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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Wet</id>
	<title>Wet - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Wet"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Wet&amp;action=history"/>
	<updated>2026-07-21T14:18:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Wet&amp;diff=162652&amp;oldid=prev</id>
		<title>Entuno: /* Strategy */ Add magical breathing as an option.</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Wet&amp;diff=162652&amp;oldid=prev"/>
		<updated>2024-02-18T13:55:44Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy: &lt;/span&gt; Add magical breathing as an option.&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:55, 18 February 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot; &gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Strategy ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Strategy ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The safest technique for dipping is to wear [[water walking boots]] or be [[flying]] ([[levitation]] will not work), walk over open water that is devoid of [[sea monster]]s, and dip away. This is not always an option, so second to this is to drop any inventory item you don't want to get wet, ensure that you're [[Encumbrance|unencumbered]], and walk into open water. You will escape the water unharmed and have any scrolls in your inventory blanked and potions diluted. Be careful! This also happens to items in a [[bag]], unless it is oilskin or has been temporarily protected with grease. With high [[Luck]], you might need to try several times. Swimming is safe because you can only drown if you are encumbered from your armor or loadstone, or if monsters block all adjacent land squares. Another slow, but somewhat safer method is to remove any rustprone worn items, wield the item you want wetted, and repeatedly #[[sit]] on a rust trap. This does not work for potions or spellbooks.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The safest technique for dipping is to wear [[water walking boots]] or be [[flying]] ([[levitation]] will not work), walk over open water that is devoid of [[sea monster]]s, and dip away. This is not always an option, so second to this is to drop any inventory item you don't want to get wet, ensure that you're [[Encumbrance|unencumbered]], and walk into open water. You will escape the water unharmed and have any scrolls in your inventory blanked and potions diluted. Be careful! This also happens to items in a [[bag]], unless it is oilskin or has been temporarily protected with grease. With high [[Luck]], you might need to try several times. Swimming is safe because you can only drown if you are encumbered from your armor or loadstone, or if monsters block all adjacent land squares&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. You can also wear an [[amulet of magical breathing]], stand in water and #[[dip]] items to avoid having to repeatedly step into the water&lt;/ins&gt;. Another slow, but somewhat safer method is to remove any rustprone worn items, wield the item you want wetted, and repeatedly #[[sit]] on a rust trap. This does not work for potions or spellbooks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fountains are the most readily available means of dipping objects; however, they can be quite dangerous for unprepared characters and will dry up rather soon. Dipping in a fountain may [[curse]] the dipped item, or it may summon [[water demon]]s, [[water moccasin]]s, and [[water nymph]]s. Unless you have decent [[AC]] (around 0 is a good baseline), [[poison resistance]] and/or [[magic cancellation]], a decent weapon, and a way to [[curse removal|remove curses]], it is better to find another means.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fountains are the most readily available means of dipping objects; however, they can be quite dangerous for unprepared characters and will dry up rather soon. Dipping in a fountain may [[curse]] the dipped item, or it may summon [[water demon]]s, [[water moccasin]]s, and [[water nymph]]s. Unless you have decent [[AC]] (around 0 is a good baseline), [[poison resistance]] and/or [[magic cancellation]], a decent weapon, and a way to [[curse removal|remove curses]], it is better to find another means.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Entuno</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Wet&amp;diff=126327&amp;oldid=prev</id>
		<title>Ardub23: Improvements to wording</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Wet&amp;diff=126327&amp;oldid=prev"/>
		<updated>2019-07-22T01:44:53Z</updated>

		<summary type="html">&lt;p&gt;Improvements to wording&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:44, 22 July 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several things can happen if an [[object]] becomes '''wet'''. The most common effects are to [[rust]] metal and make [[blank scroll]]s and [[blank spellbook]]s. The normal way to make an object wet is to dip it into water, usually a [[pool]] or [[moat]], or to submerge yourself while carrying the object. [[Rust trap]]s can also wet worn or wielded rustable items, and wielded scrolls.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several things can happen if an [[object]] becomes '''wet'''. The most common effects are to [[rust]] metal and make [[blank scroll]]s and [[blank spellbook]]s. The normal way to make an object wet is to dip it into water, usually a [[pool]] or [[moat]], or to submerge yourself while carrying the object. [[Rust trap]]s can also wet worn or wielded rustable items, and wielded scrolls.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note some special sources of water will ''not'' wet an object, but will have a different effect. #[[Dip]]ping into a [[pool]], [[moat]], or uncursed [[potion of water]] will always wet an object, but never the contents of containers. Dipping into a [[fountain]] will always wet an object and can give special effects, including converting a [[long sword]] into [[Excalibur]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Dipping into [[holy water]] or [[unholy water]] will ''never'' wet an object.