<?xml version="1.0"?>
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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Zombie_%28monster%29</id>
	<title>Zombie (monster) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Zombie_%28monster%29"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Zombie_(monster)&amp;action=history"/>
	<updated>2026-06-04T02:04:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Zombie_(monster)&amp;diff=187129&amp;oldid=prev</id>
		<title>Umbire the Phantom: lede again</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Zombie_(monster)&amp;diff=187129&amp;oldid=prev"/>
		<updated>2025-04-12T23:00:39Z</updated>

		<summary type="html">&lt;p&gt;lede again&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:00, 12 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot; &gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''zombie''', {{white|Z}}, is a type of [[monster]] that exists in [[NetHack 2.3e]] and earlier versions of ''[[Nethack]]''. [[NetHack 3.0.0]] phases out the zombie and a few other &amp;quot;plain&amp;quot; monsters to replace them with several, more distinct sub-types&amp;amp;mdash;the [[human zombie]] is the equivalent of this monster.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''zombie''', {{white|Z}}, is a type of [[monster]] that exists in [[NetHack 2.3e]] and earlier versions of ''[[Nethack]]''. [[NetHack 3.0.0]] phases out the zombie and a few other &amp;quot;plain&amp;quot; monsters to replace them with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the [[Zombie (monster class)|zombie]] [[monster class]] that features &lt;/ins&gt;several, more distinct sub-types&amp;amp;mdash;the [[human zombie]] is the equivalent of this monster.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[NetHack 1.3d]], it is possible to safely eat zombie [[corpse]]s, but they do not grant any nutrition.&amp;lt;!--Has to apply to other versions, but can't say for sure without compiled versions myself--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[NetHack 1.3d]], it is possible to safely eat zombie [[corpse]]s, but they do not grant any nutrition.&amp;lt;!--Has to apply to other versions, but can't say for sure without compiled versions myself--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Zombie_(monster)&amp;diff=187128&amp;oldid=prev</id>
		<title>Umbire the Phantom: lede</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Zombie_(monster)&amp;diff=187128&amp;oldid=prev"/>
		<updated>2025-04-12T23:00:10Z</updated>

		<summary type="html">&lt;p&gt;lede&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:00, 12 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot; &gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''zombie''', {{white|Z}}, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;was &lt;/del&gt;a type of [[monster]] that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;existed &lt;/del&gt;in [[NetHack 2.3e]] and earlier versions of ''[[Nethack]]''. [[NetHack 3.0.0]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;phased &lt;/del&gt;out the zombie and a few other &amp;quot;plain&amp;quot; monsters to replace them with several, more distinct sub-types&amp;amp;mdash;the [[human zombie]] is the equivalent of this monster.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''zombie''', {{white|Z}}, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/ins&gt;a type of [[monster]] that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;exists &lt;/ins&gt;in [[NetHack 2.3e]] and earlier versions of ''[[Nethack]]''. [[NetHack 3.0.0]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;phases &lt;/ins&gt;out the zombie and a few other &amp;quot;plain&amp;quot; monsters to replace them with several, more distinct sub-types&amp;amp;mdash;the [[human zombie]] is the equivalent of this monster.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[NetHack 1.3d]], it is possible to safely eat zombie [[corpse]]s, but they do not grant any nutrition.&amp;lt;!--Has to apply to other versions, but can't say for sure without compiled versions myself--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[NetHack 1.3d]], it is possible to safely eat zombie [[corpse]]s, but they do not grant any nutrition.&amp;lt;!--Has to apply to other versions, but can't say for sure without compiled versions myself--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Zombie_(monster)&amp;diff=187127&amp;oldid=prev</id>
		<title>Umbire the Phantom: detailing and touch-ups</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Zombie_(monster)&amp;diff=187127&amp;oldid=prev"/>
		<updated>2025-04-12T22:59:55Z</updated>

