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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=User%3ABluescreenofdeath%2FFriday_the_13th</id>
	<title>User:Bluescreenofdeath/Friday the 13th - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=User%3ABluescreenofdeath%2FFriday_the_13th"/>
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	<updated>2026-06-04T09:06:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://nethackwiki.com/index.php?title=User:Bluescreenofdeath/Friday_the_13th&amp;diff=127598&amp;oldid=prev</id>
		<title>Bluescreenofdeath at 07:50, 30 August 2019</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=User:Bluescreenofdeath/Friday_the_13th&amp;diff=127598&amp;oldid=prev"/>
		<updated>2019-08-30T07:50:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 07:50, 30 August 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot; &gt;Line 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Experience drain attacks and effects will take off more of the player's experience points on average and are therefore also more likely to actually drain a level.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Experience drain attacks and effects will take off more of the player's experience points on average and are therefore also more likely to actually drain a level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Demon lords that can be bribed will require twice as much gold to bribe.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Demon lords that can be bribed will require twice as much gold to bribe.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Also, a lot of [[User:Bluescreenofdeath/Evil_Variant|The Evil Variant]] effects are in lesser effect during a Friday the 13th: many things on the Evil Variant list have a 20% chance of being active (usually rolled whenever the effect in question is used, so e.g. eating slimy corpses will give slippery hands 1 out of 5 times). Of course, having both Friday the 13th and the evil variant active means that the evil variant effects are in full effect, all the time (so eating a slimy corpse under those conditions will always give slippery hands).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bluescreenofdeath</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=User:Bluescreenofdeath/Friday_the_13th&amp;diff=127597&amp;oldid=prev</id>
		<title>Bluescreenofdeath: Created page with &quot;On a Friday the 13th, SLASH'EM Extended makes a bunch of gameplay changes designed to significantly increase game difficulty. There's also the &quot;elmstreet&quot; birth option tha...&quot;</title>
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		<updated>2019-08-30T07:48:05Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;On a Friday the 13th, &lt;a href=&quot;/wiki/SLASH%27EM_Extended&quot; class=&quot;mw-redirect&quot; title=&quot;SLASH&amp;#039;EM Extended&quot;&gt;SLASH&amp;#039;EM Extended&lt;/a&gt; makes a bunch of gameplay changes designed to significantly increase game difficulty. There&amp;#039;s also the &amp;quot;elmstreet&amp;quot; birth option tha...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;On a Friday the 13th, [[SLASH'EM Extended]] makes a bunch of gameplay changes designed to significantly increase game difficulty. There's also the &amp;quot;elmstreet&amp;quot; birth option that mirrors this effect, which can be activated by adding the following line to the configuration file:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;OPTIONS=elmstreet&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here's a (probably incomplete) list of changes that are activated by playing on Friday the 13th or in elm street mode:&lt;br /&gt;
&lt;br /&gt;
* Evil variant monsters and ones with certain dangerous attacks will spawn much more often.&lt;br /&gt;
* Grease has a bigger chance of wearing off.&lt;br /&gt;
* Monsters that need a +X weapon to hit have a much higher chance of being unaffected if the player uses an insufficiently enchanted ewapon.&lt;br /&gt;
* Aggravate monster spawns twice as many hostile monsters.&lt;br /&gt;
* Untrapping fails more often.&lt;br /&gt;
* Sanity times out more slowly.&lt;br /&gt;
* Bad luck times out more slowly (but good luck still times out at the regular rate).&lt;br /&gt;
* The curse items effect will curse twice as many items on average.&lt;br /&gt;
