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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=User%3AIon_frigate%2FShopkeepers</id>
	<title>User:Ion frigate/Shopkeepers - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=User%3AIon_frigate%2FShopkeepers"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=User:Ion_frigate/Shopkeepers&amp;action=history"/>
	<updated>2026-06-23T23:20:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=User:Ion_frigate/Shopkeepers&amp;diff=150012&amp;oldid=prev</id>
		<title>Ion frigate: another way</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=User:Ion_frigate/Shopkeepers&amp;diff=150012&amp;oldid=prev"/>
		<updated>2023-02-19T08:42:59Z</updated>

		<summary type="html">&lt;p&gt;another way&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:42, 19 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot; &gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Using a magic harp to pacify a shopkeeper who is pursuing you does not clear the pursuit status (&amp;quot;Hello wizard, didn't you forget to pay?&amp;quot;).  They have a 1/9 chance of getting angry again every time they get a move on you (&amp;quot;Annootok doesn't like customers who don't pay&amp;quot;), unless you stop the pursuit by clearing the robbery.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Using a magic harp to pacify a shopkeeper who is pursuing you does not clear the pursuit status (&amp;quot;Hello wizard, didn't you forget to pay?&amp;quot;).  They have a 1/9 chance of getting angry again every time they get a move on you (&amp;quot;Annootok doesn't like customers who don't pay&amp;quot;), unless you stop the pursuit by clearing the robbery.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Maybe the magic harp thing is a bug (as below, charm monster fully pacifies shopkeeps, always), but why is there a specific message and behavior for this situation which seems more or less impossible to create any other way?  Was it just the devs being thorough?  It's weirdly specific for magic harps to have this one weakness.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Maybe the magic harp thing is a bug (as below, charm monster fully pacifies shopkeeps, always), but why is there a specific message and behavior for this situation which seems more or less impossible to create any other way?  Was it just the devs being thorough?  It's weirdly specific for magic harps to have this one weakness.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Pursuit (following and hot_pursuit) and robbery are not actually synonymous.  A shopkeeper who is merely attacked (from inside their shop, see below) doesn't acquire the following/pursuit status, but damaging their walls and refusing to pay gives it.  Pacifying such a shopkeeper with a magic harp leads to the weird situation where the shopkeeper is following you, saying &amp;quot;didn't you forget to pay&amp;quot;, but you can't pay them - they have not been robbed, and there is no robbery to compensate them for (charm monster does pacify them fully - guessing it follows a different code path?). The only way to fully pacify such a shopkeeper is to cast charm monster, or let them get angry again and pay the standard 1000zm bribe for a 2/3 chance at pacifying them.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Pursuit (following and hot_pursuit) and robbery are not actually synonymous.  A shopkeeper who is merely attacked (from inside their shop, see below) doesn't acquire the following/pursuit status, but damaging their walls and refusing to pay gives it.  Pacifying such a shopkeeper with a magic harp leads to the weird situation where the shopkeeper is following you, saying &amp;quot;didn't you forget to pay&amp;quot;, but you can't pay them - they have not been robbed, and there is no robbery to compensate them for (charm monster does pacify them fully - guessing it follows a different code path?). The only way to fully pacify such a shopkeeper is to cast charm monster, or let them get angry again and pay the standard 1000zm bribe for a 2/3 chance at pacifying them&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, or rob them and pay it off&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Pacifying an angry but non-pursuing shopkeeper with a magic harp works (almost) normally.  It does not however pacify the Minetown watch.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Pacifying an angry but non-pursuing shopkeeper with a magic harp works (almost) normally.  It does not however pacify the Minetown watch.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Also, you can &amp;quot;add&amp;quot; pursuit to an already angry but non-pursuing shopkeeper by digging into their walls.  No message is given, but you can tell they're pursuing by the absence of the &amp;quot;you dare return...&amp;quot; message on entering&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Also, you can &amp;quot;add&amp;quot; pursuit to an already angry but non-pursuing shopkeeper by digging into their walls.  No message is given, but you can tell they're pursuing by the absence of the &amp;quot;you dare return...&amp;quot; message on entering&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=User:Ion_frigate/Shopkeepers&amp;diff=150011&amp;oldid=prev</id>
		<title>Ion frigate: reword, some commentary/speculation</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=User:Ion_frigate/Shopkeepers&amp;diff=150011&amp;oldid=prev"/>
		<updated>2023-02-19T08:40:36Z</updated>