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note some special sources of water will ''not'' wet an object, but will have a different effect. #[[Dip]]ping into a [[pool]], [[moat]], or uncursed [[potion of water]] will always wet an object, but never the contents of containers. Dipping into a [[fountain]] will always wet an object and can give special effects, including converting a [[long sword]] into [[Excalibur]]. Dipping into [[holy water]] or [[unholy water]] will ''never'' wet an object.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;= What happens when an object becomes wet? =&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Effects &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The effect is determined by the functions {{function|potion.c|get_wet}} and {{function|trap.c|water_damage}}. They have slightly different effects. When an object becomes wet, the following happens:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The effect is determined by the functions {{function|potion.c|get_wet}} and {{function|trap.c|water_damage}}. They have slightly different effects. When an object becomes wet, the following happens:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Nothing happens to an object protected by [[grease]], except that the grease might wash off (50% chance).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Nothing happens to an object protected by [[grease]], except that the grease might wash off (50% chance).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A [[potion of acid]] will explode. Harmless if you fell into water, but it will deal d10 damage if #dipped (&amp;quot;killed by elementary chemistry&amp;quot;).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A [[potion of acid]] will explode. Harmless if you fell into water, but it will deal d10 damage if #dipped (&amp;quot;killed by elementary chemistry&amp;quot;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Other potions will become diluted. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Potions already &lt;/del&gt;diluted will become uncursed water. (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You &lt;/del&gt;can make uncursed water &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;by twice diluting potions&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then &lt;/del&gt;later &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you can change the uncursed water &lt;/del&gt;into [[holy water]].)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Other potions will become diluted. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Already-&lt;/ins&gt;diluted &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;potions &lt;/ins&gt;will become uncursed water. (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This means that any non-acid potion &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be dipped twice to &lt;/ins&gt;make uncursed water, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which can &lt;/ins&gt;later &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be turned &lt;/ins&gt;into [[holy water]].)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Scroll]]s and [[spellbook]]s become blank; if you have a [[magic marker]], you can then write new ones. The resulting blank objects will have the same BUC status as the original. The [[Book of the Dead]] cannot become blank. (&amp;quot;The Book of the Dead suddenly heats up; steam rises and it remains dry.&amp;quot;) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Neither can a &lt;/del&gt;[[scroll of mail]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Thus if &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;send &lt;/del&gt;yourself &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;much &lt;/del&gt;mail &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;during the game, you cannot use it &lt;/del&gt;to supply yourself with blank scrolls.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Scroll]]s and [[spellbook]]s become blank; if you have a [[magic marker]], you can then write new ones. The resulting blank objects will have the same BUC status as the original. The [[Book of the Dead]] cannot become blank. (&amp;quot;The Book of the Dead suddenly heats up; steam rises and it remains dry.&amp;quot;) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A &lt;/ins&gt;[[scroll of mail]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also cannot be blanked; this prevents &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from sending &lt;/ins&gt;yourself mail to supply yourself with blank scrolls.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Iron]] objects might (50%) become one step more [[rust]]y. [[Rustproof]] objects and objects which are already &amp;quot;thoroughly rusty&amp;quot; will not rust. Other metals do not rust.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Iron]] objects might (50%) become one step more [[rust]]y. [[Rustproof]] objects and objects which are already &amp;quot;thoroughly rusty&amp;quot; will not rust. Other metals do not rust.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you dipped into an uncursed [[potion of water]], and one of the above effects occurs, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you lose your potion&lt;/del&gt;; otherwise you keep it (&amp;quot;''Object'' gets wet.&amp;quot;). You keep your potion if the dipped object was greased. It's a waste to use &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your potions &lt;/del&gt;this way; it is better to dip uncursed potions of water into [[holy water]] to make more holy water. If you want to manufacture uncursed potions of water or blank paper, do not dip into potions of water; dip into a [[pool]], [[moat]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, [[cancellation|cancel]] the items&lt;/del&gt;, or (less preferrably) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dip into &lt;/del&gt;a [[fountain]]. Dipping a container will not dilute any potions inside it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you dipped into an uncursed [[potion of water]], and one of the above effects occurs, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the water is consumed&lt;/ins&gt;; otherwise you keep it (&amp;quot;''Object'' gets wet.