		<summary type="html">&lt;p&gt;detailing and touch-ups&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:59, 12 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot; &gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''zombie''', {{white|Z}}, was a type of [[monster]] that existed in [[NetHack 2.3e]] and earlier versions of ''[[Nethack]]''. [[NetHack 3.0.0]] phased out the zombie and a few other &amp;quot;plain&amp;quot; monsters to replace them with several, more distinct sub-types &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;the [[human zombie]] is the equivalent of this monster.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''zombie''', {{white|Z}}, was a type of [[monster]] that existed in [[NetHack 2.3e]] and earlier versions of ''[[Nethack]]''. [[NetHack 3.0.0]] phased out the zombie and a few other &amp;quot;plain&amp;quot; monsters to replace them with several, more distinct sub-types&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;the [[human zombie]] is the equivalent of this monster.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[NetHack 1.3d]], it is possible to safely eat zombie [[corpse]]s, but they do not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;confer &lt;/del&gt;any nutrition.&amp;lt;!--Has to apply to other versions, but can't say for sure without compiled versions myself--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[NetHack 1.3d]], it is possible to safely eat zombie [[corpse]]s, but they do not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;grant &lt;/ins&gt;any nutrition.&amp;lt;!--Has to apply to other versions, but can't say for sure without compiled versions myself--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==dNetHack==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==dNetHack==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|Zombie (dNetHack)}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|Zombie (dNetHack)}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &amp;quot;basic&amp;quot; zombie also exists as a distinct monster in [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]], with its stats and attributes &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/del&gt;shown to the right: it is nearly identical to the human zombie of ''NetHack'' and thus the zombie &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/del&gt;previous versions, though it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cannot passively regenerate&lt;/del&gt;. Many zombies are usually a form of [[derived undead]], with a template applied to a normally-living monster&amp;amp;mdash;this makes it possible for several types of zombie to exist without increasing the number of entries in [[monst.c]], meaning that the human zombie and other &amp;quot;racial&amp;quot; zombies no longer have entries; the entry for the zombie serves as a fallback for [[wizard mode]] [[#Generation|monster generation]], though these zombies can also appear through normal means.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &amp;quot;basic&amp;quot; zombie also exists as a distinct monster in [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]], with its stats and attributes shown to the right: it is nearly identical to the human zombie of ''NetHack'' and thus &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/ins&gt;the zombie &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from the game's &lt;/ins&gt;previous versions, though it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lacks passive [[HP regeneration]]&lt;/ins&gt;. Many zombies are usually a form of [[derived undead]], with a template applied to a normally-living monster&amp;amp;mdash;this makes it possible for several types of zombie to exist without increasing the number of entries in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;tt&amp;gt;&lt;/ins&gt;[[monst.c]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/tt&amp;gt;&lt;/ins&gt;, meaning that the human zombie and other &amp;quot;racial&amp;quot; zombies no longer have entries; the entry for the zombie serves as a fallback for [[wizard mode]] [[#Generation|monster generation]], though these zombies can also appear through normal means.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like derived-undead zombies, the &amp;quot;basic&amp;quot; zombie is resistant to piercing and bludgeoning weapons. However, they take double damage from slashing weapons, and weapons that have been given the &amp;quot;true death&amp;quot; boon by [[the Silver Flame]] deal double damage &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;+ 2d7 additional &lt;/del&gt;damage.&amp;lt;ref&amp;gt;Specifically, a bonus equal to double the sum of the base dice plus its enchantment, e.g. a +7 saber (1d8 base damage versus all monsters) would do 2x(1d8+7)+2d7.&amp;lt;/ref&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Other non-undead monsters will mutually [[grudge]] zombies, with each attacking the other on sight. &lt;/del&gt;Unlike other zombies, these zombies do not receive increased damage dice, cannot revive from their corpses, and do not spread zombification to monsters they damage.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like derived-undead zombies, the &amp;quot;basic&amp;quot; zombie is resistant to piercing and bludgeoning weapons. However, they take double damage from slashing weapons, and weapons that have been given the &amp;quot;true death&amp;quot; boon by [[the Silver Flame]] deal double damage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;plus an additional2d7 &lt;/ins&gt;damage.&amp;lt;ref&amp;gt;Specifically, a bonus equal to double the sum of the base dice plus its enchantment, e.g. a +7 saber (1d8 base damage versus all monsters) would do 2x(1d8+7)+2d7.