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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Unwinnable</id>
	<title>Unwinnable - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Unwinnable"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Unwinnable&amp;action=history"/>
	<updated>2026-07-21T11:38:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://nethackwiki.com/index.php?title=Unwinnable&amp;diff=205656&amp;oldid=prev</id>
		<title>Umbire the Phantom: some tidying up</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Unwinnable&amp;diff=205656&amp;oldid=prev"/>
		<updated>2026-06-24T09:15:41Z</updated>

		<summary type="html">&lt;p&gt;some tidying up&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:15, 24 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While any given game of ''[[NetHack]]'' may be very difficult to complete, it is generally understood that every game is winnable — that is, no game is created that the player cannot win.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While any given game of ''[[NetHack]]'' may be very difficult to complete, it is generally understood that every game is winnable — that is, no game is created that the player cannot win&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. In prior versions, a game could become unwinnable by design if the [[hero]] was unable to begin or proceed on the [[Quest]]; other unwinnable conditions were the result of [[software bug]]s which have been fixed in the current version. As of [[NetHack 5.0.0]], every game should be winnable, and any unwinnable states remaining are bugs&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As of [[NetHack 5.0.0]], every game should be winnable -- any unwinnable states remaining are [[software bug|bug]]s. In prior versions, a game could become unwinnable by design if the [[hero]] was unable to begin or proceed on the [[Quest]]; other unwinnable conditions were the result of bugs which have been fixed in the current version. &lt;/del&gt;The known unwinnable states in previous versions are&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The known unwinnable states in previous versions are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;listed in the sections below, with the applicable versions noted.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Quest failure (3.1.0 to 3.6.7) ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Quest failure (3.1.0 to 3.6.7) ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Every character must complete the Quest to obtain the [[Bell of Opening]], needed to perform the [[Invocation]]. From [[NetHack 3.1.0]] to [[NetHack 3.6.7]], there are several ways that this can become impossible:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Every character must complete the Quest to obtain the &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Bell of Opening]], needed to perform the [[Invocation]]. There were several ways that this could become impossible:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* From &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;NetHack &lt;/ins&gt;3.2.0&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;NetHack &lt;/ins&gt;3.6.7&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, if &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hero &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sacrifice&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s &lt;/ins&gt;at an [[altar]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in a way that causes them to permanently [[convert]] their own [[alignment]], they &lt;/ins&gt;can no longer receive permission to begin the Quest, and a [[helm of opposite alignment]] will not fool the [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;quest &lt;/ins&gt;leader]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Versions from [[&lt;/ins&gt;NetHack 3.1&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.0]] to [[NetHack 3.1.3]] will only &lt;/ins&gt;check &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if the hero is piously aligned with no regard &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their current &lt;/ins&gt;alignment.{{refsrc|quest.c|147|version=NetHack 3.1.0}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* (&lt;/del&gt;3.2.0 to 3.6.7 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only) Before getting permission from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quest leader or proceeding down afterward, &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Altar#Danger in sacrificing|convert your alignment&lt;/del&gt;]] at an [[altar]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. You &lt;/del&gt;can no longer receive permission to begin the Quest, and a [[helm of opposite alignment]] will not fool the [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Quest &lt;/del&gt;leader]].&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** NetHack 3.1 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;does not &lt;/del&gt;check for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;change of &lt;/del&gt;alignment&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, only for whether you're piously aligned&lt;/del&gt;.{{refsrc|quest.c|147|version=NetHack 3.1.0}}&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Before permission, the Quest leader dies or [[levelport]]s down. Due to a bug, a Quest leader revived from a corpse or statue cannot grant access to the Quest.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Before permission, the Quest leader dies or [[levelport]]s down. Due to a bug, a Quest leader revived from a corpse or statue cannot grant access to the Quest.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Before permission, getting expelled by angering the quest leader or failing the [[alignment record|alignment]] test seven times. The Quest portal is removed, but with [[the Eye of the Aethiopica]] it's possible to access the Quest branch, pacify the Quest leader, and seek permission again. Not every character can get access to the Eye, however.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Before permission, getting expelled by angering the quest leader or failing the [[alignment record|alignment]] test seven times. The Quest portal is removed, but with [[the Eye of the Aethiopica]] it's possible to access the Quest branch, pacify the Quest leader, and seek permission again. Not every character can get access to the Eye, however.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Unwinnable&amp;diff=205653&amp;oldid=prev</id>
		<title>Ray Chason: Reference to 3.1 source about no conversion check</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Unwinnable&amp;diff=205653&amp;oldid=prev"/>
		<updated>2026-06-24T00:44:24Z</updated>

