<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Vecna%27s_Domain</id>
	<title>Vecna's Domain - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Vecna%27s_Domain"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Vecna%27s_Domain&amp;action=history"/>
	<updated>2026-07-21T12:54:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Vecna%27s_Domain&amp;diff=200911&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Strategy */ word choice</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Vecna%27s_Domain&amp;diff=200911&amp;oldid=prev"/>
		<updated>2026-03-25T23:44:28Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy: &lt;/span&gt; word choice&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:44, 25 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l133&quot; &gt;Line 133:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 133:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The abundance of [[covetous]] [[monster spell]]casters makes [[boulder fort]] tactics attractive to prevent being swarmed: a single lich casting [[aggravate]] can easily alert many dangerous monsters to your location at once. Cursed [[potions of invisibility]] can attract the various master liches, arch-liches and alhoons, but will not wake up Vecna. A [[drum of earthquake]] can reach Vecna if the player is high enough level, but the [[pit]]s it creates can make creating a boulder fort more difficult.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The abundance of [[covetous]] [[monster spell]]casters makes [[boulder fort]] tactics attractive to prevent being swarmed: a single lich casting [[aggravate]] can easily alert many dangerous monsters to your location at once. Cursed [[potions of invisibility]] can attract the various master liches, arch-liches and alhoons, but will not wake up Vecna. A [[drum of earthquake]] can reach Vecna if the player is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of a &lt;/ins&gt;high enough level, but the [[pit]]s it creates can make creating a boulder fort &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for the fight &lt;/ins&gt;more difficult.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Nearly every monster in Vecna's Domain is either [[demonic]] or [[undead]], so weapons such as [[Sunsword]] or [[Demonbane]] work well in the branch&amp;amp;mdash;the [[Hammer of the Gods]] in particular, created by fusing Sunsword and Demonbane, can make quick work of most threats and works as a very strong ranged option. In addition to the Hammer of the Gods, spells such as {{+ of|magic missile}} are also powerful ranged options, though ray spells should not be taken for granted: many of the high-level spellcasters can cast [[Reflection (monster spell)|reflection]] on themselves and other monsters. Due to the high number of zombies present, as well as one or more alhoons, it is prudent to [[grease]] your headwear to avoid forgetting spells or [[skills]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Nearly every monster in Vecna's Domain is either [[demonic]] or [[undead]], so weapons such as [[Sunsword]] or [[Demonbane]] work well in the branch&amp;amp;mdash;the [[Hammer of the Gods]] in particular, created by fusing Sunsword and Demonbane, can make quick work of most threats and works as a very strong ranged option. In addition to the Hammer of the Gods, spells such as {{+ of|magic missile}} are also powerful ranged options, though ray spells should not be taken for granted: many of the high-level spellcasters can cast [[Reflection (monster spell)|reflection]] on themselves and other monsters. Due to the high number of zombies present, as well as one or more alhoons, it is prudent to [[grease]] your headwear to avoid forgetting spells or [[skills]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Vecna%27s_Domain&amp;diff=196017&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Second level */ word choice</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Vecna%27s_Domain&amp;diff=196017&amp;oldid=prev"/>
		<updated>2025-12-14T12:24:02Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Second level: &lt;/span&gt; word choice&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:24, 14 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l78&quot; &gt;Line 78:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 78:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/replacecharsblock&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/replacecharsblock&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second level is a stronghold surrounded by [[lava]], with the stairway up placed at the far west of the level&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; flanking it &lt;/del&gt;are two cells guarded by [[iron bars]] that each contain a [[marilith]] [[generated with]] an [[uncursed]] [[orcish bow]] and 50 uncursed [[orcish arrow]]s. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Placed in &lt;/del&gt;the courtyard are six random {{white|V}}, four random {{white|Z}}, seven random {{white|M}}, four random {{monsym|ghost}}, four [[revenant]]s, and two [[Beholder (EvilHack)|beholders]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second level is a stronghold surrounded by [[lava]], with the stairway up placed at the far west of the level&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There &lt;/ins&gt;are two cells guarded by [[iron bars]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;flanking the up stair area &lt;/ins&gt;that each contain a [[marilith]] [[generated with]] an [[uncursed]] [[orcish bow]] and 50 uncursed [[orcish arrow]]s&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;more iron bars are placed within the walls of the stronghold as well&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/ins&gt;the courtyard &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there &lt;/ins&gt;are six random {{white|V}}, four random {{white|Z}}, seven random {{white|M}}, four random {{monsym|ghost}}, four [[revenant]]s, and two [[Beholder (EvilHack)|beholders]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The north and south ends of the central section each contain two [[master lich]]es. Placed nearby are two random zombies and two random mummies. Guarding the bridge to [[Kas]]'s chamber is another marilith in a cell, generated with an uncursed orcish bow and 100 uncursed orcish arrows, and four [[salamander]]s are placed in the lava near the [[drawbridge]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The north and south ends of the central section each contain two [[master lich]]es. Placed nearby are two random zombies and two random mummies. Guarding the bridge to [[Kas]]'s chamber is another marilith in a cell, generated with an uncursed orcish bow and 100 uncursed orcish arrows, and four [[salamander]]s are placed in the lava near the [[drawbridge]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Vecna%27s_Domain&amp;diff=196016&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Second level */ word choice</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Vecna%27s_Domain&amp;diff=196016&amp;oldid=prev"/>
