<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Unwinnable</id>
	<title>Unwinnable - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Unwinnable"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Unwinnable&amp;action=history"/>
	<updated>2026-06-04T03:29:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Unwinnable&amp;diff=188244&amp;oldid=prev</id>
		<title>Umbire the Phantom: needs copyedit across the board, but can just do it like so</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Unwinnable&amp;diff=188244&amp;oldid=prev"/>
		<updated>2025-05-10T20:10:17Z</updated>

		<summary type="html">&lt;p&gt;needs copyedit across the board, but can just do it like so&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:10, 10 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The best a player can do in an unwinnable situation is to [[escaping the dungeon|escape the dungeon]] with the [[Candelabrum of Invocation]], the [[Book of the Dead]] and any other sources of bragging rights.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The best a player can do in an unwinnable situation is to [[escaping the dungeon|escape the dungeon]] with the [[Candelabrum of Invocation]], the [[Book of the Dead]] and any other sources of bragging rights.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Converting &lt;/del&gt;your alignment==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Permanently converting &lt;/ins&gt;your alignment==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the player unsuccessfully performs an altar conversion by sacrificing at a [[cross-aligned]] altar with negative [[alignment record]], he or she is converted to the [[alignment]] of the altar. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;That means &lt;/del&gt;permission to proceed down &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cannot be obtained &lt;/del&gt;from the quest leader &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;at all. A player&lt;/del&gt;'s alignment cannot be converted back to any previously held alignment by means of an altar, and the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;quest leader&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;will &amp;quot;see through&amp;quot; a helm of opposite alignment.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the player unsuccessfully performs an altar conversion by sacrificing at a [[cross-aligned]] altar with negative [[alignment record]], he or she is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''permanently'' &lt;/ins&gt;converted to the [[alignment]] of the altar. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If done before they obtain &lt;/ins&gt;permission to proceed down from the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;quest leader&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]], the game is made unwinnable: a hero&lt;/ins&gt;'s alignment cannot be converted back to any previously held alignment by means of an altar, and the quest leader will &amp;quot;see through&amp;quot; a helm of opposite &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;alignment; furthermore, you cannot go down or [[level teleport]] from the quest home level, even with prior permission, if you are not of your original &lt;/ins&gt;alignment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You cannot go down or [[level teleport]] from the quest home level, even with prior permission, if you are not of your original alignment. This &lt;/del&gt;''can'' be overcome with a helm of opposite alignment.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The above situation &lt;/ins&gt;''can'' be overcome with a helm of opposite &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;alignment, which also changes the hero's alignment, but only while the helm is worn. As such, it does '''not''' render the game unwinnable, since removing the helm (which usually requires [[curse removal|uncursing it]] due to its [[autocursing]] nature) restores the character's previous &lt;/ins&gt;alignment. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Note that you cannot put on the helm in the quest branch, with a somewhat misleading message being printed if you try:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Note that simply putting on a helm of opposite alignment does '''not''' render the game unwinnable -- removing the helm (requiring [[curse removal&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;uncursing]] it) restores the character's previous alignment. You cannot put on the helm in the quest branch. The message you get if you try, &amp;quot;&lt;/del&gt;You narrowly avoid losing all chance at your goal&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;, is somewhat misleading.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{message&lt;/ins&gt;|You narrowly avoid losing all chance at your goal&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Getting expelled==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Getting expelled==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Unwinnable&amp;diff=188241&amp;oldid=prev</id>
		<title>Ion frigate: better wording; i'm tempted to link &quot;requiring&quot; to autocurse but i gather we're avoiding that type of wikilink</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Unwinnable&amp;diff=188241&amp;oldid=prev"/>
		<updated>2025-05-10T09:06:08Z</updated>

