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	<title>User:Cherokee Jack/Changes in UnNetHack from NetHack 3.4.3 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=User%3ACherokee_Jack%2FChanges_in_UnNetHack_from_NetHack_3.4.3"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=User:Cherokee_Jack/Changes_in_UnNetHack_from_NetHack_3.4.3&amp;action=history"/>
	<updated>2026-06-04T07:04:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=User:Cherokee_Jack/Changes_in_UnNetHack_from_NetHack_3.4.3&amp;diff=96946&amp;oldid=prev</id>
		<title>Cherokee Jack: Thanks for the heads up!</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=User:Cherokee_Jack/Changes_in_UnNetHack_from_NetHack_3.4.3&amp;diff=96946&amp;oldid=prev"/>
		<updated>2015-10-10T23:28:10Z</updated>

		<summary type="html">&lt;p&gt;Thanks for the heads up!&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:28, 10 October 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l65&quot; &gt;Line 65:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 65:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Level design===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Level design===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* New special rooms {{main|Special room (UnNetHack)}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* New special rooms {{main|Special room (UnNetHack)}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* New &amp;quot;vault&amp;quot;-type &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;special rooms &lt;/del&gt;{{main|Random vault (UnNetHack)}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* New &amp;quot;vault&amp;quot;-type &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;room designs &lt;/ins&gt;{{main|Random vault (UnNetHack)}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Mimic]]s on [[maze]] levels are more likely to imitate [[statue]]s.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Mimic]]s on [[maze]] levels are more likely to imitate [[statue]]s.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l124&quot; &gt;Line 124:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 124:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Wand of cold]] --&amp;gt; [[cold trap]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Wand of cold]] --&amp;gt; [[cold trap]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Wand of fire]] --&amp;gt; [[fire trap]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Wand of fire]] --&amp;gt; [[fire trap]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Breaking a &lt;/del&gt;[[wand of magic missile]] --&amp;gt; [[magic trap]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[wand of magic missile]] --&amp;gt; [[magic trap]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Breaking a &lt;/del&gt;[[wand of opening]] --&amp;gt; [[trap door]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[wand of opening]] --&amp;gt; [[trap door]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Breaking a &lt;/del&gt;[[wand of polymorph]] --&amp;gt; [[polymorph trap]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[wand of polymorph]] --&amp;gt; [[polymorph trap]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Wand of sleep]] --&amp;gt; [[sleeping gas trap]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Wand of sleep]] --&amp;gt; [[sleeping gas trap]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Wand of teleportation]] --&amp;gt; [[teleport trap]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Wand of teleportation]] --&amp;gt; [[teleport trap]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l178&quot; &gt;Line 178:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 178:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Some monsters can use [[key]]s to open doors.