		<updated>2025-12-14T12:22:40Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Second level: &lt;/span&gt; word choice&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:22, 14 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l78&quot; &gt;Line 78:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 78:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/replacecharsblock&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/replacecharsblock&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second level is a stronghold surrounded by [[lava]], with the stairway up placed at the far west of the level; flanking it are two cells &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;containing &lt;/del&gt;a [[marilith]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;each. Both mariliths are &lt;/del&gt;generated with an [[uncursed]] [[orcish bow]] and 50 uncursed [[orcish arrow]]s. Placed in the courtyard are six random {{white|V}}, four random {{white|Z}}, seven random {{white|M}}, four random {{monsym|ghost}}, four [[revenant]]s, and two [[Beholder (EvilHack)|beholders]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second level is a stronghold surrounded by [[lava]], with the stairway up placed at the far west of the level; flanking it are two cells &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;guarded by [[iron bars]] that each contain &lt;/ins&gt;a [[marilith]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;generated with&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;an [[uncursed]] [[orcish bow]] and 50 uncursed [[orcish arrow]]s. Placed in the courtyard are six random {{white|V}}, four random {{white|Z}}, seven random {{white|M}}, four random {{monsym|ghost}}, four [[revenant]]s, and two [[Beholder (EvilHack)|beholders]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The north and south ends of the central section each contain two [[master lich]]es. Placed nearby are two random zombies and two random mummies. Guarding the bridge to [[Kas]]'s chamber is another marilith in a cell, generated with an uncursed orcish bow and 100 uncursed orcish arrows, and four [[salamander]]s are placed in the lava near the [[drawbridge]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The north and south ends of the central section each contain two [[master lich]]es. Placed nearby are two random zombies and two random mummies. Guarding the bridge to [[Kas]]'s chamber is another marilith in a cell, generated with an uncursed orcish bow and 100 uncursed orcish arrows, and four [[salamander]]s are placed in the lava near the [[drawbridge]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Kas is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;generated &lt;/del&gt;at the east end of his chamber, and stands directly on the down stairs. He is generated with [[The Sword of Kas|his cursed sword]], [[plate mail]], a [[helmet]], [[Gauntlets (EvilHack)|gauntlets]], [[dwarvish boots]], and a [[ring of slow digestion]]. Accompanying him are a [[weredemon]], a [[balrog]], two demiliches, five [[vampire royal]]s and a [[vampire mage]]. Adjacent to the stairs are an [[iron safe]] and a [[chest]], both containing random loot.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Kas is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;always placed &lt;/ins&gt;at the east end of his chamber, and stands directly on the down stairs. He is generated with [[The Sword of Kas|his cursed sword]], [[plate mail]], a [[helmet]], [[Gauntlets (EvilHack)|gauntlets]], [[dwarvish boots]], and a [[ring of slow digestion]]. Accompanying him are a [[weredemon]], a [[balrog]], two demiliches, five [[vampire royal]]s and a [[vampire mage]]. Adjacent to the stairs are an [[iron safe]] and a [[chest]], both containing random loot.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Third level===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Third level===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Vecna%27s_Domain&amp;diff=191723&amp;oldid=prev</id>
		<title>Umbire the Phantom: touchups</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Vecna%27s_Domain&amp;diff=191723&amp;oldid=prev"/>
		<updated>2025-07-30T08:39:47Z</updated>

		<summary type="html">&lt;p&gt;touchups&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:39, 30 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Vecna's Domain''' is a dungeon [[branch]] that appears in [[EvilHack]]. It is made up of three levels: a forest of [[dead tree]]s filled with [[graveyard]]s, a stronghold ruled by his lieutenant, and the lair of [[Vecna (EvilHack)|Vecna]] himself, who prevents [[Alhoon (EvilHack)|alhoons]] and all types of [[Lich (monster class)|liches]] from being [[genocided]] until he is defeated.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Vecna's Domain''' is a dungeon [[branch]] that appears in [[EvilHack]]. It is made up of three levels: a forest of [[dead tree]]s filled with [[graveyard]]s, a stronghold ruled by his lieutenant, and the lair of [[Vecna (EvilHack)|Vecna]] himself, who prevents [[Alhoon (EvilHack)|alhoons]] and all types of [[Lich (monster class)|liches]] from being [[genocided]] until he is defeated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The entire branch is [[non-diggable]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;[[no-teleport]], and [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dark&lt;/del&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The entire branch is [[non-diggable]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;[[no-teleport]], and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;much of it is &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unlit&lt;/ins&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot; &gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;tttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttt&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;tttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttt&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/replacecharsblock&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/replacecharsblock&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first level is a withered forest, filled with six graveyards &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;three are situated on each side of the portal. Three of the four marked staircases (chosen at random) are [[giant mimic]]s mimicking staircases. Of the marked L, two will be standard [[lich]]es, and two will be [[demilich]]es, chosen at random. Scattered around the level are six random V, eight random Z, eight random M, four random {{mcsl| }}, and ten random [[trap]]s.