		<summary type="html">&lt;p&gt;reword, some commentary/speculation&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:40, 19 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* However, shopkeepers seem to forget about being attacked if you '''do''' rob them.  Attack a shopkeeper, escape with a low-value item, and they'll be fully pacified by the value of the item - no 1000zm bribes necessary.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* However, shopkeepers seem to forget about being attacked if you '''do''' rob them.  Attack a shopkeeper, escape with a low-value item, and they'll be fully pacified by the value of the item - no 1000zm bribes necessary.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** But paying off ordinary debt/shopping bills does not pacify them - so paying for a 5zm rock will not get Annootok to stop psychotically trying to murder you for taking a picture of him, but ''stealing'' that rock and ''then'' paying for it does.  Interesting sense of justice and morality these guys have.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** But paying off ordinary debt/shopping bills does not pacify them - so paying for a 5zm rock will not get Annootok to stop psychotically trying to murder you for taking a picture of him, but ''stealing'' that rock and ''then'' paying for it does.  Interesting sense of justice and morality these guys have.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Conversely, merely pacifying &lt;/del&gt;a shopkeeper who is pursuing you does not clear the pursuit status (&amp;quot;Hello wizard, didn't you forget to pay?&amp;quot;).  They have a 1/9 chance of getting angry again every time they get a move on you (&amp;quot;Annootok doesn't like customers who don't pay&amp;quot;), unless you stop the pursuit by clearing the robbery.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Using a magic harp to pacify &lt;/ins&gt;a shopkeeper who is pursuing you does not clear the pursuit status (&amp;quot;Hello wizard, didn't you forget to pay?&amp;quot;).  They have a 1/9 chance of getting angry again every time they get a move on you (&amp;quot;Annootok doesn't like customers who don't pay&amp;quot;), unless you stop the pursuit by clearing the robbery&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Maybe the magic harp thing is a bug (as below, charm monster fully pacifies shopkeeps, always), but why is there a specific message and behavior for this situation which seems more or less impossible to create any other way?  Was it just the devs being thorough?  It's weirdly specific for magic harps to have this one weakness&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Pursuit (following and hot_pursuit) and robbery are not actually synonymous.  A shopkeeper who is merely attacked (from inside their shop, see below) doesn't acquire the following/pursuit status, but damaging their walls and refusing to pay gives it.  Pacifying such a shopkeeper with a magic harp leads to the weird situation where the shopkeeper is following you, saying &amp;quot;didn't you forget to pay&amp;quot;, but you can't pay them - they have not been robbed, and there is no robbery to compensate them for (charm monster does pacify them fully - guessing it follows a different code path?). The only way to fully pacify such a shopkeeper is to cast charm monster, or let them get angry again and pay the standard 1000zm bribe for a 2/3 chance at pacifying them.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Pursuit (following and hot_pursuit) and robbery are not actually synonymous.  A shopkeeper who is merely attacked (from inside their shop, see below) doesn't acquire the following/pursuit status, but damaging their walls and refusing to pay gives it.  Pacifying such a shopkeeper with a magic harp leads to the weird situation where the shopkeeper is following you, saying &amp;quot;didn't you forget to pay&amp;quot;, but you can't pay them - they have not been robbed, and there is no robbery to compensate them for (charm monster does pacify them fully - guessing it follows a different code path?). The only way to fully pacify such a shopkeeper is to cast charm monster, or let them get angry again and pay the standard 1000zm bribe for a 2/3 chance at pacifying them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Pacifying an angry but non-pursuing shopkeeper with a magic harp works normally.  It does not however pacify the Minetown watch.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Pacifying an angry but non-pursuing shopkeeper with a magic harp works &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(almost) &lt;/ins&gt;normally.  It does not however pacify the Minetown watch.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Also, you can &amp;quot;add&amp;quot; pursuit to an already angry but non-pursuing shopkeeper by digging into their walls.  No message is given, but you can tell they're pursuing by the absence of the &amp;quot;you dare return...&amp;quot; message on entering&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Also, you can &amp;quot;add&amp;quot; pursuit to an already angry but non-pursuing shopkeeper by digging into their walls.  No message is given, but you can tell they're pursuing by the absence of the &amp;quot;you dare return...&amp;quot; message on entering&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Peaceful-following-but-unrobbed shopkeepers will conduct business normally (no markup), but that still doesn't clear the following status.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Peaceful-following-but-unrobbed shopkeepers will conduct business normally (no markup), but that still doesn't clear the following status.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=User:Ion_frigate/Shopkeepers&amp;diff=150010&amp;oldid=prev</id>