		<summary type="html">&lt;p&gt;better wording; i&amp;#039;m tempted to link &amp;quot;requiring&amp;quot; to &lt;a href=&quot;/wiki/Autocurse&quot; class=&quot;mw-redirect&quot; title=&quot;Autocurse&quot;&gt;autocurse&lt;/a&gt; but i gather we&amp;#039;re avoiding that type of wikilink&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:06, 10 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot; &gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You cannot go down or [[level teleport]] from the quest home level, even with prior permission, if you are not of your original alignment. This ''can'' be overcome with a helm of opposite alignment.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You cannot go down or [[level teleport]] from the quest home level, even with prior permission, if you are not of your original alignment. This ''can'' be overcome with a helm of opposite alignment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that simply putting on a helm of opposite alignment does '''not''' render the game unwinnable -- removing the helm (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;after &lt;/del&gt;[[curse removal|uncursing]] it) restores the character's previous alignment. You cannot put on the helm in the quest branch. The message you get if you try, &amp;quot;You narrowly avoid losing all chance at your goal&amp;quot;, is somewhat misleading.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that simply putting on a helm of opposite alignment does '''not''' render the game unwinnable -- removing the helm (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;requiring &lt;/ins&gt;[[curse removal|uncursing]] it) restores the character's previous alignment. You cannot put on the helm in the quest branch. The message you get if you try, &amp;quot;You narrowly avoid losing all chance at your goal&amp;quot;, is somewhat misleading.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Getting expelled==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Getting expelled==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Unwinnable&amp;diff=188240&amp;oldid=prev</id>
		<title>Ion frigate: it's always necessary; feel like it'd be too wordy (and not overly relevant) to link autocurse here, but remove unnecessary qualifier</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Unwinnable&amp;diff=188240&amp;oldid=prev"/>
		<updated>2025-05-10T09:04:44Z</updated>

		<summary type="html">&lt;p&gt;it&amp;#039;s always necessary; feel like it&amp;#039;d be too wordy (and not overly relevant) to link &lt;a href=&quot;/wiki/Autocurse&quot; class=&quot;mw-redirect&quot; title=&quot;Autocurse&quot;&gt;autocurse&lt;/a&gt; here, but remove unnecessary qualifier&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:04, 10 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot; &gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You cannot go down or [[level teleport]] from the quest home level, even with prior permission, if you are not of your original alignment. This ''can'' be overcome with a helm of opposite alignment.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You cannot go down or [[level teleport]] from the quest home level, even with prior permission, if you are not of your original alignment. This ''can'' be overcome with a helm of opposite alignment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that simply putting on a helm of opposite alignment does '''not''' render the game unwinnable -- removing the helm (after [[curse removal|uncursing]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, if necessary&lt;/del&gt;) restores the character's previous alignment. You cannot put on the helm in the quest branch. The message you get if you try, &amp;quot;You narrowly avoid losing all chance at your goal&amp;quot;, is somewhat misleading.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that simply putting on a helm of opposite alignment does '''not''' render the game unwinnable -- removing the helm (after [[curse removal|uncursing]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it&lt;/ins&gt;) restores the character's previous alignment. You cannot put on the helm in the quest branch. The message you get if you try, &amp;quot;You narrowly avoid losing all chance at your goal&amp;quot;, is somewhat misleading.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Getting expelled==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Getting expelled==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Unwinnable&amp;diff=187436&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Dead quest leader */ upcoming fix</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Unwinnable&amp;diff=187436&amp;oldid=prev"/>
		<updated>2025-04-20T20:55:32Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Dead quest leader: &lt;/span&gt; upcoming fix&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:55, 20 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot; &gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Dead quest leader==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Dead quest leader==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{upcoming|NetHack 3&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;7&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;0|You can gain access to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Quest &lt;/del&gt;by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;killing your Quest Leader&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Doing so gives +7 &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;god &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;anger&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and -20 &lt;/del&gt;to [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Luck&lt;/del&gt;]], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and causes your Luck &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time out to -4. You also forfeit