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first level is a withered forest, filled with six graveyards&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/ins&gt;three are situated on each side of the portal. Three of the four marked staircases (chosen at random) are [[giant mimic]]s mimicking staircases. Of the marked &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{white|&lt;/ins&gt;L&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;, two will be standard [[lich]]es, and two will be [[demilich]]es, chosen at random. Scattered around the level are six random &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{mcsl|&lt;/ins&gt;V&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;, eight random &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Zombie (EvilHack)|{{white|&lt;/ins&gt;Z&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}]]&lt;/ins&gt;, eight random &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Mummy (EvilHack)|{{white|&lt;/ins&gt;M&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}]]&lt;/ins&gt;, four random {{mcsl| }}, and ten random [[trap]]s.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Second level===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Second level===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l78&quot; &gt;Line 78:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 78:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/replacecharsblock&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/replacecharsblock&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second level is a stronghold surrounded by [[lava]], with the stairway up placed at the far west of the level; flanking it are two cells containing a [[marilith]] each. Both mariliths are generated with an [[uncursed]] [[orcish bow]] and 50 uncursed [[orcish arrow]]s. Placed in the courtyard are six random V, four random Z, seven random M, four random {{monsym|ghost}}, four [[revenant]]s, and two [[Beholder (EvilHack)|beholders]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second level is a stronghold surrounded by [[lava]], with the stairway up placed at the far west of the level; flanking it are two cells containing a [[marilith]] each. Both mariliths are generated with an [[uncursed]] [[orcish bow]] and 50 uncursed [[orcish arrow]]s. Placed in the courtyard are six random &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{white|&lt;/ins&gt;V&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;, four random &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{white|&lt;/ins&gt;Z&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;, seven random &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{white|&lt;/ins&gt;M&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;, four random {{monsym|ghost}}, four [[revenant]]s, and two [[Beholder (EvilHack)|beholders]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The north and south ends of the central section contain two [[master lich]]es &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;each&lt;/del&gt;. Placed nearby are two random &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Zombie (EvilHack)|&lt;/del&gt;zombies&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;and two random &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Mummy (EvilHack)|&lt;/del&gt;mummies&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;. Guarding the bridge to [[Kas]]'s chamber is another marilith in a cell, generated with an uncursed orcish bow and 100 uncursed orcish arrows, and four [[salamander]]s are placed in the lava near the [[drawbridge]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The north and south ends of the central section &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;each &lt;/ins&gt;contain two [[master lich]]es. Placed nearby are two random zombies and two random mummies. Guarding the bridge to [[Kas]]'s chamber is another marilith in a cell, generated with an uncursed orcish bow and 100 uncursed orcish arrows, and four [[salamander]]s are placed in the lava near the [[drawbridge]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Kas is generated at the east end of his chamber, and stands directly on the down stairs. He is generated with [[The Sword of Kas|his cursed sword]], [[plate mail]], a [[helmet]], [[Gauntlets (EvilHack)|gauntlets]], [[dwarvish boots]], and a [[ring of slow digestion]]. Accompanying him are a [[weredemon]], a [[balrog]], two demiliches, five [[vampire royal]]s and a [[vampire mage]]. Adjacent to the stairs are an [[iron safe]] and a [[chest]], containing random loot.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Kas is generated at the east end of his chamber, and stands directly on the down stairs. He is generated with [[The Sword of Kas|his cursed sword]], [[plate mail]], a [[helmet]], [[Gauntlets (EvilHack)|gauntlets]], [[dwarvish boots]], and a [[ring of slow digestion]]. Accompanying him are a [[weredemon]], a [[balrog]], two demiliches, five [[vampire royal]]s and a [[vampire mage]]. Adjacent to the stairs are an [[iron safe]] and a [[chest]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;both &lt;/ins&gt;containing random loot.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Third level===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Third level===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l124&quot; &gt;Line 124:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 124:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/replacecharsblock&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/replacecharsblock&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The third level is Vecna's lair, and is inhabited by various liches and other powerful monsters. The stairs up are placed at the southeast corner of the map. To the northeast, there is a small room inhabited by an [[Alhoon (EvilHack)|alhoon]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; this room &lt;/del&gt;is considered a graveyard. Four salamanders inhabit the lava river, and there is a {{frac|4}} chance of a [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;forge &lt;/del&gt;(dungeon feature)|forge]] being placed far north of the stairs. Farther to the north, a singular master lich sits on a small island. Randomly scattered throughout the level are four random Z, four random M, two random V, two random &amp;amp;, two random {{monsym|ghost}}, twelve