&amp;quot;). You keep your potion if the dipped object was greased. It's a waste to use &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;uncursed water &lt;/ins&gt;this way; it is better to dip uncursed potions of water into [[holy water]] to make more holy water. If you want to manufacture uncursed potions of water or blank paper, do not dip into potions of water; dip into a [[pool]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;[[moat]], or (less preferrably) a [[fountain]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, or [[Cancellation|cancel]] the items&lt;/ins&gt;. Dipping a container will not dilute any potions inside it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The safest technique for dipping is to wear [[water walking boots]] or be [[flying]] (levitation &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enough&lt;/del&gt;), walk over open water that is devoid of [[sea monster]]s, and dip away. This is not always an option, so second to this is to drop any inventory item you don't want to get wet, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;encumbrance &lt;/del&gt;|unencumbered]], and walk into open water. You will escape the water unharmed and have any scrolls in your inventory blanked and potions diluted. Be careful! This also happens to items in a [[bag]], unless it is oilskin or has been temporarily protected with grease. With high [[Luck]], you might need to try several times. Swimming is safe because you can only drown if you are encumbered from your armor or loadstone, or if monsters block all adjacent land squares. Another slow, but somewhat safer method is to remove any rustprone worn items, wield the item you want wetted, and repeatedly #[[sit]] on a rust trap. This does not work for potions or spellbooks.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Strategy ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The safest technique for dipping is to wear [[water walking boots]] or be [[flying]] (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;levitation&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] will &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;work&lt;/ins&gt;), walk over open water that is devoid of [[sea monster]]s, and dip away. This is not always an option, so second to this is to drop any inventory item you don't want to get wet, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ensure that you're &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Encumbrance&lt;/ins&gt;|unencumbered]], and walk into open water. You will escape the water unharmed and have any scrolls in your inventory blanked and potions diluted. Be careful! This also happens to items in a [[bag]], unless it is oilskin or has been temporarily protected with grease. With high [[Luck]], you might need to try several times. Swimming is safe because you can only drown if you are encumbered from your armor or loadstone, or if monsters block all adjacent land squares. Another slow, but somewhat safer method is to remove any rustprone worn items, wield the item you want wetted, and repeatedly #[[sit]] on a rust trap. This does not work for potions or spellbooks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fountains are the most readily available means of dipping objects; however, they can be quite dangerous for unprepared characters and will dry up rather soon. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Water demon&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s&lt;/del&gt;, [[water &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;moccasin&lt;/del&gt;]]s, [[water &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nymph&lt;/del&gt;]]s, and [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;curse|cursing the dipped item&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are all possible results of dipping in fountains&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Unless you have decent [[AC]] (around 0 is a good baseline), [[poison resistance]] and/or [[magic cancellation]], a decent weapon, and a way to [[curse removal|remove curses]], it is better to find another means.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fountains are the most readily available means of dipping objects; however, they can be quite dangerous for unprepared characters and will dry up rather soon. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dipping in a fountain may &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;curse&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the dipped item&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or it may summon &lt;/ins&gt;[[water &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;demon&lt;/ins&gt;]]s, [[water &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;moccasin&lt;/ins&gt;]]s, and [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;water nymph&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s&lt;/ins&gt;. Unless you have decent [[AC]] (around 0 is a good baseline), [[poison resistance]] and/or [[magic cancellation]], a decent weapon, and a way to [[curse removal|remove curses]], it is better to find another means.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fortunately&lt;/del&gt;, you can create pools of water by digging down on a [[fountain]], or twice on a [[sink]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If necessary&lt;/ins&gt;, you can create pools of water by digging down on a [[fountain]], or twice on a [[sink]]. It is recommended you create pools near your main stash for unlimited, no-side-effects water.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is recommended you create pools near your main stash for unlimited, no-side-effects water.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Items]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Items]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Strategy]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Strategy]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{nethack-343}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{nethack-343}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ardub23</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Wet&amp;diff=99489&amp;oldid=prev</id>