the alignment record bonus from killing your Quest Nemesis&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If the [[quest leader]] is killed or [[level teleport]]s before you get permission to go down, the game will also be unwinnable&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(Monsters will read scrolls of teleportation when they are low on hit points&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;) Luckily, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;leader is generated meditating, and a peaceful one will only be attacked &lt;/ins&gt;by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pets under conflict, so a levelporting leader is extremely rare&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Due &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a bug, a &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;petrified&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;quest leader brought back with [[stone &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;flesh]] or one that has been &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;revived&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will not grant permission. Additionally&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only the actual monster can grant or deny permission; a [[doppelganger]] imitating them through some means (e.g. using stone &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;flesh on a statue of a quest guardian or leader) does not count&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;quest &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;leader]] is killed or [[level teleport]]s before &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get permission to go down, the game will also be unwinnable. (Monsters will read scrolls of teleportation when they &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;low on hit points.) Luckily, the leader is generated meditating, and a peaceful one will only be attacked by pets under conflict, so a levelporting leader is extremely rare. Due &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a bug, a [[petrified]] quest leader brought back &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[stone to flesh]] or one that has been [[revive]]d will not grant permission. Additionally, only &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;actual monster can grant or deny permission; a [[doppelganger]] imitating them through some means (e.g. using stone to flesh on a statue of a quest guardian or leader) does not count&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The same restrictions apply to expulsion from &lt;/ins&gt;the quest&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, in case &lt;/ins&gt;you are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trying &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;leave it &lt;/ins&gt;with the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Amulet&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The same restrictions apply to expulsion &lt;/del&gt;from the quest, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in case &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are trying &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;leave it with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Amulet&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{upcoming|NetHack 3.7.0|Per {{commit|20cbadcf85544cf9d0c3f4e4200b2800bab49c8e}}, being expelled &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Quest no longer seals off the branch by removing the portal, meaning that the game is no longer unwinnable: &lt;/ins&gt;the quest &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;leader will be hostile when you re-enter the level&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may either pacify the leader and get their approval &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enter &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Quest normally, or you may kill them: doing so increases your god's [[anger]] by 7, sets your base [[luck]] to -4, applies a -20 luck penalty, and forfeits the [[alignment record]] bonus from killing the quest nemesis&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Unwinnable&amp;diff=186956&amp;oldid=prev</id>
		<title>Ion frigate: the strippers, JFK and Nixon (yeah, not actually an oxford comma, but similar)</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Unwinnable&amp;diff=186956&amp;oldid=prev"/>
		<updated>2025-04-11T08:02:06Z</updated>

		<summary type="html">&lt;p&gt;the strippers, JFK and Nixon (yeah, not actually an oxford comma, but similar)&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:02, 11 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l45&quot; &gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Variants==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Variants==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===SLASH'EM===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===SLASH'EM===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In SLASH'EM, the six innermost doors on the highest level of [[Vlad's Tower]] are indestructible, protecting [[Vlad the Impaler]] and the Candelabrum of Invocation.  They are opened by the [[alignment key]]s, artifact [[skeleton key]]s which can be destroyed like any other item (e.g. eaten by a [[metallivore]]).  While the destruction of the keys would seem to render the game unwinnable, it does not: Vlad can be woken by such means as a [[drum of earthquake]] or a psychic blast from a tame [[mind flayer]] or a hero [[polymorph]]ed into one, and he will then warp to the player carrying the Candelabrum.  