<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Wizard%27s_Tower_%28xNetHack%29</id>
	<title>Wizard's Tower (xNetHack) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Wizard%27s_Tower_%28xNetHack%29"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Wizard%27s_Tower_(xNetHack)&amp;action=history"/>
	<updated>2026-06-04T04:22:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Wizard%27s_Tower_(xNetHack)&amp;diff=187757&amp;oldid=prev</id>
		<title>Recuerdo: starting this page so that we have somewhere to put information; I don't understand these so I didn't provide any strategy help, but did link to source code for all three levels</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Wizard%27s_Tower_(xNetHack)&amp;diff=187757&amp;oldid=prev"/>
		<updated>2025-04-27T17:33:22Z</updated>

		<summary type="html">&lt;p&gt;starting this page so that we have somewhere to put information; I don&amp;#039;t understand these so I didn&amp;#039;t provide any strategy help, but did link to source code for all three levels&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Wizard's Tower''' is a dungeon [[branch]] that appears in ''[[xNetHack]]''. It is accessed through an up [[stair]] near the bottom of [[Gehennom]]. This is now its own separate branch, consisting of three large circular levels that all present a different puzzle.&lt;br /&gt;
&lt;br /&gt;
==Generation==&lt;br /&gt;
The entrance appears as a a second up stair, located on any floor near the bottom of Gehennom.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
===Bottom level===&lt;br /&gt;
&lt;br /&gt;
{{level|Wizard's Tower Bottom|&lt;br /&gt;
 |branch=Gehennom&lt;br /&gt;
 |from=|to=&lt;br /&gt;
 |bones=?&lt;br /&gt;
 |teleport=no&lt;br /&gt;
 |mapping= yes&lt;br /&gt;
 |digfloor=no&lt;br /&gt;
 |digwalls= only in moat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;ttymap&amp;quot;&amp;gt;&amp;lt;replacecharsblock rules=&amp;quot;ttymap&amp;quot;&amp;gt;&lt;br /&gt;
^=[[Squeaky board|{{brown|&amp;lt;}}]]&lt;br /&gt;
&lt;br /&gt;
            -------------            &lt;br /&gt;
        -----*.*.....*.*-----        &lt;br /&gt;
     ----*..|...........|..*----     &lt;br /&gt;
   ---*.....-+-...^...-+-.....*---   &lt;br /&gt;
 ---*.........|.......|.........*--- &lt;br /&gt;
 |*.......^...---...---..^........*| &lt;br /&gt;
------.......----...----.......------&lt;br /&gt;
|*...--+---.----}}}}}----.---+--...*|&lt;br /&gt;
|.........--|--}}---}}--|--.........|&lt;br /&gt;
|*..........||}}--.--}}||..........*|&lt;br /&gt;
|*.....^....||}}|.&amp;lt;.|}}||....^.....*|&lt;br /&gt;
|.........--||}}--.--}}||--.........|&lt;br /&gt;
|*...--+---.|--}}---}}--|.---+--...*|&lt;br /&gt;
------......----}}}}}----......------&lt;br /&gt;
 |*..........-----------..........*| &lt;br /&gt;
 ---*.....^...---------...^.....*--- &lt;br /&gt;
   ---*.......|.......|.......*---   &lt;br /&gt;
     ----*..-+-...^...-+-..*----     &lt;br /&gt;
        -----*.*.....*.*-----        &lt;br /&gt;
            -------------     &lt;br /&gt;
&amp;lt;/replacecharsblock&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first level requires you to deduce the movements of rotating chambers. While the gap is shown open in this map, it will close as soon as the player enters the level in the top chamber. This level is ''mappable'', but ''no-dig'' outside of the moat.&lt;br /&gt;
&lt;br /&gt;
Each chamber contains four pieces of colored glass at the points marked *. Within a single room, all of the pieces of glass will be the same color. The locations of the different colors are random from game-to-game. All of the following colors will be represented: red, orange, yellow, green, blue, violet, white, black. &amp;lt;ref&amp;gt;https://github.com/copperwater/xNetHack/blob/master/dat/wizard3.lua XNetHack source code&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each marked trap is a special [[squeaky board]]. Stepping on it will adjust the puzzle and provide a clue as to the next steps.&amp;lt;ref&amp;gt;https://github.com/copperwater/xNetHack/blob/master/src/wizard.c Puzzle source code&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Middle level===&lt;br /&gt;
&lt;br /&gt;
{{level|Wizard's Tower Middle|&lt;br /&gt;
 |branch=Gehennom&lt;br /&gt;
 |from=|to=&lt;br /&gt;
 |bones=?&lt;br /&gt;
 |teleport=yes, uncontrolled&lt;br /&gt;
 |mapping=no&lt;br /&gt;
 |digfloor= yes&lt;br /&gt;
 |digwalls= no&lt;br /&gt;
}} &lt;br /&gt;
The second level is a randomized teleportation maze. This level is ''no-map''. Teleport is allowed, but teleport control will be blocked.&amp;lt;ref&amp;gt;https://github.com/copperwater/xNetHack/blob/master/dat/wizard2.lua xNetHack source code&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Top level===&lt;br /&gt;
&lt;br /&gt;
{{level|Wizard's Tower Top|&lt;br /&gt;
 |branch=Gehennom&lt;br /&gt;
 |from=|to=&lt;br /&gt;
 |bones=?&lt;br /&gt;
 |teleport= no&lt;br /&gt;
 |mapping= no&lt;br /&gt;
 |digfloor=yes&lt;br /&gt;
 |digwalls= no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The final level contains the Wizard, at the end of a randomized gauntlet of rooms. This level is ''no-map'' and ''no-teleport''.&amp;lt;ref&amp;gt;https://github.com/copperwater/xNetHack/blob/master/dat/wizard1.lua xNetHack source code&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:xNetHack dungeon branches]]&lt;/div&gt;</summary>
		<author><name>Recuerdo</name></author>
		
	</entry>
</feed>