<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=User%3AJoes%2FGnollhack</id>
	<title>User:Joes/Gnollhack - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=User%3AJoes%2FGnollhack"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=User:Joes/Gnollhack&amp;action=history"/>
	<updated>2026-06-24T02:25:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=User:Joes/Gnollhack&amp;diff=204213&amp;oldid=prev</id>
		<title>Joes: add stat boosters, gnoll race, difficulties, modes</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=User:Joes/Gnollhack&amp;diff=204213&amp;oldid=prev"/>
		<updated>2026-05-19T09:28:49Z</updated>

		<summary type="html">&lt;p&gt;add stat boosters, gnoll race, difficulties, modes&lt;/p&gt;
&lt;a href=&quot;https://nethackwiki.com/index.php?title=User:Joes/Gnollhack&amp;amp;diff=204213&amp;amp;oldid=190380&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Joes</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=User:Joes/Gnollhack&amp;diff=190380&amp;oldid=prev</id>
		<title>Joes: cobble together from github</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=User:Joes/Gnollhack&amp;diff=190380&amp;oldid=prev"/>
		<updated>2025-06-29T12:22:38Z</updated>

		<summary type="html">&lt;p&gt;cobble together from github&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* You can get information about items by using #examine, or Alt+x. If the item is formally identified, it will describe its effect.&lt;br /&gt;
* protection costs 2500 + 150*XL.&lt;br /&gt;
* Mummy rot is fatal &lt;br /&gt;
* There are no ability exercise or abuse&lt;br /&gt;
* Skills are more important, and can be reallocated with a Scroll of Retraining.&lt;br /&gt;
The Gnomish Mines luckstone is replaced with an artifact version that provides poison resistance.&lt;br /&gt;
Players and monsters have considerably higher HP, especially at low levels. stronger weapons are more dramatically improved over weaker ones.&lt;br /&gt;
Spells are no longer forgotten, but require material components to be cast.&lt;br /&gt;
New item slots include Belt and Ioun Stone.&lt;br /&gt;
Gold is more plentiful and has a range of new uses, including paying for item identification. It's also heavier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==gameplay improvements==&lt;br /&gt;
*Use 'X' to mix spells, 'Z' to cast them, and 'Alt-z' to view their statistics and manage them. Most spells now use material components that need to be mixed in advance. Many spell components belong to a new reagents item class.&lt;br /&gt;
*Over 200 new spells&lt;br /&gt;
*Improved item and artifact system. &lt;br /&gt;
*Mythic items — Non-magical weapons and armor can have mythic prefixes and suffixes attached to them, such as Stygian (gives life drain to weapons and death and drain resistance to pieces of armor) or dragon slaying. Legendary items have both a prefix and a suffix.&lt;br /&gt;
Exceptional, elite, celestial, primordial, and infernal weapons — Exceptional weapons deal double base damage, elite weapons deal triple base damage, and celestial, primordial and infernal weapons deal quadruple base damage, but only for LNC (double dice)&lt;br /&gt;
Elemental enchantments —  20% chance to wear off, guaranteed for ammo/thrown/stackable weapons&lt;br /&gt;
* New wearable item slots — You can now also wear a robe over your suit of armor underneath your cloak, as well as one pair of bracers and five miscellaneous magic items, but only one of each type. There are over ten different types of miscellaneous magic items. Minotaurs are very keen on the new nose rings!&lt;br /&gt;
* All item commands accessible from inventory menu&lt;br /&gt;
In-game item and monster information — Gain all information about items by selecting them in the inventory (or pressing 'Alt-x'). Inspect monster statistics using wand of probing.&lt;br /&gt;
New status lines - Supports up to 8 status lines, of which 5 last ones show pet hit points and conditions.&lt;br /&gt;
New status line items - Movement speed&lt;br /&gt;
* Improved ranged combat — Launchers, such as bows and slings, add their damage to the fired missile. Also, changing weapons with 'x' does not require a turn, and you can swap a sword and a shield for a bow.&lt;br /&gt;
* Improved two-weapon fighting —  You can now also dual-wield artifacts.&lt;br /&gt;