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Some monsters can use [[key]]s to open doors.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Metallivore]]s may eat through [[iron bars]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Metallivore]]s may eat through [[iron bars]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Dragons]] have randomized names and breath types.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Dragons]] have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Dragon#UnNetHack|&lt;/ins&gt;randomized names&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and breath types.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Poison gas breath attacks leave a trail of stinking clouds that linger for a few turns.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Poison gas breath attacks leave a trail of stinking clouds that linger for a few turns.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When a [[Keystone Kop]] dies, there is a 40% chance that another will be generated somewhere else on the level (20% near the stairs, 20% in a random location).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When a [[Keystone Kop]] dies, there is a 40% chance that another will be generated somewhere else on the level (20% near the stairs, 20% in a random location).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cherokee Jack</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=User:Cherokee_Jack/Changes_in_UnNetHack_from_NetHack_3.4.3&amp;diff=96941&amp;oldid=prev</id>
		<title>Catullus: /* Monsters */</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=User:Cherokee_Jack/Changes_in_UnNetHack_from_NetHack_3.4.3&amp;diff=96941&amp;oldid=prev"/>
		<updated>2015-10-10T12:50:49Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Monsters&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:50, 10 October 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l178&quot; &gt;Line 178:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 178:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Some monsters can use [[key]]s to open doors.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Some monsters can use [[key]]s to open doors.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Metallivore]]s may eat through [[iron bars]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Metallivore]]s may eat through [[iron bars]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Dragons have randomized names &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(link to dragons page) &lt;/del&gt;and breath types.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Dragons&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;have randomized names and breath types.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Poison gas breath attacks leave a trail of stinking clouds that linger for a few turns.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Poison gas breath attacks leave a trail of stinking clouds that linger for a few turns.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When a [[Keystone Kop]] dies, there is a 40% chance that another will be generated somewhere else on the level (20% near the stairs, 20% in a random location).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When a [[Keystone Kop]] dies, there is a 40% chance that another will be generated somewhere else on the level (20% near the stairs, 20% in a random location).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Catullus</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=User:Cherokee_Jack/Changes_in_UnNetHack_from_NetHack_3.4.3&amp;diff=96938&amp;oldid=prev</id>
		<title>Cherokee Jack: Made using &quot;Pages that link to 'UnNetHack'&quot;</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=User:Cherokee_Jack/Changes_in_UnNetHack_from_NetHack_3.4.3&amp;diff=96938&amp;oldid=prev"/>
