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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=User_talk%3APhol_ende_wodan%2FWardProposal</id>
	<title>User talk:Phol ende wodan/WardProposal - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=User_talk%3APhol_ende_wodan%2FWardProposal"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=User_talk:Phol_ende_wodan/WardProposal&amp;action=history"/>
	<updated>2026-06-04T08:03:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://nethackwiki.com/index.php?title=User_talk:Phol_ende_wodan/WardProposal&amp;diff=125032&amp;oldid=prev</id>
		<title>Red kangaroo at 07:59, 10 January 2019</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=User_talk:Phol_ende_wodan/WardProposal&amp;diff=125032&amp;oldid=prev"/>
		<updated>2019-01-10T07:59:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 07:59, 10 January 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Regarding you not knowing the proper ward at the proper time early in the game, this is something I've heard from other people, and it seems to be due to Elbereth being so ingrained in everyone's head as an omnipresent strategy. Yeah, you might have to take a different tactic since you don't have a free way to scare off the monster. A system that makes sure all low level characters have an available way to scare off arbitrary monsters is basically just Elbereth. And there are certainly use cases for wards later in the game - pentagrams and hexagrams are useful in Gehennom against demon gating, and Luxidream pointed out that heptagrams could be used on Astral to repulse the angels there.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Regarding you not knowing the proper ward at the proper time early in the game, this is something I've heard from other people, and it seems to be due to Elbereth being so ingrained in everyone's head as an omnipresent strategy. Yeah, you might have to take a different tactic since you don't have a free way to scare off the monster. A system that makes sure all low level characters have an available way to scare off arbitrary monsters is basically just Elbereth. And there are certainly use cases for wards later in the game - pentagrams and hexagrams are useful in Gehennom against demon gating, and Luxidream pointed out that heptagrams could be used on Astral to repulse the angels there.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: The plan for the interface was that E brings up a menu of all known wards and an option to engrave text (a : Pentagram, b : Heptagram, - : write text) without actually engraving anything. Selecting any of those options would mean your character starts to try to engrave, possibly angering altar gods, but cancelling out of the menu wouldn't do that. So the list of known wards could be viewed in the E menu without consequence. --[[User:Phol ende wodan|Phol ende wodan]] ([[User talk:Phol ende wodan|talk]]) 18:23, 9 January 2019 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: The plan for the interface was that E brings up a menu of all known wards and an option to engrave text (a : Pentagram, b : Heptagram, - : write text) without actually engraving anything. Selecting any of those options would mean your character starts to try to engrave, possibly angering altar gods, but cancelling out of the menu wouldn't do that. So the list of known wards could be viewed in the E menu without consequence. --[[User:Phol ende wodan|Phol ende wodan]] ([[User talk:Phol ende wodan|talk]]) 18:23, 9 January 2019 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I personally like this idea and would like to see it in vanilla. Elbereth strategies are so easy that they border on cheesy, and properly implemented wards could work much better.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--[[User:Red kangaroo|Red kangaroo]] ([[User talk:Red kangaroo|talk]])&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Red kangaroo</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=User_talk:Phol_ende_wodan/WardProposal&amp;diff=125029&amp;oldid=prev</id>
		<title>Phol ende wodan: reply</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=User_talk:Phol_ende_wodan/WardProposal&amp;diff=125029&amp;oldid=prev"/>
		<updated>2019-01-09T18:23:29Z</updated>

		<summary type="html">&lt;p&gt;reply&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:23, 9 January 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:No offense, but this seems to me to be a system similar to the one in dnethack with minor changes and the same problems, mainly that 1. you still have to remember which ward repels what and 2. in the very early game, where you're most likely to actually need a ward in the first place, you'll often not know the specific one that would repel the monster killing you, while later on, when you know all the wards, you're also probably strong enough to simply kill everything without needing a ward. Not sure how to avoid these problems in a ward system though.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:No offense, but this seems to me to be a system similar to the one in dnethack with minor changes and the same problems, mainly that 1. you still have to remember which ward repels what and 2. in the very early game, where you're most likely to actually need a ward in the first place, you'll often not know the specific one that would repel the monster killing you, while later on, when you know all the wards, you're also probably strong enough to simply kill everything without needing a ward. Not sure how to avoid these problems in a ward system though.