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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=User%3ATungtn%2FPhysical_damage_analysis%2FTourist</id>
	<title>User:Tungtn/Physical damage analysis/Tourist - Revision history</title>
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	<updated>2026-08-23T08:41:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://nethackwiki.com/index.php?title=User:Tungtn/Physical_damage_analysis/Tourist&amp;diff=90648&amp;oldid=prev</id>
		<title>Tungtn: Created page with &quot;&#039;&#039;&#039;Note&#039;&#039;&#039;: Tourist strength starts lower than most roles and therefore will almost always be a bit lower on average, meaning slightly lower damage on average in the early and...&quot;</title>
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		<updated>2014-10-07T11:07:03Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: Tourist strength starts lower than most roles and therefore will almost always be a bit lower on average, meaning slightly lower damage on average in the early and...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: Tourist strength starts lower than most roles and therefore will almost always be a bit lower on average, meaning slightly lower damage on average in the early and mid game.&lt;br /&gt;
&lt;br /&gt;
== Early game ==&lt;br /&gt;
&lt;br /&gt;
=== +2 darts (thrown) ===&lt;br /&gt;
&lt;br /&gt;
* thrown: no str bonus&lt;br /&gt;
* basic dart: +0&lt;br /&gt;
* multishot: x1 / x1 / x1&lt;br /&gt;
* unpoisoned/poison-resist&lt;br /&gt;
** small: 3 / &amp;#039;&amp;#039;&amp;#039;4&amp;#039;&amp;#039;&amp;#039; / 5&lt;br /&gt;
** large: 3 / &amp;#039;&amp;#039;&amp;#039;3.5&amp;#039;&amp;#039;&amp;#039; / 4&lt;br /&gt;
* poisoned&lt;br /&gt;
** small: 4 / &amp;#039;&amp;#039;&amp;#039;7.5&amp;#039;&amp;#039;&amp;#039; / 11&lt;br /&gt;
** large: 4 / &amp;#039;&amp;#039;&amp;#039;7&amp;#039;&amp;#039;&amp;#039; / 10&lt;br /&gt;
&lt;br /&gt;
=== +0 dagger ===&lt;br /&gt;
&lt;br /&gt;
* start str: +0&lt;br /&gt;
* unskilled dagger: -2&lt;br /&gt;
* small: 1 / &amp;#039;&amp;#039;&amp;#039;1.25&amp;#039;&amp;#039;&amp;#039; / 2&lt;br /&gt;
* large: 1 / &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; / 1&lt;br /&gt;
&lt;br /&gt;
=== +0 short sword ===&lt;br /&gt;
&lt;br /&gt;
* start str: +0&lt;br /&gt;
* unskilled short sword: -2&lt;br /&gt;
* small: 1 / &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039; / 4&lt;br /&gt;
* large: 1 / &amp;#039;&amp;#039;&amp;#039;2.875&amp;#039;&amp;#039;&amp;#039; / 6&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s worth comparing the unskilled damage here to the regular damage in [[User:tungtn/Physical damage analysis/Common weapon damage]] which shows that advancing to basic to lose the -2 damage from unskilled boosts damage by a lot.&lt;br /&gt;