&amp;lt;/ref&amp;gt; Unlike other zombies, these &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;basic&amp;quot; &lt;/ins&gt;zombies do not receive increased damage dice, cannot revive from their corpses, and do not spread zombification to monsters they damage&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Other non-undead monsters will mutually [[grudge]] zombies, with each attacking the other on sight&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Generation===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Generation===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot; &gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Zombies can be randomly generated on the [[Rogue level]], and may also generate if a regular human corpse animates as a zombie.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Zombies can be randomly generated on the [[Rogue level]], and may also generate if a regular human corpse animates as a zombie.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As with the human zombie in ''NetHack'', [[guard]]s, [[high priest]]s, [[aligned priest]]s, [[shopkeeper]]s, and [[Angel]]s are special-cased to become zombies if the player attempts to directly create them in [[wizard mode]]: these particular monsters are not intended to be created outside of specific circumstances.{{refsrc|src/read.c|2415|version=NetHack 3.6.7|comment=In ''NetHack'', this applies to animating their corpse or statue as well. While this technically also applies to shopkeepers, revival is special-cased to work on them.}} &amp;lt;!--Commented pending visual confirmation: Unlike ''NetHack'', it is possible to properly animate the corpses and statues of these monsters (with the exception of temple priest corpses).--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As with the human zombie in ''NetHack'', [[guard]]s, [[high priest]]s, [[aligned priest]]s, [[shopkeeper]]s, and [[Angel]]s are special-cased to become zombies if the player attempts to directly create them in [[wizard mode]]: these particular monsters are not intended to be created outside of specific circumstances.{{refsrc|src/read.c|2415|version=NetHack 3.6.7|comment=In ''NetHack'', this applies to animating their corpse or statue as well. While this technically also applies to shopkeepers, revival is special-cased to work on them.}}&amp;lt;!--Commented pending visual confirmation: Unlike ''NetHack'', it is possible to properly animate the corpses and statues of these monsters (with the exception of temple priest corpses).--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Zombie_(monster)&amp;diff=185486&amp;oldid=prev</id>
		<title>Umbire the Phantom: follow-up, thank you</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Zombie_(monster)&amp;diff=185486&amp;oldid=prev"/>
		<updated>2025-03-16T08:40:54Z</updated>

		<summary type="html">&lt;p&gt;follow-up, thank you&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:40, 16 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |nutr=200&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |nutr=200&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |size=medium&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |size=medium&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |resistances=[[cold]], [[sleep]], [[poison]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |resistances=[[cold &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;resistance&lt;/ins&gt;]], [[sleep &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;resistance&lt;/ins&gt;]], [[poison &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;resistance&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |resistances conveyed=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |resistances conveyed=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;none&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |attributes={{attributes|A zombie|amphibious=1|breathless=1|mindless=1|humanoid=1|pois=1|undead=1|human=1|hostile=1|stalk=1|infravision=1|sgroup=1|nocorpse=1|death=1|noregen=1}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |attributes={{attributes|A zombie|amphibious=1|breathless=1|mindless=1|humanoid=1|pois=1|undead=1|human=1|hostile=1|stalk=1|infravision=1|sgroup=1|nocorpse=1|death=1|noregen=1}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |reference=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |reference=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot; &gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==dNetHack==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==dNetHack==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|Zombie (dNetHack)}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|Zombie (dNetHack)}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &amp;quot;basic&amp;quot; zombie &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;monster &lt;/del&gt;also exists as a distinct in [[dNetHack]], with its stats and attributes are shown to the right: it is nearly identical to the human zombie of ''NetHack'' and thus the zombie of previous versions, though it cannot passively regenerate. Many zombies are usually a form of [[derived undead]], with a template applied to a normally-living monster &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;this makes it possible for several types of zombie to exist without increasing the number of entries in [[monst.c]], meaning that the human zombie and other &amp;quot;racial&amp;quot; zombies no longer have entries; the entry for the zombie serves as a fallback for [[wizard mode]] [[#Generation|monster generation]], though these zombies can also appear through normal means.