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	<title>User:SigmaJargon/Strategy - Revision history</title>
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		<id>https://nethackwiki.com/index.php?title=User:SigmaJargon/Strategy&amp;diff=37383&amp;oldid=prev</id>
		<title>SigmaJargon at 23:47, 12 January 2009</title>
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		<updated>2009-01-12T23:47:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:47, 12 January 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The goals of the early game are completing the first two dungeon branches and gathering basic supplies and resistances.  You may find some nice armor or sacrifice for a shiny artifact weapon, but such luck does not always happen.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The goals of the early game are completing the first two dungeon branches and gathering basic supplies and resistances.  You may find some nice armor or sacrifice for a shiny artifact weapon, but such luck does not always happen.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Specific &lt;/del&gt;Goals===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Goals===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gain [[magic resistance]] and [[reflection]].  These two defenses counter many powerful attacks that would otherwise severely damage you, kill you, or damage and destroy your equipment.  They cannot be gained intrinsically, and must be provided by worn or carried equipment.  Because they are so vital to survival, are rarely randomly generated, and often come packaged with other [[Dragon scale mail|useful]] [[Quest artifact|attributes]], many early [[wish|wishes]] are spent to gain magic resistance or reflection.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gain [[magic resistance]] and [[reflection]].  These two defenses counter many powerful attacks that would otherwise severely damage you, kill you, or damage and destroy your equipment.  They cannot be gained intrinsically, and must be provided by worn or carried equipment.  Because they are so vital to survival, are rarely randomly generated, and often come packaged with other [[Dragon scale mail|useful]] [[Quest artifact|attributes]], many early [[wish|wishes]] are spent to gain magic resistance or reflection.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gain [[poison resistance]].  Without poison resistance, any [[poison|poisoned]] attack or trap has a chance to be instantly fatal.  Several classes acquire poison resistance intrinsically early, but others will want to consume monsters that provide a [[Poison resistance#Safe_Corpses|safe chance]] at this valuable resistance.  A [[unicorn horn]], [[tinning kit]], [[ring of sustain ability]], or source of [[restore ability]] can help you by allowing you to consume poisonous corpses without suffering ability damage.   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gain [[poison resistance]].  Without poison resistance, any [[poison|poisoned]] attack or trap has a chance to be instantly fatal.  Several classes acquire poison resistance intrinsically early, but others will want to consume monsters that provide a [[Poison resistance#Safe_Corpses|safe chance]] at this valuable resistance.  A [[unicorn horn]], [[tinning kit]], [[ring of sustain ability]], or source of [[restore ability]] can help you by allowing you to consume poisonous corpses without suffering ability damage.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot; &gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mid game involves the remainder of the Dungeon of Doom, including the Quest and Castle.  You will get a wand of wishing during this portion of the game, so you'll be able to flesh our your equipment.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mid game involves the remainder of the Dungeon of Doom, including the Quest and Castle.  You will get a wand of wishing during this portion of the game, so you'll be able to flesh our your equipment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Specific &lt;/del&gt;Goals===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Goals===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Reach [[experience level|level 14]].  This is required to enter the quest, but can take some time.  Leveling to 13 and 14 by killing monsters is a painful and slow process.  Hopefully, you will find some wraith or potions of gain level, or make potions via [[alchemy]].  If not, you may end up clearing the Castle and the Valley before you can enter your quest.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Reach [[experience level|level 14]].  This is required to enter the quest, but can take some time.  Leveling to 13 and 14 by killing monsters is a painful and slow process.  Hopefully, you will find some wraith or potions of gain level, or make potions via [[alchemy]].  If not, you may end up clearing the Castle and the Valley before you can enter your quest.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Kill [[Medusa]].  You can dig past her [[Medusa's Island|island]], but you'll eventually have to come up back past her.  Persius's statue can contain some [[boots of levitation|useful]] [[shield of reflection|goodies]], and the boots in particular can help with the castle.  You'll need to have [[reflection]] or be [[blind]] to face Medusa's stoning gaze.   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Kill [[Medusa]].  You can dig past her [[Medusa's Island|island]], but you'll eventually have to come up back past her.  Persius's statue can contain some [[boots of levitation|useful]] [[shield of reflection|goodies]], and the boots in particular can help with the castle.  You'll need to have [[reflection]] or be [[blind]] to face Medusa's stoning gaze.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot; &gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You should have most (if not all) resistances, good stats, and excellent equipment by this point.  [[wand|Wands]] are twice as likely to be generated in Gehennom as in the rest of the dungeon, so you may find many wands useful for the end game.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You should have most (if not all) resistances, good stats, and excellent equipment by this point.  [[wand|Wands]] are twice as likely to be generated in Gehennom as in the rest of the dungeon, so you may find many wands useful for the end game.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Specific &lt;/del&gt;Goals===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Goals===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Go through [[Gehennom]].  This portion of the game is composed almost entirely of mazes, which can be frustrating and boring to map.  There are [[Gehennom_mapping|some ways to ease the pain]].  [[Digging]] a path between the upstair and downstair when possible can help to reduce [[mysterious force]] induced headaches and [[Rodney]] visitations during the ascension run.  [[Demon_prince#Unique_demons_and_summoning|Powerful demons]] make their homes in Gehennom.  