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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Unicorn</id>
	<title>Unicorn - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Unicorn"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Unicorn&amp;action=history"/>
	<updated>2026-07-21T05:47:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Unicorn&amp;diff=204110&amp;oldid=prev</id>
		<title>Umbire the Phantom: potholes, etc.</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Unicorn&amp;diff=204110&amp;oldid=prev"/>
		<updated>2026-05-18T22:40:10Z</updated>

		<summary type="html">&lt;p&gt;potholes, etc.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:40, 18 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l42&quot; &gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;More combat-capable characters can also lead them into hallways and attack with projectiles from a safe distance; rays can be bounced at unicorns from walls, and a [[boomerang]] can be handy as well. Savvy players can trap a unicorn using a [[pit]] or a [[beartrap]], though each trap will only work once. Characters at [[Skilled]] or better in [[polearms]] or [[lance]] can [[pound]] the unicorn while it is a knight's move away with no fear of counterattacks. Players with [[very fast]] speed will have occasional chances to attack with ranged weapons or to close in for direct combat, and a well-armored and well-prepared player with speed can defeat a unicorn fairly easily.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;More combat-capable characters can also lead them into hallways and attack with projectiles from a safe distance; rays can be bounced at unicorns from walls, and a [[boomerang]] can be handy as well. Savvy players can trap a unicorn using a [[pit]] or a [[beartrap]], though each trap will only work once. Characters at [[Skilled]] or better in [[polearms]] or [[lance]] can [[pound]] the unicorn while it is a knight's move away with no fear of counterattacks. Players with [[very fast]] speed will have occasional chances to attack with ranged weapons or to close in for direct combat, and a well-armored and well-prepared player with speed can defeat a unicorn fairly easily.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A good way of closing in on a unicorn is to use [[invisibility]]: unicorns cannot [[see invisible]], so that lining them up to throw weapons or gems at them is much easier. However, invisibility can backfire for a weak character: a hostile unicorn that can't see you will not know to stay a knight's move away, and so may end up skewering you if it accidentally closes in. Due to a bug, unicorns are not fooled by [[displacement]] while moving to avoid you - once within melee range, however, hostile unicorns will attack as normal and possibly target your displaced image instead of you.&amp;lt;ref&amp;gt;[https://github.com/NetHack/NetHack/issues/564 Issue #564: Unicorns ignore player's displacement when avoiding the player]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A good way of closing in on a unicorn is to use [[invisibility]]: unicorns cannot [[see invisible]], so that lining them up to throw weapons or gems at them is much easier. However, invisibility can backfire for a weak character: a hostile unicorn that can't see you will not know to stay a knight's move away, and so may end up skewering you if it accidentally closes in. Due to a bug, unicorns are not fooled by [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Displacement (property)|&lt;/ins&gt;displacement]] while moving to avoid you - once within melee range, however, hostile unicorns will attack as normal and possibly target your displaced image instead of you.&amp;lt;ref&amp;gt;[https://github.com/NetHack/NetHack/issues/564 Issue #564: Unicorns ignore player's displacement when avoiding the player]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{upcoming|NetHack 3.7.0|The displacement bug is fixed as of {{commit|62e09ae9f31ea052142544ec0061c292c3d5642c&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|commit 62e09ae&lt;/del&gt;}} &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;unicorns try to avoid being lined up with where they ''perceive'' you to be, even if you are displaced.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{upcoming|NetHack 3.7.0|The displacement bug is fixed as of {{commit|62e09ae9f31ea052142544ec0061c292c3d5642c}}&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;unicorns try to avoid being lined up with where they ''perceive'' you to be, even if you are displaced.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Unicorn horns===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Unicorn horns===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Unicorn&amp;diff=195255&amp;oldid=prev</id>
		<title>Tomsod: /* Generation */ polytrap dubious</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Unicorn&amp;diff=195255&amp;oldid=prev"/>
		<updated>2025-11-26T07:59:34Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Generation: &lt;/span&gt; polytrap dubious&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 07:59, 26 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot; &gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unicorns tend to appear somewhat early in the dungeon, starting around DL 7 or so. Normally generated unicorns matching your alignment will be peaceful;{{refsrc|src/makemon.c|1271|version=NetHack 3.6.6}} all others will be hostile. Unicorns in bones files or created by polymorph traps may be exceptions to this rule. White unicorns are generated slightly more frequently than the other types; this is to compensate for [[Gehennom]] preventing the random generation of lawful monsters.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unicorns tend to appear somewhat early in the dungeon, starting around DL 7 or so. Normally generated unicorns matching your alignment will be peaceful;{{refsrc|src/makemon.c|1271|version=NetHack 3.6.6}} all others will be hostile. Unicorns in bones files or created by polymorph traps may be exceptions to this rule. White unicorns are generated slightly more frequently than the other types; this is to compensate for [[Gehennom]] preventing the random generation of lawful monsters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{todo|Recheck the part about polymorphed unicorns failing to drop horns: there's nothing in the 3.6.7 code setting mrevived on polytrap activation.  