		<summary type="html">&lt;p&gt;Reference to 3.1 source about no conversion check&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:44, 24 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* (3.2.0 to 3.6.7 only) Before getting permission from the quest leader or proceeding down afterward, [[Altar#Danger in sacrificing|convert your alignment]] at an [[altar]]. You can no longer receive permission to begin the Quest, and a [[helm of opposite alignment]] will not fool the [[Quest leader]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* (3.2.0 to 3.6.7 only) Before getting permission from the quest leader or proceeding down afterward, [[Altar#Danger in sacrificing|convert your alignment]] at an [[altar]]. You can no longer receive permission to begin the Quest, and a [[helm of opposite alignment]] will not fool the [[Quest leader]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** NetHack 3.1 does not check for change of alignment, only for whether you're piously aligned.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** NetHack 3.1 does not check for change of alignment, only for whether you're piously aligned.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{refsrc|quest.c|147|version=NetHack 3.1.0}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Before permission, the Quest leader dies or [[levelport]]s down. Due to a bug, a Quest leader revived from a corpse or statue cannot grant access to the Quest.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Before permission, the Quest leader dies or [[levelport]]s down. Due to a bug, a Quest leader revived from a corpse or statue cannot grant access to the Quest.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Before permission, getting expelled by angering the quest leader or failing the [[alignment record|alignment]] test seven times. The Quest portal is removed, but with [[the Eye of the Aethiopica]] it's possible to access the Quest branch, pacify the Quest leader, and seek permission again. Not every character can get access to the Eye, however.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Before permission, getting expelled by angering the quest leader or failing the [[alignment record|alignment]] test seven times. The Quest portal is removed, but with [[the Eye of the Aethiopica]] it's possible to access the Quest branch, pacify the Quest leader, and seek permission again. Not every character can get access to the Eye, however.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot; &gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===dNetHack===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===dNetHack===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the artifacts, [[The Silver Key]], can be used to perform the Invocation instead of the [[Bell of Opening]]. This lets the game become winnable even if blocked from the quest.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the artifacts, [[The Silver Key]], can be used to perform the Invocation instead of the [[Bell of Opening]]. This lets the game become winnable even if blocked from the quest.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==References==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;references/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{nethack-500}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{nethack-500}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Strategy]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Strategy]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ray Chason</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Unwinnable&amp;diff=205652&amp;oldid=prev</id>
		<title>Ray Chason: /* Quest failure (3.1.0 to 3.6.7) */ 3.1 does not bar converted heroes from the Quest</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Unwinnable&amp;diff=205652&amp;oldid=prev"/>
		<updated>2026-06-24T00:14:16Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Quest failure (3.1.0 to 3.6.7): &lt;/span&gt; 3.1 does not bar converted heroes from the Quest&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:14, 24 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every character must complete the Quest to obtain the [[Bell of Opening]], needed to perform the [[Invocation]]. There were several ways that this could become impossible:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every character must complete the Quest to obtain the [[Bell of Opening]], needed to perform the [[Invocation]]. There were several ways that this could become impossible:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Before getting permission from the quest leader or proceeding down afterward, [[Altar#Danger in sacrificing|convert your alignment]] at an [[altar]]. You can no longer receive permission to begin the Quest, and a [[helm of opposite alignment]] will not fool the [[Quest leader]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(3.2.0 to 3.6.7 only) &lt;/ins&gt;Before getting permission from the quest leader or proceeding down afterward, [[Altar#Danger in sacrificing|convert your alignment]] at an [[altar]]. You can no longer receive permission to begin the Quest, and a [[helm of opposite alignment]] will not fool the [[Quest leader]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;** NetHack 3.1 does not check for change of alignment, only for whether you're piously aligned&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Before permission, the Quest leader dies or [[levelport]]s down. Due to a bug, a Quest leader revived from a corpse or statue cannot grant access to the Quest.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Before permission, the Quest leader dies or [[levelport]]s down. Due to a bug, a Quest leader revived from a corpse or statue cannot grant access to the Quest.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Before permission, getting expelled by angering the quest leader or failing the [[alignment record|alignment]] test seven times. The Quest portal is removed, but with [[the Eye of the Aethiopica]] it's possible to access the Quest branch, pacify the Quest leader, and seek permission again. Not every character can get access to the Eye, however.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Before permission, getting expelled by angering the quest leader or failing the [[alignment record|alignment]] test seven times. The Quest portal is removed, but with [[the Eye of the Aethiopica]] it's possible to access the Quest branch, pacify the Quest leader, and seek permission again. Not every character can get access to the Eye, however.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ray Chason</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Unwinnable&amp;diff=205631&amp;oldid=prev</id>
		<title>Darth l33t: 5.0.0 update</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Unwinnable&amp;diff=205631&amp;oldid=prev"/>
		<updated>2026-06-22T02:14:52Z</updated>

		<summary type="html">&lt;p&gt;5.0.0 update&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:14, 22 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While any given game of ''[[NetHack]]'' may be very difficult to complete, it is generally understood that every game is winnable — that is, no game is created that the player cannot win.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While any given game of ''[[NetHack]]'' may be very difficult to complete, it is generally understood that every game is winnable — that is, no game is created that the player cannot win.