Though most heroes have sufficient firepower by this point to tear through the hellish overlords, if you get yourself into a pickle, your god will be unable to help you while you are in the fiery depths.  Be prepared to face [[Juiblex]], [[Orcus]], [[Baalzebub]] and [[Asmodeus]], and possibly [[Demogorgon|a much nastier foe]] if you are unlucky.   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Go through [[Gehennom]].  This portion of the game is composed almost entirely of mazes, which can be frustrating and boring to map.  There are [[Gehennom_mapping|some ways to ease the pain]].  [[Digging]] a path between the upstair and downstair when possible can help to reduce [[mysterious force]] induced headaches and [[Rodney]] visitations during the ascension run.  [[Demon_prince#Unique_demons_and_summoning|Powerful demons]] make their homes in Gehennom.  Though most heroes have sufficient firepower by this point to tear through the hellish overlords, if you get yourself into a pickle, your god will be unable to help you while you are in the fiery depths.  Be prepared to face [[Juiblex]], [[Orcus]], [[Baalzebub]] and [[Asmodeus]], and possibly [[Demogorgon|a much nastier foe]] if you are unlucky.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Kill [[Vlad]].  The upstairs to [[Vlad's_Tower|his tower]] is located between the 9th and 13th level of Gehennom.  Once you do find it, the tower has a couple of nice goodies, notably an [[amulet of life saving]].  Vlad himself is a pushover, hardly more powerful than a vampire lord, but carries the [[Candelabrum of Invocation]], which is required for the invocation ritual.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Kill [[Vlad]].  The upstairs to [[Vlad's_Tower|his tower]] is located between the 9th and 13th level of Gehennom.  Once you do find it, the tower has a couple of nice goodies, notably an [[amulet of life saving]].  Vlad himself is a pushover, hardly more powerful than a vampire lord, but carries the [[Candelabrum of Invocation]], which is required for the invocation ritual.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot; &gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first step in the end game is killing the Wizard of Yendor.  He is the single most persistent and irksome enemy in the game, so before slaying him, you should have everything arranged.  Remap any levels lost to amnesia (hopefully none), pack the wands, scrolls, potions, rings, and tools for your ascension run, and take a deep breath.   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first step in the end game is killing the Wizard of Yendor.  He is the single most persistent and irksome enemy in the game, so before slaying him, you should have everything arranged.  Remap any levels lost to amnesia (hopefully none), pack the wands, scrolls, potions, rings, and tools for your ascension run, and take a deep breath.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Specific &lt;/del&gt;Goals===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Goals===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Kill the [[Wizard of Yendor]].  The portal to [[Wizard's_Tower|his tower]] is located in one of two fake towers.  His tower is fairly straightforward, but the man himself is a pest.  He can curse your inventory items, summon nasties or a [[Double_trouble|clone of himself]], and use touch of death.  He can also [[Covetous|steal your quest artifact, the invocation items, and the Amulet of Yendor]].  Once you kill him, he will not leave you alone until the end of the game; if he doesn't simply reincarnate to face you again, he may throw any number of maledictions in your direction.  However, you need the [[Book of the Dead]] he carries to...&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Kill the [[Wizard of Yendor]].  The portal to [[Wizard's_Tower|his tower]] is located in one of two fake towers.  His tower is fairly straightforward, but the man himself is a pest.  He can curse your inventory items, summon nasties or a [[Double_trouble|clone of himself]], and use touch of death.  He can also [[Covetous|steal your quest artifact, the invocation items, and the Amulet of Yendor]].  Once you kill him, he will not leave you alone until the end of the game; if he doesn't simply reincarnate to face you again, he may throw any number of maledictions in your direction.  However, you need the [[Book of the Dead]] he carries to...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* ... perform the [[Invocation ritual|invocation]] and retrieve the [[amulet of yendor|Amulet]].  Once you've killed the Wizard, you should have all three invocation items, allowing you access to the [[Moloch's Sanctum|Sanctum]].  Once you hack your way through the undead and priests standing in your way, you will face the High Priest of Moloch.  Kill him to retrieve the Amulet.  From here you can return to dungeon level one and take the upstairs to begin the final test.   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* ... perform the [[Invocation ritual|invocation]] and retrieve the [[amulet of yendor|Amulet]].  Once you've killed the Wizard, you should have all three invocation items, allowing you access to the [[Moloch's Sanctum|Sanctum]].  Once you hack your way through the undead and priests standing in your way, you will face the High Priest of Moloch.  Kill him to retrieve the Amulet.  From here you can return to dungeon level one and take the upstairs to begin the final test.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Pass through the [[elemental planes]].  The Wizard can reappear at any point up to the Astral Plane, so don't let your guard down.  [[Levitation]] is very useful here, as is a way of detecting the portals (confused [[gold detection]] is popular).  [[Conflict]] can also help to keep the masses of super-elementals off your back, especially on the [[Plane of Air]], where the air elementals can chew through your health in an incredibly short time.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Pass through the [[elemental planes]].  The Wizard can reappear at any point up to the Astral Plane, so don't let your guard down.  [[Levitation]] is very useful here, as is a way of detecting the portals (confused [[gold detection]] is popular).  [[Conflict]] can also help to keep the masses of super-elementals off your back, especially on the [[Plane of Air]], where the air elementals can chew through your health in an incredibly short time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Welcome to the [[Astral Plane]]!  There are many [[Astral_plane#Strategy|creative strategies]] for dealing with the hordes of angry priests and angels, as well as the formidable [[Riders]].  Good luck and godspeed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Welcome to the [[Astral Plane]]!  There are many [[Astral_plane#Strategy|creative strategies]] for dealing with the hordes of angry priests and angels, as well as the formidable [[Riders]].  Good luck and godspeed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SigmaJargon</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=User:SigmaJargon/Strategy&amp;diff=37382&amp;oldid=prev</id>