		<updated>2015-10-10T01:33:44Z</updated>

		<summary type="html">&lt;p&gt;Made using &amp;quot;Pages that link to &amp;#039;UnNetHack&amp;#039;&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{variant-343}}&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to list differences between [[UnNetHack]] (current version 5.1.0) and [[NetHack 3.4.3]].&lt;br /&gt;
&lt;br /&gt;
==Highlights==&lt;br /&gt;
* New role (Convict) and race (Vampire)&lt;br /&gt;
* New branches&lt;br /&gt;
* New monsters&lt;br /&gt;
* Changes to [[Wish#UnNetHack|wish]]ing&lt;br /&gt;
* Many new encyclopedia entries for features that did not have them in NetHack 3.4.3.&lt;br /&gt;
&lt;br /&gt;
==Player==&lt;br /&gt;
* More training is required to be able to advance to a new [[skill]] level.&lt;br /&gt;
* Instead of being fatal, [[poison]] has a chance of being &amp;quot;very toxic&amp;quot;, reducing your max HP and [[abuse|abusing]] [[strength]].&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
* New role: [[Convict]] (from Convict patch)&lt;br /&gt;
* [[Archeologist]]s' [[fedora]]s grant a +1 bonus to luck.  The [[Orb of Detection]] is replaced with [[Itlachiayaque]].&lt;br /&gt;
* The list of eligible races for the [[Knight]] role now includes [[dwarf|dwarves]].  Knights get a weight reduction for body armor heavier than [[studded leather armor]].&lt;br /&gt;
* [[Monk]]s get +1 to AC while [[confused]]&amp;amp;mdash;a reference to &amp;quot;drunk boxing&amp;quot;.&lt;br /&gt;
* [[Tourist]]s get a [[baby crocodile]] as a [[pet]].&lt;br /&gt;
&lt;br /&gt;
===Races===&lt;br /&gt;
* New race: [[Vampire (starting race in UnNetHack)|Vampire]] (similar to SLASH'EM)&lt;br /&gt;
* The game now tracks racial armor.  Elves, dwarves, and orcs get an additional +1 to AC for every piece of armor they wear that is associated with their respective race.&lt;br /&gt;
* [[Elves]] do not regenerate health while touching [[iron]] with bare skin.  Wielded iron weapons will have this effect unless gloves are worn, as will iron [[amulet]]s (that is, all amulets except the [[Amulet of Yendor]] and its plastic [[cheap plastic imitation of the Amulet of Yendor|imitations]]) worn without a shirt or body armor.&lt;br /&gt;
* [[Gnome]]s get [[multishot|an extra shot]] when firing [[bolt]]s from a [[crossbow]].&lt;br /&gt;
&lt;br /&gt;
==Dungeon==&lt;br /&gt;
&lt;br /&gt;
{{main|des-file format (UnNetHack)}}&lt;br /&gt;
===New branches===&lt;br /&gt;
{{main|Mazes of Menace#UnNetHack}}&lt;br /&gt;
* The [[Town]]&lt;br /&gt;
* [[Ruins of Moria]]&lt;br /&gt;
* [[Sheol]]&lt;br /&gt;
* [[Dragon Caves]]&lt;br /&gt;
* [[Black market (UnNetHack)|Black Market]] - one of two maps has multiple black marketeers, in addition to One-Eyed Sam.&lt;br /&gt;
&lt;br /&gt;
===Special levels===&lt;br /&gt;
* [[Nymph level (UnNetHack)|Nymph level]]&lt;br /&gt;
&lt;br /&gt;
===Existing branches===&lt;br /&gt;
* Predesigned level maps (including levels in Sokoban) may be flipped horizontally or vertically.&lt;br /&gt;
* A new deserted map for [[Minetown]], with empty shops, a desecrated temple, and an orc infestation.&lt;br /&gt;
* The [[Big Room]] is likely to contain [[candle]]s.&lt;br /&gt;
* The first vault below level 10, if one exists, will contain a [[portal]] to Fort Ludios.&lt;br /&gt;
* Some level designs for Fort Ludios feature [[drawbridge]]s.  These do not respond to the [[passtune]].&lt;br /&gt;
&lt;br /&gt;
====Sokoban====&lt;br /&gt;
* Sokoban is just three levels, and has more maps.  The final level always contains three prizes (a [[bag of holding]], a cloak, and an amulet), but the player can only choose one.  After one is picked up, the other two are destroyed.&lt;br /&gt;
* Cheating in Sokoban does not incur a [[luck]] penalty, but is tracked as a [[conduct]].  Perhaps to compensate, the scrolls of earth on the first floor have been removed.&lt;br /&gt;