&lt;br /&gt;
Tourists in the early game should favor weapons with high damage dice, in whatever form they come, since those weapons are the least impacted by the unskilled -2 damage penalty.&lt;br /&gt;
&lt;br /&gt;
== Mid game ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: Using &amp;quot;start str&amp;quot; here instead of &amp;quot;18 str&amp;quot;, since tourists are unlikely to get 18 str by the mid game.&lt;br /&gt;
&lt;br /&gt;
=== +2 darts (thrown) ===&lt;br /&gt;
&lt;br /&gt;
* thrown: no str bonus&lt;br /&gt;
* expert dart: +2 or +3 (DynaHack)&lt;br /&gt;
* multishot: x1 / x2 / x3&lt;br /&gt;
* NetHack&lt;br /&gt;
** unpoisoned/poison-resist&lt;br /&gt;
*** small: 5 / &amp;#039;&amp;#039;&amp;#039;12&amp;#039;&amp;#039;&amp;#039; / 21&lt;br /&gt;
*** large: 5 / &amp;#039;&amp;#039;&amp;#039;11&amp;#039;&amp;#039;&amp;#039; / 18&lt;br /&gt;
** poisoned (applied after other bonuses/penalties)&lt;br /&gt;
*** small: 6 / &amp;#039;&amp;#039;&amp;#039;19&amp;#039;&amp;#039;&amp;#039; / 39&lt;br /&gt;
*** large: 6 / &amp;#039;&amp;#039;&amp;#039;18&amp;#039;&amp;#039;&amp;#039; / 36&lt;br /&gt;
* DynaHack&lt;br /&gt;
** unpoisoned/poison-resist&lt;br /&gt;
*** small: 6 / &amp;#039;&amp;#039;&amp;#039;14&amp;#039;&amp;#039;&amp;#039; / 24&lt;br /&gt;
*** large: 6 / &amp;#039;&amp;#039;&amp;#039;13&amp;#039;&amp;#039;&amp;#039; / 21&lt;br /&gt;
** poisoned (applied after other bonuses/penalties)&lt;br /&gt;
*** small: 7 / &amp;#039;&amp;#039;&amp;#039;21&amp;#039;&amp;#039;&amp;#039; / 42&lt;br /&gt;
*** large: 7 / &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039; / 39&lt;br /&gt;
&lt;br /&gt;
=== +0 daggers (thrown) ===&lt;br /&gt;
&lt;br /&gt;
* thrown: no str bonus&lt;br /&gt;
* expert dagger: +2 or +3 (DynaHack)&lt;br /&gt;
* multishot: x1 / x2 / x3&lt;br /&gt;
* NetHack&lt;br /&gt;
** small: 3 / &amp;#039;&amp;#039;&amp;#039;9&amp;#039;&amp;#039;&amp;#039; / 18&lt;br /&gt;
** large: 3 / &amp;#039;&amp;#039;&amp;#039;8&amp;#039;&amp;#039;&amp;#039; / 15&lt;br /&gt;
* DynaHack&lt;br /&gt;
** small: 4 / &amp;#039;&amp;#039;&amp;#039;11&amp;#039;&amp;#039;&amp;#039; / 21&lt;br /&gt;
** large: 4 / &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039; / 18&lt;br /&gt;
&lt;br /&gt;
=== +0 dwarvish mattock ===&lt;br /&gt;
&lt;br /&gt;
* start str: +0 or +0 (x2 two-handed in DynaHack)&lt;br /&gt;
* basic pick-axe: +0&lt;br /&gt;
* small: 1 / &amp;#039;&amp;#039;&amp;#039;6.5&amp;#039;&amp;#039;&amp;#039; / 12&lt;br /&gt;
* large: 3 / &amp;#039;&amp;#039;&amp;#039;11.5&amp;#039;&amp;#039;&amp;#039; / 20&lt;br /&gt;
&lt;br /&gt;
=== +0 long sword ===&lt;br /&gt;
&lt;br /&gt;
* start str: +0&lt;br /&gt;
* basic long sword: +0&lt;br /&gt;
* small: 1 / &amp;#039;&amp;#039;&amp;#039;4.5&amp;#039;&amp;#039;&amp;#039; / 8&lt;br /&gt;