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a few methods to render &lt;/del&gt;a game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;unwinnable&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''', most of which are related &lt;/del&gt;to the [[Quest]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. This may happen by accident, but can also occur through very deliberate action on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player's part&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;These &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the ways in which a game can become unwinnable&lt;/del&gt;:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As of [[NetHack 5.0.0]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;every game should be winnable -- any unwinnable states remaining &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[software bug|bug]]s. In prior versions, &lt;/ins&gt;a game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;could become &lt;/ins&gt;unwinnable &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;by design if the [[hero]] was unable &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;begin or proceed on &lt;/ins&gt;the [[Quest]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;; other unwinnable conditions were the result of bugs which have been fixed in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;current version&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The known unwinnable states in previous versions &lt;/ins&gt;are:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;# Before getting permission from the quest leader or proceeding down afterward, [[Altar#Danger in sacrificing|converting your alignment]] at an [[altar]] &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;exception: you are [[Helm of opposite alignment|non-neutral]] and the quest portal is still present)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Quest failure &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3.1.0 &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3.6.7&lt;/ins&gt;) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;# Before permission, the quest leader dies or [[levelport]]s down&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;# Before permission, getting expelled by angering the quest leader or failing the [[alignment record|alignment]] test seven times (exception: [[The Eye of the Aethiopica|neutral non-wizard]])&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;# With the [[Amulet of Yendor]] remaining in the quest dungeon branch, getting expelled (exception: leader still alive; must be a wizard, neutral, or able &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;convert to neutral&lt;/del&gt;)&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;# On the [[Astral Plane]], after [[offer]]ing the Amulet of Yendor to your god but before ascending, saving the game via [[hangup]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The exceptions are what can be overcome using &lt;/del&gt;the [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Eye &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Aethiopica&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and/or a &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;helm of opposite alignment&lt;/del&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Every character must complete the Quest to obtain &lt;/ins&gt;the [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bell &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Opening&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, needed to perform the &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Invocation&lt;/ins&gt;]]. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There were several ways that this could become impossible:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;These actions make it impossible &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;obtain &lt;/del&gt;the [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Bell &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Opening&lt;/del&gt;]] from the [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quest nemesis&lt;/del&gt;]], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/del&gt;to get the [[Amulet of Yendor]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; back out of &lt;/del&gt;the quest branch, or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;perform &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Invocation - all &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;these are necessary to &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;win&lt;/del&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Before getting permission from the quest leader or proceeding down afterward, [[Altar#Danger in sacrificing|convert your alignment]] at an [[altar]]. You can no longer receive permission &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;begin &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Quest, and a &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;helm &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;opposite alignment]&lt;/ins&gt;] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will not fool the [[Quest leader&lt;/ins&gt;]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Before permission, the Quest leader dies or [[levelport]]s down. Due to a bug, a Quest leader revived &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a corpse or statue cannot grant access to the Quest.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Before permission, getting expelled by angering the quest leader or failing &lt;/ins&gt;the [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;alignment record|alignment&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;test seven times. The Quest portal is removed&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but with [[the Eye of the Aethiopica]] it's possible &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;access the Quest branch, pacify the Quest leader, and seek permission again. Not every character can &lt;/ins&gt;get &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;access to the Eye, however.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* With an Invocation item or &lt;/ins&gt;the [[Amulet of Yendor]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;remaining in &lt;/ins&gt;the quest &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dungeon &lt;/ins&gt;branch, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get expelled. Again, the Eye is the only way to access the Quest in this case.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* After permission, but with an Invocation item &lt;/ins&gt;or the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Amulet below the Quest home, convert alignment away from neutral. Even with permission, you cannot proceed below the home level if you're not of your original alignment. Unlike the case of receiving permission, a helm &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;opposite alignment ''can'' fool the &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mysterious force&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;; however, the helm cannot change your alignment to neutral&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The best a player can do in an unwinnable situation &lt;/del&gt;is to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[escaping the dungeon|escape the dungeon]] with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Candelabrum of Invocation]]&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the [[Book of the Dead]] and any other sources &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bragging rights&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As of NetHack 5.0.0, the Quest portal &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;never removed, and it's possible &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;proceed by killing &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Quest leader&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so none &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;these states apply&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Permanently converting your alignment==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Unlightable Candelabrum (3.1.0 &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3) ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If the player unsuccessfully performs an altar conversion by sacrificing