This bit was first added for 3.4.3, but was it true even then?}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A unicorn is guaranteed to leave a [[corpse]] behind unless killed in a way that destroys it (e.g., [[disintegration]] or [[digestion]]); it will also leave a [[unicorn horn]] with its corpse, unless it has been [[revive]]d or is a [[polymorph]]ed monster from a polymorph [[trap]], in which case it has only a 50% chance of leaving one.{{refsrc|src/mon.c|332|version=NetHack 3.6.6}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A unicorn is guaranteed to leave a [[corpse]] behind unless killed in a way that destroys it (e.g., [[disintegration]] or [[digestion]]); it will also leave a [[unicorn horn]] with its corpse, unless it has been [[revive]]d or is a [[polymorph]]ed monster from a polymorph [[trap]], in which case it has only a 50% chance of leaving one.{{refsrc|src/mon.c|332|version=NetHack 3.6.6}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tomsod</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Unicorn&amp;diff=193092&amp;oldid=prev</id>
		<title>Umbire the Phantom: follow-up</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Unicorn&amp;diff=193092&amp;oldid=prev"/>
		<updated>2025-09-09T10:59:20Z</updated>

		<summary type="html">&lt;p&gt;follow-up&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:59, 9 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l57&quot; &gt;Line 57:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Unicorns and gems===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Unicorns and gems===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Throwing any gem to any hostile unicorn will make it [[peaceful]]. A tamed unicorn will catch and immediately drop gems thrown at it, without any effect on [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Luck&lt;/del&gt;]] or identification. Unicorns also pick up any gems and stones they come across, worthless or not.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Throwing any gem to any hostile unicorn will make it [[peaceful]]. A tamed unicorn will catch and immediately drop gems thrown at it, without any effect on [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;luck&lt;/ins&gt;]] or identification. Unicorns also pick up any gems and stones they come across, worthless or not.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If the &lt;/del&gt;gem is worthless glass, a rock, or a [[gray stone]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, it &lt;/del&gt;will not affect your &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Luck&lt;/del&gt;, and the unicorn will either &amp;quot;graciously&amp;quot; accept it or be &amp;quot;not interested in your junk&amp;quot;. If it is valuable, a co-aligned unicorn &amp;quot;gratefully&amp;quot; keeps the gem and improves your &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Luck]]&lt;/del&gt;, depending on the identification status of the gem: +5 points if the gem is formally identified, +2 points if type-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;name]]d, and +1 point if completely unknown.{{refsrc|src/dothrow.c|1801|version=NetHack 3.6.6|comment=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;function &lt;/del&gt;gem_accept()}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Assuming you are not [[blind]], a &lt;/ins&gt;gem &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/ins&gt;is worthless glass, a rock, or a [[gray stone]] will not affect your &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;luck&lt;/ins&gt;, and the unicorn will either &amp;quot;graciously&amp;quot; accept it or be &amp;quot;not interested in your junk&amp;quot;. If it is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;valuable &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gem&lt;/ins&gt;, a co-aligned unicorn &amp;quot;gratefully&amp;quot; keeps the gem and improves your &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;luck&lt;/ins&gt;, depending on the identification status of the gem: +5 points if the gem is formally identified, +2 points if &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;type-name]]d, and +1 point if completely unknown.{{refsrc|src/dothrow.c|1801|version=NetHack 3.6.6|comment=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;tt&amp;gt;&lt;/ins&gt;gem_accept()&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/tt&amp;gt; function&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you are blind, the co-aligned unicorn catches the gem without &amp;quot;gratefully&amp;quot; or &amp;quot;graciously&amp;quot; modifiers.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you are blind, the co-aligned unicorn catches the gem without &amp;quot;gratefully&amp;quot; or &amp;quot;graciously&amp;quot; modifiers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Unicorn&amp;diff=193079&amp;oldid=prev</id>
		<title>A1: /* Unicorns and gems */ Adding more detail on blind messages with co-aligned unicorn and gem throwing</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Unicorn&amp;diff=193079&amp;oldid=prev"/>
		<updated>2025-09-09T01:04:08Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Unicorns and gems: &lt;/span&gt; Adding more detail on blind messages with co-aligned unicorn and gem throwing&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:04, 9 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l60&quot; &gt;Line 60:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 60:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the gem is worthless glass, a rock, or a [[gray stone]], it will not affect your Luck, and the unicorn will either &amp;quot;graciously&amp;quot; accept it or be &amp;quot;not interested in your junk&amp;quot;. If it is valuable, a co-aligned unicorn &amp;quot;gratefully&amp;quot; keeps the gem and improves your [[Luck]], depending on the identification status of the gem: +5 points if the gem is formally identified, +2 points if type-[[name]]d, and +1 point if completely unknown.{{refsrc|src/dothrow.c|1801|version=NetHack 3.6.6|comment=function gem_accept()}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the gem is worthless glass, a rock, or a [[gray stone]], it will not affect your Luck, and the unicorn will either &amp;quot;graciously&amp;quot; accept it or be &amp;quot;not interested in your junk&amp;quot;. If it is valuable, a co-aligned unicorn &amp;quot;gratefully&amp;quot; keeps the gem and improves your [[Luck]], depending on the identification status of the gem: +5 points if the gem is formally identified, +2 points if type-[[name]]d, and +1 point if completely unknown.