		<title>SigmaJargon at 23:36, 12 January 2009</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=User:SigmaJargon/Strategy&amp;diff=37382&amp;oldid=prev"/>
		<updated>2009-01-12T23:36:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:36, 12 January 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Things to do:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Things to do:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Read over the entire thing to make sure I'm not repeating myself and there are no errors in spelling, grammar, and content.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;strike&amp;gt;&lt;/ins&gt;Read over the entire thing to make sure I'm not repeating myself and there are no errors in spelling, grammar, and content.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/strike&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Link to all the appropriate page in all the appropriate places.   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;strike&amp;gt;&lt;/ins&gt;Link to all the appropriate page in all the appropriate places.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/strike&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Jab some people on #nethack to give their opinions.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Jab some people on #nethack to give their opinions.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SigmaJargon</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=User:SigmaJargon/Strategy&amp;diff=37381&amp;oldid=prev</id>
		<title>SigmaJargon: /* Specific Goals */</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=User:SigmaJargon/Strategy&amp;diff=37381&amp;oldid=prev"/>
		<updated>2009-01-12T23:35:26Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Specific Goals&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:35, 12 January 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot; &gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Specific Goals===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Specific Goals===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Kill the [[Wizard of Yendor]].  The portal to [[Wizard's_Tower|his tower]] is located in one of two fake towers.  His tower is fairly straightforward, but the man himself is a pest.  He can curse your inventory items, summon nasties or a [[Double_trouble|clone of himself]], and use touch of death.  He can also [[Covetous|steal your quest artifact, the invocation items, and the Amulet of Yendor]].  Once you kill him, he will not leave you alone until the end of the game; if he doesn't simply reincarnate to face you again, he may throw any number of maledictions in your direction.  However, you need the [[Book of the Dead]] he carries to...&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Kill the [[Wizard of Yendor]].  The portal to [[Wizard's_Tower|his tower]] is located in one of two fake towers.  His tower is fairly straightforward, but the man himself is a pest.  He can curse your inventory items, summon nasties or a [[Double_trouble|clone of himself]], and use touch of death.  He can also [[Covetous|steal your quest artifact, the invocation items, and the Amulet of Yendor]].  Once you kill him, he will not leave you alone until the end of the game; if he doesn't simply reincarnate to face you again, he may throw any number of maledictions in your direction.  However, you need the [[Book of the Dead]] he carries to...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* ... perform the invocation and retrieve the [[amulet of yendor|Amulet]].  Once you've killed the Wizard, you should have all three invocation items, allowing you access to the [[Moloch's Sanctum|Sanctum]].  Once you hack your way through the undead and priests standing in your way, you will face the High Priest of Moloch.  Kill him to retrieve the Amulet.  From here you can return to dungeon level one to begin the final test.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* ... perform the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Invocation ritual|&lt;/ins&gt;invocation&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and retrieve the [[amulet of yendor|Amulet]].  Once you've killed the Wizard, you should have all three invocation items, allowing you access to the [[Moloch's Sanctum|Sanctum]].  Once you hack your way through the undead and priests standing in your way, you will face the High Priest of Moloch.  Kill him to retrieve the Amulet.  From here you can return to dungeon level one &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and take the upstairs &lt;/ins&gt;to begin the final test. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Pass through the [[elemental planes]].  The Wizard can reappear at any point up to the Astral Plane, so don't let your guard down.  [[Levitation]] is very useful here, as is a way of detecting the portals (confused [[gold detection]] is popular).  [[Conflict]] can also help to keep the masses of super-elementals off your back, especially on the [[Plane of Air]], where the air elementals can chew through your health in an incredibly short time. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Pass through the [[elemental planes]].  The Wizard can reappear at any point up to the Astral Plane, so don't let your guard down.  [[Levitation]] is very useful here, as is a way of detecting the portals (confused [[gold detection]] is popular).  [[Conflict]] can also help to keep the masses of super-elementals off your back, especially on the [[Plane of Air]], where the air elementals can chew through your health in an incredibly short time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Welcome to the [[Astral Plane]]!  There are many [[Astral_plane#Strategy|creative strategies]] for dealing with the hordes of angry priests and angels, as well as the formidable [[Riders]].  Good luck&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;!&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Welcome to the [[Astral Plane]]!  There are many [[Astral_plane#Strategy|creative strategies]] for dealing with the hordes of angry priests and angels, as well as the formidable [[Riders]].  Good luck &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and godspeed.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SigmaJargon</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=User:SigmaJargon/Strategy&amp;diff=37380&amp;oldid=prev</id>
		<title>SigmaJargon: /* Specific Goals */</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=User:SigmaJargon/Strategy&amp;diff=37380&amp;oldid=prev"/>