&lt;br /&gt;
====Gehennom====&lt;br /&gt;
* Gehennom mazes are more likely to feature certain design elements (Heck² patch).  Caverns surrounded by lava are common level designs.&lt;br /&gt;
* Several [[Demon#Unique demons|unique demons]] have alternate maps for their lairs, including some from the [[Lethe patch]].&lt;br /&gt;
* [[Demogorgon]] has his own lair in Gehennom, featuring a small maze surrounded by [[ice]], but it is not guaranteed to appear in every game.&lt;br /&gt;
* Baalzebub's Lair and Moloch's Sanctum now contain [[drawbridge]]s.  These do not respond to the [[passtune]].&lt;br /&gt;
* The player now gets messages when within two tiles of the [[vibrating square]].&lt;br /&gt;
&lt;br /&gt;
====Endgame====&lt;br /&gt;
* The order of the [[Elemental Planes]] is randomized.  &lt;br /&gt;
* The [[portal]] out of the [[Plane of Air]] may be located on the same side that the player arrives on.&lt;br /&gt;
&lt;br /&gt;
===Level design===&lt;br /&gt;
* New special rooms {{main|Special room (UnNetHack)}}&lt;br /&gt;
* New &amp;quot;vault&amp;quot;-type special rooms {{main|Random vault (UnNetHack)}}&lt;br /&gt;
* [[Mimic]]s on [[maze]] levels are more likely to imitate [[statue]]s.&lt;br /&gt;
&lt;br /&gt;
===Terrain===&lt;br /&gt;
* [[Iron bars]] may be destroyed by thrown [[potion of acid|potions of acid]].  They can also be eaten by [[metallivore]]s.&lt;br /&gt;
* [[Tree]]s may spread over time ([[Dungeon Growths]] patch).&lt;br /&gt;
* Cutting down trees can produce [[quarterstaff|quarterstaves]] or [[club]]s.&lt;br /&gt;
* Drawbridges will not close if there is a [[Size|huge]] monster in the way.  There is also a 20% chance of the mechanism getting &amp;quot;stuck&amp;quot; and failing to close when the player tries to close it.&lt;br /&gt;
* If you have an [[unlocking tool]] in your inventory and attempt to move into a locked door, the game will ask you if you want to unlock it.  The same goes for locked [[container]]s.&lt;br /&gt;
* The random uncursed potion that sometimes comes out of a [[sink]] has a 1 in 13 chance of being a [[potion of vampire blood]], with a chance dependent on the player's [[luck]] of being cursed or blessed.&lt;br /&gt;
* Dropping a [[ring of polymorph]] or a [[ring of teleportation]] into a sink affects it permanently, by turning it into another type of [[furniture]] or by teleporting it to another part of the level, respectively.&lt;br /&gt;
* [[Kick]]ing a [[headstone]] has a chance of destroying it.&lt;br /&gt;
&lt;br /&gt;
====New terrain types====&lt;br /&gt;
* [[Ice wall]] and [[crystal ice wall]], which can be melted by fire or cleared with a [[crystal pick]]&lt;br /&gt;
* [[Muddy swamp|Swamp]]s you can get stuck in&lt;br /&gt;
* [[Dead tree]]s, created when [[tree]]s are zapped with a [[wand of death]]&lt;br /&gt;
&lt;br /&gt;
===Traps===&lt;br /&gt;
* Sheol contains [[cold trap]]s, which can freeze potions in your inventory.&lt;br /&gt;
* [[Rolling boulder trap]]s have a 10% chance of having a dead archeologist nearby.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Changes to existing objects===&lt;br /&gt;
====Weapons====&lt;br /&gt;
* The number of shots you can fire from a [[crossbow]] at once is reduced if your [[strength]] is less than 18, or 16 for a [[gnome]].  Gnomes also get an [[multishot|extra shot]] when firing [[bolt]]s with a crossbow.&lt;br /&gt;
&lt;br /&gt;
====Armor====&lt;br /&gt;
* For Archeologists, [[fedora]]s grant a +1 bonus to [[luck]].&lt;br /&gt;
&lt;br /&gt;
====Amulets====&lt;br /&gt;
* A cursed [[amulet of life saving]] has only a 75% chance of saving your life when you get killed.&lt;br /&gt;
* [[Amulet of unchanging|Amulets of unchanging]] cannot be [[polymorph]]ed.&lt;br /&gt;
&lt;br /&gt;
====Comestibles====&lt;br /&gt;
