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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=User%3AChris%2Fmonster_oddities</id>
	<title>User:Chris/monster oddities - Revision history</title>
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	<updated>2026-06-03T22:26:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://nethackwiki.com/index.php?title=User:Chris/monster_oddities&amp;diff=124059&amp;oldid=prev</id>
		<title>Chris: /* Per-letter oddities */</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=User:Chris/monster_oddities&amp;diff=124059&amp;oldid=prev"/>
		<updated>2018-09-22T21:51:06Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Per-letter oddities&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:51, 22 September 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot; &gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*q&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*q&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**mumak damage is *really high* for a 5th level monster.  Compare mumak (4d12) to titanothere (2d8).  Given the source material, it's probably the level that is wrong, not the damage.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**mumak damage is *really high* for a 5th level monster.  Compare mumak (4d12) to titanothere (2d8).  Given the source material, it's probably the level that is wrong, not the damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**Why do rothes have a claw/claw/bite attack routine?  They seem to originate from D&amp;amp;D, where they are underground bison-type things.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*r&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*r&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Rats are flaged as carnivores?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Rats are flaged as carnivores?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Chris</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=User:Chris/monster_oddities&amp;diff=124058&amp;oldid=prev</id>
		<title>Chris: Mumak damage/level is also weird.</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=User:Chris/monster_oddities&amp;diff=124058&amp;oldid=prev"/>
		<updated>2018-09-22T21:40:51Z</updated>

		<summary type="html">&lt;p&gt;Mumak damage/level is also weird.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:40, 22 September 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot; &gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*p&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*p&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*q&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*q&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**mumak damage is *really high* for a 5th level monster.  Compare mumak (4d12) to titanothere (2d8).  Given the source material, it's probably the level that is wrong, not the damage.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*r&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*r&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Rats are flaged as carnivores?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Rats are flaged as carnivores?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l115&quot; &gt;Line 115:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 116:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Polymorph handling===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Polymorph handling===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Headless players can wear helms?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Headless players can wear helms?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Design]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Chris</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=User:Chris/monster_oddities&amp;diff=124052&amp;oldid=prev</id>
		<title>Chris: These are oddities in monster design that I came across during the great reflagging, with new additions likely as I try to rebalance in the wake of the DR/AC split.</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=User:Chris/monster_oddities&amp;diff=124052&amp;oldid=prev"/>
		<updated>2018-09-22T18:30:24Z</updated>