revenants, four liches, two demiliches, and a beholder. There is also a {{frac|7|20}} chance of a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;random &lt;/del&gt;alhoon being &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;created&lt;/del&gt;. Additionally, there are eight random objects, twelve random traps, an [[axe]], and a [[corpse]] of every type of [[player monster]], excluding [[Monk (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player &lt;/del&gt;monster)|monks]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The third level is Vecna's lair, and is inhabited by various liches and other powerful monsters. The stairs up are placed at the southeast corner of the map. To the northeast, there is a small room inhabited by an [[Alhoon (EvilHack)|alhoon]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/ins&gt;is considered a graveyard. Four salamanders inhabit the lava river, and there is a {{frac|4}} chance of a [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Forge &lt;/ins&gt;(dungeon feature)|forge]] being placed far north of the stairs. Farther to the north, a singular master lich sits on a small island. Randomly scattered throughout the level are four random &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{white|&lt;/ins&gt;Z&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;, four random &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{white|&lt;/ins&gt;M&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;, two random &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{white|&lt;/ins&gt;V&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;, two random &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{mcsl|&lt;/ins&gt;&amp;amp;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;, two random {{monsym|ghost}}, twelve revenants, four liches, two demiliches, and a beholder. There is also a {{frac|7|20}} chance of a alhoon being &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;placed randomly on the level&lt;/ins&gt;. Additionally, there are eight random objects, twelve random traps, an [[axe]], and a [[corpse]] of every type of [[player monster]], excluding [[Monk (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;EvilHack &lt;/ins&gt;monster)|monks]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Past the lava river is Vecna's lair proper, with a {{frac|2}} chance of the secret door to the north being generated&amp;amp;mdash;otherwise, the only way in is through the drawbridge to the east. Past the drawbridge is a [[shambling horror]], two [[skeleton]]s and an [[elder minotaur]]. Near the middle of the building is a storeroom that contains an iron safe and two chests, all containing random loot, with a demilich stationed atop the safe. Guarding Vecna are four liches and an [[arch-lich]], with Vecna himself occupying a [[throne]] directly past them.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Past the lava river is Vecna's lair proper, with a {{frac|2}} chance of the secret door to the north being generated&amp;amp;mdash;otherwise, the only way in is through the drawbridge to the east. Past the drawbridge is a [[shambling horror]], two [[skeleton]]s and an [[elder minotaur]]. Near the middle of the building is a storeroom that contains an iron safe and two chests, all containing random loot, with a demilich stationed atop the safe. Guarding Vecna are four liches and an [[arch-lich]], with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Vecna &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(EvilHack)|Vecna]] &lt;/ins&gt;himself occupying a [[throne]] directly past them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Behind Vecna's throne is a [[crystal chest]] containing 20000 zorkmids, four uncursed [[gem]]s, two uncursed [[scroll]]s, one blessed scroll, a single [[ring]] of each beatitude, an uncursed [[amulet]], a blessed amulet, a cursed [[potion]], a blessed potion, three uncursed [[spellbook]]s, one cursed spellbook, and one blessed spellbook. This chest also has a {{frac|5}} chance of containing a [[magic marker]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Behind Vecna's throne is a [[crystal chest]] containing 20000 zorkmids, four uncursed [[gem]]s, two uncursed [[scroll]]s, one blessed scroll, a single [[ring]] of each beatitude, an uncursed [[amulet]], a blessed amulet, a cursed [[potion]], a blessed potion, three uncursed [[spellbook]]s, one cursed spellbook, and one blessed spellbook. This chest also has a {{frac|5}} chance of containing a [[magic marker]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l133&quot; &gt;Line 133:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 133:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The abundance of [[covetous]] [[monster spell]]casters makes [[boulder fort]] tactics attractive to prevent being swarmed: a single lich casting [[aggravate]] can easily alert many dangerous monsters to your location at once. Cursed [[potions of invisibility]] can attract the various master liches, arch-liches and alhoons, but will not wake up Vecna. A [[drum of earthquake]] can reach Vecna if the player is high enough level, but the [[pit]]s it creates can make creating a boulder fort more difficult.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The abundance of [[covetous]] [[monster spell]]casters makes [[boulder fort]] tactics attractive to prevent being swarmed: a single lich casting [[aggravate]] can easily alert many dangerous monsters to your location at once. Cursed [[potions of invisibility]] can attract the various master liches, arch-liches and alhoons, but will not wake up Vecna. A [[drum of earthquake]] can reach Vecna if the player is high enough level, but the [[pit]]s it creates can make creating a boulder fort more difficult.