		<updated>2009-01-12T23:31:59Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Specific Goals&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:31, 12 January 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot; &gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Specific Goals===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Specific Goals===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Go through [[Gehennom]].  This portion of the game is composed almost entirely of mazes, which can be frustrating and boring to map.  There are [[Gehennom_mapping|some ways to ease the pain]].  [[Digging]] a path between the upstair and downstair when possible can help to reduce [[mysterious force]] induced headaches and [[Rodney]] visitations during the ascension run.  [[Demon_prince#Unique_demons_and_summoning|Powerful demons]] make their homes in Gehennom&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Go through [[Gehennom]].  This portion of the game is composed almost entirely of mazes, which can be frustrating and boring to map.  There are [[Gehennom_mapping|some ways to ease the pain]].  [[Digging]] a path between the upstair and downstair when possible can help to reduce [[mysterious force]] induced headaches and [[Rodney]] visitations during the ascension run.  [[Demon_prince#Unique_demons_and_summoning|Powerful demons]] make their homes in Gehennom&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.  Though most heroes have sufficient firepower by this point to tear through the hellish overlords, if you get yourself into a pickle, your god will be unable to help you while you are in the fiery depths.  Be prepared to face [[Juiblex]], [[Orcus]], [[Baalzebub]] and [[Asmodeus]], and possibly [[Demogorgon|a much nastier foe]] if you are unlucky.  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Kill [[Vlad]].  The upstairs to [[Vlad's_Tower|his tower]] is located between the 9th and 13th level of Gehennom.  Once you do find it, the tower has a couple of nice goodies, notably an [[amulet of life saving]].  Vlad himself is a pushover, hardly more powerful than a vampire lord, but carries the [[Candelabrum of Invocation]], which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you'll need shortly&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Kill [[Vlad]].  The upstairs to [[Vlad's_Tower|his tower]] is located between the 9th and 13th level of Gehennom.  Once you do find it, the tower has a couple of nice goodies, notably an [[amulet of life saving]].  Vlad himself is a pushover, hardly more powerful than a vampire lord, but carries the [[Candelabrum of Invocation]], which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is required for the invocation ritual&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Find the [[vibrating square]].  The vibrating square is located at the very bottom of Gehennom, and is not marked on the map in any way.  Since this can take some time to find, you'd rather do it before drawing the ire of the [[Wizard of Yendor]].  Once you do find it, it is recommended that you mark it in some way so that you don't have to go through the hassle again.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Find the [[vibrating square]].  The vibrating square is located at the very bottom of Gehennom, and is not marked on the map in any way.  Since this can take some time to find, you'd rather do it before drawing the ire of the [[Wizard of Yendor]].  Once you do find it, it is recommended that you mark it in some way so that you don't have to go through the hassle again.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SigmaJargon</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=User:SigmaJargon/Strategy&amp;diff=37379&amp;oldid=prev</id>
		<title>SigmaJargon: /* Specific Goals */ Link tweaking</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=User:SigmaJargon/Strategy&amp;diff=37379&amp;oldid=prev"/>
		<updated>2009-01-12T23:25:35Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Specific Goals: &lt;/span&gt; Link tweaking&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:25, 12 January 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot; &gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Reach [[experience level|level 14]].  This is required to enter the quest, but can take some time.  Leveling to 13 and 14 by killing monsters is a painful and slow process.  Hopefully, you will find some wraith or potions of gain level, or make potions via [[alchemy]].  If not, you may end up clearing the Castle and the Valley before you can enter your quest.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Reach [[experience level|level 14]].  This is required to enter the quest, but can take some time.  Leveling to 13 and 14 by killing monsters is a painful and slow process.  Hopefully, you will find some wraith or potions of gain level, or make potions via [[alchemy]].  If not, you may end up clearing the Castle and the Valley before you can enter your quest.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Kill [[Medusa]].  You can dig past her [[Medusa's Island|island]], but you'll eventually have to come up back past her.  Persius's statue can contain some [[boots of levitation|useful]] [[shield of reflection|goodies]], and the boots in particular can help with the castle.  You'll need to have [[reflection]] or be [[blind]] to face Medusa's stoning gaze.   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Kill [[Medusa]].  You can dig past her [[Medusa's Island|island]], but you'll eventually have to come up back past her.  Persius's statue can contain some [[boots of levitation|useful]] [[shield of reflection|goodies]], and the boots in particular can help with the castle.  You'll need to have [[reflection]] or be [[blind]] to face Medusa's stoning gaze.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Do the [[Quest]].  Some quests are very easy, some are ungodly hard.  Either way, you'll have to do it at some point, and the [[quest artifact]] is almost always very useful, and you'll need to retrieve the [[Bell of Opening]] from your [[Quest_nemesis#Quest_leaders_and_nemeses|nemesis]] to complete the game.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Do the [[Quest]].  Some quests are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Priest quest|&lt;/ins&gt;very&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] [[Wizard quest|&lt;/ins&gt;easy&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, some are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Monk quest|&lt;/ins&gt;ungodly hard&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.  Either way, you'll have to do it at some point, and the [[quest artifact]] is almost always very useful, and you'll need to retrieve the [[Bell of Opening]] from your [[Quest_nemesis#Quest_leaders_and_nemeses|nemesis]] to complete the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Conquer the [[Castle]].  You'll need some way of getting in.  Any source of [[levitation]], a [[tonal instrument|tonal musical instrument]], or [[striking|some]] [[force bolt|way]] to smash the [[drawbridge]] plus [[jumping]] will do the trick.  A musical instrument has the advantage of allowing you to [[Drawbridge#Strategy|grind just about every inhabitant of the castle to mush]] without any risk to yourself, but you'll want levitation or jumping to reach the weapon and armor storerooms.  The castle can be very risky if you have not [[genocide|genocided]] [[lich|liches]] and do not have [[magic resistance]].  