		<title>Ion frigate: but doesn't work with pursuit</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=User:Ion_frigate/Shopkeepers&amp;diff=150010&amp;oldid=prev"/>
		<updated>2023-02-19T08:33:58Z</updated>

		<summary type="html">&lt;p&gt;but doesn&amp;#039;t work with pursuit&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:33, 19 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Ordinary debt vs robbery.  Once you've left without paying, all debt and credit is erased, ownership of items is cleared, and you now instead cannot pacify the shopkeeper for less than half this total amount.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Ordinary debt vs robbery.  Once you've left without paying, all debt and credit is erased, ownership of items is cleared, and you now instead cannot pacify the shopkeeper for less than half this total amount.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Shopkeepers do not actively pursue you unless they are robbed (except for the exceptions). Attacking a shopkeeper will make them angry, but they still will not leave their shop (&amp;quot;So wizard, you dare return to Annootok's general store?&amp;quot;). This is why early flame/ice mages can easily dispatch shopkeepers with a corner.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Shopkeepers do not actively pursue you unless they are robbed (except for the exceptions). Attacking a shopkeeper will make them angry, but they still will not leave their shop (&amp;quot;So wizard, you dare return to Annootok's general store?&amp;quot;). This is why early flame/ice mages can easily dispatch shopkeepers with a corner.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Seems to be a weird exception where a shopkeeper is automatically pacified if it's the first time they've seen you in their shop. Apply a drum of earthquake, they become angry (visible with warning, and they'll shoot at you), but as soon as you enter the store for the first time, they give the first-time welcome message and become peaceful.  This also works with the sphere spells.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Seems to be a weird exception where a shopkeeper is automatically pacified if it's the first time they've seen you in their shop. Apply a drum of earthquake, they become angry (visible with warning, and they'll shoot at you), but as soon as you enter the store for the first time, they give the first-time welcome message and become peaceful.  This also works with the sphere spells. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; It does ''not'' work if you make the shopkeeper start pursuing you, as they no longer give welcome messages&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Credit covering debt does not ''pacify'' shopkeepers, it just stops them from getting angry.  Attack a shopkeeper, escape but have your credit cover the bill, and they'll still be angry.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Credit covering debt does not ''pacify'' shopkeepers, it just stops them from getting angry.  Attack a shopkeeper, escape but have your credit cover the bill, and they'll still be angry.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* However, shopkeepers seem to forget about being attacked if you '''do''' rob them.  Attack a shopkeeper, escape with a low-value item, and they'll be fully pacified by the value of the item - no 1000zm bribes necessary.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* However, shopkeepers seem to forget about being attacked if you '''do''' rob them.  Attack a shopkeeper, escape with a low-value item, and they'll be fully pacified by the value of the item - no 1000zm bribes necessary.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=User:Ion_frigate/Shopkeepers&amp;diff=150009&amp;oldid=prev</id>
		<title>Ion frigate: works with spheres too</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=User:Ion_frigate/Shopkeepers&amp;diff=150009&amp;oldid=prev"/>
		<updated>2023-02-19T08:32:00Z</updated>

		<summary type="html">&lt;p&gt;works with spheres too&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:32, 19 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Ordinary debt vs robbery.  Once you've left without paying, all debt and credit is erased, ownership of items is cleared, and you now instead cannot pacify the shopkeeper for less than half this total amount.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Ordinary debt vs robbery.  Once you've left without paying, all debt and credit is erased, ownership of items is cleared, and you now instead cannot pacify the shopkeeper for less than half this total amount.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Shopkeepers do not actively pursue you unless they are robbed (except for the exceptions). Attacking a shopkeeper will make them angry, but they still will not leave their shop (&amp;quot;So wizard, you dare return to Annootok's general store?&amp;quot;). This is why early flame/ice mages can easily dispatch shopkeepers with a corner.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Shopkeepers do not actively pursue you unless they are robbed (except for the exceptions). Attacking a shopkeeper will make them angry, but they still will not leave their shop (&amp;quot;So wizard, you dare return to Annootok's general store?