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Also, if this actually gets implemented in xnethack, I hope there will be something that dnethack still seems to lack: a way for the player to display which wards they know, without actually trying to engrave one. Trying to check which wards you know in dnethack while standing on an altar can be very frustrating, because it results in you making a motion towards the altar and angering the god! --[[User:Bluescreenofdeath|Bluescreenofdeath]] ([[User talk:Bluescreenofdeath|talk]]) 13:26, 9 January 2019 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Also, if this actually gets implemented in xnethack, I hope there will be something that dnethack still seems to lack: a way for the player to display which wards they know, without actually trying to engrave one. Trying to check which wards you know in dnethack while standing on an altar can be very frustrating, because it results in you making a motion towards the altar and angering the god! --[[User:Bluescreenofdeath|Bluescreenofdeath]] ([[User talk:Bluescreenofdeath|talk]]) 13:26, 9 January 2019 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:: The dnethack encyclopedia appears to give flavor relevant passages and some information about reinforcing and time to draw, but not what the ward actually repels specifically. My plan was to have the encyclopedia say exactly what each ward repels and how long it takes to draw.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:: Regarding you not knowing the proper ward at the proper time early in the game, this is something I've heard from other people, and it seems to be due to Elbereth being so ingrained in everyone's head as an omnipresent strategy. Yeah, you might have to take a different tactic since you don't have a free way to scare off the monster. A system that makes sure all low level characters have an available way to scare off arbitrary monsters is basically just Elbereth. And there are certainly use cases for wards later in the game - pentagrams and hexagrams are useful in Gehennom against demon gating, and Luxidream pointed out that heptagrams could be used on Astral to repulse the angels there.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:: The plan for the interface was that E brings up a menu of all known wards and an option to engrave text (a : Pentagram, b : Heptagram, - : write text) without actually engraving anything. Selecting any of those options would mean your character starts to try to engrave, possibly angering altar gods, but cancelling out of the menu wouldn't do that. So the list of known wards could be viewed in the E menu without consequence. --[[User:Phol ende wodan|Phol ende wodan]] ([[User talk:Phol ende wodan|talk]]) 18:23, 9 January 2019 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phol ende wodan</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=User_talk:Phol_ende_wodan/WardProposal&amp;diff=125028&amp;oldid=prev</id>
		<title>Bluescreenofdeath at 13:28, 9 January 2019</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=User_talk:Phol_ende_wodan/WardProposal&amp;diff=125028&amp;oldid=prev"/>
		<updated>2019-01-09T13:28:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:28, 9 January 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:No offense, but this seems to me to be a system similar to the one in dnethack with minor changes and the same problems, mainly that 1. you still have to remember which ward repels what and 2. in the very early game, where you're most likely to actually need a ward in the first place, you'll often not know the specific one that would repel the monster killing you, while later on, when you know all the wards, you're also probably strong enough to simply kill everything without needing a ward. Not sure how to avoid these problems in a ward system though. --[[User:Bluescreenofdeath|Bluescreenofdeath]] ([[User talk:Bluescreenofdeath|talk]]) 13:26, 9 January 2019 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:No offense, but this seems to me to be a system similar to the one in dnethack with minor changes and the same problems, mainly that 1. you still have to remember which ward repels what and 2. in the very early game, where you're most likely to actually need a ward in the first place, you'll often not know the specific one that would repel the monster killing you, while later on, when you know all the wards, you're also probably strong enough to simply kill everything without needing a ward. Not sure how to avoid these problems in a ward system though.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:Also, if this actually gets implemented in xnethack, I hope there will be something that dnethack still seems to lack: a way for the player to display which wards they know, without actually trying to engrave one. Trying to check which wards you know in dnethack while standing on an altar can be very frustrating, because it results in you making a motion towards the altar and angering the god! &lt;/ins&gt;--[[User:Bluescreenofdeath|Bluescreenofdeath]] ([[User talk:Bluescreenofdeath|talk]]) 13:26, 9 January 2019 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bluescreenofdeath</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=User_talk:Phol_ende_wodan/WardProposal&amp;diff=125027&amp;oldid=prev</id>
		<title>Bluescreenofdeath: Created page with &quot;:No offense, but this seems to me to be a system similar to the one in dnethack with minor changes and the same problems, mainly that 1. you still have to remember which ward...&quot;</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=User_talk:Phol_ende_wodan/WardProposal&amp;diff=125027&amp;oldid=prev"/>
		<updated>2019-01-09T13:26:02Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;:No offense, but this seems to me to be a system similar to the one in dnethack with minor changes and the same problems, mainly that 1. you still have to remember which ward...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;:No offense, but this seems to me to be a system similar to the one in dnethack with minor changes and the same problems, mainly that 1. you still have to remember which ward repels what and 2. in the very early game, where you're most likely to actually need a ward in the first place, you'll often not know the specific one that would repel the monster killing you, while later on, when you know all the wards, you're also probably strong enough to simply kill everything without needing a ward. Not sure how to avoid these problems in a ward system though. --[[User:Bluescreenofdeath|Bluescreenofdeath]] ([[User talk:Bluescreenofdeath|talk]]) 13:26, 9 January 2019 (UTC)&lt;/div&gt;</summary>
		<author><name>Bluescreenofdeath</name></author>
		
	</entry>
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