It's not uncommon for the castle to contain one or more teleporting, [[monster spell|nasty summoning, armor destroying, equipment cursing, touch of death]] using arch-liches, so be careful!  There is a [[wand of wishing]] in one of the corner towers, which should fill most gaps remaining in your equipment.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Conquer the [[Castle]].  You'll need some way of getting in.  Any source of [[levitation]], a [[tonal instrument|tonal musical instrument]], or [[striking|some]] [[force bolt|way]] to smash the [[drawbridge]] plus [[jumping]] will do the trick.  A musical instrument has the advantage of allowing you to [[Drawbridge#Strategy|grind just about every inhabitant of the castle to mush]] without any risk to yourself, but you'll want levitation or jumping to reach the weapon and armor storerooms.  The castle can be very risky if you have not [[genocide|genocided]] [[lich|liches]] and do not have [[magic resistance]].  It's not uncommon for the castle to contain one or more teleporting, [[monster spell|nasty summoning, armor destroying, equipment cursing, touch of death]] using arch-liches, so be careful!  There is a [[wand of wishing]] in one of the corner towers, which should fill most gaps remaining in your equipment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SigmaJargon</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=User:SigmaJargon/Strategy&amp;diff=37378&amp;oldid=prev</id>
		<title>SigmaJargon: /* Specific Goals */</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=User:SigmaJargon/Strategy&amp;diff=37378&amp;oldid=prev"/>
		<updated>2009-01-12T23:23:26Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Specific Goals&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:23, 12 January 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot; &gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Specific Goals===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Specific Goals===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Reach [[experience level|level 14]].  This is required to enter the quest, but can take some time.  Leveling to 13 and 14 by killing monsters is a painful and slow process.  Hopefully, you will find some wraith or potions of gain level, or make potions via [[alchemy]].  If not, you may end up clearing the Castle and the Valley before you can enter your quest.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Reach [[experience level|level 14]].  This is required to enter the quest, but can take some time.  Leveling to 13 and 14 by killing monsters is a painful and slow process.  Hopefully, you will find some wraith or potions of gain level, or make potions via [[alchemy]].  If not, you may end up clearing the Castle and the Valley before you can enter your quest.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Kill [[Medusa]].  You can dig past her [[Medusa's Island|island]], but you'll eventually have to come up back past her.  Persius's statue can contain some [[boots of levitation|useful]] [[shield of reflection|goodies]], and the boots in particular can help with the castle.  You'll need to have [[reflection]] or be [[blind]] to face Medusa.   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Kill [[Medusa]].  You can dig past her [[Medusa's Island|island]], but you'll eventually have to come up back past her.  Persius's statue can contain some [[boots of levitation|useful]] [[shield of reflection|goodies]], and the boots in particular can help with the castle.  You'll need to have [[reflection]] or be [[blind]] to face Medusa&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'s stoning gaze&lt;/ins&gt;.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Do the [[Quest]].  Some quests are very easy, some are ungodly hard.  Either way, you'll have to do it at some point, and the [[quest artifact]] is almost always very useful, and you'll need to retrieve the [[Bell of Opening]] from your [[Quest_nemesis#Quest_leaders_and_nemeses|nemesis]] to complete the game.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Do the [[Quest]].  Some quests are very easy, some are ungodly hard.  Either way, you'll have to do it at some point, and the [[quest artifact]] is almost always very useful, and you'll need to retrieve the [[Bell of Opening]] from your [[Quest_nemesis#Quest_leaders_and_nemeses|nemesis]] to complete the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Conquer the [[Castle]].  You'll need some way of getting in.  Any source of [[levitation]], a [[tonal instrument|tonal musical instrument]], or [[striking|some]] [[force bolt|way]] to smash the [[drawbridge]] plus [[jumping]] will do the trick.  A musical instrument has the advantage of allowing you to [[Drawbridge#Strategy|grind just about every inhabitant of the castle to mush]] without any risk to yourself, but you'll want levitation or jumping to reach the weapon and armor storerooms.  The castle can be very risky if you have not [[genocide|genocided]] [[lich|liches]] and do not have [[magic resistance]].  It's not uncommon for the castle to contain one or more teleporting, [[monster spell|nasty summoning, armor destroying, equipment cursing, touch of death]] using arch-liches, so be careful!  There is a [[wand of wishing]] in one of the corner towers, which should fill most gaps remaining in your equipment.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Conquer the [[Castle]].  You'll need some way of getting in.  Any source of [[levitation]], a [[tonal instrument|tonal musical instrument]], or [[striking|some]] [[force bolt|way]] to smash the [[drawbridge]] plus [[jumping]] will do the trick.  A musical instrument has the advantage of allowing you to [[Drawbridge#Strategy|grind just about every inhabitant of the castle to mush]] without any risk to yourself, but you'll want levitation or jumping to reach the weapon and armor storerooms.  The castle can be very risky if you have not [[genocide|genocided]] [[lich|liches]] and do not have [[magic resistance]].  It's not uncommon for the castle to contain one or more teleporting, [[monster spell|nasty summoning, armor destroying, equipment cursing, touch of death]] using arch-liches, so be careful!  There is a [[wand of wishing]] in one of the corner towers, which should fill most gaps remaining in your equipment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SigmaJargon</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=User:SigmaJargon/Strategy&amp;diff=37377&amp;oldid=prev</id>
		<title>SigmaJargon: /* Specific Goals */</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=User:SigmaJargon/Strategy&amp;diff=37377&amp;oldid=prev"/>