&amp;quot;). This is why early flame/ice mages can easily dispatch shopkeepers with a corner.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Seems to be a weird exception where a shopkeeper is automatically pacified if it's the first time they've seen you. Apply a drum of earthquake, they become angry (visible with warning, and they'll shoot at you), but as soon as you enter the store for the first time, they give the first-time welcome message and become peaceful.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Seems to be a weird exception where a shopkeeper is automatically pacified if it's the first time they've seen you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in their shop&lt;/ins&gt;. Apply a drum of earthquake, they become angry (visible with warning, and they'll shoot at you), but as soon as you enter the store for the first time, they give the first-time welcome message and become peaceful&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.  This also works with the sphere spells&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Credit covering debt does not ''pacify'' shopkeepers, it just stops them from getting angry.  Attack a shopkeeper, escape but have your credit cover the bill, and they'll still be angry.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Credit covering debt does not ''pacify'' shopkeepers, it just stops them from getting angry.  Attack a shopkeeper, escape but have your credit cover the bill, and they'll still be angry.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* However, shopkeepers seem to forget about being attacked if you '''do''' rob them.  Attack a shopkeeper, escape with a low-value item, and they'll be fully pacified by the value of the item - no 1000zm bribes necessary.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* However, shopkeepers seem to forget about being attacked if you '''do''' rob them.  Attack a shopkeeper, escape with a low-value item, and they'll be fully pacified by the value of the item - no 1000zm bribes necessary.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=User:Ion_frigate/Shopkeepers&amp;diff=150008&amp;oldid=prev</id>
		<title>Ion frigate: clarify, reorder</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=User:Ion_frigate/Shopkeepers&amp;diff=150008&amp;oldid=prev"/>
		<updated>2023-02-19T08:28:39Z</updated>

		<summary type="html">&lt;p&gt;clarify, reorder&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:28, 19 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot; &gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Pursuit/robbery/anger/debt all seem to be preserved on petrification and stone-to-flesh, though ordinary shopping debt is &amp;quot;suspended&amp;quot; while the shopkeeper is stoned&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Pursuit/robbery/anger/debt all seem to be preserved on petrification and stone-to-flesh, though ordinary shopping debt is &amp;quot;suspended&amp;quot; while the shopkeeper is stoned&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Oh fun, this can cause &amp;quot;program in disorder&amp;quot; messages&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Oh fun, this can cause &amp;quot;program in disorder&amp;quot; messages&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Destroying items from outside a shop (e.g. wand of striking) gives anger &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;pursuit, valued at the cost of the items destroyed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Destroying items from outside a shop (e.g. wand of striking) gives anger&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;pursuit, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and robbery &lt;/ins&gt;valued at the cost of the items destroyed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Seems similar with cancelling items from outside.  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;** Shopkeepers retain ownership of cancelled items if zapped from outside, but not inside&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Kops and robbery are not completely synonymous.  Destroying items from outside a shop gives robbery but no Kops - only ''escaping'' the store with unpaid items/debt seems to summon them.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Kops and robbery are not completely synonymous.  Destroying items from outside a shop gives robbery but no Kops - only ''escaping'' the store with unpaid items/debt seems to summon them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Seems similar with cancelling items from outside.  Shopkeepers retain ownership of cancelled items if zapped from outside, but not inside.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Polymorph - what is up with this?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Polymorph - what is up with this?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Polymorphing an item without destroying it always makes the shopkeeper get angry (&amp;quot;Pakka Pakka gets angry! Pakka Pakka is furious! Pakka Pakka is furious!&amp;quot;)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Polymorphing an item without destroying it always makes the shopkeeper get angry (&amp;quot;Pakka Pakka gets angry! Pakka Pakka is furious! Pakka Pakka is furious!&amp;quot;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=User:Ion_frigate/Shopkeepers&amp;diff=150006&amp;oldid=prev</id>