{{refsrc|src/dothrow.c|1801|version=NetHack 3.6.6|comment=function gem_accept()}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you are blind, the co-aligned unicorn catches the gem without &amp;quot;gratefully&amp;quot; or &amp;quot;graciously&amp;quot; modifiers.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Coaligned unicorns are great for improving Luck and sorting out worthless glass. The game does not check what the gem is named, or what its type is called, as long as one of them is defined - ideally, you should type-name all gems before throwing them at coaligned unicorns. It is easiest to increase Luck this way in a no-teleport level, e.g. [[Sokoban]], in order to prevent them teleporting away after each catch. If you are sure you will not need the unicorn again after, you may want to encourage a [[pet]] to kill it so you can recover your gems without any Luck penalty.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Coaligned unicorns are great for improving Luck and sorting out worthless glass. The game does not check what the gem is named, or what its type is called, as long as one of them is defined - ideally, you should type-name all gems before throwing them at coaligned unicorns. It is easiest to increase Luck this way in a no-teleport level, e.g. [[Sokoban]], in order to prevent them teleporting away after each catch. If you are sure you will not need the unicorn again after, you may want to encourage a [[pet]] to kill it so you can recover your gems without any Luck penalty.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>A1</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Unicorn&amp;diff=153555&amp;oldid=prev</id>
		<title>Umbire the Phantom: bit of follow-up + upcoming</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Unicorn&amp;diff=153555&amp;oldid=prev"/>
		<updated>2023-08-07T18:58:49Z</updated>

		<summary type="html">&lt;p&gt;bit of follow-up + upcoming&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:58, 7 August 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot; &gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the beginning of the game, when you typically are weak and most need the horn, the most sound strategy for fighting unicorn is to let a [[pet]] take it out; this naturally also avoids any Luck penalties for killing a co-aligned unicorn, though the pet may be killed if the unicorn lands enough counterattacks.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the beginning of the game, when you typically are weak and most need the horn, the most sound strategy for fighting unicorn is to let a [[pet]] take it out; this naturally also avoids any Luck penalties for killing a co-aligned unicorn, though the pet may be killed if the unicorn lands enough counterattacks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;More combat-capable characters can also lead them into hallways and attack with projectiles from a safe distance; rays &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which bounce &lt;/del&gt;from walls &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are also viable&lt;/del&gt;, and a [[boomerang]] can be handy &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in this situation &lt;/del&gt;as well. Savvy players can trap a unicorn using a [[pit]] or a [[beartrap]], though each trap will only work once. Characters at [[Skilled]] or better in [[polearms]] or [[lance]] can [[pound]] the unicorn while it is a knight's move away with no fear of counterattacks. Players with [[very fast]] speed will have occasional chances to attack with ranged weapons or to close in for direct combat, and a well-armored and well-prepared &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;very fast &lt;/del&gt;player can defeat a unicorn fairly easily.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;More combat-capable characters can also lead them into hallways and attack with projectiles from a safe distance; rays &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can be bounced at unicorns &lt;/ins&gt;from walls, and a [[boomerang]] can be handy as well. Savvy players can trap a unicorn using a [[pit]] or a [[beartrap]], though each trap will only work once. Characters at [[Skilled]] or better in [[polearms]] or [[lance]] can [[pound]] the unicorn while it is a knight's move away with no fear of counterattacks. Players with [[very fast]] speed will have occasional chances to attack with ranged weapons or to close in for direct combat, and a well-armored and well-prepared player &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with speed &lt;/ins&gt;can defeat a unicorn fairly easily.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A good way of closing in on a unicorn is to use [[invisibility]]: unicorns cannot [[see invisible]], so that lining them up to throw weapons or gems at them is much easier. However, invisibility can backfire for a weak character: a hostile unicorn that can't see you will not know to stay a knight's move away, and so may end up skewering you if it accidentally closes in. Due to a bug, unicorns are not fooled by [[displacement]] while moving to avoid you - once within melee range, however, hostile unicorns will attack as normal and possibly target your displaced image instead of you.&amp;lt;ref&amp;gt;[https://github.com/NetHack/NetHack/issues/564 Issue #564: Unicorns ignore player's displacement when avoiding the player]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A good way of closing in on a unicorn is to use [[invisibility]]: unicorns cannot [[see invisible]], so that lining them up to throw weapons or gems at them is much easier. However, invisibility can backfire for a weak character: a hostile unicorn that can't see you will not know to stay a knight's move away, and so may end up skewering you if it accidentally closes in. Due to a bug, unicorns are not fooled by [[displacement]] while moving to avoid you - once within melee range, however, hostile unicorns will attack as normal and possibly target your displaced image instead of you.