Alternately, an appropriate [[covetous]] monster can be lured to his level, which will then warp to him and wake him up.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In SLASH'EM, the six innermost doors on the highest level of [[Vlad's Tower]] are indestructible, protecting [[Vlad the Impaler]] and the Candelabrum of Invocation.  They are opened by the [[alignment key]]s, artifact [[skeleton key]]s which can be destroyed like any other item (e.g. eaten by a [[metallivore]]).  While the destruction of the keys would seem to render the game unwinnable, it does not: Vlad can be woken by such means as a [[drum of earthquake]] or a psychic blast from a tame [[mind flayer]] or a hero [[polymorph]]ed into one, and he will then warp to the player&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;carrying the Candelabrum.  Alternately, an appropriate [[covetous]] monster can be lured to his level, which will then warp to him and wake him up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A considerably tougher situation can be created by trapping oneself ''inside'' Vlad's chambers, with the keys either destroyed or simply outside.  This is actually not too difficult to do: quaffing a cursed [[potion of gain level]] on the floor below can leave you inside the locked doors, as can more obscure means such as re-locking the doors and eating the keys.  As the walls and floor of Vlad's Tower are undiggable and the level is no-teleport, the only means of escape is some form of [[level teleportation]] or [[branchport]]ing.  A hero lacking such a means would be required to wait around until an appropriate item is generated from a [[death drop]], and this is not guaranteed to occur before all suitable monsters are rendered [[extinct]]&amp;amp;mdash;particularly in SLASH'EM where non-humanoid monsters never leave death drops.  In order to guarantee an eventual escape, a hero would need to exploit a monster capable of casting [[summon nasties]], which does not respect extinction.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A considerably tougher situation can be created by trapping oneself ''inside'' Vlad's chambers, with the keys either destroyed or simply outside.  This is actually not too difficult to do: quaffing a cursed [[potion of gain level]] on the floor below can leave you inside the locked doors, as can more obscure means such as re-locking the doors and eating the keys.  As the walls and floor of Vlad's Tower are undiggable and the level is no-teleport, the only means of escape is some form of [[level teleportation]] or [[branchport]]ing.  A hero lacking such a means would be required to wait around until an appropriate item is generated from a [[death drop]], and this is not guaranteed to occur before all suitable monsters are rendered [[extinct]]&amp;amp;mdash;particularly in SLASH'EM where non-humanoid monsters never leave death drops.  In order to guarantee an eventual escape, a hero would need to exploit a monster capable of casting [[summon nasties]], which does not respect extinction.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Unwinnable&amp;diff=186954&amp;oldid=prev</id>
		<title>Umbire the Phantom: adjust wording</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Unwinnable&amp;diff=186954&amp;oldid=prev"/>
		<updated>2025-04-11T08:00:52Z</updated>

		<summary type="html">&lt;p&gt;adjust wording&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:00, 11 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l45&quot; &gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Variants==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Variants==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===SLASH'EM===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===SLASH'EM===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In SLASH'EM, the six innermost doors on the highest level of [[Vlad's Tower]] are indestructible, protecting [[Vlad the Impaler]] and the Candelabrum of Invocation.  They are opened by the [[alignment key]]s, artifact [[skeleton key]]s which can be destroyed like any other item (e.g. eaten by a [[metallivore]]).  While the destruction of the keys would seem to render the game unwinnable, it does not: Vlad can be woken by such means as a [[drum of earthquake]] or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;psychic blast &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/del&gt;a tame &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or polyselfed &lt;/del&gt;[[mind flayer]], and he will then warp to the player carrying the Candelabrum.  Alternately, an appropriate [[covetous]] monster can be lured to his level, which will then warp to him and wake him up.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In SLASH'EM, the six innermost doors on the highest level of [[Vlad's Tower]] are indestructible, protecting [[Vlad the Impaler]] and the Candelabrum of Invocation.  They are opened by the [[alignment key]]s, artifact [[skeleton key]]s which can be destroyed like any other item (e.g. eaten by a [[metallivore]]).  While the destruction of the keys would seem to render the game unwinnable, it does not: Vlad can be woken by such means as a [[drum of earthquake]] or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;psychic blast &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from &lt;/ins&gt;a tame [[mind flayer]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or a hero [[polymorph]]ed into one&lt;/ins&gt;, and he will then warp to the player carrying the Candelabrum.  