		<updated>2009-01-12T23:22:45Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Specific Goals&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:22, 12 January 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot; &gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Specific Goals===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Specific Goals===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Reach [[experience level|level 14]].  This is required to enter the quest, but can take some time.  Leveling to 13 and 14 by killing monsters is a painful and slow process.  Hopefully, you will find some wraith or potions of gain level, or make potions via alchemy.  If not, you may end up clearing the Castle and the Valley before you can enter your quest.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Reach [[experience level|level 14]].  This is required to enter the quest, but can take some time.  Leveling to 13 and 14 by killing monsters is a painful and slow process.  Hopefully, you will find some wraith or potions of gain level, or make potions via &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;alchemy&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.  If not, you may end up clearing the Castle and the Valley before you can enter your quest.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Kill [[Medusa]].  You can dig past her [[Medusa's Island|island]], but you'll eventually have to come up back past her.  Persius's statue can contain some [[boots of levitation|useful]] [[shield of reflection|goodies]], and the boots in particular can help with the castle.  You'll need to have [[reflection]] or be [[blind]] to face Medusa.   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Kill [[Medusa]].  You can dig past her [[Medusa's Island|island]], but you'll eventually have to come up back past her.  Persius's statue can contain some [[boots of levitation|useful]] [[shield of reflection|goodies]], and the boots in particular can help with the castle.  You'll need to have [[reflection]] or be [[blind]] to face Medusa.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Do the [[Quest]].  Some quests are very easy, some are ungodly hard.  Either way, you'll have to do it at some point, and the [[quest artifact]] is almost always very useful, and you'll need to retrieve the [[Bell of Opening]] from your [[Quest_nemesis#Quest_leaders_and_nemeses|nemesis]] to complete the game.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Do the [[Quest]].  Some quests are very easy, some are ungodly hard.  Either way, you'll have to do it at some point, and the [[quest artifact]] is almost always very useful, and you'll need to retrieve the [[Bell of Opening]] from your [[Quest_nemesis#Quest_leaders_and_nemeses|nemesis]] to complete the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SigmaJargon</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=User:SigmaJargon/Strategy&amp;diff=37376&amp;oldid=prev</id>
		<title>SigmaJargon: /* Specific Goals */</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=User:SigmaJargon/Strategy&amp;diff=37376&amp;oldid=prev"/>
		<updated>2009-01-12T23:21:30Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Specific Goals&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:21, 12 January 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot; &gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gain [[magic resistance]] and [[reflection]].  These two defenses counter many powerful attacks that would otherwise severely damage you, kill you, or damage and destroy your equipment.  They cannot be gained intrinsically, and must be provided by worn or carried equipment.  Because they are so vital to survival, are rarely randomly generated, and often come packaged with other [[Dragon scale mail|useful]] [[Quest artifact|attributes]], many early [[wish|wishes]] are spent to gain magic resistance or reflection.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gain [[magic resistance]] and [[reflection]].  These two defenses counter many powerful attacks that would otherwise severely damage you, kill you, or damage and destroy your equipment.  They cannot be gained intrinsically, and must be provided by worn or carried equipment.  Because they are so vital to survival, are rarely randomly generated, and often come packaged with other [[Dragon scale mail|useful]] [[Quest artifact|attributes]], many early [[wish|wishes]] are spent to gain magic resistance or reflection.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gain [[poison resistance]].  Without poison resistance, any [[poison|poisoned]] attack or trap has a chance to be instantly fatal.  Several classes acquire poison resistance intrinsically early, but others will want to consume monsters that provide a [[Poison resistance#Safe_Corpses|safe chance]] at this valuable resistance.  A [[unicorn horn]], [[tinning kit]], [[ring of sustain ability]], or source of [[restore ability]] can help you by allowing you to consume poisonous corpses without suffering ability damage.   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gain [[poison resistance]].  Without poison resistance, any [[poison|poisoned]] attack or trap has a chance to be instantly fatal.  Several classes acquire poison resistance intrinsically early, but others will want to consume monsters that provide a [[Poison resistance#Safe_Corpses|safe chance]] at this valuable resistance.  A [[unicorn horn]], [[tinning kit]], [[ring of sustain ability]], or source of [[restore ability]] can help you by allowing you to consume poisonous corpses without suffering ability damage.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Complete [[Sokoban]].  Sokoban has wands, rings, and one of either a [[bag of holding]] or an [[amulet of reflection]], both of which are quite useful.  It is also no-teleport, which makes cornering unicorns very easy.   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Complete [[Sokoban]].  Sokoban has wands, rings, and one of either a [[bag of holding]] or an [[amulet of reflection]], both of which are quite useful.  It is also no-teleport, which makes cornering &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[unicorn|&lt;/ins&gt;unicorns&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] for horn harvesting or gem tossing &lt;/ins&gt;very easy.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Complete the [[Gnomish Mines]].  The Mines are the first branch, but some players consider it to be dangerous, as it is inhabited by swarms of dwarves and gnomes.  Individually, they are slow and weak, but they tend to gang up, and may be generated with wands that [[wand of striking|will]] [[wand of cold|kill]] [[wand of fire|you]] [[wand of lightning|very]], [[wand of sleep|very]] [[wand of death|fast]].  However, [[Minetown]] may contain many shops and is guaranteed to contain a temple, so it is an excellent place for [[price identification]], [[Curse-testing#Altar_testing|BUC testing]], [[protection|donating to a priest]], and finding useful loot.  Particularly dangerous traps may be generated below Minetown, so it is not recommended that you venture down unless you have some method of dealing with them.  However, there is a [[luckstone]] at the bottom of the Mines, which is a useful thing to carry around once you can get your luck up.   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Complete the [[Gnomish Mines]].  The Mines are the first branch, but some players consider it to be dangerous, as it is inhabited by swarms of dwarves and gnomes.  