&amp;lt;ref&amp;gt;[https://github.com/NetHack/NetHack/issues/564 Issue #564: Unicorns ignore player's displacement when avoiding the player]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{upcoming|NetHack 3.7.0|The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;aforementioned &lt;/del&gt;bug is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;now &lt;/del&gt;fixed&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, and &lt;/del&gt;unicorns try to avoid being lined up with where they ''perceive'' you to be, even if you are displaced. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;([https://github.com/NetHack/NetHack/commit/62e09ae9f31ea052142544ec0061c292c3d5642c commit])&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{upcoming|NetHack 3.7.0|The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;displacement &lt;/ins&gt;bug is fixed &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as of {{commit|62e09ae9f31ea052142544ec0061c292c3d5642c|commit 62e09ae}} - &lt;/ins&gt;unicorns try to avoid being lined up with where they ''perceive'' you to be, even if you are displaced.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Unicorn horns===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Unicorn horns===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Unicorn&amp;diff=153552&amp;oldid=prev</id>
		<title>Netzhack: /* Combat */ Syntax: removed &quot;them&quot; with no antecedent</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Unicorn&amp;diff=153552&amp;oldid=prev"/>
		<updated>2023-08-07T14:55:26Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Combat: &lt;/span&gt; Syntax: removed &amp;quot;them&amp;quot; with no antecedent&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:55, 7 August 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot; &gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Combat===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Combat===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the beginning of the game, when you typically are weak and most need the horn, the most sound strategy for fighting unicorn is to let a [[pet]] take it out; this naturally also avoids any Luck penalties for killing a co-aligned unicorn, though the pet may &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;still &lt;/del&gt;be killed if the unicorn lands enough counterattacks.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the beginning of the game, when you typically are weak and most need the horn, the most sound strategy for fighting unicorn is to let a [[pet]] take it out; this naturally also avoids any Luck penalties for killing a co-aligned unicorn, though the pet may be killed if the unicorn lands enough counterattacks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In addition to pets, more &lt;/del&gt;combat-capable characters can lead them into hallways and attack with projectiles from a safe distance; rays which bounce from walls are also viable, and a [[boomerang]] can be handy in this situation as well. Savvy players can trap &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;using a [[pit]] or a [[beartrap]], though &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;will only work once &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;per trap; characters &lt;/del&gt;at [[Skilled]] or better in [[polearms]] or [[lance]] can [[pound]] the unicorn while it is a knight's move away with no fear of counterattacks. Players with [[very fast]] speed will have occasional chances to attack with ranged weapons or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;else &lt;/del&gt;close in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to attempt &lt;/del&gt;direct combat, and a well-armored and prepared very fast player can defeat &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;them &lt;/del&gt;fairly easily.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;More &lt;/ins&gt;combat-capable characters can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also &lt;/ins&gt;lead them into hallways and attack with projectiles from a safe distance; rays which bounce from walls are also viable, and a [[boomerang]] can be handy in this situation as well. Savvy players can trap &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a unicorn &lt;/ins&gt;using a [[pit]] or a [[beartrap]], though &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;each trap &lt;/ins&gt;will only work once&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Characters &lt;/ins&gt;at [[Skilled]] or better in [[polearms]] or [[lance]] can [[pound]] the unicorn while it is a knight's move away with no fear of counterattacks. Players with [[very fast]] speed will have occasional chances to attack with ranged weapons or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/ins&gt;close in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/ins&gt;direct combat, and a well-armored and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;well-&lt;/ins&gt;prepared very fast player can defeat &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a unicorn &lt;/ins&gt;fairly easily.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A good way of closing in on a unicorn is to use [[invisibility]]: unicorns cannot [[see invisible]], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;making for a much easier time &lt;/del&gt;lining them up to throw weapons or gems at them. However, invisibility can backfire for a weak character &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;a hostile unicorn that can't see you will not know to stay a knight's move away, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;resulting in a potential &lt;/del&gt;skewering if it closes in. Due to a bug, unicorns are not fooled by [[displacement]] while moving to avoid you - once within melee range, however, hostile unicorns will attack as normal and possibly target your displaced image instead of you.&amp;lt;ref&amp;gt;[https://github.com/NetHack/NetHack/issues/564 Issue #564: Unicorns ignore player's displacement when avoiding the player]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A good way of closing in on a unicorn is to use [[invisibility]]: unicorns cannot [[see invisible]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so that &lt;/ins&gt;lining them up to throw weapons or gems at them &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is much easier&lt;/ins&gt;. However, invisibility can backfire for a weak character&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/ins&gt;a hostile unicorn that can't see you will not know to stay a knight's move away, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and so may end up &lt;/ins&gt;skewering &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/ins&gt;if it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;accidentally &lt;/ins&gt;closes in. Due to a bug, unicorns are not fooled by [[displacement]] while moving to avoid you - once within melee range, however, hostile unicorns will attack as normal and possibly target your displaced image instead of you.