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &amp;quot;basic&amp;quot; zombie also exists as a distinct &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;monster &lt;/ins&gt;in [[dNetHack&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]], [[notdNetHack]] and [[notnotdNetHack&lt;/ins&gt;]], with its stats and attributes are shown to the right: it is nearly identical to the human zombie of ''NetHack'' and thus the zombie of previous versions, though it cannot passively regenerate. Many zombies are usually a form of [[derived undead]], with a template applied to a normally-living monster&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;this makes it possible for several types of zombie to exist without increasing the number of entries in [[monst.c]], meaning that the human zombie and other &amp;quot;racial&amp;quot; zombies no longer have entries; the entry for the zombie serves as a fallback for [[wizard mode]] [[#Generation|monster generation]], though these zombies can also appear through normal means.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like derived-undead zombies, the &amp;quot;basic&amp;quot; zombie is resistant to piercing and bludgeoning weapons. However, they take double damage from slashing weapons, and weapons that have been given the &amp;quot;true death&amp;quot; boon by [[the Silver Flame]] deal double damage + 2d7 additional damage.&amp;lt;ref&amp;gt;Specifically, a bonus equal to double the sum of the base dice plus its enchantment, e.g. a +7 saber (1d8 base damage versus all monsters) would do 2x(1d8+7)+2d7.&amp;lt;/ref&amp;gt; Other non-undead monsters will mutually [[grudge]] zombies, with each attacking the other on sight. Unlike other zombies, these zombies do not receive increased damage dice, cannot revive from their corpses, and do not spread zombification to monsters they damage.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like derived-undead zombies, the &amp;quot;basic&amp;quot; zombie is resistant to piercing and bludgeoning weapons. However, they take double damage from slashing weapons, and weapons that have been given the &amp;quot;true death&amp;quot; boon by [[the Silver Flame]] deal double damage + 2d7 additional damage.&amp;lt;ref&amp;gt;Specifically, a bonus equal to double the sum of the base dice plus its enchantment, e.g. a +7 saber (1d8 base damage versus all monsters) would do 2x(1d8+7)+2d7.&amp;lt;/ref&amp;gt; Other non-undead monsters will mutually [[grudge]] zombies, with each attacking the other on sight. Unlike other zombies, these zombies do not receive increased damage dice, cannot revive from their corpses, and do not spread zombification to monsters they damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Zombie_(monster)&amp;diff=185485&amp;oldid=prev</id>
		<title>Ion frigate: try to avoid two specifics in the same sentence</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Zombie_(monster)&amp;diff=185485&amp;oldid=prev"/>
		<updated>2025-03-16T08:37:14Z</updated>

		<summary type="html">&lt;p&gt;try to avoid two specifics in the same sentence&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:37, 16 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot; &gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Zombies can be randomly generated on the [[Rogue level]], and may also generate if a regular human corpse animates as a zombie.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Zombies can be randomly generated on the [[Rogue level]], and may also generate if a regular human corpse animates as a zombie.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As with the human zombie in ''NetHack'', [[guard]]s, [[high priest]]s, [[aligned priest]]s, [[shopkeeper]]s, and [[Angel]]s are special-cased to become zombies if the player attempts to directly create them in [[wizard mode]]: these &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;specific &lt;/del&gt;monsters are not intended to be created outside of specific circumstances.{{refsrc|src/read.c|2415|version=NetHack 3.6.7|comment=In ''NetHack'', this applies to animating their corpse or statue as well. While this technically also applies to shopkeepers, revival is special-cased to work on them.}} &amp;lt;!--Commented pending visual confirmation: Unlike ''NetHack'', it is possible to properly animate the corpses and statues of these monsters (with the exception of temple priest corpses).--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As with the human zombie in ''NetHack'', [[guard]]s, [[high priest]]s, [[aligned priest]]s, [[shopkeeper]]s, and [[Angel]]s are special-cased to become zombies if the player attempts to directly create them in [[wizard mode]]: these &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;particular &lt;/ins&gt;monsters are not intended to be created outside of specific circumstances.{{refsrc|src/read.c|2415|version=NetHack 3.6.7|comment=In ''NetHack'', this applies to animating their corpse or statue as well. While this technically also applies to shopkeepers, revival is special-cased to work on them.}} &amp;lt;!--Commented pending visual confirmation: Unlike ''NetHack'', it is possible to properly animate the corpses and statues of these monsters (with the exception of temple priest corpses).--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Zombie_(monster)&amp;diff=156688&amp;oldid=prev</id>