		<summary type="html">&lt;p&gt;These are oddities in monster design that I came across during the great reflagging, with new additions likely as I try to rebalance in the wake of the DR/AC split.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Monster Oddities==&lt;br /&gt;
A while ago, I carried out the &amp;quot;great reflagging&amp;quot; in dNethack, which required me to examine each creature individually and sort its tags into the new categories.  This close scrutiny revealed a number of oddities, which in some cases may be purposeful, but in other cases may be oversights.&lt;br /&gt;
&lt;br /&gt;
==Per-letter oddities==&lt;br /&gt;
*a&lt;br /&gt;
**Note many weights seem wrong here, see below.&lt;br /&gt;
*b&lt;br /&gt;
*c&lt;br /&gt;
*d&lt;br /&gt;
*e&lt;br /&gt;
**spheres have eyes despite being balls of explosive energy.&lt;br /&gt;
**Cold spheres and vortexes are infravisible. Do they stand out dark against the background? Should other cold creatures also have this?&lt;br /&gt;
*f&lt;br /&gt;
**Why is a jaguar weaker than a lynx?&lt;br /&gt;
**Why are jaguars and panthers weaker than large domestic cats?&lt;br /&gt;
**Why do lynx have a 1d10 bite attack?&lt;br /&gt;
*g&lt;br /&gt;
*h&lt;br /&gt;
*i&lt;br /&gt;
**Homunculi are not listed as being humanoid when they probably should be,&lt;br /&gt;
**imps and quasits can't fly, even though they are based on the D&amp;amp;D creatures which can,&lt;br /&gt;
**Homunculi CAN fly, the D&amp;amp;D version also can but I think that is a D&amp;amp;Dism&lt;br /&gt;
*j&lt;br /&gt;
*k&lt;br /&gt;
*l&lt;br /&gt;
*m&lt;br /&gt;
*n&lt;br /&gt;
*o&lt;br /&gt;
*p&lt;br /&gt;
*q&lt;br /&gt;
*r&lt;br /&gt;
**Rats are flaged as carnivores?&lt;br /&gt;
*s&lt;br /&gt;
*t&lt;br /&gt;
*u&lt;br /&gt;
*v&lt;br /&gt;
**Cold spheres and vortexes are infravisible. Do they stand out dark against the background? Should other cold creatures also have this?&lt;br /&gt;
**Energy vortexes are not infravisible?&lt;br /&gt;
*w&lt;br /&gt;
*x&lt;br /&gt;
*y&lt;br /&gt;
*z&lt;br /&gt;
*A&lt;br /&gt;
**Couatls are marked as infravisible. They are feathered serpents, maybe they should be cold blooded?&lt;br /&gt;
*B&lt;br /&gt;
**Bats are listed as carnivores, except for vampire bats which are listed as omnivores&lt;br /&gt;
***Note: While this is probably true for real vampire bats, nethack vampire bats are literal vampires&lt;br /&gt;
*C&lt;br /&gt;
*D&lt;br /&gt;
*E&lt;br /&gt;
*F&lt;br /&gt;
*G&lt;br /&gt;
*H&lt;br /&gt;
**Why are fire giants lawful, when Lord Surtur is strongly Chaotic?&lt;br /&gt;
*I&lt;br /&gt;
*J&lt;br /&gt;
*K&lt;br /&gt;
*L&lt;br /&gt;
*M&lt;br /&gt;
**Why are gnome mummies red and kobold mummies red?&lt;br /&gt;
*N&lt;br /&gt;
*O&lt;br /&gt;
*P&lt;br /&gt;
*Q&lt;br /&gt;
*R&lt;br /&gt;
*S&lt;br /&gt;
*T&lt;br /&gt;
*U&lt;br /&gt;
*V&lt;br /&gt;
*W&lt;br /&gt;
*X&lt;br /&gt;
*Y&lt;br /&gt;
*Z&lt;br /&gt;
**Ghouls are listed after giant zombies, despite being lower difficulty&lt;br /&gt;
*@&lt;br /&gt;
**Doppelgangers are M2_human?&lt;br /&gt;
**Medusa has MR_STON, but can be petrified by her own reflected gaze anyway?&lt;br /&gt;
**&amp;lt;ilbelkyr&amp;gt; in vanilla at least, abbot corpses are hallucinogenic&lt;br /&gt;
*&amp;amp;&lt;br /&gt;
**Horned devils have sting attacks instead of horn attacks?&lt;br /&gt;
***Tail is standard for D&amp;amp;D, but creature is incredibly weak if it's based on D&amp;amp;D&lt;br /&gt;
***Horned devils can't fly, while the D&amp;amp;D creature can fly&lt;br /&gt;
**vrocks (vulture demons) can't fly&lt;br /&gt;
**Several demon types aren't listed as HUMANOID, despite most demons probably qualifying.&lt;br /&gt;
*;&lt;br /&gt;
**jellyfish are slithy?&lt;br /&gt;
***and not mindless?&lt;br /&gt;
*:&lt;br /&gt;
&lt;br /&gt;
===mhitu Oddities===&lt;br /&gt;
*Even fire resistant straw golems etc are burned up?&lt;br /&gt;
**And a non-fire-resistant polymorphed player with unchanging will not die from being burned up.&lt;br /&gt;
*Being covered in acid from an attack does not harm your armor&lt;br /&gt;
*Engulfed electrical attacks don't harm your stuff?&lt;br /&gt;
*Engulfed acid attack also doesn't harm armor&lt;br /&gt;
*Cold melee attacks don't trigger golem effects vs you?&lt;br /&gt;
**Ditto Fire&lt;br /&gt;
*Do players with AT_BOOM attacks actually boom?&lt;br /&gt;
&lt;br /&gt;
===Weight and nutrition vs MZ_ size is off globally===&lt;br /&gt;
These are the worst offenders:&lt;br /&gt;
*giant beetles (which I believe were the size of a large horse, but which give less nutrition than a fortune cookie)&lt;br /&gt;
*gelatinous cubes&lt;br /&gt;
*dogs&lt;br /&gt;
*winter wolves&lt;br /&gt;
*large felines&lt;br /&gt;
*baby dragons&lt;br /&gt;
*nagas&lt;br /&gt;
*rust monsters vs disenchanters&lt;br /&gt;
*Ghosts weigh as much as humans?&lt;br /&gt;
&lt;br /&gt;
===Flag definition-related===&lt;br /&gt;
*The various M3_ covetous-monster-behavior flags must fit within the STRAT_GOAL mask (0x000000ffL), but they are defined in different headers and there is no comment in either place noting the connection.&lt;br /&gt;
&lt;br /&gt;
===Polymorph handling===&lt;br /&gt;
*Headless players can wear helms?&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
		
	</entry>
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