		<title>Ion frigate: and more</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=User:Ion_frigate/Shopkeepers&amp;diff=150006&amp;oldid=prev"/>
		<updated>2023-02-19T08:21:22Z</updated>

		<summary type="html">&lt;p&gt;and more&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:21, 19 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Pacifying an angry but non-pursuing shopkeeper with a magic harp works normally.  It does not however pacify the Minetown watch.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Pacifying an angry but non-pursuing shopkeeper with a magic harp works normally.  It does not however pacify the Minetown watch.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Also, you can &amp;quot;add&amp;quot; pursuit to an already angry but non-pursuing shopkeeper by digging into their walls.  No message is given, but you can tell they're pursuing by the absence of the &amp;quot;you dare return...&amp;quot; message on entering&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Also, you can &amp;quot;add&amp;quot; pursuit to an already angry but non-pursuing shopkeeper by digging into their walls.  No message is given, but you can tell they're pursuing by the absence of the &amp;quot;you dare return...&amp;quot; message on entering&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** Peaceful-following-but-unrobbed shopkeepers will conduct business normally (no markup), but that still doesn't clear the following status.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Attacking a shopkeeper from ''outside'' their shop does initiate pursuit, but attacking from inside does not (even if you leave afterwards).  Attacking from outside leads to the above-mentioned peaceful-following-but-no-debt situation, where the shopkeeper has to get angry again to be truly calmed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Attacking a shopkeeper from ''outside'' their shop does initiate pursuit, but attacking from inside does not (even if you leave afterwards).  Attacking from outside leads to the above-mentioned peaceful-following-but-no-debt situation, where the shopkeeper has to get angry again to be truly calmed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Flame/freeze sphere is an exception to this - doesn't initiate pursuit no matter what&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Flame/freeze sphere is an exception to this - doesn't initiate pursuit no matter what&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=User:Ion_frigate/Shopkeepers&amp;diff=150005&amp;oldid=prev</id>
		<title>Ion frigate: yet more weirdness</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=User:Ion_frigate/Shopkeepers&amp;diff=150005&amp;oldid=prev"/>
		<updated>2023-02-19T08:17:59Z</updated>

		<summary type="html">&lt;p&gt;yet more weirdness&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:17, 19 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Credit covering debt does not ''pacify'' shopkeepers, it just stops them from getting angry.  Attack a shopkeeper, escape but have your credit cover the bill, and they'll still be angry.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Credit covering debt does not ''pacify'' shopkeepers, it just stops them from getting angry.  Attack a shopkeeper, escape but have your credit cover the bill, and they'll still be angry.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* However, shopkeepers seem to forget about being attacked if you '''do''' rob them.  Attack a shopkeeper, escape with a low-value item, and they'll be fully pacified by the value of the item - no 1000zm bribes necessary.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* However, shopkeepers seem to forget about being attacked if you '''do''' rob them.  Attack a shopkeeper, escape with a low-value item, and they'll be fully pacified by the value of the item - no 1000zm bribes necessary.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** But paying off ordinary debt/shopping bills does not pacify them - so paying for a 5zm rock will not get Annootok to stop psychotically trying to murder you for taking a picture of him, but ''stealing'' that rock and ''then'' paying for it does.  Interesting sense of justice and morality these guys have.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Conversely, merely pacifying a shopkeeper who is pursuing you does not clear the pursuit status (&amp;quot;Hello wizard, didn't you forget to pay?&amp;quot;).  They have a 1/9 chance of getting angry again every time they get a move on you (&amp;quot;Annootok doesn't like customers who don't pay&amp;quot;), unless you stop the pursuit by clearing the robbery.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Conversely, merely pacifying a shopkeeper who is pursuing you does not clear the pursuit status (&amp;quot;Hello wizard, didn't you forget to pay?&amp;quot;).  They have a 1/9 chance of getting angry again every time they get a move on you (&amp;quot;Annootok doesn't like customers who don't pay&amp;quot;), unless you stop the pursuit by clearing the robbery.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Pursuit (following and hot_pursuit) and robbery are not actually synonymous.  A shopkeeper who is merely attacked (from inside their shop, see below) doesn't acquire the following/pursuit status, but damaging their walls and refusing to pay gives it.  