		<title>ChasonBot at 06:42, 22 December 2015</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Wet&amp;diff=99489&amp;oldid=prev"/>
		<updated>2015-12-22T06:42:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:42, 22 December 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot; &gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Items]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Items]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Strategy]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Strategy]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{nethack-343}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ChasonBot</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Wet&amp;diff=89267&amp;oldid=prev</id>
		<title>108.51.171.118: clarification</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Wet&amp;diff=89267&amp;oldid=prev"/>
		<updated>2014-05-23T12:33:48Z</updated>

		<summary type="html">&lt;p&gt;clarification&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:33, 23 May 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you dipped into an uncursed [[potion of water]], and one of the above effects occurs, you lose your potion; otherwise you keep it (&amp;quot;''Object'' gets wet.&amp;quot;). You keep your potion if the dipped object was greased. It's a waste to use your potions this way; it is better to dip uncursed potions of water into [[holy water]] to make more holy water. If you want to manufacture uncursed potions of water or blank paper, do not dip into potions of water; dip into a [[pool]], [[moat]], [[cancellation|cancel]] the items, or (less preferrably) dip into a [[fountain]]. Dipping a container will not dilute any potions inside it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you dipped into an uncursed [[potion of water]], and one of the above effects occurs, you lose your potion; otherwise you keep it (&amp;quot;''Object'' gets wet.&amp;quot;). You keep your potion if the dipped object was greased. It's a waste to use your potions this way; it is better to dip uncursed potions of water into [[holy water]] to make more holy water. If you want to manufacture uncursed potions of water or blank paper, do not dip into potions of water; dip into a [[pool]], [[moat]], [[cancellation|cancel]] the items, or (less preferrably) dip into a [[fountain]]. Dipping a container will not dilute any potions inside it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The safest technique for dipping is to wear [[water walking boots]] or be [[flying]], walk over open water that is devoid of [[sea monster]]s, and dip away. This is not always an option, so second to this is to drop any inventory item you don't want to get wet, get [[encumbrance |unencumbered]], and walk into open water. You will escape the water unharmed and have any scrolls in your inventory blanked and potions diluted. Be careful! This also happens to items in a [[bag]], unless it is oilskin or has been temporarily protected with grease. With high [[Luck]], you might need to try several times. Swimming is safe because you can only drown if you are encumbered from your armor or loadstone, or if monsters block all adjacent land squares. Another slow, but somewhat safer method is to remove any rustprone worn items, wield the item you want wetted, and repeatedly #[[sit]] on a rust trap. This does not work for potions or spellbooks.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The safest technique for dipping is to wear [[water walking boots]] or be [[flying]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(levitation is not enough)&lt;/ins&gt;, walk over open water that is devoid of [[sea monster]]s, and dip away. This is not always an option, so second to this is to drop any inventory item you don't want to get wet, get [[encumbrance |unencumbered]], and walk into open water. You will escape the water unharmed and have any scrolls in your inventory blanked and potions diluted. Be careful! This also happens to items in a [[bag]], unless it is oilskin or has been temporarily protected with grease. With high [[Luck]], you might need to try several times. Swimming is safe because you can only drown if you are encumbered from your armor or loadstone, or if monsters block all adjacent land squares. Another slow, but somewhat safer method is to remove any rustprone worn items, wield the item you want wetted, and repeatedly #[[sit]] on a rust trap. This does not work for potions or spellbooks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fountains are the most readily available means of dipping objects; however, they can be quite dangerous for unprepared characters and will dry up rather soon.  [[Water demon]]s, [[water moccasin]]s, [[water nymph]]s, and [[curse|cursing the dipped item]] are all possible results of dipping in fountains.  Unless you have decent [[AC]] (around 0 is a good baseline), [[poison resistance]] and/or [[magic cancellation]], a decent weapon, and a way to [[curse removal|remove curses]], it is better to find another means.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fountains are the most readily available means of dipping objects; however, they can be quite dangerous for unprepared characters and will dry up rather soon.  [[Water demon]]s, [[water moccasin]]s, [[water nymph]]s, and [[curse|cursing the dipped item]] are all possible results of dipping in fountains.  Unless you have decent [[AC]] (around 0 is a good baseline), [[poison resistance]] and/or [[magic cancellation]], a decent weapon, and a way to [[curse removal|remove curses]], it is better to find another means.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>108.51.171.118</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Wet&amp;diff=85163&amp;oldid=prev</id>