* [[Tin]]s of szechuan food have a 50% chance of including a bonus [[fortune cookie]] (Free Fortune Cookie Patch).&lt;br /&gt;
* Vegetables (carrots, wolfsbane, garlic, and kelp) can multiply if left on the floor long enough ([[Dungeon Growths]] patch).&lt;br /&gt;
&lt;br /&gt;
====Potions====&lt;br /&gt;
* [[Potion]]s can be combined (via dipping) to make new ones, based on color. {{main|Color alchemy}}&lt;br /&gt;
* A [[potion of acid]] can be identified by dipping a [[lichen]] corpse into it.  This is a reference to the [https://en.wikipedia.org/wiki/Litmus litmus test], which uses a pH-sensitive dye which is found in lichens.&lt;br /&gt;
&lt;br /&gt;
====Scrolls====&lt;br /&gt;
* The [[scroll of amnesia]] has been replaced by a [[scroll of flood]].&lt;br /&gt;
* Class [[genocide]] has been disabled.  Blessed scrolls of genocide now exterminate a single species from the game (as with an uncursed scroll); uncursed scrolls kill every monster of that species on the level.&lt;br /&gt;
* Reading an uncursed [[scroll of magic mapping]] will also reveal [[secret door]]s.  A blessed scroll will reveal objects on the level, like an uncursed [[potion of object detection]].&lt;br /&gt;
* Reading a [[scroll of light]] while [[confused]] will spawn [[yellow light]]s (if blessed or uncursed) or [[black light]]s (if cursed) throughout the level.&lt;br /&gt;
* Reading a non-blessed [[scroll of punishment]] while confused will produce a hostile [[Punisher]].&lt;br /&gt;
* Reading a [[scroll of stinking cloud]] while confused will produce [[gas spore]]s (if uncursed) or [[Dungeon fern|fern spores]] (if blessed).&lt;br /&gt;
&lt;br /&gt;
====Spellbooks====&lt;br /&gt;
* [[Apply]]ing a [[spellbook]] gives an indication of how many more times it can still be read before fading.&lt;br /&gt;
&lt;br /&gt;
====Wands====&lt;br /&gt;
* [[Wands of digging]] are no longer limited to digging a single square on maze levels.&lt;br /&gt;
* [[Wand#Breaking wands|Breaking certain wands]] may create [[trap]]s at the player's location, or give [[YAFM]].&lt;br /&gt;
** [[Wand of cancellation]] --&amp;gt; [[anti-magic trap]]&lt;br /&gt;
** [[Wand of cold]] --&amp;gt; [[cold trap]]&lt;br /&gt;
** [[Wand of fire]] --&amp;gt; [[fire trap]]&lt;br /&gt;
** Breaking a [[wand of magic missile]] --&amp;gt; [[magic trap]].&lt;br /&gt;
** Breaking a [[wand of opening]] --&amp;gt; [[trap door]].&lt;br /&gt;
** Breaking a [[wand of polymorph]] --&amp;gt; [[polymorph trap]].&lt;br /&gt;
** [[Wand of sleep]] --&amp;gt; [[sleeping gas trap]]&lt;br /&gt;
** [[Wand of teleportation]] --&amp;gt; [[teleport trap]]&lt;br /&gt;
* New [[randomized appearance]]s for wands, made of [[glass]]: ceramic, porcelain, and quartz (in addition to glass and crystal).&lt;br /&gt;
&lt;br /&gt;
====Tools====&lt;br /&gt;
* Using a [[bag of tricks]] may have random (mostly harmful) effects, instead of creating a monster.&lt;br /&gt;
* A [[horn of plenty]] can (rarely) produce [[potion of blood|potions of (vampire) blood]].&lt;br /&gt;
* [[Magic lamp]]s cannot be used to [[wish]] for [[magical item]]s.  Only [[wand of wishing|wands of wishing]] can be used to make &amp;quot;magical&amp;quot; wishes.&lt;br /&gt;
* [[Unicorn horn]]s do not restore lost attribute points.  The [[Spellbook of restore ability|spell of restore ability]] is much more valuable in this variant.&lt;br /&gt;
&lt;br /&gt;
===New items===&lt;br /&gt;
* [[Tin foil hat]], also in [[SporkHack]]&lt;br /&gt;
* [[Iron safe]], a container that cannot be opened with a key&lt;br /&gt;
* [[Crystal pick]], a very useful digging tool&lt;br /&gt;
* [[Glowing dragon scales]], a worn [[light source]]&lt;br /&gt;
* [[Chromatic dragon scales]], a rare and valuable armor that grants all dragon resistances, plus petrification resistance&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