* large: 1 / &amp;#039;&amp;#039;&amp;#039;6.5&amp;#039;&amp;#039;&amp;#039; / 12&lt;br /&gt;
&lt;br /&gt;
=== +0 unicorn horn ===&lt;br /&gt;
&lt;br /&gt;
* start str: +0 or +0 (x2 two-handed in DynaHack)&lt;br /&gt;
* skilled unicorn horn: +1&lt;br /&gt;
* 2 / &amp;#039;&amp;#039;&amp;#039;7.5&amp;#039;&amp;#039;&amp;#039; / 13&lt;br /&gt;
&lt;br /&gt;
=== +0 crysknife ===&lt;br /&gt;
&lt;br /&gt;
* start str: +0&lt;br /&gt;
* skilled knife: +1&lt;br /&gt;
* 2 / &amp;#039;&amp;#039;&amp;#039;6.5&amp;#039;&amp;#039;&amp;#039; / 11&lt;br /&gt;
&lt;br /&gt;
=== +0 silver saber (rare!) ===&lt;br /&gt;
&lt;br /&gt;
* start str: +0&lt;br /&gt;
* skilled saber: +1&lt;br /&gt;
* non-silver: 2 / &amp;#039;&amp;#039;&amp;#039;5.5&amp;#039;&amp;#039;&amp;#039; / 9&lt;br /&gt;
* silver: 3 / &amp;#039;&amp;#039;&amp;#039;16&amp;#039;&amp;#039;&amp;#039; / 29&lt;br /&gt;
&lt;br /&gt;
=== two-weapon +0 crysknife, +0 crysknife ===&lt;br /&gt;
&lt;br /&gt;
* start str: +0&lt;br /&gt;
** applied twice for two-weapon&lt;br /&gt;
* skilled two-weapon, skilled knife: +0&lt;br /&gt;
* 2 / &amp;#039;&amp;#039;&amp;#039;11&amp;#039;&amp;#039;&amp;#039; / 20&lt;br /&gt;
&lt;br /&gt;
=== two-weapon +0 silver saber, +0 silver saber (rare!) ===&lt;br /&gt;
&lt;br /&gt;
* start str: +0&lt;br /&gt;
** applied twice for two-weapon&lt;br /&gt;
* skilled two-weapon, skilled saber: +0&lt;br /&gt;
* non-silver: 2 / &amp;#039;&amp;#039;&amp;#039;9&amp;#039;&amp;#039;&amp;#039; / 16&lt;br /&gt;
* silver: 4 / &amp;#039;&amp;#039;&amp;#039;30&amp;#039;&amp;#039;&amp;#039; / 56&lt;br /&gt;
&lt;br /&gt;
== Late game ==&lt;br /&gt;
&lt;br /&gt;
=== +7 unicorn horn ===&lt;br /&gt;
&lt;br /&gt;
* 18/** str: +6 or +12 (x2 two-handed in DynaHack)&lt;br /&gt;
* skilled unicorn horn: +1&lt;br /&gt;
* subtotal of bonuses: +7 or +13 (DynaHack)&lt;br /&gt;
* NetHack&lt;br /&gt;
** 15 / &amp;#039;&amp;#039;&amp;#039;20.5&amp;#039;&amp;#039;&amp;#039; / 26&lt;br /&gt;
* DynaHack&lt;br /&gt;
** 21 / &amp;#039;&amp;#039;&amp;#039;26.5&amp;#039;&amp;#039;&amp;#039; / 32&lt;br /&gt;
&lt;br /&gt;
=== +7 crysknife ===&lt;br /&gt;
&lt;br /&gt;
* 18/** str: +6&lt;br /&gt;
* skilled knife: +1&lt;br /&gt;
* subtotal of bonuses: +7&lt;br /&gt;
* 15 / &amp;#039;&amp;#039;&amp;#039;19.5&amp;#039;&amp;#039;&amp;#039; / 24&lt;br /&gt;
&lt;br /&gt;
=== +7 darts (thrown) ===&lt;br /&gt;
&lt;br /&gt;
* thrown: no str bonus&lt;br /&gt;
* expert dart: +2 or +3 (DynaHack)&lt;br /&gt;
* multishot: x1 / x2 / x3&lt;br /&gt;
* NetHack&lt;br /&gt;
** unpoisoned/poison-resist&lt;br /&gt;
*** small: 10 / &amp;#039;&amp;#039;&amp;#039;22&amp;#039;&amp;#039;&amp;#039; / 36&lt;br /&gt;
*** large: 10 / &amp;#039;&amp;#039;&amp;#039;21&amp;#039;&amp;#039;&amp;#039; / 33&lt;br /&gt;
** poisoned&lt;br /&gt;
*** small: 11 / &amp;#039;&amp;#039;&amp;#039;29&amp;#039;&amp;#039;&amp;#039; / 54&lt;br /&gt;
*** large: 11 / &amp;#039;&amp;#039;&amp;#039;28&amp;#039;&amp;#039;&amp;#039; / 51&lt;br /&gt;
* DynaHack&lt;br /&gt;