		<title>Tjr: wording</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Wet&amp;diff=85163&amp;oldid=prev"/>
		<updated>2013-05-20T23:18:52Z</updated>

		<summary type="html">&lt;p&gt;wording&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:18, 20 May 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot; &gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fountains are the most readily available means of dipping objects; however, they can be quite dangerous for unprepared characters and will dry up rather soon.  [[Water demon]]s, [[water moccasin]]s, [[water nymph]]s, and [[curse|cursing the dipped item]] are all possible results of dipping in fountains.  Unless you have decent [[AC]] (around 0 is a good baseline), [[poison resistance]] and/or [[magic cancellation]], a decent weapon, and a way to [[curse removal|remove curses]], it is better to find another means.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fountains are the most readily available means of dipping objects; however, they can be quite dangerous for unprepared characters and will dry up rather soon.  [[Water demon]]s, [[water moccasin]]s, [[water nymph]]s, and [[curse|cursing the dipped item]] are all possible results of dipping in fountains.  Unless you have decent [[AC]] (around 0 is a good baseline), [[poison resistance]] and/or [[magic cancellation]], a decent weapon, and a way to [[curse removal|remove curses]], it is better to find another means.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fortunately, you can create pools of water by digging down on a fountain&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.  Note that sinks can be made into fountains by digging down &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;them&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fortunately, you can create pools of water by digging down on a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;fountain&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]], or twice &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a [[sink]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is recommended you create pools near your main stash for unlimited, no-side-effects water.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is recommended you create pools near your main stash for unlimited, no-side-effects water.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tjr</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Wet&amp;diff=83926&amp;oldid=prev</id>
		<title>97.114.57.81 at 10:39, 7 April 2013</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Wet&amp;diff=83926&amp;oldid=prev"/>
		<updated>2013-04-07T10:39:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:39, 7 April 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Iron]] objects might (50%) become one step more [[rust]]y. [[Rustproof]] objects and objects which are already &amp;quot;thoroughly rusty&amp;quot; will not rust. Other metals do not rust.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Iron]] objects might (50%) become one step more [[rust]]y. [[Rustproof]] objects and objects which are already &amp;quot;thoroughly rusty&amp;quot; will not rust. Other metals do not rust.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you dipped into an uncursed [[potion of water]], and one of the above effects occurs, you lose your potion; otherwise you keep it (&amp;quot;''Object'' gets wet.&amp;quot;). You keep your potion if the dipped object was greased. It's a waste to use your potions this way; it is better to dip uncursed potions of water into [[holy water]] to make more holy water. If you want to manufacture uncursed potions of water or blank paper, do not dip into potions of water; dip into a [[pool]], [[moat]], [[cancellation|cancel]] the items, or (less preferrably) dip into a [[fountain]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you dipped into an uncursed [[potion of water]], and one of the above effects occurs, you lose your potion; otherwise you keep it (&amp;quot;''Object'' gets wet.&amp;quot;). You keep your potion if the dipped object was greased. It's a waste to use your potions this way; it is better to dip uncursed potions of water into [[holy water]] to make more holy water. If you want to manufacture uncursed potions of water or blank paper, do not dip into potions of water; dip into a [[pool]], [[moat]], [[cancellation|cancel]] the items, or (less preferrably) dip into a [[fountain]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Dipping a container will not dilute any potions inside it&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The safest technique for dipping is to wear [[water walking boots]] or be [[flying]], walk over open water that is devoid of [[sea monster]]s, and dip away. This is not always an option, so second to this is to drop any inventory item you don't want to get wet, get [[encumbrance |unencumbered]], and walk into open water. You will escape the water unharmed and have any scrolls in your inventory blanked and potions diluted. Be careful! This also happens to items in a [[bag]], unless it is oilskin or has been temporarily protected with grease. With high [[Luck]], you might need to try several times. Swimming is safe because you can only drown if you are encumbered from your armor or loadstone, or if monsters block all adjacent land squares. Another slow, but somewhat safer method is to remove any rustprone worn items, wield the item you want wetted, and repeatedly #[[sit]] on a rust trap. This does not work for potions or spellbooks.