&amp;lt;ref&amp;gt;[https://github.com/NetHack/NetHack/issues/564 Issue #564: Unicorns ignore player's displacement when avoiding the player]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{upcoming|NetHack 3.7.0|The aforementioned bug is now fixed, and unicorns try to avoid being lined up with where they ''perceive'' you to be, even if you are displaced. ([https://github.com/NetHack/NetHack/commit/62e09ae9f31ea052142544ec0061c292c3d5642c commit])}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{upcoming|NetHack 3.7.0|The aforementioned bug is now fixed, and unicorns try to avoid being lined up with where they ''perceive'' you to be, even if you are displaced. ([https://github.com/NetHack/NetHack/commit/62e09ae9f31ea052142544ec0061c292c3d5642c commit])}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Netzhack</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Unicorn&amp;diff=150230&amp;oldid=prev</id>
		<title>Netzhack: /* Encyclopedia entry */ Blank lines out.</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Unicorn&amp;diff=150230&amp;oldid=prev"/>
		<updated>2023-03-12T05:47:10Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Encyclopedia entry: &lt;/span&gt; Blank lines out.&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:47, 12 March 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l85&quot; &gt;Line 85:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 85:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Encyclopedia entry==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Encyclopedia entry==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{encyclopedia|Men have always sought the elusive unicorn, for the single twisted horn which projected from its forehead was thought to be a powerful talisman.  It was said that the unicorn had simply to dip the tip of its horn in a muddy pool for the water to become pure.  Men also believed that to drink from this horn was a protection against all sickness, and that if the horn was ground to a powder it would act as an antidote to all poisons.  Less than 200 years ago in France, the horn of a unicorn was used in a ceremony to test the royal food for poison.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{encyclopedia|Men have always sought the elusive unicorn, for the single twisted horn which projected from its forehead was thought to be a powerful talisman.  It was said that the unicorn had simply to dip the tip of its horn in a muddy pool for the water to become pure.  Men also believed that to drink from this horn was a protection against all sickness, and that if the horn was ground to a powder it would act as an antidote to all poisons.  Less than 200 years ago in France, the horn of a unicorn was used in a ceremony to test the royal food for poison.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Although only the size of a small horse, the unicorn is a very fierce beast, capable of killing an elephant with a single thrust from its horn.  Its fleetness of foot also makes this solitary creature difficult to capture.  However, it can be tamed and captured by a maiden.  Made gentle by the sight of a virgin, the unicorn can be lured to lay its head in her lap, and in this docile mood, the maiden may secure it with a golden rope.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Although only the size of a small horse, the unicorn is a very fierce beast, capable of killing an elephant with a single thrust from its horn.  Its fleetness of foot also makes this solitary creature difficult to capture.  However, it can be tamed and captured by a maiden.  Made gentle by the sight of a virgin, the unicorn can be lured to lay its head in her lap, and in this docile mood, the maiden may secure it with a golden rope.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{right-align|[ Mythical Beasts, by Deirdre Headon (The Leprechaun Library) ]}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{right-align|[ Mythical Beasts, by Deirdre Headon (The Leprechaun Library) ]}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Martin took a small sip of beer.  &amp;quot;Almost ready,&amp;quot; he said.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Martin took a small sip of beer.  &amp;quot;Almost ready,&amp;quot; he said.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;You hold your beer awfully well.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;You hold your beer awfully well.&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Tlingel laughed.  &amp;quot;A unicorn's horn is a detoxicant.  Its possession is a universal remedy.  I wait until I reach the warm glow stage, then I use my horn to burn off any excess and keep me right there.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Tlingel laughed.  &amp;quot;A unicorn's horn is a detoxicant.  Its possession is a universal remedy.  I wait until I reach the warm glow stage, then I use my horn to burn off any excess and keep me right there.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{right-align&lt;/del&gt;|[ Unicorn Variations, by Roger Zelazny ]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[ Unicorn Variations, by Roger Zelazny ]}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Netzhack</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Unicorn&amp;diff=146743&amp;oldid=prev</id>
		<title>Umbire the Phantom at 06:50, 20 July 2022</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Unicorn&amp;diff=146743&amp;oldid=prev"/>