** unpoisoned/poison-resist&lt;br /&gt;
*** small: 11 / &amp;#039;&amp;#039;&amp;#039;24&amp;#039;&amp;#039;&amp;#039; / 39&lt;br /&gt;
*** large: 11 / &amp;#039;&amp;#039;&amp;#039;23&amp;#039;&amp;#039;&amp;#039; / 36&lt;br /&gt;
** poisoned&lt;br /&gt;
*** small: 12 / &amp;#039;&amp;#039;&amp;#039;31&amp;#039;&amp;#039;&amp;#039; / 57&lt;br /&gt;
*** large: 12 / &amp;#039;&amp;#039;&amp;#039;30&amp;#039;&amp;#039;&amp;#039; / 54&lt;br /&gt;
&lt;br /&gt;
=== +7 silver daggers (thrown, rare!) ===&lt;br /&gt;
&lt;br /&gt;
* thrown: no str bonus&lt;br /&gt;
* expert dagger: +2 or +3 (DynaHack)&lt;br /&gt;
* multishot: x1 / x2 / x3&lt;br /&gt;
* NetHack&lt;br /&gt;
** non-silver&lt;br /&gt;
*** small: 10 / &amp;#039;&amp;#039;&amp;#039;23&amp;#039;&amp;#039;&amp;#039; / 39&lt;br /&gt;
*** large: 10 / &amp;#039;&amp;#039;&amp;#039;22&amp;#039;&amp;#039;&amp;#039; / 36&lt;br /&gt;
** silver&lt;br /&gt;
*** small: 11 / &amp;#039;&amp;#039;&amp;#039;44&amp;#039;&amp;#039;&amp;#039; / 99&lt;br /&gt;
*** large: 11 / &amp;#039;&amp;#039;&amp;#039;43&amp;#039;&amp;#039;&amp;#039; / 96&lt;br /&gt;
* DynaHack&lt;br /&gt;
** non-silver&lt;br /&gt;
*** small: 11 / &amp;#039;&amp;#039;&amp;#039;25&amp;#039;&amp;#039;&amp;#039; / 42&lt;br /&gt;
*** large: 11 / &amp;#039;&amp;#039;&amp;#039;24&amp;#039;&amp;#039;&amp;#039; / 39&lt;br /&gt;
** silver&lt;br /&gt;
*** small: 12 / &amp;#039;&amp;#039;&amp;#039;46&amp;#039;&amp;#039;&amp;#039; / 102&lt;br /&gt;
*** large: 12 / &amp;#039;&amp;#039;&amp;#039;45&amp;#039;&amp;#039;&amp;#039; / 99&lt;br /&gt;
&lt;br /&gt;
=== +7 silver saber ===&lt;br /&gt;
&lt;br /&gt;
* 18/** str: +6&lt;br /&gt;
* skilled saber: +1&lt;br /&gt;
* subtotal of bonuses: +7&lt;br /&gt;
* non-silver: 15 / &amp;#039;&amp;#039;&amp;#039;18.5&amp;#039;&amp;#039;&amp;#039; / 22&lt;br /&gt;
* silver: 16 / &amp;#039;&amp;#039;&amp;#039;29&amp;#039;&amp;#039;&amp;#039; / 42&lt;br /&gt;
&lt;br /&gt;
=== two-weapon +7 crysknife, +7 crysknife ===&lt;br /&gt;
&lt;br /&gt;
* 18/** str: +6&lt;br /&gt;
** applied twice for two-weapon&lt;br /&gt;
* skilled two-weapon, skilled knife: +0&lt;br /&gt;
* subtotal of bonuses: +12&lt;br /&gt;
* 27 / &amp;#039;&amp;#039;&amp;#039;31.5&amp;#039;&amp;#039;&amp;#039; / 36&lt;br /&gt;
&lt;br /&gt;
=== two-weapon +7 silver saber, +7 silver saber ===&lt;br /&gt;
&lt;br /&gt;
* 18/** str: +6&lt;br /&gt;
** applied twice for two-weapon&lt;br /&gt;
* skilled two-weapon, skilled saber: +0&lt;br /&gt;
* subtotal of bonuses: +12&lt;br /&gt;
* non-silver: 28 / &amp;#039;&amp;#039;&amp;#039;35&amp;#039;&amp;#039;&amp;#039; / 42&lt;br /&gt;