Pacifying such a shopkeeper with a magic harp leads to the weird situation where the shopkeeper is following you, saying &amp;quot;didn't you forget to pay&amp;quot;, but you can't pay them - they have not been robbed, and there is no robbery to compensate them for (charm monster does pacify them fully - guessing it follows a different code path?). The only way to fully pacify such a shopkeeper is to cast charm monster, or let them get angry again and pay the standard 1000zm bribe for a 2/3 chance at pacifying them.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Pursuit (following and hot_pursuit) and robbery are not actually synonymous.  A shopkeeper who is merely attacked (from inside their shop, see below) doesn't acquire the following/pursuit status, but damaging their walls and refusing to pay gives it.  Pacifying such a shopkeeper with a magic harp leads to the weird situation where the shopkeeper is following you, saying &amp;quot;didn't you forget to pay&amp;quot;, but you can't pay them - they have not been robbed, and there is no robbery to compensate them for (charm monster does pacify them fully - guessing it follows a different code path?). The only way to fully pacify such a shopkeeper is to cast charm monster, or let them get angry again and pay the standard 1000zm bribe for a 2/3 chance at pacifying them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=User:Ion_frigate/Shopkeepers&amp;diff=150004&amp;oldid=prev</id>
		<title>Ion frigate: more shopkeeper weirdness</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=User:Ion_frigate/Shopkeepers&amp;diff=150004&amp;oldid=prev"/>
		<updated>2023-02-19T08:12:00Z</updated>

		<summary type="html">&lt;p&gt;more shopkeeper weirdness&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:12, 19 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot; &gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Pursuit (following and hot_pursuit) and robbery are not actually synonymous.  A shopkeeper who is merely attacked (from inside their shop, see below) doesn't acquire the following/pursuit status, but damaging their walls and refusing to pay gives it.  Pacifying such a shopkeeper with a magic harp leads to the weird situation where the shopkeeper is following you, saying &amp;quot;didn't you forget to pay&amp;quot;, but you can't pay them - they have not been robbed, and there is no robbery to compensate them for (charm monster does pacify them fully - guessing it follows a different code path?). The only way to fully pacify such a shopkeeper is to cast charm monster, or let them get angry again and pay the standard 1000zm bribe for a 2/3 chance at pacifying them.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Pursuit (following and hot_pursuit) and robbery are not actually synonymous.  A shopkeeper who is merely attacked (from inside their shop, see below) doesn't acquire the following/pursuit status, but damaging their walls and refusing to pay gives it.  Pacifying such a shopkeeper with a magic harp leads to the weird situation where the shopkeeper is following you, saying &amp;quot;didn't you forget to pay&amp;quot;, but you can't pay them - they have not been robbed, and there is no robbery to compensate them for (charm monster does pacify them fully - guessing it follows a different code path?). The only way to fully pacify such a shopkeeper is to cast charm monster, or let them get angry again and pay the standard 1000zm bribe for a 2/3 chance at pacifying them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Pacifying an angry but non-pursuing shopkeeper with a magic harp works normally.  It does not however pacify the Minetown watch.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Pacifying an angry but non-pursuing shopkeeper with a magic harp works normally.  It does not however pacify the Minetown watch.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** Also, you can &amp;quot;add&amp;quot; pursuit to an already angry but non-pursuing shopkeeper by digging into their walls.  No message is given, but you can tell they're pursuing by the absence of the &amp;quot;you dare return...&amp;quot; message on entering&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Attacking a shopkeeper from ''outside'' their shop does initiate pursuit, but attacking from inside does not (even if you leave afterwards).  Attacking from outside leads to the above-mentioned peaceful-following-but-no-debt situation, where the shopkeeper has to get angry again to be truly calmed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Attacking a shopkeeper from ''outside'' their shop does initiate pursuit, but attacking from inside does not (even if you leave afterwards).  Attacking from outside leads to the above-mentioned peaceful-following-but-no-debt situation, where the shopkeeper has to get angry again to be truly calmed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** Flame/freeze sphere is an exception to this - doesn't initiate pursuit no matter what&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Pursuit/robbery/anger/debt all seem to be preserved on petrification and stone-to-flesh, though ordinary shopping debt is &amp;quot;suspended&amp;quot; while the shopkeeper is stoned&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Pursuit/robbery/anger/debt all seem to be preserved on petrification and stone-to-flesh, though ordinary shopping debt is &amp;quot;suspended&amp;quot; while the shopkeeper is stoned&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** Oh fun, this can cause &amp;quot;program in disorder&amp;quot; messages&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Destroying items from outside a shop (e.g. wand of striking) gives anger and pursuit, valued at the cost of the items destroyed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Destroying items from outside a shop (e.g. wand of striking) gives anger and pursuit, valued at the cost of the items destroyed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Kops and robbery are not completely synonymous.  