Alternately, an appropriate [[covetous]] monster can be lured to his level, which will then warp to him and wake him up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A considerably tougher situation can be created by trapping oneself ''inside'' Vlad's chambers, with the keys either destroyed or simply outside.  This is actually not too difficult to do: quaffing a cursed [[potion of gain level]] on the floor below can leave you inside the locked doors, as can more obscure means such as re-locking the doors and eating the keys.  As the walls and floor of Vlad's Tower are undiggable and the level is no-teleport, the only means of escape is some form of [[level teleportation]] or [[branchport]]ing.  A hero lacking such a means would be required to wait around until an appropriate item is generated from a [[death drop]], and this is not guaranteed to occur before all suitable monsters are rendered [[extinct]]&amp;amp;mdash;particularly in SLASH'EM where non-humanoid monsters never leave death drops.  In order to guarantee an eventual escape, a hero would need to exploit a monster capable of casting [[summon nasties]], which does not respect extinction.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A considerably tougher situation can be created by trapping oneself ''inside'' Vlad's chambers, with the keys either destroyed or simply outside.  This is actually not too difficult to do: quaffing a cursed [[potion of gain level]] on the floor below can leave you inside the locked doors, as can more obscure means such as re-locking the doors and eating the keys.  As the walls and floor of Vlad's Tower are undiggable and the level is no-teleport, the only means of escape is some form of [[level teleportation]] or [[branchport]]ing.  A hero lacking such a means would be required to wait around until an appropriate item is generated from a [[death drop]], and this is not guaranteed to occur before all suitable monsters are rendered [[extinct]]&amp;amp;mdash;particularly in SLASH'EM where non-humanoid monsters never leave death drops.  In order to guarantee an eventual escape, a hero would need to exploit a monster capable of casting [[summon nasties]], which does not respect extinction.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Unwinnable&amp;diff=186943&amp;oldid=prev</id>
		<title>Ion frigate: not actually a typo but on balance probably better</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Unwinnable&amp;diff=186943&amp;oldid=prev"/>
		<updated>2025-04-11T06:39:57Z</updated>

		<summary type="html">&lt;p&gt;not actually a typo but on balance probably better&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:39, 11 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l45&quot; &gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Variants==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Variants==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===SLASH'EM===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===SLASH'EM===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In SLASH'EM, the six innermost doors on the highest level of [[Vlad's Tower]] are indestructible, protecting [[Vlad the Impaler]] and the Candelabrum of Invocation.  They are opened by the [[alignment key]]s, artifact [[skeleton key]]s which can be destroyed like any other item (e.g. eaten by a [[metallivore]]).  While the destruction of the keys would seem to render the game unwinnable, it does not: Vlad can be woken by such means as a [[drum of earthquake]] or the psychic blast of a tame or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;polyself'ed &lt;/del&gt;[[mind flayer]], and he will then warp to the player carrying the Candelabrum.  Alternately, an appropriate [[covetous]] monster can be lured to his level, which will then warp to him and wake him up.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In SLASH'EM, the six innermost doors on the highest level of [[Vlad's Tower]] are indestructible, protecting [[Vlad the Impaler]] and the Candelabrum of Invocation.  They are opened by the [[alignment key]]s, artifact [[skeleton key]]s which can be destroyed like any other item (e.g. eaten by a [[metallivore]]).  While the destruction of the keys would seem to render the game unwinnable, it does not: Vlad can be woken by such means as a [[drum of earthquake]] or the psychic blast of a tame or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;polyselfed &lt;/ins&gt;[[mind flayer]], and he will then warp to the player carrying the Candelabrum.  Alternately, an appropriate [[covetous]] monster can be lured to his level, which will then warp to him and wake him up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A considerably tougher situation can be created by trapping oneself ''inside'' Vlad's chambers, with the keys either destroyed or simply outside.  This is actually not too difficult to do: quaffing a cursed [[potion of gain level]] on the floor below can leave you inside the locked doors, as can more obscure means such as re-locking the doors and eating the keys.  As the walls and floor of Vlad's Tower are undiggable and the level is no-teleport, the only means of escape is some form of [[level teleportation]] or [[branchport]]ing.  A hero lacking such a means would be required to wait around until an appropriate item is generated from a [[death drop]], and this is not guaranteed to occur before all suitable monsters are rendered [[extinct]]&amp;amp;mdash;particularly in SLASH'EM where non-humanoid monsters never leave death drops.  In order to guarantee an eventual escape, a hero would need to exploit a monster capable of casting [[summon nasties]], which does not respect extinction.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A considerably tougher situation can be created by trapping oneself ''inside'' Vlad's chambers, with the keys either destroyed or simply outside.  