		<title>Umbire the Phantom: thanks Chris_ANG!</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Zombie_(monster)&amp;diff=156688&amp;oldid=prev"/>
		<updated>2023-11-10T03:24:59Z</updated>

		<summary type="html">&lt;p&gt;thanks Chris_ANG!&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:24, 10 November 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot; &gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &amp;quot;basic&amp;quot; zombie monster also exists as a distinct in [[dNetHack]], with its stats and attributes are shown to the right: it is nearly identical to the human zombie of ''NetHack'' and thus the zombie of previous versions, though it cannot passively regenerate. Many zombies are usually a form of [[derived undead]], with a template applied to a normally-living monster - this makes it possible for several types of zombie to exist without increasing the number of entries in [[monst.c]], meaning that the human zombie and other &amp;quot;racial&amp;quot; zombies no longer have entries; the entry for the zombie serves as a fallback for [[wizard mode]] [[#Generation|monster generation]], though these zombies can also appear through normal means.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &amp;quot;basic&amp;quot; zombie monster also exists as a distinct in [[dNetHack]], with its stats and attributes are shown to the right: it is nearly identical to the human zombie of ''NetHack'' and thus the zombie of previous versions, though it cannot passively regenerate. Many zombies are usually a form of [[derived undead]], with a template applied to a normally-living monster - this makes it possible for several types of zombie to exist without increasing the number of entries in [[monst.c]], meaning that the human zombie and other &amp;quot;racial&amp;quot; zombies no longer have entries; the entry for the zombie serves as a fallback for [[wizard mode]] [[#Generation|monster generation]], though these zombies can also appear through normal means.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other &lt;/del&gt;zombies, the &amp;quot;basic&amp;quot; zombie is resistant to piercing and bludgeoning weapons. However, they take double damage from slashing weapons, and weapons that have been given the &amp;quot;true death&amp;quot; boon by [[the Silver Flame]] deal double damage + 2d7 additional damage.&amp;lt;ref&amp;gt;Specifically, a bonus equal to double the sum of the base dice plus its enchantment, e.g. a +7 saber (1d8 base damage versus all monsters) would do 2x(1d8+7)+2d7.&amp;lt;/ref&amp;gt; Other non-undead monsters will mutually [[grudge]] zombies, with each attacking the other on sight. Unlike &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;derived-undead &lt;/del&gt;zombies, these &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;normal&amp;quot; &lt;/del&gt;zombies &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;don't &lt;/del&gt;receive increased dice, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;don't &lt;/del&gt;revive from their corpses, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;don't &lt;/del&gt;spread zombification to monsters they damage.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;derived-undead &lt;/ins&gt;zombies, the &amp;quot;basic&amp;quot; zombie is resistant to piercing and bludgeoning weapons. However, they take double damage from slashing weapons, and weapons that have been given the &amp;quot;true death&amp;quot; boon by [[the Silver Flame]] deal double damage + 2d7 additional damage.&amp;lt;ref&amp;gt;Specifically, a bonus equal to double the sum of the base dice plus its enchantment, e.g. a +7 saber (1d8 base damage versus all monsters) would do 2x(1d8+7)+2d7.&amp;lt;/ref&amp;gt; Other non-undead monsters will mutually [[grudge]] zombies, with each attacking the other on sight. Unlike &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other &lt;/ins&gt;zombies, these zombies &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;do not &lt;/ins&gt;receive increased &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damage &lt;/ins&gt;dice, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cannot &lt;/ins&gt;revive from their corpses, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;do not &lt;/ins&gt;spread zombification to monsters they damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Generation===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Generation===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Zombie_(monster)&amp;diff=156686&amp;oldid=prev</id>
		<title>Chris: Zombies are mostly unlike derived-undead zombies</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Zombie_(monster)&amp;diff=156686&amp;oldid=prev"/>
		<updated>2023-11-10T03:19:31Z</updated>