Individually, they are slow and weak, but they tend to gang up, and may be generated with wands that [[wand of striking|will]] [[wand of cold|kill]] [[wand of fire|you]] [[wand of lightning|very]], [[wand of sleep|very]] [[wand of death|fast]].  However, [[Minetown]] may contain many shops and is guaranteed to contain a temple, so it is an excellent place for [[price identification]], [[Curse-testing#Altar_testing|BUC testing]], [[protection|donating to a priest]], and finding useful loot.  Particularly dangerous traps may be generated below Minetown, so it is not recommended that you venture down unless you have some method of dealing with them.  However, there is a [[luckstone]] at the bottom of the Mines, which is a useful thing to carry around once you can get your luck up.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gather useful knick-knacks.  Any pieces of your [[ascension kit]] are great, but you'll want to gather other things that will be useful later on.  Potions can be [[alchemy|alchemized]] or watered down for blessing, scrolls can be blanked, and extra magic armor and tools can be saved for later [[polypiling]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gather useful knick-knacks.  Any pieces of your [[ascension kit]] are great, but you'll want to gather other things that will be useful later on.  Potions can be [[alchemy|alchemized]] or watered down for blessing, scrolls can be blanked, and extra magic armor and tools can be saved for later [[polypiling]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The Mid Game==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The Mid Game==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SigmaJargon</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=User:SigmaJargon/Strategy&amp;diff=37373&amp;oldid=prev</id>
		<title>SigmaJargon: /* The End Game */ Links and tweaks.</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=User:SigmaJargon/Strategy&amp;diff=37373&amp;oldid=prev"/>
		<updated>2009-01-12T20:17:07Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;The End Game: &lt;/span&gt; Links and tweaks.&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:17, 12 January 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot; &gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The End Game==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The End Game==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Before starting &lt;/del&gt;the end game, you should have everything arranged&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The first step in &lt;/ins&gt;the end &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game is killing the Wizard of Yendor.  He is the single most persistent and irksome enemy in the &lt;/ins&gt;game&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, so before slaying him&lt;/ins&gt;, you should have everything arranged&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.  Remap any levels lost to amnesia (hopefully none), pack the wands, scrolls, potions, rings, and tools for your ascension run, and take a deep breath.  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Specific Goals===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Specific Goals===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Kill the Wizard of Yendor.  The portal to his tower is located in one of two fake towers.  His tower is fairly straightforward, but the man himself is a pest.  He can curse your inventory items, summon nasties or a clone of himself, and use touch of death.  He can also steal your quest artifact, the invocation items, and the Amulet of Yendor.  Once you kill him, he will not leave you alone until the end of the game; if he doesn't simply reincarnate to face you again, he may throw any number of maledictions in your direction.   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Kill the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Wizard of Yendor&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.  The portal to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Wizard's_Tower|&lt;/ins&gt;his tower&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;is located in one of two fake towers.  His tower is fairly straightforward, but the man himself is a pest.  He can curse your inventory items, summon nasties or a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Double_trouble|&lt;/ins&gt;clone of himself&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, and use touch of death.  He can also &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Covetous|&lt;/ins&gt;steal your quest artifact, the invocation items, and the Amulet of Yendor&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.  Once you kill him, he will not leave you alone until the end of the game; if he doesn't simply reincarnate to face you again, he may throw any number of maledictions in your direction.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However, you need the [[Book of the Dead]] he carries to...&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Perform &lt;/del&gt;the invocation and retrieve the Amulet.  Once you've killed the Wizard, you should have all three invocation items, allowing you access to the Sanctum.  Once you hack your way through the undead and priests standing in your way, you will face the High Priest of Moloch.  Kill him to retrieve the Amulet.  From here you can return to dungeon level one to begin the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;true end game&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;... perform &lt;/ins&gt;the invocation and retrieve the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[amulet of yendor|&lt;/ins&gt;Amulet&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.  Once you've killed the Wizard, you should have all three invocation items, allowing you access to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Moloch's Sanctum|&lt;/ins&gt;Sanctum&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.  Once you hack your way through the undead and priests standing in your way, you will face the High Priest of Moloch.  Kill him to retrieve the Amulet.  From here you can return to dungeon level one to begin the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;final test&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Pass through the elemental planes.  The Wizard can reappear at any point up to the Astral Plane, so don't let your guard down.  Levitation is very useful here, as is a way of detecting the portals (confused gold detection is popular).  Conflict can also help to keep the masses of super-elementals off your back, especially on the Plane of Air, where the air elementals can chew through your health in an incredibly short time.   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Pass through the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;elemental planes&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.  The Wizard can reappear at any point up to the Astral Plane, so don't let your guard down.