This is actually not too difficult to do: quaffing a cursed [[potion of gain level]] on the floor below can leave you inside the locked doors, as can more obscure means such as re-locking the doors and eating the keys.  As the walls and floor of Vlad's Tower are undiggable and the level is no-teleport, the only means of escape is some form of [[level teleportation]] or [[branchport]]ing.  A hero lacking such a means would be required to wait around until an appropriate item is generated from a [[death drop]], and this is not guaranteed to occur before all suitable monsters are rendered [[extinct]]&amp;amp;mdash;particularly in SLASH'EM where non-humanoid monsters never leave death drops.  In order to guarantee an eventual escape, a hero would need to exploit a monster capable of casting [[summon nasties]], which does not respect extinction.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Unwinnable&amp;diff=186942&amp;oldid=prev</id>
		<title>Ion frigate: i think that's actually the more standard way to do it</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Unwinnable&amp;diff=186942&amp;oldid=prev"/>
		<updated>2025-04-11T06:39:27Z</updated>

		<summary type="html">&lt;p&gt;i think that&amp;#039;s actually the more standard way to do it&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:39, 11 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l45&quot; &gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Variants==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Variants==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===SLASH'EM===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===SLASH'EM===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In SLASH'EM, the six innermost doors on the highest level of [[Vlad's Tower]] are indestructible, protecting [[Vlad the Impaler]] and the Candelabrum of Invocation.  They are opened by the [[alignment key]]s, artifact [[skeleton key]]s which can be destroyed like any other item (e.g. eaten by a [[metallivore]]).  While the destruction of the keys would seem to render the game unwinnable, it does not: Vlad can be woken by such means as a [[drum of earthquake]] or the psychic blast of a tame [[mind flayer]], and he will then warp to the player carrying the Candelabrum.  Alternately, an appropriate [[covetous]] monster can be lured to his level, which will then warp to him and wake him up.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In SLASH'EM, the six innermost doors on the highest level of [[Vlad's Tower]] are indestructible, protecting [[Vlad the Impaler]] and the Candelabrum of Invocation.  They are opened by the [[alignment key]]s, artifact [[skeleton key]]s which can be destroyed like any other item (e.g. eaten by a [[metallivore]]).  While the destruction of the keys would seem to render the game unwinnable, it does not: Vlad can be woken by such means as a [[drum of earthquake]] or the psychic blast of a tame &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or polyself'ed &lt;/ins&gt;[[mind flayer]], and he will then warp to the player carrying the Candelabrum.  Alternately, an appropriate [[covetous]] monster can be lured to his level, which will then warp to him and wake him up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A considerably tougher situation can be created by trapping oneself ''inside'' Vlad's chambers, with the keys either destroyed or simply outside.  This is actually not too difficult to do: quaffing a cursed [[potion of gain level]] on the floor below can leave you inside the locked doors, as can more obscure means such as re-locking the doors and eating the keys.  As the walls and floor of Vlad's Tower are undiggable and the level is no-teleport, the only means of escape is some form of [[level teleportation]] or [[branchport]]ing.  A hero lacking such a means would be required to wait around until an appropriate item is generated from a [[death drop]], and this is not guaranteed to occur before all suitable monsters are rendered [[extinct]]&amp;amp;mdash;particularly in SLASH'EM where non-humanoid monsters never leave death drops.  In order to guarantee an eventual escape, a hero would need to exploit a monster capable of casting [[summon nasties]], which does not respect extinction.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A considerably tougher situation can be created by trapping oneself ''inside'' Vlad's chambers, with the keys either destroyed or simply outside.  This is actually not too difficult to do: quaffing a cursed [[potion of gain level]] on the floor below can leave you inside the locked doors, as can more obscure means such as re-locking the doors and eating the keys.  As the walls and floor of Vlad's Tower are undiggable and the level is no-teleport, the only means of escape is some form of [[level teleportation]] or [[branchport]]ing.  A hero lacking such a means would be required to wait around until an appropriate item is generated from a [[death drop]], and this is not guaranteed to occur before all suitable monsters are rendered [[extinct]]&amp;amp;mdash;particularly in SLASH'EM where non-humanoid monsters never leave death drops.  In order to guarantee an eventual escape, a hero would need to exploit a monster capable of casting [[summon nasties]], which does not respect extinction.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Unwinnable&amp;diff=186941&amp;oldid=prev</id>
		<title>Ion frigate: i suppose this isn't worth creating a redirect</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Unwinnable&amp;diff=186941&amp;oldid=prev"/>
		<updated>2025-04-11T06:38:23Z</updated>