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Nearly every monster in Vecna's Domain is either [[demonic]] or [[undead]], so weapons such as [[Sunsword]] or [[Demonbane]] work well &amp;amp;mdash;the [[Hammer of the Gods]] in particular, created by fusing Sunsword and Demonbane, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/del&gt;make quick work of most threats and works as a very strong ranged option. In addition to the Hammer of the Gods, spells such as {{+ of|magic missile}} are also powerful ranged options, though ray spells should not be taken for granted &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/del&gt;high-level spellcasters can cast [[Reflection (monster spell)|reflection]]. Due to the high number of zombies present, as well as one or more alhoons, it is prudent to [[grease]] your headwear to avoid forgetting spells or [[skills]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Nearly every monster in Vecna's Domain is either [[demonic]] or [[undead]], so weapons such as [[Sunsword]] or [[Demonbane]] work well &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in the branch&lt;/ins&gt;&amp;amp;mdash;the [[Hammer of the Gods]] in particular, created by fusing Sunsword and Demonbane, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can &lt;/ins&gt;make quick work of most threats and works as a very strong ranged option. In addition to the Hammer of the Gods, spells such as {{+ of|magic missile}} are also powerful ranged options, though ray spells should not be taken for granted&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: many of the &lt;/ins&gt;high-level spellcasters can cast [[Reflection (monster spell)|reflection]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on themselves and other monsters&lt;/ins&gt;. Due to the high number of zombies present, as well as one or more alhoons, it is prudent to [[grease]] your headwear to avoid forgetting spells or [[skills]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l139&quot; &gt;Line 139:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 139:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Messages==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Messages==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{message|You hear a mysterious chanting.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;You hear the tortured cries of the damned.|There is a portal to Vecna's Domain on the level.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{message|You hear a mysterious chanting.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{message|You enter a desolate landscape, completely devoid of life.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;Every fiber of your being tells you to leave this evil place, now.|These messages are displayed upon entering the branch for the first time.}}&amp;lt;!--{{variant-36X}}--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{message|&lt;/ins&gt;You hear the tortured cries of the damned.|There is a portal to Vecna's Domain on the level.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{message|You enter a desolate landscape, completely devoid of life.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{message|&lt;/ins&gt;Every fiber of your being tells you to leave this evil place, now.|These messages are displayed upon entering the branch for the first time.}}&amp;lt;!--{{variant-36X}}--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:EvilHack dungeon branches]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:EvilHack dungeon branches]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Vecna%27s_Domain&amp;diff=190248&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Strategy */ touch-ups et. al.</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Vecna%27s_Domain&amp;diff=190248&amp;oldid=prev"/>
		<updated>2025-06-27T20:17:15Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy: &lt;/span&gt; touch-ups et. al.&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:17, 27 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l131&quot; &gt;Line 131:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 131:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The abundance of [[covetous]] [[monster spell]]casters makes [[boulder fort]] tactics attractive to prevent being swarmed: a single lich casting [[aggravate]] can easily alert many dangerous monsters to your location at once. Cursed [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;potion of invisibility|&lt;/del&gt;potions of invisibility]] can attract the various master liches, arch-liches and alhoons, but will not wake up Vecna. A [[drum of earthquake]] can reach Vecna if the player is high enough level, but the [[pit]]s it creates can make creating a boulder fort more difficult.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The abundance of [[covetous]] [[monster spell]]casters makes [[boulder fort]] tactics attractive to prevent being swarmed: a single lich casting [[aggravate]] can easily alert many dangerous monsters to your location at once. Cursed [[potions of invisibility]] can attract the various master liches, arch-liches and alhoons, but will not wake up Vecna. A [[drum of earthquake]] can reach Vecna if the player is high enough level, but the [[pit]]s it creates can make creating a boulder fort more difficult.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Nearly every monster in Vecna's Domain is either [[demonic]] or [[undead]], so weapons such as [[Sunsword]] or [[Demonbane]] work well &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;the [[Hammer of the Gods]] in particular, created by fusing Sunsword and Demonbane, will make quick work of most threats and works as a very strong ranged option. In addition to the Hammer of the Gods, spells such as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Spell &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;magic missile&lt;/del&gt;|magic missile&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;are also powerful ranged options &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;aware that &lt;/del&gt;high-level &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spell-casters &lt;/del&gt;can cast &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reflection, so &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ray&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-type attacks will not always be effective&lt;/del&gt;. Due to the high number of zombies present &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and the  &lt;/del&gt;as well as one or more alhoons, it is prudent to [[grease]] your headwear to avoid forgetting spells or [[skills]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Nearly every monster in Vecna's Domain is either [[demonic]] or [[undead]], so weapons such as [[Sunsword]] or [[Demonbane]] work well &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;the [[Hammer of the Gods]] in particular, created by fusing Sunsword and Demonbane, will make quick work of most threats and works as a very strong ranged option. In addition to the Hammer of the Gods, spells such as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{+ &lt;/ins&gt;of|magic missile&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;are also powerful ranged options&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, though ray spells should not &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;taken for granted as &lt;/ins&gt;high-level &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spellcasters &lt;/ins&gt;can cast [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Reflection (monster spell)|reflection&lt;/ins&gt;]]. Due to the high number of zombies present&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;as well as one or more alhoons, it is prudent to [[grease]] your headwear to avoid forgetting spells or [[skills]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Vecna%27s_Domain&amp;diff=181224&amp;oldid=prev</id>
