if lawful&amp;lt;br&amp;gt;-3 alignment record penalty if neutral or chaotic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   |wheninvoked=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;can only be invoked while worn&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;uses death magic on all monsters in sight&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;[[Instadeath|kills you]] if used at -10 [[luck]] or lower&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;-3 penalty to luck regardless of outcome&amp;lt;br&amp;gt;-7 [[alignment record]] penalty if lawful&amp;lt;br&amp;gt;-3 alignment record penalty if neutral or chaotic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   |cost=50000&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   |cost=50000&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot; &gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Hand of Vecna must be [[worn]] in order for its abilities to activate, and occupies the [[gloves]] armor slot: once put on, the Hand irreversibly fuses itself to the hero's left arm and cannot be removed through any method - this applies even when [[polymorph]]ed into a monster without [[hands]]. Monsters fear the power of the artifact and will not attempt to use it themselves. It is possible to [[eat]] The Hand unless it is already bound to the hero, but doing so will inflict {{rn1|150|250}} damage if cursed, and {{rn1|50|150}} damage otherwise.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Hand of Vecna must be [[worn]] in order for its abilities to activate, and occupies the [[gloves]] armor slot: once put on, the Hand irreversibly fuses itself to the hero's left arm and cannot be removed through any method - this applies even when [[polymorph]]ed into a monster without [[hands]]. Monsters fear the power of the artifact and will not attempt to use it themselves. It is possible to [[eat]] The Hand unless it is already bound to the hero, but doing so will inflict {{rn1|150|250}} damage if cursed, and {{rn1|50|150}} damage otherwise.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The way The Hand of Vecna functions while bound makes it immune to the [[scroll of destroy armor]], [[disintegration]], any type of item theft, or any source of [[erosion]], including the revamped [[Destroy armor (monster spell)|destroy armor]] [[monster spell]]. The Hand can be [[Scroll of enchant armor|enchanted]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;up to &lt;/del&gt;+&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;7&lt;/del&gt;, and attempts to enchant it further will not ever evaporate it: the enchantment instead has the same chance of simply failing without further effect. As the Hand of Vecna replaces the hero's hand rather than being worn over it, [[ring]]s can be [[put on]] and [[remove]]d freely even if the Hand is cursed. The Hand also allows safe handling of objects such as [[cockatrice]] [[corpse]]s that are ordinarily fatal to touch.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The way The Hand of Vecna functions while bound makes it immune to the [[scroll of destroy armor]], [[disintegration]], any type of item theft, or any source of [[erosion]], including the revamped [[Destroy armor (monster spell)|destroy armor]] [[monster spell]]. The Hand can be [[Scroll of enchant armor|enchanted]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;safely from &lt;/ins&gt;+&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;5&lt;/ins&gt;, and attempts to enchant it further will not ever evaporate it: the enchantment instead has the same chance of simply failing without further effect. As the Hand of Vecna replaces the hero's hand rather than being worn over it, [[ring]]s can be [[put on]] and [[remove]]d freely even if the Hand is cursed. The Hand also allows safe handling of objects such as [[cockatrice]] [[corpse]]s that are ordinarily fatal to touch.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While fused to the hero, the Hand of Vecna grants 1 base [[AC]] and confers hungerless [[regeneration]], [[half physical damage]], [[immunity to sickness]], and sets [[strength]] to 25. When a character with the Hand of Vecna fused attacks in melee, they deal a bonus of 1d5+7 [[cold]] damage to monsters without [[cold resistance]]. [[Invoking]] the Hand of Vecna while it is bound has different effects based on your current [[luck]]: at -10 luck or lower, the Hand of Vecna turns its magic upon the hero, which is an [[instadeath]] regardless of [[magic resistance]] or [[death resistance]]. Otherwise, the Hand casts death magic upon all monsters in the character's line of sight, significantly reducing the HP of monsters that do not resist it, and has a {{frac|3|20}} chance of killing affected monsters outright unless they have magic resistance. Regardless of the outcome of invoking the Hand, it reduces [[luck]] by 3, [[abuse]]s [[wisdom]], and inflicts a variable penalty to [[alignment record]]: -7 for lawful characters, none for [[unaligned]] ones, and -3 otherwise.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While fused to the hero, the Hand of Vecna grants 1 base [[AC]] and confers hungerless [[regeneration]], [[half physical damage]], [[immunity to sickness]], and sets [[strength]] to 25. When a character with the Hand of Vecna fused attacks in melee, they deal a bonus of 1d5+7 [[cold]] damage to monsters without [[cold resistance]]. [[Invoking]] the Hand of Vecna while it is bound has different effects based on your current [[luck]]: at -10 luck or lower, the Hand of Vecna turns its magic upon the hero, which is an [[instadeath]] regardless of [[magic resistance]] or [[death resistance]]. Otherwise, the Hand casts death magic upon all monsters in the character's line of sight, significantly reducing the HP of monsters that do not resist it, and has a {{frac|3|20}} chance of killing affected monsters outright unless they have magic resistance. Regardless of the outcome of invoking the Hand, it reduces [[luck]] by 3, [[abuse]]s [[wisdom]], and inflicts a variable penalty to [[alignment record]]: -7 for lawful characters, none for [[unaligned]] ones, and -3 otherwise.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=The_Hand_of_Vecna_(EvilHack)&amp;diff=179917&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Description */ word choice, etc.</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=The_Hand_of_Vecna_(EvilHack)&amp;diff=179917&amp;oldid=prev"/>