		<summary type="html">&lt;p&gt;i suppose this isn&amp;#039;t worth creating a redirect&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:38, 11 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot; &gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In SLASH'EM, the six innermost doors on the highest level of [[Vlad's Tower]] are indestructible, protecting [[Vlad the Impaler]] and the Candelabrum of Invocation.  They are opened by the [[alignment key]]s, artifact [[skeleton key]]s which can be destroyed like any other item (e.g. eaten by a [[metallivore]]).  While the destruction of the keys would seem to render the game unwinnable, it does not: Vlad can be woken by such means as a [[drum of earthquake]] or the psychic blast of a tame [[mind flayer]], and he will then warp to the player carrying the Candelabrum.  Alternately, an appropriate [[covetous]] monster can be lured to his level, which will then warp to him and wake him up.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In SLASH'EM, the six innermost doors on the highest level of [[Vlad's Tower]] are indestructible, protecting [[Vlad the Impaler]] and the Candelabrum of Invocation.  They are opened by the [[alignment key]]s, artifact [[skeleton key]]s which can be destroyed like any other item (e.g. eaten by a [[metallivore]]).  While the destruction of the keys would seem to render the game unwinnable, it does not: Vlad can be woken by such means as a [[drum of earthquake]] or the psychic blast of a tame [[mind flayer]], and he will then warp to the player carrying the Candelabrum.  Alternately, an appropriate [[covetous]] monster can be lured to his level, which will then warp to him and wake him up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A considerably tougher situation can be created by trapping oneself ''inside'' Vlad's chambers, with the keys either destroyed or simply outside.  This is actually not too difficult to do: quaffing a cursed [[potion of gain level]] on the floor below can leave you inside the locked doors, as can more obscure means such as re-locking the doors and eating the keys.  As the walls and floor of Vlad's Tower are undiggable and the level is no-teleport, the only means of escape is some form of [[level teleportation]] or [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;branchporting&lt;/del&gt;]].  A hero lacking such a means would be required to wait around until an appropriate item is generated from a [[death drop]], and this is not guaranteed to occur before all suitable monsters are rendered [[extinct]]&amp;amp;mdash;particularly in SLASH'EM where non-humanoid monsters never leave death drops.  In order to guarantee an eventual escape, a hero would need to exploit a monster capable of casting [[summon nasties]], which does not respect extinction.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A considerably tougher situation can be created by trapping oneself ''inside'' Vlad's chambers, with the keys either destroyed or simply outside.  This is actually not too difficult to do: quaffing a cursed [[potion of gain level]] on the floor below can leave you inside the locked doors, as can more obscure means such as re-locking the doors and eating the keys.  As the walls and floor of Vlad's Tower are undiggable and the level is no-teleport, the only means of escape is some form of [[level teleportation]] or [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;branchport&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ing&lt;/ins&gt;.  A hero lacking such a means would be required to wait around until an appropriate item is generated from a [[death drop]], and this is not guaranteed to occur before all suitable monsters are rendered [[extinct]]&amp;amp;mdash;particularly in SLASH'EM where non-humanoid monsters never leave death drops.  In order to guarantee an eventual escape, a hero would need to exploit a monster capable of casting [[summon nasties]], which does not respect extinction.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Sporkhack===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Sporkhack===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Unwinnable&amp;diff=186940&amp;oldid=prev</id>
		<title>Ion frigate: rewrite - trapping yourself inside is a lot closer to unwinnable; monsters *will* spawn in the central chamber, though not until every square is filled up</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Unwinnable&amp;diff=186940&amp;oldid=prev"/>
		<updated>2025-04-11T06:37:44Z</updated>

		<summary type="html">&lt;p&gt;rewrite - trapping yourself inside is a lot closer to unwinnable; monsters *will* spawn in the central chamber, though not until every square is filled up&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:37, 11 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l45&quot; &gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Variants==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Variants==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===SLASH'EM===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===SLASH'EM===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SLASH'EM &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;does not actually add any new ways to make &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game unwinnable, although it certainly adds ways to make it nearly so. For example&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;although one needs two of the three alignment keys to reach &lt;/del&gt;[[Vlad the Impaler]], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it is possible to wake him up with &lt;/del&gt;a [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mind flayer&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s psychic blast, or &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;summon spheres via &lt;/del&gt;the [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;flame sphere&lt;/del&gt;]] or [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;freezing sphere&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spells enough times such that one of them is created next to Vlad&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;explodes at him &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thereby wakes him up.  