		<title>Umbire the Phantom: tweaks</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Vecna%27s_Domain&amp;diff=181224&amp;oldid=prev"/>
		<updated>2024-12-28T21:06:06Z</updated>

		<summary type="html">&lt;p&gt;tweaks&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:06, 28 December 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l78&quot; &gt;Line 78:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 78:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/replacecharsblock&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/replacecharsblock&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second level is a stronghold surrounded by [[lava]], with the stairway up placed at the far &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;east &lt;/del&gt;of the level; flanking it are two cells containing a [[marilith]] each. Both mariliths are generated with an [[uncursed]] [[orcish bow]] and 50 uncursed [[orcish arrow]]s. Placed in the courtyard are six random V, four random Z, seven random M, four random {{monsym|ghost}}, four [[revenant]]s, and two [[Beholder (EvilHack)|beholders]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second level is a stronghold surrounded by [[lava]], with the stairway up placed at the far &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;west &lt;/ins&gt;of the level; flanking it are two cells containing a [[marilith]] each. Both mariliths are generated with an [[uncursed]] [[orcish bow]] and 50 uncursed [[orcish arrow]]s. Placed in the courtyard are six random V, four random Z, seven random M, four random {{monsym|ghost}}, four [[revenant]]s, and two [[Beholder (EvilHack)|beholders]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The north and south ends of the central section contain two [[master lich]]es each. Placed nearby are two random [[Zombie (EvilHack)|zombies]] and two random [[Mummy (EvilHack)|mummies]]. Guarding the bridge to [[Kas]]'s chamber is another marilith in a cell, generated with an uncursed orcish bow and 100 uncursed orcish arrows, and four [[salamander]]s are placed in the lava near the [[drawbridge]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The north and south ends of the central section contain two [[master lich]]es each. Placed nearby are two random [[Zombie (EvilHack)|zombies]] and two random [[Mummy (EvilHack)|mummies]]. Guarding the bridge to [[Kas]]'s chamber is another marilith in a cell, generated with an uncursed orcish bow and 100 uncursed orcish arrows, and four [[salamander]]s are placed in the lava near the [[drawbridge]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l87&quot; &gt;Line 87:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 87:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;ttymap&amp;quot;&amp;gt;&amp;lt;replacecharsblock rules=&amp;quot;ttymap&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;ttymap&amp;quot;&amp;gt;&amp;lt;replacecharsblock rules=&amp;quot;ttymap&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;t=[[Dead tree|{{darkgray|#}}]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;t=[[Dead tree|{{darkgray|#}}]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{=[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;forge &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dungeon_feature&lt;/del&gt;)|{{orange|{}}]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{=[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Forge &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dungeon feature&lt;/ins&gt;)|{{orange|{}}]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:=[[salamander|{{orange|:}}]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:=[[salamander|{{orange|:}}]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;U=[[shambling horror|{{cyan|U}}]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;U=[[shambling horror|{{cyan|U}}]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Vecna%27s_Domain&amp;diff=180716&amp;oldid=prev</id>
		<title>Umbire the Phantom: lede</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Vecna%27s_Domain&amp;diff=180716&amp;oldid=prev"/>
		<updated>2024-12-21T00:53:43Z</updated>

		<summary type="html">&lt;p&gt;lede&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:53, 21 December 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Vecna's Domain''' is a dungeon [[branch]] that appears in [[EvilHack]]. It is made up of three levels: a forest of [[dead tree]]s filled with [[graveyard]]s, a stronghold ruled by his lieutenant, and the lair of [[Vecna]] himself, who prevents [[Alhoon (EvilHack)|alhoons]] and all types of [[Lich (monster class)|liches]] from being [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;genocide&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;d &lt;/del&gt;until he is defeated.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Vecna's Domain''' is a dungeon [[branch]] that appears in [[EvilHack]]. It is made up of three levels: a forest of [[dead tree]]s filled with [[graveyard]]s, a stronghold ruled by his lieutenant, and the lair of [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Vecna (EvilHack)|&lt;/ins&gt;Vecna]] himself, who prevents [[Alhoon (EvilHack)|alhoons]] and all types of [[Lich (monster class)|liches]] from being [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;genocided&lt;/ins&gt;]] until he is defeated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The entire branch is [[non-diggable]], [[no-teleport]], and [[dark]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The entire branch is [[non-diggable]], [[no-teleport]], and [[dark]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Vecna%27s_Domain&amp;diff=180715&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Third level */ move to split article</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Vecna%27s_Domain&amp;diff=180715&amp;oldid=prev"/>