		<updated>2024-12-09T19:31:58Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Description: &lt;/span&gt; word choice, etc.&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:31, 9 December 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot; &gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Hand of Vecna must be [[worn]] in order for its abilities to activate, and occupies the [[gloves]] armor slot: once put on, the Hand irreversibly fuses itself to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character&lt;/del&gt;'s left arm and cannot be removed through any method - this applies even when [[polymorph]]ed into a monster without [[hands]]. Monsters fear the power of the artifact and will not attempt to use it themselves. It is possible to [[eat]] The Hand unless it is already bound to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character&lt;/del&gt;, but doing so will inflict {{rn1|150|250}} damage if cursed, and {{rn1|50|150}} damage otherwise.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Hand of Vecna must be [[worn]] in order for its abilities to activate, and occupies the [[gloves]] armor slot: once put on, the Hand irreversibly fuses itself to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hero&lt;/ins&gt;'s left arm and cannot be removed through any method - this applies even when [[polymorph]]ed into a monster without [[hands]]. Monsters fear the power of the artifact and will not attempt to use it themselves. It is possible to [[eat]] The Hand unless it is already bound to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hero&lt;/ins&gt;, but doing so will inflict {{rn1|150|250}} damage if cursed, and {{rn1|50|150}} damage otherwise.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The way The Hand of Vecna functions while bound makes it immune to the [[scroll of destroy armor]], [[disintegration]], any type of item theft, or any source of [[erosion]], including the revamped [[Destroy armor (monster spell)|destroy armor]] [[monster spell]]. The Hand can be enchanted up to +7, and attempts to enchant it further will not ever evaporate it: the enchantment instead has the same chance of simply failing without further effect. As the Hand of Vecna replaces the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character&lt;/del&gt;'s hand rather than being worn over it, [[ring]]s can be [[put on]] and [[remove]]d freely even if the Hand is cursed. The Hand also allows safe handling of objects such as [[cockatrice]] [[corpse]]s that are ordinarily fatal to touch.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The way The Hand of Vecna functions while bound makes it immune to the [[scroll of destroy armor]], [[disintegration]], any type of item theft, or any source of [[erosion]], including the revamped [[Destroy armor (monster spell)|destroy armor]] [[monster spell]]. The Hand can be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Scroll of enchant armor|&lt;/ins&gt;enchanted&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;up to +7, and attempts to enchant it further will not ever evaporate it: the enchantment instead has the same chance of simply failing without further effect. As the Hand of Vecna replaces the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hero&lt;/ins&gt;'s hand rather than being worn over it, [[ring]]s can be [[put on]] and [[remove]]d freely even if the Hand is cursed. The Hand also allows safe handling of objects such as [[cockatrice]] [[corpse]]s that are ordinarily fatal to touch.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While fused to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character&lt;/del&gt;, the Hand of Vecna grants 1 base [[AC]] and confers hungerless [[regeneration]], [[half physical damage]], [[immunity to sickness]], and sets [[strength]] to 25. When a character with the Hand of Vecna fused attacks in melee, they deal a bonus of 1d5+7 [[cold]] damage to monsters without [[cold resistance]]. [[Invoking]] the Hand of Vecna while it is bound has different effects based on your current [[luck]]: at -10 luck or lower, the Hand of Vecna turns its magic upon &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you&lt;/del&gt;, which is an [[instadeath]] regardless of [[magic resistance]] or [[death resistance]]. Otherwise, the Hand casts death magic upon all monsters in the character's line of sight, significantly reducing the HP of monsters that do not resist it, and has a {{frac|3|20}} chance of killing affected monsters outright unless they have magic resistance. Regardless of the outcome of invoking the Hand, it reduces [[luck]] by 3, [[abuse]] [[wisdom]], and inflicts a variable penalty to [[alignment record]]: -7 for lawful characters, none for [[unaligned]] ones, and -3 otherwise.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While fused to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hero&lt;/ins&gt;, the Hand of Vecna grants 1 base [[AC]] and confers hungerless [[regeneration]], [[half physical damage]], [[immunity to sickness]], and sets [[strength]] to 25. When a character with the Hand of Vecna fused attacks in melee, they deal a bonus of 1d5+7 [[cold]] damage to monsters without [[cold resistance]]. [[Invoking]] the Hand of Vecna while it is bound has different effects based on your current [[luck]]: at -10 luck or lower, the Hand of Vecna turns its magic upon &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the hero&lt;/ins&gt;, which is an [[instadeath]] regardless of [[magic resistance]] or [[death resistance]]. Otherwise, the Hand casts death magic upon all monsters in the character's line of sight, significantly reducing the HP of monsters that do not resist it, and has a {{frac|3|20}} chance of killing affected monsters outright unless they have magic resistance. Regardless of the outcome of invoking the Hand, it reduces [[luck]] by 3, [[abuse]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s &lt;/ins&gt;[[wisdom]], and inflicts a variable penalty to [[alignment record]]: -7 for lawful characters, none for [[unaligned]] ones, and -3 otherwise.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Hand of Vecna can be combined with [[Angelslayer]] at a [[Forge (dungeon feature)|forge]] to create [[The Sword of Annihilation]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Hand of Vecna can be combined with [[Angelslayer]] at a [[Forge (dungeon feature)|forge]] to create [[The Sword of Annihilation]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=The_Hand_of_Vecna_(EvilHack)&amp;diff=167311&amp;oldid=prev</id>