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Levitation&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;is very useful here, as is a way of detecting the portals (confused &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;gold detection&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;is popular).  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Conflict&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;can also help to keep the masses of super-elementals off your back, especially on the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Plane of Air&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, where the air elementals can chew through your health in an incredibly short time.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Welcome to the Astral Plane!  There are many creative strategies for dealing with the hordes of angry priests and angels, as well as the formidable Riders&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.  You can read about here&lt;/del&gt;.  Good luck!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Welcome to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Astral Plane&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;!  There are many &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Astral_plane#Strategy|&lt;/ins&gt;creative strategies&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;for dealing with the hordes of angry priests and angels, as well as the formidable &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Riders&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.  Good luck!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SigmaJargon</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=User:SigmaJargon/Strategy&amp;diff=37372&amp;oldid=prev</id>
		<title>SigmaJargon: /* The Late Game */ Links and such</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=User:SigmaJargon/Strategy&amp;diff=37372&amp;oldid=prev"/>
		<updated>2009-01-12T20:01:30Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;The Late Game: &lt;/span&gt; Links and such&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:01, 12 January 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot; &gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The Late Game==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The Late Game==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You should have most (if not all) resistances, good stats, and excellent equipment by this point.  Wands are twice as likely to be generated in Gehennom as in the rest of the dungeon,  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You should have most (if not all) resistances, good stats, and excellent equipment by this point.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[wand|&lt;/ins&gt;Wands&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;are twice as likely to be generated in Gehennom as in the rest of the dungeon, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so you may find many wands useful for the end game. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Specific Goals===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Specific Goals===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Go through Gehennom.  This portion of the game is composed almost entirely of mazes, which can be frustrating and boring to map.  There are some ways to ease the pain.  Digging a path between the upstair and downstair when possible can help to reduce mysterious force induced headaches and Rodney visitations during the ascension run.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Go through &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Gehennom&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.  This portion of the game is composed almost entirely of mazes, which can be frustrating and boring to map.  There are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Gehennom_mapping|&lt;/ins&gt;some ways to ease the pain&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Digging&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;a path between the upstair and downstair when possible can help to reduce &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;mysterious force&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;induced headaches and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Rodney&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;visitations during the ascension run. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; [[Demon_prince#Unique_demons_and_summoning|Powerful demons]] make their homes in Gehennom&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Kill Vlad.  The upstairs to his tower is located between the 9th and 13th level of Gehennom.  Once you do find it, the tower has a couple of nice goodies, notably an amulet of life saving.  Vlad himself is a pushover, hardly more powerful than a vampire lord, but carries the Candelabrum of Invocation, which you'll need shortly.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Kill &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Vlad&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.  The upstairs to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Vlad's_Tower|&lt;/ins&gt;his tower&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;is located between the 9th and 13th level of Gehennom.  Once you do find it, the tower has a couple of nice goodies, notably an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;amulet of life saving&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.  Vlad himself is a pushover, hardly more powerful than a vampire lord, but carries the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Candelabrum of Invocation&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, which you'll need shortly.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Find the vibrating square.  The vibrating square is located at the very bottom of Gehennom, and is not marked on the map in any way.  Since this can take some time to find, you'd rather do it before drawing the ire of the Wizard of Yendor.  Once you do find it, it is recommended that you mark it in some way so that you don't have to go through the hassle again.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Find the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;vibrating square&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.  The vibrating square is located at the very bottom of Gehennom, and is not marked on the map in any way.  Since this can take some time to find, you'd rather do it before drawing the ire of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Wizard of Yendor&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.  Once you do find it, it is recommended that you mark it in some way so that you don't have to go through the hassle again.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The End Game==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The End Game==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SigmaJargon</name></author>
		
	</entry>
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