====New artifacts====&lt;br /&gt;
* New artifact: [[Luck Blade]], first sacrifice gift for Convicts&lt;br /&gt;
* New Archeologist quest artifact: [[Itlachiayaque]], replacing [[The Orb of Detection]]&lt;br /&gt;
* [[Thiefbane]] appears as a [[two-handed sword]].  It can decapitate the player, even if the player is not in a form represented by [[{{white|@}}]].&lt;br /&gt;
&lt;br /&gt;
====The Amulet of Yendor====&lt;br /&gt;
* The [[mysterious force]] no longer impedes your progress upward while the Amulet of Yendor is in your possession. However, if the Amulet is ever dropped, it has a chance of teleporting to another part of the same level. The probability of this happening is highest if the Amulet is cursed, and lowest if it is blessed.&lt;br /&gt;
* The [[Wizard of Yendor#Harassment|potential effects]] of carrying the Amulet of Yendor now include earthquakes which create [[pit]]s around the player, as when a [[drum of earthquake]] is used.&lt;br /&gt;
&lt;br /&gt;
====Quest artifacts====&lt;br /&gt;
* The [[Heart of Ahriman]] grants [[displacement]] and [[energy regeneration]] instead of stealth.&lt;br /&gt;
* The [[Orb of Detection]] has been replaced by [[Itlachiayaque]], a [[shield of reflection]].&lt;br /&gt;
* The [[Longbow of Diana]] gives a [[multishot]] bonus.&lt;br /&gt;
&lt;br /&gt;
====The Banes====&lt;br /&gt;
Many of [[The Banes]] have been modified.  All of them except [[Sunsword]] grant [[warned of monster type|warning of their target monsters]], and [[Dragonbane]], [[Giantslayer]], [[Werebane]], [[Ogresmasher]], and [[Trollsbane]] all have a 20% chance of killing their target monsters instantly.&lt;br /&gt;
&lt;br /&gt;
* [[Giantslayer]] is now a neutral [[sling]] which sets the wielder's [[strength]] to 18/**.&lt;br /&gt;
* [[Trollsbane]] grants hungerless [[regeneration]] while wielded, and prevents [[trolls]] from leaving corpses.&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
* [[Grimtooth]] is permanently [[poisoned]], dealing an additional 1d6 damage against monsters that do not resist poison, which it has a 10% chance of killing instantly.  It is now the first sacrifice gift for [[Rogue]]s.&lt;br /&gt;
* If you have not been given [[Cleaver]] as a sacrifice gift, you are guaranteed to find it in Sheol, wielded by the [[Executioner]].&lt;br /&gt;
* [[Vorpal Blade]] warns of [[J]] (which now includes [[vorpal jabberwock]]s).&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
* Certain monsters and monster classes will automatically attack each other on sight ([[Grudge]] patch).&lt;br /&gt;
** [[Orc (monster class)|Orcs]] vs. [[Elf (monster attribute)|elves]]&lt;br /&gt;
** [[Kobold]]s vs. elves&lt;br /&gt;
** [[Hobbit]]s vs. [[Nazgul]]&lt;br /&gt;
** [[Angel]]s vs. [[demon]]s&lt;br /&gt;
* Some monsters can use [[key]]s to open doors.&lt;br /&gt;
* [[Metallivore]]s may eat through [[iron bars]].&lt;br /&gt;
* Dragons have randomized names (link to dragons page) and breath types.&lt;br /&gt;
* Poison gas breath attacks leave a trail of stinking clouds that linger for a few turns.&lt;br /&gt;
* When a [[Keystone Kop]] dies, there is a 40% chance that another will be generated somewhere else on the level (20% near the stairs, 20% in a random location).&lt;br /&gt;
* [[Minotaur]]s now respect [[Elbereth]].  [[Vlad the Impaler]], [[quest nemeses]], unique [[demon]]s, and [[Cthulhu]] do not respect Elbereth.&lt;br /&gt;
* Split [[pudding]]s have halved maximum hit points, not just current hit points, to discourage [[pudding farming]]. They never get [[death drop]]s.&lt;br /&gt;
* Eating a [[disenchanter]] corpse has a 50% chance of removing a random intrinsic.&lt;br /&gt;
* [[Vampire]]s may be generated with [[opera cloak]]s.&lt;br /&gt;
* [[Nazgul]] have a scream attack which [[stun]]s targets within a certain range.  &lt;br /&gt;