He &lt;/del&gt;will then &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;teleport &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;meet &lt;/del&gt;the player, and be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;carrying &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Candelabrum with him&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Also&lt;/del&gt;, locking &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vital items behind &lt;/del&gt;the doors and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;destroying &lt;/del&gt;the keys &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;doesn&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t make &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game unwinnable either: One can retrieve &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Amulet &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;any Invocation item by luring &lt;/del&gt;an appropriate [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;covetous&lt;/del&gt;]] monster &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;into the third level &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Vlad's Tower&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and the monster will then retrieve the items for the player&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/ins&gt;SLASH'EM&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, the six innermost doors on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;highest level of [[Vlad's Tower]] are indestructible&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;protecting &lt;/ins&gt;[[Vlad the Impaler]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and the Candelabrum of Invocation.  They are opened by the [[alignment key]]s&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;artifact [[skeleton key]]s which can be destroyed like any other item (e.g. eaten by &lt;/ins&gt;a [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;metallivore&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;).  While the destruction of the keys would seem &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;render &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game unwinnable, it does not: Vlad can be woken by such means as a &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;drum of earthquake&lt;/ins&gt;]] or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the psychic blast of a tame &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mind flayer&lt;/ins&gt;]], and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/ins&gt;will then &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;warp &lt;/ins&gt;to the player &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;carrying the Candelabrum.  Alternately, an appropriate [[covetous]] monster can be lured to his level&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which will then warp to him &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wake him up.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A considerably tougher situation can &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;created by trapping oneself ''inside'' Vlad's chambers, with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;keys either destroyed or simply outside&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; This is actually not too difficult to do: quaffing a cursed [[potion of gain level]] on the floor below can leave you inside the locked doors&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as can more obscure means such as re-&lt;/ins&gt;locking the doors and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;eating &lt;/ins&gt;the keys&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.  As the walls and floor of Vlad&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s Tower are undiggable and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;level is no-teleport, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only means of escape is some form of [[level teleportation]] &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[branchporting]].  A hero lacking such a means would be required to wait around until &lt;/ins&gt;an appropriate &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;item is generated from a [[death drop]], and this is not guaranteed to occur before all suitable monsters are rendered &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;extinct&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;particularly in SLASH'EM where non-humanoid monsters never leave death drops.  In order to guarantee an eventual escape, a hero would need to exploit a &lt;/ins&gt;monster &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;capable &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;casting [[summon nasties]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which does not respect extinction&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Sporkhack===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Sporkhack===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>
		
	</entry>
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