		<title>Umbire the Phantom: more template tweaks</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=The_Hand_of_Vecna_(EvilHack)&amp;diff=167311&amp;oldid=prev"/>
		<updated>2024-04-27T04:29:32Z</updated>

		<summary type="html">&lt;p&gt;more template tweaks&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:29, 27 April 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{artifact&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{artifact&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;|color=black&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;  &lt;/ins&gt;|color=black&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;|base=mummified hand&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;  |name=The Hand of Vecna&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; |tile= &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;  &lt;/ins&gt;|base=mummified hand&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;|glyph=[&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;  &lt;/ins&gt;|glyph=[&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;|affiliation=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[intelligent artifact]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;[[Vecna]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;  &lt;/ins&gt;|affiliation=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[intelligent artifact]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s&lt;/ins&gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;[[Vecna]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;|used=worn&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;  &lt;/ins&gt;|used=worn&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;|whencarried=none&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;  &lt;/ins&gt;|whencarried=none&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;|whenused=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;permanently bound to you&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;cannot be destroyed or stolen once bound&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 [[AC]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;bonus [[cold]] damage on melee attacks&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;hungerless [[regeneration]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;[[half physical damage]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;[[immunity to sickness]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;sets [[strength]] to 25&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;/del&gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;  &lt;/ins&gt;|whenused=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;permanently bound to you&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;cannot be destroyed or stolen once bound&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 [[AC]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;bonus [[cold]] damage on melee attacks&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;hungerless [[regeneration]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;[[half physical damage]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;[[immunity to sickness]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;sets [[strength]] to 25&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;|wheninvoked=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;can only be invoked while worn&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;uses death magic on all monsters in sight&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;[[Instadeath|kills you]] if used at -10 [[luck]] or lower&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;-3 penalty to luck regardless of outcome&amp;lt;br&amp;gt;-7 [[alignment record]] penalty if lawful&amp;lt;br&amp;gt;-3 alignment record penalty if neutral or chaotic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;  &lt;/ins&gt;|wheninvoked=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;can only be invoked while worn&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;uses death magic on all monsters in sight&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;[[Instadeath|kills you]] if used at -10 [[luck]] or lower&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;-3 penalty to luck regardless of outcome&amp;lt;br&amp;gt;-7 [[alignment record]] penalty if lawful&amp;lt;br&amp;gt;-3 alignment record penalty if neutral or chaotic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;|cost=50000&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;  &lt;/ins&gt;|cost=50000&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;|weight=5&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;  &lt;/ins&gt;|weight=5&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{for|the artifact in [[SLASH'EM]], [[SlashTHEM]] and [[Hack'EM]]|The Hand of Vecna (SLASH'EM)}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{for|the artifact in [[SLASH'EM]], [[SlashTHEM]] and [[Hack'EM]]|The Hand of Vecna (SLASH'EM)}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=The_Hand_of_Vecna_(EvilHack)&amp;diff=167310&amp;oldid=prev</id>
		<title>Umbire the Phantom: template</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=The_Hand_of_Vecna_(EvilHack)&amp;diff=167310&amp;oldid=prev"/>
		<updated>2024-04-27T04:10:22Z</updated>

		<summary type="html">&lt;p&gt;template&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:10, 27 April 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |used=worn&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |used=worn&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |whencarried=none&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |whencarried=none&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |whenused=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;permanently bound to you&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;cannot be destroyed or stolen once bound&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 [[AC]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;hungerless [[regeneration]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;[[half physical damage]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;[[immunity to sickness]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;sets [[strength]] to 25&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |whenused=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;permanently bound to