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The safest technique for dipping is to wear [[water walking boots]] or be [[flying]], walk over open water that is devoid of [[sea monster]]s, and dip away. This is not always an option, so second to this is to drop any inventory item you don't want to get wet, get [[encumbrance |unencumbered]], and walk into open water. You will escape the water unharmed and have any scrolls in your inventory blanked and potions diluted. Be careful! This also happens to items in a [[bag]], unless it is oilskin or has been temporarily protected with grease. With high [[Luck]], you might need to try several times. Swimming is safe because you can only drown if you are encumbered from your armor or loadstone, or if monsters block all adjacent land squares. Another slow, but somewhat safer method is to remove any rustprone worn items, wield the item you want wetted, and repeatedly #[[sit]] on a rust trap. This does not work for potions or spellbooks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>97.114.57.81</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Wet&amp;diff=76821&amp;oldid=prev</id>
		<title>Qazmlpok: This only applies to scrols/books; only scrolls, book, and potions change when wet, and potions DO lose their BUC</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Wet&amp;diff=76821&amp;oldid=prev"/>
		<updated>2012-03-23T16:00:00Z</updated>

		<summary type="html">&lt;p&gt;This only applies to scrols/books; only scrolls, book, and potions change when wet, and potions DO lose their BUC&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:00, 23 March 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Nothing happens to an object protected by [[grease]], except that the grease might wash off (50% chance).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Nothing happens to an object protected by [[grease]], except that the grease might wash off (50% chance).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A [[potion of acid]] will explode. Harmless if you fell into water, but it will deal d10 damage if #dipped (&amp;quot;killed by elementary chemistry&amp;quot;).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A [[potion of acid]] will explode. Harmless if you fell into water, but it will deal d10 damage if #dipped (&amp;quot;killed by elementary chemistry&amp;quot;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Other potions will become diluted. Potions already diluted will become water. (You can make uncursed water by twice diluting potions, then later you can change the uncursed water into [[holy water]].)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Other potions will become diluted. Potions already diluted will become &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;uncursed &lt;/ins&gt;water. (You can make uncursed water by twice diluting potions, then later you can change the uncursed water into [[holy water]].)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Scroll]]s and [[spellbook]]s become blank; if you have a [[magic marker]], you can then write new ones. The [[Book of the Dead]] cannot become blank. (&amp;quot;The Book of the Dead suddenly heats up; steam rises and it remains dry.&amp;quot;) Neither can a [[scroll of mail]]. Thus if you send yourself much mail during the game, you cannot use it to supply yourself with blank scrolls.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Scroll]]s and [[spellbook]]s become blank; if you have a [[magic marker]], you can then write new ones&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The resulting blank objects will have the same BUC status as the original&lt;/ins&gt;. The [[Book of the Dead]] cannot become blank. (&amp;quot;The Book of the Dead suddenly heats up; steam rises and it remains dry.&amp;quot;) Neither can a [[scroll of mail]]. Thus if you send yourself much mail during the game, you cannot use it to supply yourself with blank scrolls.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Iron]] objects might (50%) become one step more [[rust]]y. [[Rustproof]] objects and objects which are already &amp;quot;thoroughly rusty&amp;quot; will not rust. Other metals do not rust.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Iron]] objects might (50%) become one step more [[rust]]y. [[Rustproof]] objects and objects which are already &amp;quot;thoroughly rusty&amp;quot; will not rust. Other metals do not rust.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Objects retain their BUC status after being wet. E.g. a blessed scroll will become a blessed blank scroll.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you dipped into an uncursed [[potion of water]], and one of the above effects occurs, you lose your potion; otherwise you keep it (&amp;quot;''Object'' gets wet.&amp;quot;). You keep your potion if the dipped object was greased. It's a waste to use your potions this way; it is better to dip uncursed potions of water into [[holy water]] to make more holy water. If you want to manufacture uncursed potions of water or blank paper, do not dip into potions of water; dip into a [[pool]], [[moat]], [[cancellation|cancel]] the items, or (less preferrably) dip into a [[fountain]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you dipped into an uncursed [[potion of water]], and one of the above effects occurs, you lose your potion; otherwise you keep it (&amp;quot;''Object'' gets wet.&amp;quot;). You keep your potion if the dipped object was greased. It's a waste to use your potions this way; it is better to dip uncursed potions of water into [[holy water]] to make more holy water. If you want to manufacture uncursed potions of water or blank paper, do not dip into potions of water; dip into a [[pool]], [[moat]], [[cancellation|cancel]] the items, or (less preferrably) dip into a [[fountain]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Qazmlpok</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Wet&amp;diff=76820&amp;oldid=prev</id>
		<title>Engber: discuss BUC</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Wet&amp;diff=76820&amp;oldid=prev"/>
		<updated>2012-03-23T13:20:14Z</updated>