		<summary type="html">&lt;p&gt;Zombies are mostly unlike derived-undead zombies&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:19, 10 November 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot; &gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &amp;quot;basic&amp;quot; zombie monster also exists as a distinct in [[dNetHack]], with its stats and attributes are shown to the right: it is nearly identical to the human zombie of ''NetHack'' and thus the zombie of previous versions, though it cannot passively regenerate. Many zombies are usually a form of [[derived undead]], with a template applied to a normally-living monster - this makes it possible for several types of zombie to exist without increasing the number of entries in [[monst.c]], meaning that the human zombie and other &amp;quot;racial&amp;quot; zombies no longer have entries; the entry for the zombie serves as a fallback for [[wizard mode]] [[#Generation|monster generation]], though these zombies can also appear through normal means.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &amp;quot;basic&amp;quot; zombie monster also exists as a distinct in [[dNetHack]], with its stats and attributes are shown to the right: it is nearly identical to the human zombie of ''NetHack'' and thus the zombie of previous versions, though it cannot passively regenerate. Many zombies are usually a form of [[derived undead]], with a template applied to a normally-living monster - this makes it possible for several types of zombie to exist without increasing the number of entries in [[monst.c]], meaning that the human zombie and other &amp;quot;racial&amp;quot; zombies no longer have entries; the entry for the zombie serves as a fallback for [[wizard mode]] [[#Generation|monster generation]], though these zombies can also appear through normal means.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like other zombies, the &amp;quot;basic&amp;quot; zombie is resistant to piercing and bludgeoning weapons&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, and their base dice for melee attacks are doubled (or tripled at [[midnight]]); zombies also have a roughly {{frac|2}} chance of reviving from their corpse&lt;/del&gt;. However, they take double damage from slashing weapons, and weapons that have been given the &amp;quot;true death&amp;quot; boon by [[the Silver Flame]] deal double damage + 2d7 additional damage.&amp;lt;ref&amp;gt;Specifically, a bonus equal to double the sum of the base dice plus its enchantment, e.g. a +7 saber (1d8 base damage versus all monsters) would do 2x(1d8+7)+2d7.&amp;lt;/ref&amp;gt; Other non-undead monsters will mutually [[grudge]] zombies, with each attacking the other on sight.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like other zombies, the &amp;quot;basic&amp;quot; zombie is resistant to piercing and bludgeoning weapons. However, they take double damage from slashing weapons, and weapons that have been given the &amp;quot;true death&amp;quot; boon by [[the Silver Flame]] deal double damage + 2d7 additional damage.&amp;lt;ref&amp;gt;Specifically, a bonus equal to double the sum of the base dice plus its enchantment, e.g. a +7 saber (1d8 base damage versus all monsters) would do 2x(1d8+7)+2d7.&amp;lt;/ref&amp;gt; Other non-undead monsters will mutually [[grudge]] zombies, with each attacking the other on sight&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Unlike derived-undead zombies, these &amp;quot;normal&amp;quot; zombies don't receive increased dice, don't revive from their corpses, and don't spread zombification to monsters they damage&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Generation===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Generation===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Chris</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Zombie_(monster)&amp;diff=156682&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Generation */ word</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Zombie_(monster)&amp;diff=156682&amp;oldid=prev"/>
		<updated>2023-11-10T02:59:12Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Generation: &lt;/span&gt; word&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:59, 10 November 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot; &gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Zombies can be randomly generated on the [[Rogue level]], and may also generate if a regular human corpse animates as a zombie.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Zombies can be randomly generated on the [[Rogue level]], and may also generate if a regular human corpse animates as a zombie.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As with the human zombie in ''NetHack'', [[guard]]s, [[high priest]]s, [[aligned priest]]s, [[shopkeeper]]s, and [[Angel]]s are special-cased to become zombies if the player attempts to directly create them in [[wizard mode]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, as &lt;/del&gt;these specific monsters are not intended to be created outside of specific circumstances.{{refsrc|src/read.c|2415|version=NetHack 3.6.7|comment=In ''NetHack'', this applies to animating their corpse or statue as well. While this technically also applies to shopkeepers, revival is special-cased to work on them.}} &amp;lt;!--Commented pending visual confirmation: Unlike ''NetHack'', it is possible to properly animate the corpses and statues of these monsters (with the exception of temple priest corpses).--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As with the human zombie in ''NetHack'', [[guard]]s, [[high priest]]s, [[aligned priest]]s, [[shopkeeper]]s, and [[Angel]]s are special-cased to become zombies if the player attempts to directly create them in [[wizard mode]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/ins&gt;these specific monsters are not intended to be created outside of specific circumstances.{{refsrc|src/read.c|2415|version=NetHack 3.6.7|comment=In ''NetHack'', this applies to animating their corpse or statue as well. While this technically also applies to shopkeepers, revival is special-cased to work on them.}} &amp;lt;!--Commented pending visual confirmation: Unlike ''NetHack'', it is possible to properly animate the corpses and statues of these monsters (with the exception of temple priest corpses).--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Zombie_(monster)&amp;diff=156681&amp;oldid=prev</id>