you&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;cannot be destroyed or stolen once bound&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 [[AC]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;bonus [[cold]] damage on melee attacks&lt;/ins&gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;hungerless [[regeneration]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;[[half physical damage]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;[[immunity to sickness]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;sets [[strength]] to 25&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |wheninvoked=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;can only be invoked while worn&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;uses death magic on all monsters in sight&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;[[Instadeath|kills you]] if used at -10 [[luck]] or lower&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;-3 penalty to luck regardless of outcome&amp;lt;br&amp;gt;-7 [[alignment record]] penalty if lawful&amp;lt;br&amp;gt;-3 alignment record penalty if neutral or chaotic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |wheninvoked=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;can only be invoked while worn&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;uses death magic on all monsters in sight&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;[[Instadeath|kills you]] if used at -10 [[luck]] or lower&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;-3 penalty to luck regardless of outcome&amp;lt;br&amp;gt;-7 [[alignment record]] penalty if lawful&amp;lt;br&amp;gt;-3 alignment record penalty if neutral or chaotic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |cost=50000&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |cost=50000&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=The_Hand_of_Vecna_(EvilHack)&amp;diff=167008&amp;oldid=prev</id>
		<title>Umbire the Phantom: copyedit</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=The_Hand_of_Vecna_(EvilHack)&amp;diff=167008&amp;oldid=prev"/>
		<updated>2024-04-20T14:39:44Z</updated>

		<summary type="html">&lt;p&gt;copyedit&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:39, 20 April 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot; &gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Hand of Vecna must be [[worn]] in order for its abilities to activate, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;occupy &lt;/del&gt;the [[gloves]] armor slot: once put on, the Hand irreversibly fuses itself to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your &lt;/del&gt;character's left arm and cannot be removed through any method - this applies even when [[polymorph]]ed into a monster without [[hands]]. Monsters fear the power of the artifact and will not attempt to use it themselves. It is possible to [[eat]] The Hand unless it is already bound to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you&lt;/del&gt;, but doing so will inflict {{rn1|150|250}} damage if cursed, and {{rn1|50|150}} otherwise.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Hand of Vecna must be [[worn]] in order for its abilities to activate, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;occupies &lt;/ins&gt;the [[gloves]] armor slot: once put on, the Hand irreversibly fuses itself to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;character's left arm and cannot be removed through any method - this applies even when [[polymorph]]ed into a monster without [[hands]]. Monsters fear the power of the artifact and will not attempt to use it themselves. It is possible to [[eat]] The Hand unless it is already bound to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the character&lt;/ins&gt;, but doing so will inflict {{rn1|150|250}} damage if cursed, and {{rn1|50|150}} &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damage &lt;/ins&gt;otherwise.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The way &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in which &lt;/del&gt;The Hand of Vecna functions while bound makes it immune to the [[scroll of destroy armor]], any source of [[erosion]] including the revamped [[Destroy armor (monster spell)|destroy armor]] [[monster spell]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, [[disintegration]], or any type of item theft&lt;/del&gt;. The Hand can be enchanted up to +7, and attempts to enchant it further will not ever evaporate it&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;instead &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;having &lt;/del&gt;the same chance of simply failing without further effect. As the Hand of Vecna replaces the character's hand rather than being worn over it, [[ring]]s can be [[put on]] and [[remove]]d freely even if the Hand is cursed. The Hand also allows safe handling of objects such as [[cockatrice]] [[corpse]]s that are ordinarily fatal to touch.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The way The Hand of Vecna functions while bound makes it immune to the [[scroll of destroy armor&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]], [[disintegration&lt;/ins&gt;]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;any type of item theft, or &lt;/ins&gt;any source of [[erosion]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;including the revamped [[Destroy armor (monster spell)|destroy armor]] [[monster spell]]. The Hand can be enchanted up to +7, and attempts to enchant it further will not ever evaporate it&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: the enchantment &lt;/ins&gt;instead &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has &lt;/ins&gt;the same chance of simply failing without further effect. As the Hand of Vecna replaces the character's hand rather than being worn over it, [[ring]]s can be [[put on]] and [[remove]]d freely even if the Hand is cursed. The Hand also allows safe handling of objects such as [[cockatrice]] [[corpse]]s that are ordinarily fatal to touch.