		<updated>2022-07-20T06:50:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:50, 20 July 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot; &gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The '''unicorn''' is a type of [[monster]] that appears in ''[[NetHack]]''.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The '''unicorn''' is a type of [[monster]] that appears in ''[[NetHack]]''.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are three types of unicorns: white, gray, and black, which correspond to [[lawful]], [[neutral]], and [[chaotic]] alignments respectively&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; directly &lt;/del&gt;killing a unicorn of your own alignment always carries a &amp;amp;minus;5 [[Luck]] penalty&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Eating &lt;/del&gt;a unicorn corpse is safe regardless of alignment, and has a 27% chance of giving [[poison resistance]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are three types of unicorns: white, gray, and black, which correspond to [[lawful]], [[neutral]], and [[chaotic]] alignments respectively&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Directly &lt;/ins&gt;killing a unicorn of your own alignment always carries a &amp;amp;minus;5 [[Luck]] penalty&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;; eating &lt;/ins&gt;a unicorn corpse is safe regardless of alignment, and has a 27% chance of giving [[poison resistance]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot; &gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unicorns are extremely fast and can easily outpace even players with [[very fast]] speed. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If they &lt;/del&gt;can see the player&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, they &lt;/del&gt;attempt to avoid being &amp;quot;lined up&amp;quot; by the player (orthogonally or diagonally) even &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while &lt;/del&gt;hostile.{{refsrc|src/monmove.c|1089|version=NetHack 3.6.6|comment=Unicorns have NOTONL flag set on teleportable levels}}{{refsrc|src/monmove.c|1125|version=NetHack 3.6.6|comment=Non-teleportable levels are handled specially, but unicorns still attempt avoidance if possible}}{{refsrc|src/mon.c|1492|version=NetHack 3.6.6|comment=Implementation of NOTONL flag behavior in mfndpos()}} If a unicorn has no available neighboring square where it would not be lined up, it has a 50% chance of teleporting away each time it tries to move.{{refsrc|src/monmove.c|1251|version=NetHack 3.6.6}} Attempting to move into melee range of a non-peaceful unicorn will usually cause it to attack you before leaping or teleporting away to an applicable square.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unicorns are extremely fast and can easily outpace even players with [[very fast]] speed. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A unicorn that &lt;/ins&gt;can see the player &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/ins&gt;attempt to avoid being &amp;quot;lined up&amp;quot; by the player (orthogonally or diagonally) even &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if they are &lt;/ins&gt;hostile.{{refsrc|src/monmove.c|1089|version=NetHack 3.6.6|comment=Unicorns have NOTONL flag set on teleportable levels}}{{refsrc|src/monmove.c|1125|version=NetHack 3.6.6|comment=Non-teleportable levels are handled specially, but unicorns still attempt avoidance if possible}}{{refsrc|src/mon.c|1492|version=NetHack 3.6.6|comment=Implementation of NOTONL flag behavior in mfndpos()}} If a unicorn has no available neighboring square where it would not be lined up, it has a 50% chance of teleporting away each time it tries to move.{{refsrc|src/monmove.c|1251|version=NetHack 3.6.6}} Attempting to move into melee range of a non-peaceful unicorn will usually cause it to attack you before leaping or teleporting away to an applicable square.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unicorns do surprising amounts of damage, getting in multiple kicks and butts per turn. However, because they will not intentionally move into melee range, it is usually not difficult to avoid combat with them. This does not apply to pet unicorns&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, who will &lt;/del&gt;attack monsters normally as any other pet &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unicorns do surprising amounts of damage, getting in multiple kicks and butts per turn. However, because they will not intentionally move into melee range, it is usually not difficult to avoid combat with them. This does not apply to pet unicorns &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/ins&gt;attack monsters&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, which occurs &lt;/ins&gt;normally as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/ins&gt;any other pet.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Combat===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Combat===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot; &gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A good way of closing in on a unicorn is to use [[invisibility]]: unicorns cannot [[see invisible]], making for a much easier time lining them up to throw weapons or gems at them. However, invisibility can backfire for a weak character - a hostile unicorn that can't see you will not know to stay a knight's move away, resulting in a potential skewering if it closes in. Due to a bug, unicorns are not fooled by [[displacement]] while moving to avoid you - once within melee range, however, hostile unicorns will attack as normal and possibly target your displaced image instead of you.&amp;lt;ref&amp;gt;[https://github.com/NetHack/NetHack/issues/564 Issue #564: Unicorns ignore player's displacement when avoiding the player]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A good way of closing in on a unicorn is to use [[invisibility]]: unicorns cannot [[see invisible]], making for a much easier time lining them up to throw weapons or gems at them. However, invisibility can backfire for a weak character - a hostile unicorn that can't see you will not know to stay a knight's move away, resulting in a potential skewering if it closes in. Due to a bug, unicorns are not fooled by [[displacement]] while moving to avoid you - once within melee range, however, hostile unicorns will attack as normal and possibly target your displaced image instead of you.