* Improved skill system — Consolidated some weapon skills and increased the skill cap to Grand Master for most skills. Weapon skills also increase your chance to score a critical hit (causing double damage).&lt;br /&gt;
* Over a hundred new monsters!&lt;br /&gt;
* Encounter system — The game can generate encounters that have any mix of monsters. The difficulty of the encounter is always kept in balance!&lt;br /&gt;
* Balanced all monsters&lt;br /&gt;
Improved messaging — The game reports damage caused by an attack, monster difficulty levels, item weights, the weight summary of inventory items, encumbrance levels, as well as experience gained from kills.&lt;br /&gt;
Improved chat system — You can now talk to pets and monsters. For example, you can ask peaceful monsters to join your party, angered Mine Town guards to drop the charge for a fee, a priest to heal you, and a shopkeeper to identify your unknown items. &lt;br /&gt;
* Pet pathing algorithm&lt;br /&gt;
* And of course, Gnoll as a new race — Gnolls can smell the freshness of food items and have their race-specific starting items. The more evil members of their kin worship demon lord Yeenoghu as their patron god. Woof! Sorry, Gnome, you have been removed as a race.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
maximum mana depends on class, race, level!, a bit of Int and Wis, and item bonuses&lt;br /&gt;
* You can identify a fountain by dipping a potion into it. A fountain of healing, mana, power, and poison will auto-identify. If the potion dilutes, it can be either a magic fountain or a fountain of spring water.&lt;br /&gt;
* difficulty levels: standard, experienced, adept, veteran, expert (100%), master, grand master&lt;br /&gt;
* gameplay modes&lt;br /&gt;
** casual: resurrect at checkpoint, can reload&lt;br /&gt;
** modern: resurrect at checkpoint, saves are deleted&lt;br /&gt;
** reloadable: permadeath, saves are kept&lt;br /&gt;
** classic: permadeath, can't reload&lt;br /&gt;
&lt;br /&gt;
Priest:  skilled in clerical and healing spells. A chaotic priest is also skilled in necromancy, while a neutral or lawful priest practices abjuration spells.&lt;br /&gt;
Wizard: proficient in arcane and enchantment spells.&lt;br /&gt;
&lt;br /&gt;
dwa-kni&lt;br /&gt;
elves are neutral&lt;br /&gt;
gnoll: neu/cha&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Save: Alt-s&lt;br /&gt;
Quit: Alt-q&lt;br /&gt;
Abilities and stats: A&lt;br /&gt;
Commands menu: Alt-c&lt;br /&gt;
Chat: C&lt;br /&gt;
Yell for pets to come: Ctrl-y&lt;br /&gt;
&lt;br /&gt;
Use 'Alt-x' to check item stats&lt;br /&gt;
&lt;br /&gt;
Shopkeepers will identify items for a fee.&lt;br /&gt;
Oracle will identify items for a fee.&lt;br /&gt;
You can use a wand of identify to identify several items.&lt;br /&gt;
&lt;br /&gt;
You cannot hit monsters in melee range with a ranged weapon. There is a to-hit penalty of up to -30 for doing that.&lt;br /&gt;
&lt;br /&gt;
nymphs don't give teleportitis&lt;br /&gt;
Your pet needs also food. You can check its hunger status with '/'.&lt;br /&gt;
&lt;br /&gt;
spells aren't forgotten, but need to be prepared&lt;br /&gt;
&lt;br /&gt;
Command Keys Changed in GnollHack&lt;br /&gt;
Chat: C&lt;br /&gt;
Name: N&lt;br /&gt;
Explore mode: Alt-e&lt;br /&gt;
Skills/Enhance: S&lt;br /&gt;
Sit: Ctrl-s&lt;br /&gt;
Save: Alt-s&lt;br /&gt;
Take off many: Alt-t&lt;br /&gt;
&lt;br /&gt;
New Commands in GnollHack&lt;br /&gt;
Abilities: A&lt;br /&gt;
Break item: Ctrl-b&lt;br /&gt;
Commands list: Alt-c&lt;br /&gt;
Dig: Alt-g (useful in garden rooms for finding roots)&lt;br /&gt;
Character statistics: Alt-y&lt;br /&gt;
Mix (prepare) spells: X&lt;br /&gt;
Examine item: Alt-x&lt;br /&gt;
Manage spells: Alt-z&lt;br /&gt;
Spell menu: +&lt;br /&gt;
Yell for pets to come: Ctrl-y&lt;br /&gt;
&lt;br /&gt;
Command Behaviours Changed in GnollHack&lt;br /&gt;
Apply wand (a + wand): Does not break the wand but applies the effect of the wand to an item.&lt;br /&gt;
New Item/Inventory Menu Commands:&lt;br /&gt;
8: Select/unselect all miscellaneous items&lt;br /&gt;
9: Select/unselect all reagents&lt;br /&gt;
# + number: Number of items to select. You can use this if you want to select 8 or 9 items in the items list and not to select all miscellaneous items or reagents.&lt;/div&gt;</summary>
		<author><name>Joes</name></author>
		
	</entry>
</feed>