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While fused to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your &lt;/del&gt;character, the Hand of Vecna grants 1 base [[AC]] and confers hungerless [[regeneration]], [[half physical damage]], [[immunity to sickness]], and sets [[strength]] to 25. When a character with the Hand of Vecna fused attacks in melee, they deal a bonus of 1d5+7 [[cold]] damage to monsters without [[cold resistance]]. [[Invoking]] the Hand of Vecna while it is bound &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to your character &lt;/del&gt;has different effects based on your current [[luck]]: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If your luck is &lt;/del&gt;-10 or lower, the Hand of Vecna turns its magic upon you, which is an [[instadeath]] regardless of [[magic resistance]] or [[death resistance]]. Otherwise, the Hand casts death magic upon all monsters in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your &lt;/del&gt;line of sight, significantly reducing the HP of monsters that do not resist it, and has a {{frac|3|20}} chance of killing affected monsters outright unless they have magic resistance. Regardless of the outcome of invoking the Hand, it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will reduce your &lt;/del&gt;[[luck]] by 3, [[abuse]] [[wisdom]], and inflicts a variable penalty to [[alignment record]]: -7 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if you are &lt;/del&gt;lawful, none &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if you are &lt;/del&gt;[[unaligned]], and -3 otherwise.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While fused to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;character, the Hand of Vecna grants 1 base [[AC]] and confers hungerless [[regeneration]], [[half physical damage]], [[immunity to sickness]], and sets [[strength]] to 25. When a character with the Hand of Vecna fused attacks in melee, they deal a bonus of 1d5+7 [[cold]] damage to monsters without [[cold resistance]]. [[Invoking]] the Hand of Vecna while it is bound has different effects based on your current [[luck]]: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at &lt;/ins&gt;-10 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;luck &lt;/ins&gt;or lower, the Hand of Vecna turns its magic upon you, which is an [[instadeath]] regardless of [[magic resistance]] or [[death resistance]]. Otherwise, the Hand casts death magic upon all monsters in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the character's &lt;/ins&gt;line of sight, significantly reducing the HP of monsters that do not resist it, and has a {{frac|3|20}} chance of killing affected monsters outright unless they have magic resistance. Regardless of the outcome of invoking the Hand, it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reduces &lt;/ins&gt;[[luck]] by 3, [[abuse]] [[wisdom]], and inflicts a variable penalty to [[alignment record]]: -7 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/ins&gt;lawful &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;characters&lt;/ins&gt;, none &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/ins&gt;[[unaligned]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ones&lt;/ins&gt;, and -3 otherwise.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Hand of Vecna can be combined with [[Angelslayer]] at a [[Forge (dungeon feature)|forge]] to create [[The Sword of Annihilation]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Hand of Vecna can be combined with [[Angelslayer]] at a [[Forge (dungeon feature)|forge]] to create [[The Sword of Annihilation]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Hand of Vecna is a very powerful item for most characters&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/del&gt;Half physical damage and sickness resistance are stellar defensive properties, especially in EvilHack's hostile late game. Giant strength can also be very powerful, especially if a player wishes to dual-wield heavy weapons that they otherwise couldn't due to insufficient skill - at the very least, it is universally useful for the bonuses to melee damage and carrying capacity. Hungerless regeneration is a comparatively minor boon by the time a player can realistically acquire the Hand of Vecna, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the absence of a hunger penalty makes it a free benefit&lt;/del&gt;. The Hand's enchantment safely going to +7 can also be a bonus, though in practice a pair of dragonhide gloves will provide more protection.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Hand of Vecna is a very powerful item for most characters&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/ins&gt;Half physical damage and sickness resistance are stellar defensive properties, especially in EvilHack's hostile late game. Giant strength can also be very powerful, especially if a player wishes to dual-wield heavy weapons that they otherwise couldn't due to insufficient skill - at the very least, it is universally useful for the bonuses to melee damage and carrying capacity. Hungerless regeneration is a comparatively minor boon by the time a player can realistically acquire the Hand of Vecna, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one without cost that will be appreciated regardless&lt;/ins&gt;. The Hand's enchantment safely going to +7 can also be a bonus, though in practice a pair of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;dragonhide&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;gloves will provide more protection.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The offensive benefits provided by the Hand are less impressive: the damage bonus is rather insignificant, and only applies versus non-cold-resistant monsters; the invoke, while powerful, has extremely limited use, as it carries a large luck penalty and does not work against death- or magic-resistant monsters, both of which are prevalent late in the game. Despite the drawbacks, it does have some utility in clearing out large groups of non-resistant monsters, such as [[insect]] swarms or [[Summon nasties|summoned nasties]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The offensive benefits provided by the Hand are less impressive: the damage bonus is rather insignificant, and only applies versus non-cold-resistant monsters; the invoke, while powerful, has extremely limited use, as it carries a large luck penalty and does not work against death- or magic-resistant monsters, both of which are prevalent late in the game. Despite the drawbacks, it does have some utility in clearing out large groups of non-resistant monsters, such as [[insect]] swarms or [[Summon nasties|summoned nasties]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Overall, while &lt;/del&gt;extremely tempting to permanently give up the gloves slot for, the Hand of Vecna can be beaten out by other options depending on the character's role or race. For example, a character that already possesses sickness resistance and half physical damage through &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;items and/or intrinsics &lt;/del&gt;may wish to use [[Dragonbane]] or the [[Gauntlets of Purity]] instead: both offer properties that are quite rare and typically hard to work into a given kit outside of self-polymorph, such as Dragonbane's [[acid resistance]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;the [[Death resistance|death magic resistance]] and [[energy]] regeneration from the Gauntlets of Purity. Melee-focused roles may also consider the [[Sword of Annihilation]]'s overwhelming offensive power worth sacrificing the Hand to forge.