&amp;lt;ref&amp;gt;[https://github.com/NetHack/NetHack/issues/564 Issue #564: Unicorns ignore player's displacement when avoiding the player]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{upcoming|NetHack 3.7.0|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Unicorns &lt;/del&gt;try to avoid being lined up with where they ''perceive'' you to be, even if you are displaced. ([https://github.com/NetHack/NetHack/commit/62e09ae9f31ea052142544ec0061c292c3d5642c commit])}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{upcoming|NetHack 3.7.0|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The aforementioned bug is now fixed, and unicorns &lt;/ins&gt;try to avoid being lined up with where they ''perceive'' you to be, even if you are displaced. ([https://github.com/NetHack/NetHack/commit/62e09ae9f31ea052142544ec0061c292c3d5642c commit])}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Unicorn horns===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Unicorn horns===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l80&quot; &gt;Line 80:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 80:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The unicorn is a creature that features prominently in European-styled fairy tales, though it is much older and appears in many other folklores, being depicted as far back as the Indus Valley Civilization in ancient seals, and has been mentioned by the ancient Greeks in accounts of natural history by various writers such as Strabo, Pliny the Younger, and Aelian. In the Middle Ages, depictions of a unicorn trapped by a maiden were an elaborate allegory for the Incarnation of Christ (with the maiden representing the virgin Mary); this likely gave rise to the recurring motif of unicorns appearing to and/or being tameable only by a fair, virgin maiden. Naturally, unicorns are one of many folkloric creatures included in ''[[Dungeons &amp;amp; Dragons]]''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The unicorn is a creature that features prominently in European-styled fairy tales, though it is much older and appears in many other folklores, being depicted as far back as the Indus Valley Civilization in ancient seals, and has been mentioned by the ancient Greeks in accounts of natural history by various writers such as Strabo, Pliny the Younger, and Aelian. In the Middle Ages, depictions of a unicorn trapped by a maiden were an elaborate allegory for the Incarnation of Christ (with the maiden representing the virgin Mary); this likely gave rise to the recurring motif of unicorns appearing to and/or being tameable only by a fair, virgin maiden. Naturally, unicorns are one of many folkloric creatures included in ''[[Dungeons &amp;amp; Dragons]]''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The unicorn is commonly depicted as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;beast with a single large, pointed, spiraling horn projecting from its forehead; it is quadrupedal and almost always equine or caprine in appearance, with white or light-colored hair. Unicorns are generally nearly impossible to catch, and are fittingly sought after for their various magical properties, such as those inherent to [[wikipedia:Unicorn horn|its horn]]; modern fiction often extends those properties to its other features, such as its hair or blood. &amp;quot;Unicorn&amp;quot; is used as a colloquial term that refers to someone or something that is rare and hard to find.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The unicorn is commonly depicted as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an equine &lt;/ins&gt;beast with a single large, pointed, spiraling horn projecting from its forehead; it is quadrupedal and almost always equine or caprine in appearance, with white or light-colored hair. Unicorns are generally nearly impossible to catch, and are fittingly sought after for their various magical properties, such as those inherent to [[wikipedia:Unicorn horn|its horn]]; modern fiction often extends those properties to its other features, such as its hair or blood. &amp;quot;Unicorn&amp;quot; is used as a colloquial term that refers to someone or something that is rare and hard to find.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Chinese ''qilin'' (Chinese: 麒麟), is sometimes called &amp;quot;the Chinese unicorn&amp;quot;, and is described as a hybrid animal with the body of a deer, the head of a lion, green scales and a long forwardly-curved horn. The Japanese [[ki-rin]] is based on the ''qilin'', but more closely resembles the Western unicorn.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Chinese ''qilin'' (Chinese: 麒麟), is sometimes called &amp;quot;the Chinese unicorn&amp;quot;, and is described as a hybrid animal with the body of a deer, the head of a lion, green scales and a long forwardly-curved horn. The Japanese [[ki-rin]] is based on the ''qilin'', but more closely resembles the Western unicorn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Unicorn&amp;diff=142002&amp;oldid=prev</id>
		<title>Cathartes: /* Strategy */ displacement bug fixed in 3.7.0</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Unicorn&amp;diff=142002&amp;oldid=prev"/>
		<updated>2021-08-07T06:03:02Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy: &lt;/span&gt; displacement bug fixed in 3.7.0&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:03, 7 August 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot; &gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition to pets, more combat-capable characters can lead them into hallways and attack with projectiles from a safe distance; rays which bounce from walls are also viable, and a [[boomerang]] can be handy in this situation as well. Savvy players can trap it using a [[pit]] or a [[beartrap]], though it will only work once per trap; characters at [[Skilled]] or better in [[polearms]] or [[lance]] can [[pound]] the unicorn while it is a knight's move away with no fear of counterattacks. Players with [[very fast]] speed will have occasional chances to attack with ranged weapons or else close in to attempt direct combat, and a well-armored and prepared very fast player can defeat them fairly easily.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition to pets, more combat-capable characters can lead them into hallways and attack with projectiles from a safe distance; rays which bounce from walls are also viable, and a [[boomerang]] can be handy in this situation as well. Savvy players can trap it using a [[pit]] or a [[beartrap]], though it will only work once per trap; characters at [[Skilled]] or better in [[polearms]] or [[lance]] can [[pound]] the unicorn while it is a knight's move away with no fear of counterattacks. Players with [[very fast]] speed will have occasional chances to attack with ranged weapons or else close in to attempt direct combat, and a well-armored and prepared very fast player can defeat them fairly easily.