at a [[cross-aligned]] altar with negative [[alignment record]], he or she is ''permanently'' converted &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the [[alignment]] of the altar&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If done before they obtain permission to proceed down from the [[quest leader]], the game is made unwinnable: a hero's alignment cannot be converted back to any previously held alignment by means of an altar, and the quest leader will &amp;quot;see through&amp;quot; a helm of opposite alignment; furthermore, you cannot go down or [[level teleport]] from the quest home level, even with prior permission, if you are not of your original alignment&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The above situation ''can'' be overcome with a helm &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;opposite alignment, which also changes the hero's alignment, but only &lt;/del&gt;while &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the helm is worn. As such, it does '''&lt;/del&gt;not&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' render &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game unwinnable, since removing the helm (which usually requires &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;curse removal|uncursing it&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;due to &lt;/del&gt;its &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[autocursing]] nature) restores the character's previous alignment&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Note that you cannot put on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;helm in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quest branch&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with a somewhat misleading message being printed if you try:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When the [[Candelabrum &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Invocation]] is lit &lt;/ins&gt;while not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/ins&gt;the [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vibrating square&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, it loses half of &lt;/ins&gt;its &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;remaining turns of light&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If this occurs while it has exactly one turn left, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;turns remaining are rounded down to zero, but &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attached candles are not removed as would occur if it burned down naturally&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so no more candles can be added.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{message|You narrowly avoid losing all chance at your goal}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Destroyed Book (3.1.0 to 3.4.3) ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;==Getting expelled==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;possible to destroy &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Book of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dead]] by walking into [[lava]] without fire resistance. Doing so will destroy every fire-vulnerable item in your inventory&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and the Book of the Dead is not exempt, so a hero that survives via an &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;amulet of life saving&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will find the Book lost forever&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; This was fixed in &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;NetHack 3.6.0&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, where &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Book is protected against &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fire (element)|fire&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of any kind.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A second case &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quest portal has been removed because you have angered &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quest leader&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or have failed their &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;alignment record&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;test seven times&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Don't throw the &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;silver bell&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/del&gt;the [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Amulet of Yendor&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;at them!&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In this case, you will not be able &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enter the quest branch at all by normal means&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you do [[branchport]] in, you will have to [[spellbook of charm monster|pacify]] your quest leader before you can get permission to go down&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Missing Vlad (3.6.0 &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;6&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;7) ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you threw &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Amulet of Yendor at &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quest leader&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it is trapped in the quest branch&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Once &lt;/del&gt;the [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;portal&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is gone&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only way to get it &lt;/del&gt;out &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is to get expelled &lt;/del&gt;again &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while carrying it&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The quest leader still has &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be alive for this to work&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Vlad &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Impaler]] has &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Candelabrum stolen from him&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he'll be able to shapeshift as other vampires do&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hero dies and leaves &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bones&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with a shapeshifted Vlad in the level&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he'll be missed by &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;code that would strip him &lt;/ins&gt;out &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of the bones file. When another player loads those bones, Vlad will be present, and as a [[unique monster]], he won't be generated &lt;/ins&gt;again. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This leaves no way &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get the Candelabrum in that game&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Entering the quest at all requires the player is [[neutral]], is not a [[wizard]], and has previously entered the quest branch: the player can [[wish]] for the [[Eye of the Aethiopica]] to branchport &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the quest&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(You have to have visited the quest once already because the Eye will not open a portal to a branch you haven't been to, and it will only drop you as deep as you have already gone before&lt;/del&gt;.)