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While &lt;/ins&gt;extremely tempting to permanently give up the gloves slot for, the Hand of Vecna can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;still &lt;/ins&gt;be beaten out by other options depending on the character's role or race. For example, a character that already possesses sickness resistance and half physical damage through &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other sources &lt;/ins&gt;may wish to use [[Dragonbane]] or the [[Gauntlets of Purity]] instead: both offer properties that are quite rare and typically hard to work into a given kit outside of self-polymorph, such as Dragonbane's [[acid resistance]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/ins&gt;the [[Death resistance|death magic resistance]] and [[energy]] regeneration from the Gauntlets of Purity. Melee-focused roles may also consider the [[Sword of Annihilation]]'s overwhelming offensive power worth sacrificing the Hand to forge.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Origin==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Origin==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot; &gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While no details of the artifacts were ever revealed to Gygax, the descriptions of the artifacts in the 2nd Edition ''Dungeon Master's Guide'' of 1989 further expanded on Vecna's history; the release of the 1990 adventure ''Vecna Lives!'' would finally have him debut in person. Though the exact details vary, most versions of Vecna's history state that the fight between him and his most trusted lieutenant [[Kas]] left Kas flung across the planes of the multiverse, with Vecna himself seemingly destroyed in whole save for a disemboded left hand and eye - even after eventually resurrecting, Vecna is always depicted with these parts missing from his form.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While no details of the artifacts were ever revealed to Gygax, the descriptions of the artifacts in the 2nd Edition ''Dungeon Master's Guide'' of 1989 further expanded on Vecna's history; the release of the 1990 adventure ''Vecna Lives!'' would finally have him debut in person. Though the exact details vary, most versions of Vecna's history state that the fight between him and his most trusted lieutenant [[Kas]] left Kas flung across the planes of the multiverse, with Vecna himself seemingly destroyed in whole save for a disemboded left hand and eye - even after eventually resurrecting, Vecna is always depicted with these parts missing from his form.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The left hand and eye of Vecna are high-valued and very dangerous magical artifacts that bestow incredible supernatural strength and spellcasting power upon their users, and provided even more benefits when used together. Such power naturally &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;came &lt;/del&gt;at a terrible cost: using either one requires the removal of the corresponding body part to affix the artifact in its place, and the fragments of Vecna's will left within each one &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would &lt;/del&gt;turn its wearer towards evil while corrupting and decaying their body. Removing the affixed artifact(s) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would &lt;/del&gt;invariably result in death, and both artifacts &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;could &lt;/del&gt;only be destroyed permanently if a being that wore both artifacts was slain by [[the Sword of Kas]]. The Hand and Eye are considered classic ''Dungeons &amp;amp; Dragons'' artifacts that best exemplify the temptations of power and how they can easily tear apart an adventuring party.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The left hand and eye of Vecna are high-valued and very dangerous magical artifacts that bestow incredible supernatural strength and spellcasting power upon their users, and provided even more benefits when used together. Such power naturally &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;comes &lt;/ins&gt;at a terrible cost: using either one requires the removal of the corresponding body part to affix the artifact in its place, and the fragments of Vecna's will left within each one &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/ins&gt;turn its wearer towards evil while corrupting and decaying their body. Removing the affixed artifact(s) invariably result in death, and both artifacts &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can &lt;/ins&gt;only be destroyed permanently if a being that wore both artifacts was slain by [[the Sword of Kas]]. The Hand and Eye are considered classic ''Dungeons &amp;amp; Dragons'' artifacts that best exemplify the temptations of power and how they can easily tear apart an adventuring party.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Messages==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Messages==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=The_Hand_of_Vecna_(EvilHack)&amp;diff=165164&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Description */ copyedit here</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=The_Hand_of_Vecna_(EvilHack)&amp;diff=165164&amp;oldid=prev"/>