		<updated>2024-12-21T00:53:22Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Third level: &lt;/span&gt; move to split article&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:53, 21 December 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l126&quot; &gt;Line 126:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 126:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The third level is Vecna's lair, and is inhabited by various liches and other powerful monsters. The stairs up are placed at the southeast corner of the map. To the northeast, there is a small room inhabited by an [[Alhoon (EvilHack)|alhoon]]; this room is considered a graveyard. Four salamanders inhabit the lava river, and there is a {{frac|4}} chance of a [[forge (dungeon feature)|forge]] being placed far north of the stairs. Farther to the north, a singular master lich sits on a small island. Randomly scattered throughout the level are four random Z, four random M, two random V, two random &amp;amp;, two random {{monsym|ghost}}, twelve revenants, four liches, two demiliches, and a beholder. There is also a {{frac|7|20}} chance of a random alhoon being created. Additionally, there are eight random objects, twelve random traps, an [[axe]], and a [[corpse]] of every type of [[player monster]], excluding [[Monk (player monster)|monks]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The third level is Vecna's lair, and is inhabited by various liches and other powerful monsters. The stairs up are placed at the southeast corner of the map. To the northeast, there is a small room inhabited by an [[Alhoon (EvilHack)|alhoon]]; this room is considered a graveyard. Four salamanders inhabit the lava river, and there is a {{frac|4}} chance of a [[forge (dungeon feature)|forge]] being placed far north of the stairs. Farther to the north, a singular master lich sits on a small island. Randomly scattered throughout the level are four random Z, four random M, two random V, two random &amp;amp;, two random {{monsym|ghost}}, twelve revenants, four liches, two demiliches, and a beholder. There is also a {{frac|7|20}} chance of a random alhoon being created. Additionally, there are eight random objects, twelve random traps, an [[axe]], and a [[corpse]] of every type of [[player monster]], excluding [[Monk (player monster)|monks]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Past the lava river is Vecna's lair proper&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. There is &lt;/del&gt;a {{frac|2}} chance of the secret door to the north being generated; otherwise the only way in is through the drawbridge to the east. Past the drawbridge is a [[shambling horror]], two [[skeleton]]s and an [[elder minotaur]]. Near the middle of the building is a storeroom that contains an iron safe and two chests, all containing random loot, with a demilich stationed atop the safe. Guarding Vecna are four liches and an [[arch-lich]], with Vecna himself occupying a [[throne]] directly past them&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. He is always generated with a cursed, rotted [[robe]] of [[drain resistance]] and a ring of slow digestion&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Past the lava river is Vecna's lair proper&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, with &lt;/ins&gt;a {{frac|2}} chance of the secret door to the north being generated&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash&lt;/ins&gt;;otherwise&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;the only way in is through the drawbridge to the east. Past the drawbridge is a [[shambling horror]], two [[skeleton]]s and an [[elder minotaur]]. Near the middle of the building is a storeroom that contains an iron safe and two chests, all containing random loot, with a demilich stationed atop the safe. Guarding Vecna are four liches and an [[arch-lich]], with Vecna himself occupying a [[throne]] directly past them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Behind Vecna's throne is a [[crystal chest]] containing 20000 zorkmids, four uncursed [[gem]]s, two uncursed [[scroll]]s, one blessed scroll, a single [[ring]] of each beatitude, an uncursed [[amulet]], a blessed amulet, a cursed [[potion]], a blessed potion, three uncursed [[spellbook]]s, one cursed spellbook, and one blessed spellbook. This chest also has a {{frac|5}} chance of containing a [[magic marker]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Behind Vecna's throne is a [[crystal chest]] containing 20000 zorkmids, four uncursed [[gem]]s, two uncursed [[scroll]]s, one blessed scroll, a single [[ring]] of each beatitude, an uncursed [[amulet]], a blessed amulet, a cursed [[potion]], a blessed potion, three uncursed [[spellbook]]s, one cursed spellbook, and one blessed spellbook. This chest also has a {{frac|5}} chance of containing a [[magic marker]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Vecna%27s_Domain&amp;diff=170715&amp;oldid=prev</id>
		<title>Furey: /* Second level */ Fix a typo in a link. Still a redlink, though.</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Vecna%27s_Domain&amp;diff=170715&amp;oldid=prev"/>
		<updated>2024-06-17T06:26:24Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Second level: &lt;/span&gt; Fix a typo in a link. Still a redlink, though.&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:26, 17 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l80&quot; &gt;Line 80:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 80:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second level is a stronghold surrounded by [[lava]], with the stairway up placed at the far east of the level; flanking it are two cells containing a [[marilith]] each. Both mariliths are generated with an [[uncursed]] [[orcish bow]] and 50 uncursed [[orcish arrow]]s. Placed in the courtyard are six random V, four random Z, seven random M, four random {{monsym|ghost}}, four [[revenant]]s, and two [[Beholder (EvilHack)|beholders]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second level is a stronghold surrounded by [[lava]], with the stairway up placed at the far east of the level; flanking it are two cells containing a [[marilith]] each. Both mariliths are generated with an [[uncursed]] [[orcish bow]] and 50 uncursed [[orcish arrow]]s. Placed in the courtyard are six random V, four random Z, seven random M, four random {{monsym|ghost}}, four [[revenant]]s, and two [[Beholder (EvilHack)|beholders]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The north and south ends of the central section contain two [[master lich]]es each. Placed nearby are two random [[Zombie (EvilHack)|zombies]] and two random [[Mummy (EvilHack|mummies]]. Guarding the bridge to [[Kas]]'s chamber is another marilith in a cell, generated with an uncursed orcish bow and 100 uncursed orcish arrows, and four [[salamander]]s are placed in the lava near the [[drawbridge]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The north and south ends of the central section contain two [[master lich]]es each. Placed nearby are two random [[Zombie (EvilHack)|zombies]] and two random [[Mummy (EvilHack&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/ins&gt;|mummies]]. Guarding the bridge to [[Kas]]'s chamber is another marilith in a cell, generated with an uncursed orcish bow and 100 uncursed orcish arrows, and four [[salamander]]s are placed in the lava near the [[drawbridge]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Kas is generated at the east end of his chamber, and stands directly on the down stairs. He is generated with [[The Sword of Kas|his cursed sword]], [[plate mail]], a [[helmet]], [[Gauntlets (EvilHack)|gauntlets]], [[dwarvish boots]], and a [[ring of slow digestion]]. Accompanying him are a [[weredemon]], a [[balrog]], two demiliches, five [[vampire royal]]s and a [[vampire mage]]. Adjacent to the stairs are an [[iron safe]] and a [[chest]], containing random loot.