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Astral hangup (3.0.0 &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;6&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;7&lt;/ins&gt;) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;==Dead quest leader==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;On &lt;/ins&gt;the [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Astral Plane&lt;/ins&gt;]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;after &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;offer&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ing &lt;/ins&gt;the Amulet &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of Yendor &lt;/ins&gt;to your god &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but before ascending&lt;/ins&gt;, if you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;save &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game via &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hangup&lt;/ins&gt;]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;when you load&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Amulet &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be gone&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;making ascension impossible&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If &lt;/del&gt;the [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quest leader&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is killed or [[level teleport]]s before you get permission to go down, the game will also be unwinnable. (Monsters will read scrolls of teleportation when they are low on hit points.) Luckily, the leader is generated meditating, and a peaceful one will only be attacked by pets under conflict, so a levelporting leader is extremely rare. Due to a bug, a [[petrified]] quest leader brought back with [[stone to flesh]] or one that has been [[revived]] will not grant permission. Additionally&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only the actual monster can grant or deny permission; a &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;doppelganger&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;imitating them through some means (e.g. using stone to flesh on a statue of a quest guardian or leader) does not count.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The same restrictions apply to expulsion from the quest, in case you are trying to leave it with &lt;/del&gt;the Amulet&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{upcoming|NetHack 3.7.0|Per {{commit|20cbadcf85544cf9d0c3f4e4200b2800bab49c8e}}, being expelled from the Quest no longer seals off the branch by removing the portal, meaning that the game is no longer unwinnable: the quest leader will be hostile when you re-enter the level, and you may either pacify the leader and get their approval &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enter the Quest normally, or you may kill them: doing so increases &lt;/del&gt;your god&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s [[anger]] by 7&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sets your base [[luck]] to -4, applies a -20 luck penalty, and forfeits the [[alignment record]] bonus from killing the quest nemesis.}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;==History==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In [[NetHack 3.4.3]], the [[Candelabrum]] would become permanently unusable &lt;/del&gt;if you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;turned it on with fuel for exactly one more turn and you are not on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vibrating square. This is &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Bugs in NetHack 3.4.3#C343-424|Bug C343-424&lt;/del&gt;]], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and it was fixed in August 2011.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In 3.4.3&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it is possible to destroy &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Book of the Dead by walking into [[lava]] without fire resistance. Doing so &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;destroy every fire-vulnerable item in your inventory, and the Book of the Dead is not exempt&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so a hero that survives via an [[amulet of life saving]] will find the Book lost forever.  This was fixed in [[NetHack 3.6.0]], where the Book is protected against [[Fire (element)|fire]] of any kind&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Variants==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Variants==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l54&quot; &gt;Line 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===dNetHack===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===dNetHack===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the artifacts, [[The Silver Key]], can be used to perform the Invocation instead of the [[Bell of Opening]]. This lets the game become winnable even if blocked from the quest.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the artifacts, [[The Silver Key]], can be used to perform the Invocation instead of the [[Bell of Opening]]. This lets the game become winnable even if blocked from the quest.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{nethack-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;361&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{nethack-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;500&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Strategy]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Strategy]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Darth l33t</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Unwinnable&amp;diff=188244&amp;oldid=prev</id>
		<title>Umbire the Phantom: needs copyedit across the board, but can just do it like so</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Unwinnable&amp;diff=188244&amp;oldid=prev"/>
		<updated>2025-05-10T20:10:17Z</updated>

		<summary type="html">&lt;p&gt;needs copyedit across the board, but can just do it like so&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:10, 10 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The best a player can do in an unwinnable situation is to [[escaping the dungeon|escape the dungeon]] with the [[Candelabrum of Invocation]], the [[Book of the Dead]] and any other sources of bragging rights.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The best a player can do in an unwinnable situation is to [[escaping the dungeon|escape the dungeon]] with the [[Candelabrum of Invocation]], the [[Book of the Dead]] and any other sources of bragging rights.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Converting &lt;/del&gt;your alignment==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Permanently converting &lt;/ins&gt;your alignment==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the player unsuccessfully performs an altar conversion by sacrificing at a [[cross-aligned]] altar with negative [[alignment record]], he or she is converted to the [[alignment]] of the altar. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;That means &lt;/del&gt;permission to proceed down &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cannot be obtained &lt;/del&gt;from the quest leader &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;at all. A player&lt;/del&gt;'s alignment cannot be converted back to any previously held alignment by means of an altar, and the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;quest leader&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;will &amp;quot;see through&amp;quot; a helm of opposite alignment.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the player unsuccessfully performs an altar conversion by sacrificing at a [[cross-aligned]] altar with negative [[alignment record]], he or she is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''permanently'' &lt;/ins&gt;converted to the [[alignment]] of the altar. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If done before they obtain &lt;/ins&gt;permission to proceed down from the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;quest leader&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]], the game is made unwinnable: a hero&lt;/ins&gt;'s alignment cannot be converted back to any previously held alignment by means of an altar, and the quest leader will &amp;quot;see through&amp;quot; a helm of opposite &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;alignment; furthermore, you cannot go down or [[level teleport]] from the quest home level, even with prior permission, if you are not of your original &lt;/ins&gt;alignment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You cannot go down or [[level teleport]] from the quest home level, even with prior permission, if you are not of your original alignment. This &lt;/del&gt;''can'' be overcome with a helm of opposite alignment.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The above situation &lt;/ins&gt;''can'' be overcome with a helm of opposite &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;alignment, which also changes the hero's alignment, but only while the helm is worn. As such, it does '''not''' render the game unwinnable, since removing the helm (which usually requires [[curse removal|uncursing it]] due to its [[autocursing]] nature) restores the character's previous &lt;/ins&gt;alignment. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Note that you cannot put on the helm in the quest branch, with a somewhat misleading message being printed if you try:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Note that simply putting on a helm of opposite alignment does '''not''' render the game unwinnable -- removing the helm (requiring [[curse removal&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;uncursing]] it) restores the character's previous alignment. You cannot put on the helm in the quest branch. The message you get if you try, &amp;quot;&lt;/del&gt;You narrowly avoid losing all chance at your goal&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;, is somewhat misleading.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{message&lt;/ins&gt;|You narrowly avoid losing all chance at your goal&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Getting expelled==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Getting expelled==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Unwinnable&amp;diff=188241&amp;oldid=prev</id>
		<title>Ion frigate: better wording; i'm tempted to link &quot;requiring&quot; to autocurse but i gather we're avoiding that type of wikilink</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Unwinnable&amp;diff=188241&amp;oldid=prev"/>
		<updated>2025-05-10T09:06:08Z</updated>

		<summary type="html">&lt;p&gt;better wording; i&amp;#039;m tempted to link &amp;quot;requiring&amp;quot; to &lt;a href=&quot;/wiki/Autocurse&quot; class=&quot;mw-redirect&quot; title=&quot;Autocurse&quot;&gt;autocurse&lt;/a&gt; but i gather we&amp;#039;re avoiding that type of wikilink&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:06, 10 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot; &gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You cannot go down or [[level teleport]] from the quest home level, even with prior permission, if you are not of your original alignment. This ''can'' be overcome with a helm of opposite alignment.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You cannot go down or [[level teleport]] from the quest home level, even with prior permission, if you are not of your original alignment. This ''can'' be overcome with a helm of opposite alignment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that simply putting on a helm of opposite alignment does '''not''' render the game unwinnable -- removing the helm (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;after &lt;/del&gt;[[curse removal|uncursing]] it) restores the character's previous alignment. You cannot put on the helm in the quest branch. The message you get if you try, &amp;quot;You narrowly avoid losing all chance at your goal&amp;quot;, is somewhat misleading.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that simply putting on a helm of opposite alignment does '''not''' render the game unwinnable -- removing the helm (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;requiring &lt;/ins&gt;[[curse removal|uncursing]] it) restores the character's previous alignment. You cannot put on the helm in the quest branch. The message you get if you try, &amp;quot;You narrowly avoid losing all chance at your goal&amp;quot;, is somewhat misleading.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Getting expelled==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Getting expelled==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Unwinnable&amp;diff=188240&amp;oldid=prev</id>
		<title>Ion frigate: it's always necessary; feel like it'd be too wordy (and not overly relevant) to link autocurse here, but remove unnecessary qualifier</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Unwinnable&amp;diff=188240&amp;oldid=prev"/>
		<updated>2025-05-10T09:04:44Z</updated>

		<summary type="html">&lt;p&gt;it&amp;#039;s always necessary; feel like it&amp;#039;d be too wordy (and not overly relevant) to link &lt;a href=&quot;/wiki/Autocurse&quot; class=&quot;mw-redirect&quot; title=&quot;Autocurse&quot;&gt;autocurse&lt;/a&gt; here, but remove unnecessary qualifier&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:04, 10 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot; &gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You cannot go down or [[level teleport]] from the quest home level, even with prior permission, if you are not of your original alignment. This ''can'' be overcome with a helm of opposite alignment.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You cannot go down or [[level teleport]] from the quest home level, even with prior permission, if you are not of your original alignment. This ''can'' be overcome with a helm of opposite alignment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that simply putting on a helm of opposite alignment does '''not''' render the game unwinnable -- removing the helm (after [[curse removal|uncursing]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, if necessary&lt;/del&gt;) restores the character's previous alignment. You cannot put on the helm in the quest branch. The message you get if you try, &amp;quot;You narrowly avoid losing all chance at your goal&amp;quot;, is somewhat misleading.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that simply putting on a helm of opposite alignment does '''not''' render the game unwinnable -- removing the helm (after [[curse removal|uncursing]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it&lt;/ins&gt;) restores the character's previous alignment. You cannot put on the helm in the quest branch. The message you get if you try, &amp;quot;You narrowly avoid losing all chance at your goal&amp;quot;, is somewhat misleading.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Getting expelled==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Getting expelled==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Unwinnable&amp;diff=187436&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Dead quest leader */ upcoming fix</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Unwinnable&amp;diff=187436&amp;oldid=prev"/>