		<updated>2024-03-19T03:27:16Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Description: &lt;/span&gt; copyedit here&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:27, 19 March 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot; &gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Hand of Vecna must be [[worn]] in order for its abilities to activate, and occupy the [[gloves]] armor slot: once put on, the Hand irreversibly fuses itself to your character's left arm and cannot be removed through any method - this applies even when [[polymorph]]ed into a monster without [[hands]]. Monsters fear the power of the artifact and will not attempt to use it themselves.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Hand of Vecna must be [[worn]] in order for its abilities to activate, and occupy the [[gloves]] armor slot: once put on, the Hand irreversibly fuses itself to your character's left arm and cannot be removed through any method - this applies even when [[polymorph]]ed into a monster without [[hands]]. Monsters fear the power of the artifact and will not attempt to use it themselves&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. It is possible to [[eat]] The Hand unless it is already bound to you, but doing so will inflict {{rn1|150|250}} damage if cursed, and {{rn1|50|150}} otherwise&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The way in which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;Hand functions makes it immune to the [[scroll of destroy armor]], any source of [[erosion]] including the revamped [[Destroy armor (monster spell)|destroy armor]] [[monster spell]], [[disintegration]], or any type of item theft. The Hand can be enchanted up to +7, and attempts to enchant it further will not ever evaporate it, instead having the same chance of simply failing without further effect. As the Hand of Vecna replaces the character's hand rather than being worn over it, [[ring]]s can be [[put on]] and [[remove]]d freely even if the Hand is cursed. The Hand also allows safe handling of objects such as [[cockatrice]] [[corpse]]s that are ordinarily fatal to touch.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The way in which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/ins&gt;Hand &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of Vecna &lt;/ins&gt;functions &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while bound &lt;/ins&gt;makes it immune to the [[scroll of destroy armor]], any source of [[erosion]] including the revamped [[Destroy armor (monster spell)|destroy armor]] [[monster spell]], [[disintegration]], or any type of item theft. The Hand can be enchanted up to +7, and attempts to enchant it further will not ever evaporate it, instead having the same chance of simply failing without further effect. As the Hand of Vecna replaces the character's hand rather than being worn over it, [[ring]]s can be [[put on]] and [[remove]]d freely even if the Hand is cursed. The Hand also allows safe handling of objects such as [[cockatrice]] [[corpse]]s that are ordinarily fatal to touch.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While fused to your character, the Hand of Vecna grants 1 base [[AC]] and confers hungerless [[regeneration]], [[half physical damage]], [[immunity to sickness]], and sets [[strength]] to 25. When a character with the Hand of Vecna fused attacks in melee, they deal a bonus of 1d5+7 [[cold]] damage to monsters without [[cold resistance]]. [[Invoking]] the Hand of Vecna while it is bound to your character has different effects based on your current [[luck]]: If your luck is -10 or lower, the Hand of Vecna turns its magic upon you, which is an [[instadeath]] regardless of [[magic resistance]] or [[death resistance]]. Otherwise, the Hand casts death magic upon all monsters in your line of sight, significantly reducing the HP of monsters that do not resist it, and has a {{frac|3|20}} chance of killing affected monsters outright unless they have magic resistance. Regardless of the outcome of invoking the Hand, it will reduce your [[luck]] by 3, [[abuse]] [[wisdom]], and inflicts a penalty to [[alignment record]]: -7 if you are lawful, none if you are [[unaligned]], and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;-3 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;alignment penalty &lt;/del&gt;otherwise.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While fused to your character, the Hand of Vecna grants 1 base [[AC]] and confers hungerless [[regeneration]], [[half physical damage]], [[immunity to sickness]], and sets [[strength]] to 25. When a character with the Hand of Vecna fused attacks in melee, they deal a bonus of 1d5+7 [[cold]] damage to monsters without [[cold resistance]]. [[Invoking]] the Hand of Vecna while it is bound to your character has different effects based on your current [[luck]]: If your luck is -10 or lower, the Hand of Vecna turns its magic upon you, which is an [[instadeath]] regardless of [[magic resistance]] or [[death resistance]]. Otherwise, the Hand casts death magic upon all monsters in your line of sight, significantly reducing the HP of monsters that do not resist it, and has a {{frac|3|20}} chance of killing affected monsters outright unless they have magic resistance. Regardless of the outcome of invoking the Hand, it will reduce your [[luck]] by 3, [[abuse]] [[wisdom]], and inflicts a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;variable &lt;/ins&gt;penalty to [[alignment record]]: -7 if you are lawful, none if you are [[unaligned]], and -3 otherwise.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It is possible to [[eat]] The Hand of Vecna unless it is already bound to you, but doing so will inflict {{rn1|150|250}} damage if cursed, and {{rn1|50|150}} otherwise. &lt;/del&gt;The Hand of Vecna can be combined with [[Angelslayer]] at a [[Forge (dungeon feature)|forge]] to create [[The Sword of Annihilation]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Hand of Vecna can be combined with [[Angelslayer]] at a [[Forge (dungeon feature)|forge]] to create [[The Sword of Annihilation]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=The_Hand_of_Vecna_(EvilHack)&amp;diff=165163&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Strategy */ follow-up</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=The_Hand_of_Vecna_(EvilHack)&amp;diff=165163&amp;oldid=prev"/>