		<summary type="html">&lt;p&gt;discuss BUC&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:20, 23 March 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot; &gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Scroll]]s and [[spellbook]]s become blank; if you have a [[magic marker]], you can then write new ones. The [[Book of the Dead]] cannot become blank. (&amp;quot;The Book of the Dead suddenly heats up; steam rises and it remains dry.&amp;quot;) Neither can a [[scroll of mail]]. Thus if you send yourself much mail during the game, you cannot use it to supply yourself with blank scrolls.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Scroll]]s and [[spellbook]]s become blank; if you have a [[magic marker]], you can then write new ones. The [[Book of the Dead]] cannot become blank. (&amp;quot;The Book of the Dead suddenly heats up; steam rises and it remains dry.&amp;quot;) Neither can a [[scroll of mail]]. Thus if you send yourself much mail during the game, you cannot use it to supply yourself with blank scrolls.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Iron]] objects might (50%) become one step more [[rust]]y. [[Rustproof]] objects and objects which are already &amp;quot;thoroughly rusty&amp;quot; will not rust. Other metals do not rust.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Iron]] objects might (50%) become one step more [[rust]]y. [[Rustproof]] objects and objects which are already &amp;quot;thoroughly rusty&amp;quot; will not rust. Other metals do not rust.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Objects retain their BUC status after being wet. E.g. a blessed scroll will become a blessed blank scroll.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you dipped into an uncursed [[potion of water]], and one of the above effects occurs, you lose your potion; otherwise you keep it (&amp;quot;''Object'' gets wet.&amp;quot;). You keep your potion if the dipped object was greased. It's a waste to use your potions this way; it is better to dip uncursed potions of water into [[holy water]] to make more holy water. If you want to manufacture uncursed potions of water or blank paper, do not dip into potions of water; dip into a [[pool]], [[moat]], [[cancellation|cancel]] the items, or (less preferrably) dip into a [[fountain]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you dipped into an uncursed [[potion of water]], and one of the above effects occurs, you lose your potion; otherwise you keep it (&amp;quot;''Object'' gets wet.&amp;quot;). You keep your potion if the dipped object was greased. It's a waste to use your potions this way; it is better to dip uncursed potions of water into [[holy water]] to make more holy water. If you want to manufacture uncursed potions of water or blank paper, do not dip into potions of water; dip into a [[pool]], [[moat]], [[cancellation|cancel]] the items, or (less preferrably) dip into a [[fountain]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Engber</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Wet&amp;diff=74860&amp;oldid=prev</id>
		<title>134.174.21.27 at 22:55, 18 November 2011</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Wet&amp;diff=74860&amp;oldid=prev"/>
		<updated>2011-11-18T22:55:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:55, 18 November 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Contents of containers are affected only if you fall into water, not if #dipped.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Contents of containers are affected only if you fall into water, not if #dipped.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Nothing happens to an object protected by [[grease]], except that the grease might (50%) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dissolve&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Nothing happens to an object protected by [[grease]], except that the grease might &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wash off &lt;/ins&gt;(50% &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;chance&lt;/ins&gt;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A [[potion of acid]] will explode. Harmless if you fell into water, but it will deal d10 damage if #dipped (&amp;quot;killed by elementary chemistry&amp;quot;).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A [[potion of acid]] will explode. Harmless if you fell into water, but it will deal d10 damage if #dipped (&amp;quot;killed by elementary chemistry&amp;quot;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Other potions will become diluted. Potions already diluted will become water. (You can make uncursed water by twice diluting potions, then later you can change the uncursed water into [[holy water]].)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Other potions will become diluted. Potions already diluted will become water. (You can make uncursed water by twice diluting potions, then later you can change the uncursed water into [[holy water]].)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>134.174.21.27</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Wet&amp;diff=73104&amp;oldid=prev</id>
		<title>Tjr: rust trap won't work on books and potions</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Wet&amp;diff=73104&amp;oldid=prev"/>
		<updated>2011-09-13T22:36:06Z</updated>