Destroying items from outside a shop gives robbery but no Kops - only ''escaping'' the store with unpaid items/debt seems to summon them.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Seems similar with cancelling items from outside.  Shopkeepers retain ownership of cancelled items if zapped from outside, but not inside.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Seems similar with cancelling items from outside.  Shopkeepers retain ownership of cancelled items if zapped from outside, but not inside.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Polymorph - what is up with this?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Polymorph - what is up with this?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot; &gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** They act as if they've been attacked AND as if you owe them for the item.  Pay off the item before leaving the shop, and it's the same situation as mentioned with destroying their walls (pursuit but no owed money).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** They act as if they've been attacked AND as if you owe them for the item.  Pay off the item before leaving the shop, and it's the same situation as mentioned with destroying their walls (pursuit but no owed money).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Items that shudder are treated like ordinary destroyed items.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Items that shudder are treated like ordinary destroyed items.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Shopkeepers need to be inside their shop to charge you for items.  Pursuing shopkeepers will still do it, provided they're inside.  This is NOT related to line-of-sight or anything - a pursuing shopkeeper just outside their shop won't charge you anything for hoovering up all their stuff.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many thanks to Annootok for enduring dozens of cycles of pacification, petrification, polymorph, and plain old egging.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many thanks to Annootok for enduring dozens of cycles of pacification, petrification, polymorph, and plain old egging.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=User:Ion_frigate/Shopkeepers&amp;diff=150003&amp;oldid=prev</id>
		<title>Ion frigate: exceptional</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=User:Ion_frigate/Shopkeepers&amp;diff=150003&amp;oldid=prev"/>
		<updated>2023-02-19T07:54:45Z</updated>

		<summary type="html">&lt;p&gt;exceptional&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 07:54, 19 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Ordinary debt vs robbery.  Once you've left without paying, all debt and credit is erased, ownership of items is cleared, and you now instead cannot pacify the shopkeeper for less than half this total amount.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Ordinary debt vs robbery.  Once you've left without paying, all debt and credit is erased, ownership of items is cleared, and you now instead cannot pacify the shopkeeper for less than half this total amount.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Shopkeepers do not actively pursue you unless they are robbed. Attacking a shopkeeper will make them angry, but they still will not leave their shop (&amp;quot;So wizard, you dare return to Annootok's general store?&amp;quot;). This is why early flame/ice mages can easily dispatch shopkeepers with a corner.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Shopkeepers do not actively pursue you unless they are robbed &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(except for the exceptions)&lt;/ins&gt;. Attacking a shopkeeper will make them angry, but they still will not leave their shop (&amp;quot;So wizard, you dare return to Annootok's general store?&amp;quot;). This is why early flame/ice mages can easily dispatch shopkeepers with a corner.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Seems to be a weird exception where a shopkeeper is automatically pacified if it's the first time they've seen you. Apply a drum of earthquake, they become angry (visible with warning, and they'll shoot at you), but as soon as you enter the store for the first time, they give the first-time welcome message and become peaceful.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Seems to be a weird exception where a shopkeeper is automatically pacified if it's the first time they've seen you. Apply a drum of earthquake, they become angry (visible with warning, and they'll shoot at you), but as soon as you enter the store for the first time, they give the first-time welcome message and become peaceful.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Credit covering debt does not ''pacify'' shopkeepers, it just stops them from getting angry.  Attack a shopkeeper, escape but have your credit cover the bill, and they'll still be angry.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Credit covering debt does not ''pacify'' shopkeepers, it just stops them from getting angry.  Attack a shopkeeper, escape but have your credit cover the bill, and they'll still be angry.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=User:Ion_frigate/Shopkeepers&amp;diff=150002&amp;oldid=prev</id>