* silver: 30 / &amp;#039;&amp;#039;&amp;#039;56&amp;#039;&amp;#039;&amp;#039; / 82&lt;br /&gt;
&lt;br /&gt;
=== two-weapon +7 Grayswandir, +7 silver saber ===&lt;br /&gt;
&lt;br /&gt;
* 18/** str: +6&lt;br /&gt;
** applied twice for two-weapon&lt;br /&gt;
* skilled two-weapon, skilled saber: +0&lt;br /&gt;
* subtotal of bonuses: +12&lt;br /&gt;
* non-silver: 36 / &amp;#039;&amp;#039;&amp;#039;46.5&amp;#039;&amp;#039;&amp;#039; / 57&lt;br /&gt;
* silver: 38 / &amp;#039;&amp;#039;&amp;#039;67.5&amp;#039;&amp;#039;&amp;#039; / 97&lt;br /&gt;
&lt;br /&gt;
== Late game damage breakdowns ==&lt;br /&gt;
&lt;br /&gt;
=== +7 unicorn horn ===&lt;br /&gt;
&lt;br /&gt;
20.5:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; from enchantment&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; from 18/** strength&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;+6.5 avg&amp;#039;&amp;#039;&amp;#039; from unicorn horn base damage&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; from skilled unicorn horn skill&lt;br /&gt;
&lt;br /&gt;
=== +7 poisoned darts ===&lt;br /&gt;
&lt;br /&gt;
29/28 poison, 22/21 poison resist:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;+14 avg&amp;#039;&amp;#039;&amp;#039; from enchantment&lt;br /&gt;
** +7 enchantment x2 multishot&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;+7 avg&amp;#039;&amp;#039;&amp;#039; from poison&lt;br /&gt;
** d6 poison x2 multishot&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;+4/3 avg&amp;#039;&amp;#039;&amp;#039; from dart base damage&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;+4 avg&amp;#039;&amp;#039;&amp;#039; from skill&lt;br /&gt;
** +2 from expert dart skill x2 multishot&lt;br /&gt;
&lt;br /&gt;
=== two-weapon +7 Grayswandir, +7 silver saber ===&lt;br /&gt;
&lt;br /&gt;
67.5 silver, 46.5 non-silver:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;+21&amp;#039;&amp;#039;&amp;#039; from enchantment&lt;br /&gt;
** +7 twice from Grayswandir&lt;br /&gt;
** +7 from silver saber&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;+12&amp;#039;&amp;#039;&amp;#039; from 18/** strength&lt;br /&gt;
** +6 applies for both hits&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;+21 avg&amp;#039;&amp;#039;&amp;#039; from silver&lt;br /&gt;
** +10.5 avg silver bonus damage for both hits&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;+9 avg&amp;#039;&amp;#039;&amp;#039; from Grayswandir base damage&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;+4.5 avg&amp;#039;&amp;#039;&amp;#039; from silver saber base damage&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;+0&amp;#039;&amp;#039;&amp;#039; from skill&lt;br /&gt;
** +0 from skilled two-weapon and skilled saber for both hits&lt;/div&gt;</summary>
		<author><name>Tungtn</name></author>
	</entry>
</feed>