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		<id>https://nethackwiki.com/index.php?title=User:Delbow/Tengu&amp;diff=77469&amp;oldid=prev</id>
		<title>Delbow: Created page with &quot;I'm copying this here because I don't trust my ability to find it in the 'froup again, and I must have it somewhere.  It's not mine, but it's poetic and it's genius and I'm *k...&quot;</title>
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		<updated>2012-04-24T01:32:41Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;I&amp;#039;m copying this here because I don&amp;#039;t trust my ability to find it in the &amp;#039;froup again, and I must have it somewhere.  It&amp;#039;s not mine, but it&amp;#039;s poetic and it&amp;#039;s genius and I&amp;#039;m *k...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;I'm copying this here because I don't trust my ability to find it in the 'froup again, and I must have it somewhere.  It's not mine, but it's poetic and it's genius and I'm *keeping* it, dammit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;quot;Murphoid&amp;quot; &amp;lt;Murphoid@gmail.com&amp;gt; writes:&lt;br /&gt;
&amp;gt; [ got teleportitis; how to get rid of it? ]&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Ok,  So what's this unrecomended option no one will tell me about?&lt;br /&gt;
&lt;br /&gt;
At night, gremlins have a chance of stealing random&lt;br /&gt;
intrinsics. Letting them do that intentionally is typically a poor&lt;br /&gt;
option, because by the time you encounter a gremlin, you've likely got&lt;br /&gt;
lots of other intrinsics you really want to keep.&lt;br /&gt;
&lt;br /&gt;
Ladies and gentlemen of rec.games.roguelike.nethack,&lt;br /&gt;
&lt;br /&gt;
Eat tengu.&lt;br /&gt;
&lt;br /&gt;
If I could offer you only one tip for the future, eating tengu would&lt;br /&gt;
be it. The long-term benefits of tengu-eating have been proven by&lt;br /&gt;
experienced tournament-decorated players, whereas the rest of my&lt;br /&gt;
advice has no basis more reliable than my own pigheaded, ignorant&lt;br /&gt;
biases and prejudices. I will dispense this advice now.&lt;br /&gt;
&lt;br /&gt;
Enjoy the power and beauty of the early game. Oh, never mind. You will&lt;br /&gt;
not understand the power and beauty of the early game until you're on&lt;br /&gt;
the fifteenth level of Gehennom with no magic mapping and bored out of&lt;br /&gt;
your skill. But trust me, in 25000 moves, you'll look back at how&lt;br /&gt;
excited you were about finding a +2 orcish helmet on Dlvl 1.&lt;br /&gt;
&lt;br /&gt;
Don't worry about Astral. Or worry, but know that worrying is as&lt;br /&gt;
effective as trying to kill an Olag-hai behind a boulder by throwing&lt;br /&gt;
rocks at it. The real troubles in your game are apt to be things that&lt;br /&gt;
never crossed your worried mind, the kind that blindside you when&lt;br /&gt;
you're in the middle of a summoning storm and some Herzou with a&lt;br /&gt;
bullwhip swipes the someone-else's-quest-artifact that's your only&lt;br /&gt;
source of MR. Do one thing every day that annoys your god.&lt;br /&gt;
&lt;br /&gt;
[a]pply flutes.&lt;br /&gt;
&lt;br /&gt;
Don't be reckless with cockatrice corpses. Don't put up with soldiers who&lt;br /&gt;
pick them up and swing them at you.&lt;br /&gt;
&lt;br /&gt;
Make poison resistance an early priority.&lt;br /&gt;
&lt;br /&gt;
Don't waste your time on score. Sometimes you end up on the list,&lt;br /&gt;
sometimes you don't. The race is long and, in the end, it's only among&lt;br /&gt;
the players bored enough to hang out all bloody day killing the&lt;br /&gt;
endgame riders over and over. Remember conducts you kept. Forget the&lt;br /&gt;
YASDs. If you succeed in doing this, tell me how. Keep your old&lt;br /&gt;
scorelists. Throw away your old bones files.&lt;br /&gt;
&lt;br /&gt;
Push boulders around on Soko until your strength is reasonable.&lt;br /&gt;