		<updated>2025-04-20T20:55:32Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Dead quest leader: &lt;/span&gt; upcoming fix&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:55, 20 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot; &gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Dead quest leader==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Dead quest leader==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{upcoming|NetHack 3&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;7&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;0|You can gain access to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Quest &lt;/del&gt;by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;killing your Quest Leader&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Doing so gives +7 &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;god &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;anger&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and -20 &lt;/del&gt;to [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Luck&lt;/del&gt;]], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and causes your Luck &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time out to -4. You also forfeit the alignment record bonus from killing your Quest Nemesis&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If the [[quest leader]] is killed or [[level teleport]]s before you get permission to go down, the game will also be unwinnable&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(Monsters will read scrolls of teleportation when they are low on hit points&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;) Luckily, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;leader is generated meditating, and a peaceful one will only be attacked &lt;/ins&gt;by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pets under conflict, so a levelporting leader is extremely rare&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Due &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a bug, a &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;petrified&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;quest leader brought back with [[stone &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;flesh]] or one that has been &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;revived&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will not grant permission. Additionally&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only the actual monster can grant or deny permission; a [[doppelganger]] imitating them through some means (e.g. using stone &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;flesh on a statue of a quest guardian or leader) does not count&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;quest &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;leader]] is killed or [[level teleport]]s before &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get permission to go down, the game will also be unwinnable. (Monsters will read scrolls of teleportation when they &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;low on hit points.) Luckily, the leader is generated meditating, and a peaceful one will only be attacked by pets under conflict, so a levelporting leader is extremely rare. Due &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a bug, a [[petrified]] quest leader brought back &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[stone to flesh]] or one that has been [[revive]]d will not grant permission. Additionally, only &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;actual monster can grant or deny permission; a [[doppelganger]] imitating them through some means (e.g. using stone to flesh on a statue of a quest guardian or leader) does not count&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The same restrictions apply to expulsion from &lt;/ins&gt;the quest&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, in case &lt;/ins&gt;you are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trying &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;leave it &lt;/ins&gt;with the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Amulet&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The same restrictions apply to expulsion &lt;/del&gt;from the quest, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in case &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are trying &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;leave it with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Amulet&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{upcoming|NetHack 3.7.0|Per {{commit|20cbadcf85544cf9d0c3f4e4200b2800bab49c8e}}, being expelled &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Quest no longer seals off the branch by removing the portal, meaning that the game is no longer unwinnable: &lt;/ins&gt;the quest &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;leader will be hostile when you re-enter the level&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may either pacify the leader and get their approval &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enter &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Quest normally, or you may kill them: doing so increases your god's [[anger]] by 7, sets your base [[luck]] to -4, applies a -20 luck penalty, and forfeits the [[alignment record]] bonus from killing the quest nemesis&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Unwinnable&amp;diff=186956&amp;oldid=prev</id>
		<title>Ion frigate: the strippers, JFK and Nixon (yeah, not actually an oxford comma, but similar)</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Unwinnable&amp;diff=186956&amp;oldid=prev"/>
		<updated>2025-04-11T08:02:06Z</updated>

		<summary type="html">&lt;p&gt;the strippers, JFK and Nixon (yeah, not actually an oxford comma, but similar)&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:02, 11 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l45&quot; &gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Variants==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Variants==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===SLASH'EM===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===SLASH'EM===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In SLASH'EM, the six innermost doors on the highest level of [[Vlad's Tower]] are indestructible, protecting [[Vlad the Impaler]] and the Candelabrum of Invocation.  They are opened by the [[alignment key]]s, artifact [[skeleton key]]s which can be destroyed like any other item (e.g. eaten by a [[metallivore]]).  While the destruction of the keys would seem to render the game unwinnable, it does not: Vlad can be woken by such means as a [[drum of earthquake]] or a psychic blast from a tame [[mind flayer]] or a hero [[polymorph]]ed into one, and he will then warp to the player carrying the Candelabrum.  Alternately, an appropriate [[covetous]] monster can be lured to his level, which will then warp to him and wake him up.