* Amnesia causes the player to forget much more stuff per incident.&lt;br /&gt;
* Using a well has a higher chance of it becoming poisoned.&lt;br /&gt;
* Artifact wishes fail more often, and if they fail, the chance of the player getting a random bad artifact force-welded to them is also higher than normal.&lt;br /&gt;
* If the player takes damage, there's a small chance of taking even more damage.&lt;br /&gt;
* The magic trap effects that jumbles items in the player's inventory (or deals damage if a certain option is set) hits more items on average.&lt;br /&gt;
* Having a lizard corpse in open inventory does not protect the player from cockatrices during a new moon.&lt;br /&gt;
* Trees are much less likely to drop ripe fruit.&lt;br /&gt;
* Contamination effects have a chance of giving more contamination at once.&lt;br /&gt;
* Engravings erode more quickly.&lt;br /&gt;
* The player is more likely to misengrave.&lt;br /&gt;
* Ranged weapons used by the player get lower multishot on average.&lt;br /&gt;
* Unicorns are much less likely to boost the player's luck when throwing gems.&lt;br /&gt;
* The player's kick attack is more likely to be clumsy.&lt;br /&gt;
* Kicking a tree is less likely to produce fruit.&lt;br /&gt;
* Towels, whistles and stethoscopes break or degrade more often.&lt;br /&gt;
* Unicorn horns are less likely to fix troubles.&lt;br /&gt;
* Polearms and other weapons with a reach attack are more likely to break.&lt;br /&gt;
* Standing on an Elbereth square is more likely to scare the player.&lt;br /&gt;
* Being overloaded will deal more damage to the player.&lt;br /&gt;
* Numbness is more likely to paralyze the player.&lt;br /&gt;
* Having too many spells memorized will cause spells to be erased much more often.&lt;br /&gt;
* Premature death strikes more often.&lt;br /&gt;
* Standing on a mattress is more likely to cause the player to fall asleep.&lt;br /&gt;
* Sandstorms and snowstorms are more common.&lt;br /&gt;
* Nether mist drains the player's experience more quickly.&lt;br /&gt;
* The ancient morgothian curse, black breath curse and topi ylinen curse trigger more often.&lt;br /&gt;
* The player's HP recovery rate goes up more slowly with constitution and experience level.&lt;br /&gt;
* Map amnesia procs more often.&lt;br /&gt;
* The random chance that something good happens is capped at 80% and also generally lower than normally, this affects a lot of things including death drops or finding items inside containers.&lt;br /&gt;
* The various types of more dangerous curses are more common on cursed equipment. Items also generate cursed more often.&lt;br /&gt;
* Picking a lock is harder.&lt;br /&gt;
* The player's chance to survive when overeating is much lower.&lt;br /&gt;
* Positive intrinsics from eating food are less likely, especially teleport control.&lt;br /&gt;
* Stairscumming is more restrictive.&lt;br /&gt;
* Pets gain less nutrition from eating.&lt;br /&gt;
* Occasionally pets can betray the player, even when not of a traitorious kind.&lt;br /&gt;
* Altars are more likely to vanish when used.&lt;br /&gt;
* Dropping an item whose BUC isn't known on a Moloch altar is much more likely to curse the item.&lt;br /&gt;
* Sometimes, trying to identify a ring via sink or an amulet via toilet may not produce any message.&lt;br /&gt;
* Magic portals summon hostile monsters more often.&lt;br /&gt;
* Digging via slow methods takes longer.&lt;br /&gt;
* Writing something with a magic marker will occasionally cost much more ink.&lt;br /&gt;
* Trap detection methods have a lower chance per trap of successfully detecting it.&lt;br /&gt;
* Magic mapping reveals less squares.&lt;br /&gt;
* Sokoban levels are more likely to have certain aspects not pre-mapped.&lt;br /&gt;
* Magic fountains are less likely to give a boon when quaffed from.&lt;br /&gt;
* Quaffing from fountains has a higher chance of giving a nasty trap effect or drowning the player.&lt;br /&gt;
* Creating Excalibur or Dirge is three times less likely.&lt;br /&gt;
* Experience drain attacks and effects will take off more of the player's experience points on average and are therefore also more likely to actually drain a level.&lt;br /&gt;
* Demon lords that can be bribed will require twice as much gold to bribe.&lt;/div&gt;</summary>
		<author><name>Bluescreenofdeath</name></author>
		
	</entry>
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