		<title>Ion frigate: notes on shopkeeper weirdities - there's a LOT we could add to shopkeeper</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=User:Ion_frigate/Shopkeepers&amp;diff=150002&amp;oldid=prev"/>
		<updated>2023-02-19T07:53:50Z</updated>

		<summary type="html">&lt;p&gt;notes on shopkeeper weirdities - there&amp;#039;s a LOT we could add to &lt;a href=&quot;/wiki/Shopkeeper&quot; title=&quot;Shopkeeper&quot;&gt;shopkeeper&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Right now, this is just a place to collect thoughts/notes on shopkeeper mechanics.  They're actually a lot more intricate than we currently document, and it'd be good to get some of this stuff into the [[shopkeeper]] article.  Sources include shk.c and my own wizmode testing in SLASH'EM.&lt;br /&gt;
&lt;br /&gt;
Specifically:&lt;br /&gt;
&lt;br /&gt;
* Ordinary debt vs robbery.  Once you've left without paying, all debt and credit is erased, ownership of items is cleared, and you now instead cannot pacify the shopkeeper for less than half this total amount.&lt;br /&gt;
* Shopkeepers do not actively pursue you unless they are robbed. Attacking a shopkeeper will make them angry, but they still will not leave their shop (&amp;quot;So wizard, you dare return to Annootok's general store?&amp;quot;). This is why early flame/ice mages can easily dispatch shopkeepers with a corner.&lt;br /&gt;
** Seems to be a weird exception where a shopkeeper is automatically pacified if it's the first time they've seen you. Apply a drum of earthquake, they become angry (visible with warning, and they'll shoot at you), but as soon as you enter the store for the first time, they give the first-time welcome message and become peaceful.&lt;br /&gt;
* Credit covering debt does not ''pacify'' shopkeepers, it just stops them from getting angry.  Attack a shopkeeper, escape but have your credit cover the bill, and they'll still be angry.&lt;br /&gt;
* However, shopkeepers seem to forget about being attacked if you '''do''' rob them.  Attack a shopkeeper, escape with a low-value item, and they'll be fully pacified by the value of the item - no 1000zm bribes necessary.&lt;br /&gt;
* Conversely, merely pacifying a shopkeeper who is pursuing you does not clear the pursuit status (&amp;quot;Hello wizard, didn't you forget to pay?&amp;quot;).  They have a 1/9 chance of getting angry again every time they get a move on you (&amp;quot;Annootok doesn't like customers who don't pay&amp;quot;), unless you stop the pursuit by clearing the robbery.&lt;br /&gt;
* Pursuit (following and hot_pursuit) and robbery are not actually synonymous.  A shopkeeper who is merely attacked (from inside their shop, see below) doesn't acquire the following/pursuit status, but damaging their walls and refusing to pay gives it.  Pacifying such a shopkeeper with a magic harp leads to the weird situation where the shopkeeper is following you, saying &amp;quot;didn't you forget to pay&amp;quot;, but you can't pay them - they have not been robbed, and there is no robbery to compensate them for (charm monster does pacify them fully - guessing it follows a different code path?). The only way to fully pacify such a shopkeeper is to cast charm monster, or let them get angry again and pay the standard 1000zm bribe for a 2/3 chance at pacifying them.&lt;br /&gt;
** Pacifying an angry but non-pursuing shopkeeper with a magic harp works normally.  It does not however pacify the Minetown watch.&lt;br /&gt;
* Attacking a shopkeeper from ''outside'' their shop does initiate pursuit, but attacking from inside does not (even if you leave afterwards).  Attacking from outside leads to the above-mentioned peaceful-following-but-no-debt situation, where the shopkeeper has to get angry again to be truly calmed.&lt;br /&gt;
* Pursuit/robbery/anger/debt all seem to be preserved on petrification and stone-to-flesh, though ordinary shopping debt is &amp;quot;suspended&amp;quot; while the shopkeeper is stoned&lt;br /&gt;
* Destroying items from outside a shop (e.g. wand of striking) gives anger and pursuit, valued at the cost of the items destroyed.&lt;br /&gt;
* Seems similar with cancelling items from outside.  Shopkeepers retain ownership of cancelled items if zapped from outside, but not inside.&lt;br /&gt;
* Polymorph - what is up with this?&lt;br /&gt;
** Polymorphing an item without destroying it always makes the shopkeeper get angry (&amp;quot;Pakka Pakka gets angry! Pakka Pakka is furious! Pakka Pakka is furious!&amp;quot;)&lt;br /&gt;
** They always start pursuing you (make_angry_shk)&lt;br /&gt;
** This ''may'' be SLASH'EM unique.  It seems they're angered by their items acquiring the (wizmode visible) &amp;quot;hazy&amp;quot; status (will eventually revert)&lt;br /&gt;
*** They don't mind you polymorphing already-hazy items.  They still own the item, but they don't get angry, and don't charge you for it.&lt;br /&gt;
** They act as if they've been attacked AND as if you owe them for the item.  Pay off the item before leaving the shop, and it's the same situation as mentioned with destroying their walls (pursuit but no owed money).&lt;br /&gt;
** Items that shudder are treated like ordinary destroyed items.&lt;br /&gt;
&lt;br /&gt;
Many thanks to Annootok for enduring dozens of cycles of pacification, petrification, polymorph, and plain old egging.&lt;/div&gt;</summary>
		<author><name>Ion frigate</name></author>
		
	</entry>
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