* Players killed by Nazgul will appear as [[barrow wight]]s in [[bones]] levels.&lt;br /&gt;
* [[Aleax]] carry [[fixed]] +0 copies of the player's equipment and weapons.  (Artifacts are replaced by their base items.)&lt;br /&gt;
* Mind flayer attacks no longer cause amnesia. Now they only drain intelligence and deal physical damage. However, [[Cthulhu]], the new guardian of the Amulet of Yendor, has a powerful amnesia attack.&lt;br /&gt;
* Hallucination protects you from [[Medusa]]'s gaze.&lt;br /&gt;
* Zapping a [[wand of digging]] while engulfed by [[Juiblex]] only halves his current HP, instead of reducing it to one.&lt;br /&gt;
&lt;br /&gt;
* [[Mail daemon]]s may give one helpful [[rumor|hint]] scroll per game (if this feature is enabled).&lt;br /&gt;
* The [[curse items]] monster spell can curse a random item inside a container in your inventory, if the container was targeted and had already been cursed.&lt;br /&gt;
&lt;br /&gt;
===New monsters===&lt;br /&gt;
* Many [[cold]]-themed inhabitants of [[Sheol]]&lt;br /&gt;
* [[Giant rat]]s can grow up into [[rodent of unusual size|rodents of unusual size]]&lt;br /&gt;
* [[Dungeon fern]]s &lt;br /&gt;
* [[Vorpal jabberwock (UnNetHack)]]&lt;br /&gt;
* [[Glowing dragon]]s&lt;br /&gt;
* Generic [[Chromatic dragon (UnNetHack)|chromatic dragon]]s&lt;br /&gt;
* [[Disintegrator]]&lt;br /&gt;
* [[Anti-matter vortex]] (''only in version 4.0.0'')&lt;br /&gt;
* [[Weeping angel]]s&lt;br /&gt;
* [[Shambling horror]]s&lt;br /&gt;
* [[Cthulhu]]&lt;br /&gt;
&lt;br /&gt;
==Interface==&lt;br /&gt;
* The game keeps notes on what the player has found on each level (e.g. fountains, thrones). Players can add their own annotations.&lt;br /&gt;
* [[Options#Showweight|Showweight]] patch included.&lt;br /&gt;
* [[Options#MONSTERCOLOR|Monstercolor]] is applied by default.&lt;br /&gt;
* [[Wizard mode]] gives you the option ([[Options#showdmg|showdmg]]) to display the amount of damage inflicted by an attack.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* The name of the creator deity in the opening text (formerly [[Marduk]]) is now randomly selected from a list drawn from various mythologies.&lt;br /&gt;
* There are several new sources of [[candle]]s to ensure that the player finds enough for the [[invocation]].  [[Wax golem]]s drop [[wax candle]]s when killed, and [[gnome]]s often have candles in their starting inventory.  Maps for the [[Big Room]] contain guaranteed candles.&lt;br /&gt;
* [[Woodchuck]]s are now part of random monster generation on the [[Oracle]]'s level, in addition to the one specimen guaranteed to appear there.  They will attack the Oracle on sight (one of many [[grudge|programmed hostilities]]), but get picked off gradually by her magic missile [[passive attack]].&lt;br /&gt;
* [[Long worm]] corpses taste &amp;quot;spicy&amp;quot;&amp;amp;mdash;an homage to [https://en.wikipedia.org/wiki/Dune_(novel) Dune].&lt;br /&gt;
* Monks use &amp;quot;Punardarsanaya&amp;quot; instead of &amp;quot;[[Welcome message#Goodbye message|Goodbye]]&amp;quot; (e.g. when losing an [[experience level]]).  This is the [https://en.wikipedia.org/wiki/Sanskrit Sanskrit] equivalent of the phrase.&lt;br /&gt;
* All characters created on May 25 are guaranteed to receive a [[towel]].  This is a reference to  [https://en.wikipedia.org/wiki/Towel_Day Towel Day].&lt;br /&gt;
* Players have the option of playing an enforced [[Zen]] conduct, which equips them at the beginning with a cursed [[blindfold]] and summons monsters to punish them if they violate the conduct.  It is possible to #invoke the [[Book of the Dead]] without being able to see it, in order to complete the [[invocation]].&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
*[[Convict]]&lt;br /&gt;
*[[Grudge]]s&lt;br /&gt;
*[[Dungeon Growths]]&lt;/div&gt;</summary>
		<author><name>Cherokee Jack</name></author>
		
	</entry>
</feed>