		<title>Umbire the Phantom: rephrasing</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Zombie_(monster)&amp;diff=156681&amp;oldid=prev"/>
		<updated>2023-11-10T02:58:56Z</updated>

		<summary type="html">&lt;p&gt;rephrasing&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:58, 10 November 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot; &gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;'''zombie''', {{white|Z}}, was a type of [[monster]] that existed in [[NetHack 2.3e]] and earlier versions of ''[[Nethack]]''. [[NetHack 3.0.0]] phased out the zombie and a few other &amp;quot;plain&amp;quot; monsters to replace them with several, more distinct sub-types - the [[human zombie]] is the equivalent of this monster.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A &lt;/ins&gt;'''zombie''', {{white|Z}}, was a type of [[monster]] that existed in [[NetHack 2.3e]] and earlier versions of ''[[Nethack]]''. [[NetHack 3.0.0]] phased out the zombie and a few other &amp;quot;plain&amp;quot; monsters to replace them with several, more distinct sub-types - the [[human zombie]] is the equivalent of this monster.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[NetHack 1.3d]], it is possible to safely eat zombie [[corpse]]s, but they do not confer any nutrition.&amp;lt;!--Has to apply to other versions, but can't say for sure without compiled versions myself--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[NetHack 1.3d]], it is possible to safely eat zombie [[corpse]]s, but they do not confer any nutrition.&amp;lt;!--Has to apply to other versions, but can't say for sure without compiled versions myself--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot; &gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==dNetHack==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==dNetHack==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|Zombie (dNetHack)}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|Zombie (dNetHack)}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/del&gt;[[dNetHack]], zombies are usually a form of [[derived undead]], with a template applied to a normally-living monster - this makes it possible for several types of zombie to exist without increasing the number of entries in [[monst.c]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. There is also a &amp;quot;basic&amp;quot; zombie monster&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;whose stats and attributes are shown to the right - it is nearly identical to &lt;/del&gt;the human zombie &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of ''NetHack'' &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thus &lt;/del&gt;the zombie &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of previous versions&lt;/del&gt;, though &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it cannot passively regenerate HP&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A &amp;quot;basic&amp;quot; zombie monster also exists as a distinct in &lt;/ins&gt;[[dNetHack]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with its stats and attributes are shown to the right: it is nearly identical to the human zombie of ''NetHack'' and thus the zombie of previous versions, though it cannot passively regenerate. Many &lt;/ins&gt;zombies are usually a form of [[derived undead]], with a template applied to a normally-living monster - this makes it possible for several types of zombie to exist without increasing the number of entries in [[monst.c]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;meaning that &lt;/ins&gt;the human zombie and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other &amp;quot;racial&amp;quot; zombies no longer have entries; the entry for &lt;/ins&gt;the zombie &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;serves as a fallback for [[wizard mode]] [[#Generation|monster generation]]&lt;/ins&gt;, though &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;these zombies can also appear through normal means&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like other zombies, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this &lt;/del&gt;&amp;quot;basic&amp;quot; zombie is resistant to piercing and bludgeoning weapons, and their base dice for melee attacks are doubled (or tripled at [[midnight]]); zombies also have a roughly {{frac|2}} chance of reviving from their corpse. However, they take double damage from slashing weapons, and weapons that have been given the &amp;quot;true death&amp;quot; boon by [[the Silver Flame]] deal double damage + 2d7 additional damage.