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Kas is generated at the east end of his chamber, and stands directly on the down stairs. He is generated with [[The Sword of Kas|his cursed sword]], [[plate mail]], a [[helmet]], [[Gauntlets (EvilHack)|gauntlets]], [[dwarvish boots]], and a [[ring of slow digestion]]. Accompanying him are a [[weredemon]], a [[balrog]], two demiliches, five [[vampire royal]]s and a [[vampire mage]]. Adjacent to the stairs are an [[iron safe]] and a [[chest]], containing random loot.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Third level===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Third level===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Furey</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Vecna%27s_Domain&amp;diff=169997&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Third level */ word choice</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Vecna%27s_Domain&amp;diff=169997&amp;oldid=prev"/>
		<updated>2024-06-12T22:32:15Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Third level: &lt;/span&gt; word choice&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:32, 12 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l126&quot; &gt;Line 126:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 126:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The third level is Vecna's lair, and is inhabited by various liches and other powerful monsters. The stairs up are placed at the southeast corner of the map. To the northeast, there is a small room inhabited by an [[Alhoon (EvilHack)|alhoon]]; this room is considered a graveyard. Four salamanders inhabit the lava river, and there is a {{frac|4}} chance of a [[forge (dungeon feature)|forge]] being placed far north of the stairs. Farther to the north, a singular master lich sits on a small island. Randomly scattered throughout the level are four random Z, four random M, two random V, two random &amp;amp;, two random {{monsym|ghost}}, twelve revenants, four liches, two demiliches, and a beholder. There is also a {{frac|7|20}} chance of a random alhoon being created. Additionally, there are eight random objects, twelve random traps, an [[axe]], and a [[corpse]] of every type of [[player monster]], excluding [[Monk (player monster)|monks]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The third level is Vecna's lair, and is inhabited by various liches and other powerful monsters. The stairs up are placed at the southeast corner of the map. To the northeast, there is a small room inhabited by an [[Alhoon (EvilHack)|alhoon]]; this room is considered a graveyard. Four salamanders inhabit the lava river, and there is a {{frac|4}} chance of a [[forge (dungeon feature)|forge]] being placed far north of the stairs. Farther to the north, a singular master lich sits on a small island. Randomly scattered throughout the level are four random Z, four random M, two random V, two random &amp;amp;, two random {{monsym|ghost}}, twelve revenants, four liches, two demiliches, and a beholder. There is also a {{frac|7|20}} chance of a random alhoon being created. Additionally, there are eight random objects, twelve random traps, an [[axe]], and a [[corpse]] of every type of [[player monster]], excluding [[Monk (player monster)|monks]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Past the lava river is Vecna's lair proper. There is a {{frac|2}} chance of the secret door to the north being generated; otherwise the only way in is through the drawbridge to the east. Past the drawbridge is a [[shambling horror]], two [[skeleton]]s and an [[elder minotaur]]. Near the middle of the building is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a demilich, in &lt;/del&gt;a storeroom&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; it is generated on top of &lt;/del&gt;an iron safe&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, with &lt;/del&gt;two chests &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;directly adjacent&lt;/del&gt;, all containing random loot. Guarding Vecna are four liches and an [[arch-lich]], with Vecna himself occupying a [[throne]] directly past them. He is always generated with a cursed, rotted [[robe]] of [[drain resistance]] and a ring of slow digestion.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Past the lava river is Vecna's lair proper. There is a {{frac|2}} chance of the secret door to the north being generated; otherwise the only way in is through the drawbridge to the east. Past the drawbridge is a [[shambling horror]], two [[skeleton]]s and an [[elder minotaur]]. Near the middle of the building is a storeroom &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that contains &lt;/ins&gt;an iron safe &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;two chests, all containing random loot&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, with a demilich stationed atop the safe&lt;/ins&gt;. Guarding Vecna are four liches and an [[arch-lich]], with Vecna himself occupying a [[throne]] directly past them. He is always generated with a cursed, rotted [[robe]] of [[drain resistance]] and a ring of slow digestion.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Behind Vecna's throne is a [[crystal chest]] containing 20000 zorkmids, four uncursed [[gem]]s, two uncursed [[scroll]]s, one blessed scroll, a single [[ring]] of each beatitude, an uncursed [[amulet]], a blessed amulet, a cursed [[potion]], a blessed potion, three uncursed [[spellbook]]s, one cursed spellbook, and one blessed spellbook. This chest also has a {{frac|5}} chance of containing a [[magic marker]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Behind Vecna's throne is a [[crystal chest]] containing 20000 zorkmids, four uncursed [[gem]]s, two uncursed [[scroll]]s, one blessed scroll, a single [[ring]] of each beatitude, an uncursed [[amulet]], a blessed amulet, a cursed [[potion]], a blessed potion, three uncursed [[spellbook]]s, one cursed spellbook, and one blessed spellbook. This chest also has a {{frac|5}} chance of containing a [[magic marker]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
</feed>