		<summary type="html">&lt;p&gt;rust trap won&amp;#039;t work on books and potions&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:36, 13 September 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several things can happen if an [[object]] becomes '''wet'''. The most common effects are to [[rust]] metal and make [[blank scroll]]s and [[blank spellbook]]s. The normal way to make an object wet is to dip it into water, usually a [[pool]] or [[moat]], or to submerge yourself while carrying the object. [[Rust trap]]s can also wet worn or wielded items, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;except potions&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several things can happen if an [[object]] becomes '''wet'''. The most common effects are to [[rust]] metal and make [[blank scroll]]s and [[blank spellbook]]s. The normal way to make an object wet is to dip it into water, usually a [[pool]] or [[moat]], or to submerge yourself while carrying the object. [[Rust trap]]s can also wet worn or wielded &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rustable &lt;/ins&gt;items, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and wielded scrolls&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note some special sources of water will ''not'' wet an object, but will have a different effect. #[[Dip]]ping into a [[pool]], [[moat]], or uncursed [[potion of water]] will always wet an object, but never the contents of containers. Dipping into a [[fountain]] will always wet an object and can give special effects, including converting a [[long sword]] into [[Excalibur]].  Dipping into [[holy water]] or [[unholy water]] will ''never'' wet an object.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note some special sources of water will ''not'' wet an object, but will have a different effect. #[[Dip]]ping into a [[pool]], [[moat]], or uncursed [[potion of water]] will always wet an object, but never the contents of containers. Dipping into a [[fountain]] will always wet an object and can give special effects, including converting a [[long sword]] into [[Excalibur]].  Dipping into [[holy water]] or [[unholy water]] will ''never'' wet an object.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you dipped into an uncursed [[potion of water]], and one of the above effects occurs, you lose your potion; otherwise you keep it (&amp;quot;''Object'' gets wet.&amp;quot;). You keep your potion if the dipped object was greased. It's a waste to use your potions this way; it is better to dip uncursed potions of water into [[holy water]] to make more holy water. If you want to manufacture uncursed potions of water or blank paper, do not dip into potions of water; dip into a [[pool]], [[moat]], [[cancellation|cancel]] the items, or (less preferrably) dip into a [[fountain]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you dipped into an uncursed [[potion of water]], and one of the above effects occurs, you lose your potion; otherwise you keep it (&amp;quot;''Object'' gets wet.&amp;quot;). You keep your potion if the dipped object was greased. It's a waste to use your potions this way; it is better to dip uncursed potions of water into [[holy water]] to make more holy water. If you want to manufacture uncursed potions of water or blank paper, do not dip into potions of water; dip into a [[pool]], [[moat]], [[cancellation|cancel]] the items, or (less preferrably) dip into a [[fountain]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The safest technique for dipping is to wear [[water walking boots]] or be [[flying]], walk over open water that is devoid of [[sea monster]]s, and dip away. This is not always an option, so second to this is to drop any inventory item you don't want to get wet, get [[encumbrance |unencumbered]], and walk into open water. You will escape the water unharmed and have any scrolls in your inventory blanked and potions diluted. Be careful! This also happens to items in a [[bag]], unless it is oilskin or has been temporarily protected with grease. With high [[Luck]], you might need to try several times. Swimming is safe because you can only drown if you are encumbered from your armor or loadstone, or if monsters block all adjacent land squares. Another slow, but somewhat safer method is to remove any rustprone worn items, wield the item you want wetted, and repeatedly #[[sit]] on a rust trap. This does not work for potions.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The safest technique for dipping is to wear [[water walking boots]] or be [[flying]], walk over open water that is devoid of [[sea monster]]s, and dip away. This is not always an option, so second to this is to drop any inventory item you don't want to get wet, get [[encumbrance |unencumbered]], and walk into open water. You will escape the water unharmed and have any scrolls in your inventory blanked and potions diluted. Be careful! This also happens to items in a [[bag]], unless it is oilskin or has been temporarily protected with grease. With high [[Luck]], you might need to try several times. Swimming is safe because you can only drown if you are encumbered from your armor or loadstone, or if monsters block all adjacent land squares. Another slow, but somewhat safer method is to remove any rustprone worn items, wield the item you want wetted, and repeatedly #[[sit]] on a rust trap. This does not work for potions &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or spellbooks&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fountains are the most readily available means of dipping objects; however, they can be quite dangerous for unprepared characters and will dry up rather soon.  [[Water demon]]s, [[water moccasin]]s, [[water nymph]]s, and [[curse|cursing the dipped item]] are all possible results of dipping in fountains.  Unless you have decent [[AC]] (around 0 is a good baseline), [[poison resistance]] and/or [[magic cancellation]], a decent weapon, and a way to [[curse removal|remove curses]], it is better to find another means.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fountains are the most readily available means of dipping objects; however, they can be quite dangerous for unprepared characters and will dry up rather soon.  [[Water demon]]s, [[water moccasin]]s, [[water nymph]]s, and [[curse|cursing the dipped item]] are all possible results of dipping in fountains.  Unless you have decent [[AC]] (around 0 is a good baseline), [[poison resistance]] and/or [[magic cancellation]], a decent weapon, and a way to [[curse removal|remove curses]], it is better to find another means.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tjr</name></author>
		
	</entry>
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