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In SLASH'EM, the six innermost doors on the highest level of [[Vlad's Tower]] are indestructible, protecting [[Vlad the Impaler]] and the Candelabrum of Invocation.  They are opened by the [[alignment key]]s, artifact [[skeleton key]]s which can be destroyed like any other item (e.g. eaten by a [[metallivore]]).  While the destruction of the keys would seem to render the game unwinnable, it does not: Vlad can be woken by such means as a [[drum of earthquake]] or a psychic blast from a tame [[mind flayer]] or a hero [[polymorph]]ed into one, and he will then warp to the player&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;carrying the Candelabrum.  Alternately, an appropriate [[covetous]] monster can be lured to his level, which will then warp to him and wake him up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A considerably tougher situation can be created by trapping oneself ''inside'' Vlad's chambers, with the keys either destroyed or simply outside.  This is actually not too difficult to do: quaffing a cursed [[potion of gain level]] on the floor below can leave you inside the locked doors, as can more obscure means such as re-locking the doors and eating the keys.  As the walls and floor of Vlad's Tower are undiggable and the level is no-teleport, the only means of escape is some form of [[level teleportation]] or [[branchport]]ing.  A hero lacking such a means would be required to wait around until an appropriate item is generated from a [[death drop]], and this is not guaranteed to occur before all suitable monsters are rendered [[extinct]]&amp;amp;mdash;particularly in SLASH'EM where non-humanoid monsters never leave death drops.  In order to guarantee an eventual escape, a hero would need to exploit a monster capable of casting [[summon nasties]], which does not respect extinction.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A considerably tougher situation can be created by trapping oneself ''inside'' Vlad's chambers, with the keys either destroyed or simply outside.  This is actually not too difficult to do: quaffing a cursed [[potion of gain level]] on the floor below can leave you inside the locked doors, as can more obscure means such as re-locking the doors and eating the keys.  As the walls and floor of Vlad's Tower are undiggable and the level is no-teleport, the only means of escape is some form of [[level teleportation]] or [[branchport]]ing.  A hero lacking such a means would be required to wait around until an appropriate item is generated from a [[death drop]], and this is not guaranteed to occur before all suitable monsters are rendered [[extinct]]&amp;amp;mdash;particularly in SLASH'EM where non-humanoid monsters never leave death drops.  In order to guarantee an eventual escape, a hero would need to exploit a monster capable of casting [[summon nasties]], which does not respect extinction.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Unwinnable&amp;diff=186954&amp;oldid=prev</id>
		<title>Umbire the Phantom: adjust wording</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Unwinnable&amp;diff=186954&amp;oldid=prev"/>
		<updated>2025-04-11T08:00:52Z</updated>

		<summary type="html">&lt;p&gt;adjust wording&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:00, 11 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l45&quot; &gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Variants==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Variants==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===SLASH'EM===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===SLASH'EM===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In SLASH'EM, the six innermost doors on the highest level of [[Vlad's Tower]] are indestructible, protecting [[Vlad the Impaler]] and the Candelabrum of Invocation.  They are opened by the [[alignment key]]s, artifact [[skeleton key]]s which can be destroyed like any other item (e.g. eaten by a [[metallivore]]).  While the destruction of the keys would seem to render the game unwinnable, it does not: Vlad can be woken by such means as a [[drum of earthquake]] or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;psychic blast &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/del&gt;a tame &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or polyselfed &lt;/del&gt;[[mind flayer]], and he will then warp to the player carrying the Candelabrum.  Alternately, an appropriate [[covetous]] monster can be lured to his level, which will then warp to him and wake him up.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In SLASH'EM, the six innermost doors on the highest level of [[Vlad's Tower]] are indestructible, protecting [[Vlad the Impaler]] and the Candelabrum of Invocation.  They are opened by the [[alignment key]]s, artifact [[skeleton key]]s which can be destroyed like any other item (e.g. eaten by a [[metallivore]]).  While the destruction of the keys would seem to render the game unwinnable, it does not: Vlad can be woken by such means as a [[drum of earthquake]] or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;psychic blast &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from &lt;/ins&gt;a tame [[mind flayer]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or a hero [[polymorph]]ed into one&lt;/ins&gt;, and he will then warp to the player carrying the Candelabrum.  Alternately, an appropriate [[covetous]] monster can be lured to his level, which will then warp to him and wake him up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A considerably tougher situation can be created by trapping oneself ''inside'' Vlad's chambers, with the keys either destroyed or simply outside.  This is actually not too difficult to do: quaffing a cursed [[potion of gain level]] on the floor below can leave you inside the locked doors, as can more obscure means such as re-locking the doors and eating the keys.  As the walls and floor of Vlad's Tower are undiggable and the level is no-teleport, the only means of escape is some form of [[level teleportation]] or [[branchport]]ing.  A hero lacking such a means would be required to wait around until an appropriate item is generated from a [[death drop]], and this is not guaranteed to occur before all suitable monsters are rendered [[extinct]]&amp;amp;mdash;particularly in SLASH'EM where non-humanoid monsters never leave death drops.  In order to guarantee an eventual escape, a hero would need to exploit a monster capable of casting [[summon nasties]], which does not respect extinction.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A considerably tougher situation can be created by trapping oneself ''inside'' Vlad's chambers, with the keys either destroyed or simply outside.  This is actually not too difficult to do: quaffing a cursed [[potion of gain level]] on the floor below can leave you inside the locked doors, as can more obscure means such as re-locking the doors and eating the keys.  As the walls and floor of Vlad's Tower are undiggable and the level is no-teleport, the only means of escape is some form of [[level teleportation]] or [[branchport]]ing.  A hero lacking such a means would be required to wait around until an appropriate item is generated from a [[death drop]], and this is not guaranteed to occur before all suitable monsters are rendered [[extinct]]&amp;amp;mdash;particularly in SLASH'EM where non-humanoid monsters never leave death drops.  In order to guarantee an eventual escape, a hero would need to exploit a monster capable of casting [[summon nasties]], which does not respect extinction.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
</feed>