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A good way of closing in on a unicorn is to use [[invisibility]]: unicorns cannot [[see invisible]], making for a much easier time lining them up to throw weapons or gems at them. However, invisibility can backfire for a weak character - a hostile unicorn that can't see you will not know to stay a knight's move away, resulting in a potential skewering if it closes in. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Unicorns &lt;/del&gt;are not fooled by [[displacement]] while moving to avoid you - once within melee range, however, hostile unicorns will attack as normal and possibly target your displaced image instead of you.&amp;lt;ref&amp;gt;[https://github.com/NetHack/NetHack/issues/564 Issue #564: Unicorns ignore player's displacement when avoiding the player]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A good way of closing in on a unicorn is to use [[invisibility]]: unicorns cannot [[see invisible]], making for a much easier time lining them up to throw weapons or gems at them. However, invisibility can backfire for a weak character - a hostile unicorn that can't see you will not know to stay a knight's move away, resulting in a potential skewering if it closes in. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Due to a bug, unicorns &lt;/ins&gt;are not fooled by [[displacement]] while moving to avoid you - once within melee range, however, hostile unicorns will attack as normal and possibly target your displaced image instead of you.&amp;lt;ref&amp;gt;[https://github.com/NetHack/NetHack/issues/564 Issue #564: Unicorns ignore player's displacement when avoiding the player]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{upcoming|NetHack 3.7.0|Unicorns try to avoid being lined up with where they ''perceive'' you to be, even if you are displaced. ([https://github.com/NetHack/NetHack/commit/62e09ae9f31ea052142544ec0061c292c3d5642c commit])}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Unicorn horns===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Unicorn horns===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cathartes</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Unicorn&amp;diff=141995&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Combat */ Figured out a better way to phrase what I meant.</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Unicorn&amp;diff=141995&amp;oldid=prev"/>
		<updated>2021-08-06T05:37:29Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Combat: &lt;/span&gt; Figured out a better way to phrase what I meant.&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:37, 6 August 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot; &gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition to pets, more combat-capable characters can lead them into hallways and attack with projectiles from a safe distance; rays which bounce from walls are also viable, and a [[boomerang]] can be handy in this situation as well. Savvy players can trap it using a [[pit]] or a [[beartrap]], though it will only work once per trap; characters at [[Skilled]] or better in [[polearms]] or [[lance]] can [[pound]] the unicorn while it is a knight's move away with no fear of counterattacks. Players with [[very fast]] speed will have occasional chances to attack with ranged weapons or else close in to attempt direct combat, and a well-armored and prepared very fast player can defeat them fairly easily.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition to pets, more combat-capable characters can lead them into hallways and attack with projectiles from a safe distance; rays which bounce from walls are also viable, and a [[boomerang]] can be handy in this situation as well. Savvy players can trap it using a [[pit]] or a [[beartrap]], though it will only work once per trap; characters at [[Skilled]] or better in [[polearms]] or [[lance]] can [[pound]] the unicorn while it is a knight's move away with no fear of counterattacks. Players with [[very fast]] speed will have occasional chances to attack with ranged weapons or else close in to attempt direct combat, and a well-armored and prepared very fast player can defeat them fairly easily.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A good way of closing in on a unicorn is to use [[invisibility]]: unicorns cannot [[see invisible]], making for a much easier time lining them up to throw weapons or gems at them. However, invisibility can backfire for a weak character - a hostile unicorn that can't see you will not know to stay a knight's move away, resulting in a potential skewering if it closes in. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While &lt;/del&gt;[[displacement]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cannot be used &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;line up a unicorn for ranged attacks&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they may still &lt;/del&gt;attack your displaced image instead of you.&amp;lt;ref&amp;gt;[https://github.com/NetHack/NetHack/issues/564 Issue #564: Unicorns ignore player's displacement when avoiding the player]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A good way of closing in on a unicorn is to use [[invisibility]]: unicorns cannot [[see invisible]], making for a much easier time lining them up to throw weapons or gems at them. However, invisibility can backfire for a weak character - a hostile unicorn that can't see you will not know to stay a knight's move away, resulting in a potential skewering if it closes in. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Unicorns are not fooled by &lt;/ins&gt;[[displacement]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while moving &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;avoid you - once within melee range&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;however, hostile unicorns will &lt;/ins&gt;attack &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as normal and possibly target &lt;/ins&gt;your displaced image instead of you.&amp;lt;ref&amp;gt;[https://github.com/NetHack/NetHack/issues/564 Issue #564: Unicorns ignore player's displacement when avoiding the player]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Unicorn horns===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Unicorn horns===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
</feed>