&lt;br /&gt;
Don't feel guilty if you don't know what class, race, gender or&lt;br /&gt;
alignment you want to play. The most interesting people I know just&lt;br /&gt;
let the game pick, or use a script to try random combinations they've&lt;br /&gt;
not yet ascended. Hoard plenty of K-rations. Make good use of your&lt;br /&gt;
starting pet. You'll miss him when he's gone. Maybe you'll get&lt;br /&gt;
crowned, maybe you won't. Maybe you'll raid Ludios, maybe you&lt;br /&gt;
won't. Maybe you'll put on a ring of conflict in the middle of the&lt;br /&gt;
room with your Quest Leader for the pure hell of it. Whatever you do,&lt;br /&gt;
don't congratulate yourself too much, or berate yourself either&lt;br /&gt;
(unless you blew up your bag of holding). Your choices are half&lt;br /&gt;
chance. So are everybody's else's, except for Marvin's.&lt;br /&gt;
&lt;br /&gt;
Enjoy your controlled self-polys. Use them every way you can. Don't be&lt;br /&gt;
afraid of the variety of really cheap abuses you can pull this&lt;br /&gt;
way. Eating rings and amulets is the best pre-run gimmick since altar&lt;br /&gt;
squatting.&lt;br /&gt;
&lt;br /&gt;
Run knights, even if you keep getting called &amp;quot;Caitiff!&amp;quot; for attacking&lt;br /&gt;
a creature that smacked you just previously.&lt;br /&gt;
&lt;br /&gt;
Read the Guidebook and do what it damn well says. You think the Dev&lt;br /&gt;
Team wrote that just to hear the sounds of their own keyboards?&lt;br /&gt;
&lt;br /&gt;
Don't read unID-ed scrolls. What, are you trying to die on purpose?&lt;br /&gt;
&lt;br /&gt;
Get to know the sources. You never know when you'll be playing on a&lt;br /&gt;
box with no 'net connection and no local copy of the source tree. The&lt;br /&gt;
code is your best link to the Dev Team and will amuse you as much as&lt;br /&gt;
the game itself.&lt;br /&gt;
&lt;br /&gt;
Understand that silly front-ends come and go, but nethack is really&lt;br /&gt;
all about textmode. Work hard to learn hjklyubn, because you'll be&lt;br /&gt;
prepared when you want to play on a laptop, or a BTC-5100 mini, or&lt;br /&gt;
edit a file in vi.&lt;br /&gt;
&lt;br /&gt;
Play Angband once, but quit before you convince yourself you actually&lt;br /&gt;
like all style and no substance. Play Larn once, because that's&lt;br /&gt;
probably all it'll take for you to win. If anyone tries to get you to&lt;br /&gt;
play an MMORPG, hit them in the noise-hole with a thick InterLISP&lt;br /&gt;
manual.&lt;br /&gt;
&lt;br /&gt;
Accept certain inalienable truths. Ants are fast and spawn in&lt;br /&gt;
groups. Nymphs wake up at inopportune times. The watch captain is&lt;br /&gt;
always in your way when you want to move northwest. You, too will die&lt;br /&gt;
YASD. And when you do, you'll fantasize about how easy the end game&lt;br /&gt;
would have been with that -53 AC you had, and wonder why it had to be&lt;br /&gt;
on a no-bones level.&lt;br /&gt;
&lt;br /&gt;
Respect Izchak.&lt;br /&gt;
&lt;br /&gt;
Don't expect anyone on the 'froup to agree with you. Maybe you think&lt;br /&gt;
that disenchanters are annoying. Maybe you think the sky is blue. But&lt;br /&gt;
don't be surprised when you get flamed for saying it.&lt;br /&gt;
&lt;br /&gt;
Don't #adjust your inventory too much or you'll end up with a&lt;br /&gt;
cockatrice corpse as &amp;quot;y&amp;quot;. Be patient with other Usenet posters and&lt;br /&gt;
remember that there's a living person behind the words on the&lt;br /&gt;
screen. Unless they're some mouth-breathing cretin who didn't bother&lt;br /&gt;
to try something in wizmode before spouting off about it.&lt;br /&gt;
&lt;br /&gt;
But trust me on the tengus.&lt;br /&gt;
&lt;br /&gt;
(Attribution, dammit: Mary Schmich, Chicago Tribune)&lt;/div&gt;</summary>
		<author><name>Delbow</name></author>
		
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