		<updated>2024-03-19T03:25:09Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy: &lt;/span&gt; follow-up&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:25, 19 March 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot; &gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Hand of Vecna is a very powerful item for most characters. Half physical damage and sickness resistance are stellar defensive properties, especially in EvilHack's hostile late game. Giant strength can also be very powerful, especially if a player wishes to dual-wield heavy weapons that they otherwise couldn't due to insufficient skill&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. At &lt;/del&gt;the very least, it is universally useful &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as a &lt;/del&gt;melee damage and carrying capacity &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bonus&lt;/del&gt;. Hungerless regeneration is a comparatively minor boon by the time a player can realistically acquire the Hand of Vecna, but the absence of a hunger penalty makes it a free benefit. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hand&lt;/del&gt;'s enchantment safely going to +7 can also be a bonus, though in practice a pair of dragonhide gloves will provide more protection.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Hand of Vecna is a very powerful item for most characters. Half physical damage and sickness resistance are stellar defensive properties, especially in EvilHack's hostile late game. Giant strength can also be very powerful, especially if a player wishes to dual-wield heavy weapons that they otherwise couldn't due to insufficient skill &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- at &lt;/ins&gt;the very least, it is universally useful &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for the bonuses to &lt;/ins&gt;melee damage and carrying capacity. Hungerless regeneration is a comparatively minor boon by the time a player can realistically acquire the Hand of Vecna, but the absence of a hunger penalty makes it a free benefit. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hand&lt;/ins&gt;'s enchantment safely going to +7 can also be a bonus, though in practice a pair of dragonhide gloves will provide more protection.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The offensive benefits provided by the Hand are less impressive&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; &lt;/del&gt;the damage bonus is rather insignificant, and only applies versus non-cold-resistant monsters&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. The &lt;/del&gt;invoke, while powerful, has extremely limited use, as it carries a large luck penalty and does not work against death or magic resistant monsters, both of which are prevalent late in the game. Despite the drawbacks, it does have some utility in clearing out large groups of non-resistant monsters, such as [[insect]] swarms or summoned nasties. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The offensive benefits provided by the Hand are less impressive&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/ins&gt;the damage bonus is rather insignificant, and only applies versus non-cold-resistant monsters&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;; the &lt;/ins&gt;invoke, while powerful, has extremely limited use, as it carries a large luck penalty and does not work against death&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/ins&gt;or magic&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/ins&gt;resistant monsters, both of which are prevalent late in the game. Despite the drawbacks, it does have some utility in clearing out large groups of non-resistant monsters, such as [[insect]] swarms or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Summon nasties|&lt;/ins&gt;summoned nasties&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Overall the Hand of Vecna &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is extremely helpful for nearly all situations, but may &lt;/del&gt;be beaten out by other &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;glove slot &lt;/del&gt;options depending on the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player&lt;/del&gt;'s role or race. For example, a character that already possesses sickness resistance and half physical damage through items or intrinsics may wish to use [[Dragonbane]] or the [[Gauntlets of Purity]] instead&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Another factor &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;consider is availability; while the Hand's most alluring properties can be come by in many different ways&lt;/del&gt;, Dragonbane's acid resistance and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;especially &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Gauntlets of Purity's &lt;/del&gt;death magic resistance and energy regeneration &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are offered by very few items, and almost never gained intriniscally outside &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;self-polymorph&lt;/del&gt;. Melee-focused roles may also consider the [[Sword of Annihilation]]'s overwhelming offensive power worth sacrificing the Hand to forge.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Overall&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, while extremely tempting to permanently give up the gloves slot for, &lt;/ins&gt;the Hand of Vecna &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can &lt;/ins&gt;be beaten out by other options depending on the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character&lt;/ins&gt;'s role or race. For example, a character that already possesses sickness resistance and half physical damage through items &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and/&lt;/ins&gt;or intrinsics may wish to use [[Dragonbane]] or the [[Gauntlets of Purity]] instead&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: both offer properties that are quite rare and typically hard &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;work into a given kit outside of self-polymorph&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;such as &lt;/ins&gt;Dragonbane's &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;acid resistance&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Death resistance|&lt;/ins&gt;death magic resistance&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;energy&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;regeneration &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from the Gauntlets &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Purity&lt;/ins&gt;. Melee-focused roles may also consider the [[Sword of Annihilation]]'s overwhelming offensive power worth sacrificing the Hand to forge.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Origin==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Origin==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
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