&amp;lt;ref&amp;gt;Specifically, a bonus equal to double the sum of the base dice plus its enchantment, e.g. a +7 saber (1d8 base damage versus all monsters) would do 2x(1d8+7)+2d7.&amp;lt;/ref&amp;gt; Other non-undead monsters will mutually [[grudge]] zombies, with each attacking the other on sight.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like other zombies, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;&amp;quot;basic&amp;quot; zombie is resistant to piercing and bludgeoning weapons, and their base dice for melee attacks are doubled (or tripled at [[midnight]]); zombies also have a roughly {{frac|2}} chance of reviving from their corpse. However, they take double damage from slashing weapons, and weapons that have been given the &amp;quot;true death&amp;quot; boon by [[the Silver Flame]] deal double damage + 2d7 additional damage.&amp;lt;ref&amp;gt;Specifically, a bonus equal to double the sum of the base dice plus its enchantment, e.g. a +7 saber (1d8 base damage versus all monsters) would do 2x(1d8+7)+2d7.&amp;lt;/ref&amp;gt; Other non-undead monsters will mutually [[grudge]] zombies, with each attacking the other on sight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Generation===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Generation===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot; &gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Zombies can be randomly generated on the [[Rogue level]], and may also generate if a regular human corpse animates as a zombie.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Zombies can be randomly generated on the [[Rogue level]], and may also generate if a regular human corpse animates as a zombie.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As with the human zombie in ''NetHack'', &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;zombies also serve as a sort of generation fallback: &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Guard&lt;/del&gt;]]s, [[high priest]]s, [[aligned priest]]s, [[shopkeeper]]s, and [[Angel]]s are special-cased to become zombies if the player attempts to directly create them in [[wizard mode]], as these specific monsters are not intended to be created outside of specific circumstances.{{refsrc|src/read.c|2415|version=NetHack 3.6.7|comment=In ''NetHack'', this applies to animating their corpse or statue as well. While this technically also applies to shopkeepers, revival is special-cased to work on them.}} &amp;lt;!--Commented pending visual confirmation: Unlike ''NetHack'', it is possible to properly animate the corpses and statues of these monsters (with the exception of temple priest corpses).--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As with the human zombie in ''NetHack'', [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;guard&lt;/ins&gt;]]s, [[high priest]]s, [[aligned priest]]s, [[shopkeeper]]s, and [[Angel]]s are special-cased to become zombies if the player attempts to directly create them in [[wizard mode]], as these specific monsters are not intended to be created outside of specific circumstances.{{refsrc|src/read.c|2415|version=NetHack 3.6.7|comment=In ''NetHack'', this applies to animating their corpse or statue as well. While this technically also applies to shopkeepers, revival is special-cased to work on them.}} &amp;lt;!--Commented pending visual confirmation: Unlike ''NetHack'', it is possible to properly animate the corpses and statues of these monsters (with the exception of temple priest corpses).--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Zombie_(monster)&amp;diff=156679&amp;oldid=prev</id>
		<title>Umbire the Phantom: create to actually display this monster's statline, since it can generate in a game (and may even do so normally)</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Zombie_(monster)&amp;diff=156679&amp;oldid=prev"/>
		<updated>2023-11-10T02:47:55Z</updated>

		<summary type="html">&lt;p&gt;create to actually display this monster&amp;#039;s statline, since it can generate in a game (and may even do so normally)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{otheruses|the monster in [[dNetHack]] and older versions of [[NetHack]]|the [[racial monster]] in [[GruntHack]]|Zombie (GruntHack)}}&lt;br /&gt;
{{monster&lt;br /&gt;
 |name=zombie&lt;br /&gt;
 |symbol={{white|Z}}&lt;br /&gt;
 |tile=[[File:Human_zombie.png]]&lt;br /&gt;
 |difficulty=5&lt;br /&gt;
 |level=4&lt;br /&gt;
 |experience=57&lt;br /&gt;
 |speed=6&lt;br /&gt;
 |AC=8&lt;br /&gt;
 |MR=0&lt;br /&gt;
 |align=-3&lt;br /&gt;
 |frequency=0&lt;br /&gt;
 |genocidable=Yes&lt;br /&gt;
 |attacks=Claw 1d8 physical&lt;br /&gt;
 |weight=1450&lt;br /&gt;
 |nutr=200&lt;br /&gt;
 |size=medium&lt;br /&gt;
 |resistances=[[cold]], [[sleep]], [[poison]]&lt;br /&gt;
 |resistances conveyed=&lt;br /&gt;
 |attributes={{attributes|A zombie|amphibious=1|breathless=1|mindless=1|humanoid=1|pois=1|undead=1|human=1|hostile=1|stalk=1|infravision=1|sgroup=1|nocorpse=1|death=1|noregen=1}}&lt;br /&gt;
 |reference=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''zombie''', {{white|Z}}, was a type of [[monster]] that existed in [[NetHack 2.3e]] and earlier versions of ''[[Nethack]]''. [[NetHack 3.0.0]] phased out the zombie and a few other &amp;quot;plain&amp;quot; monsters to replace them with several, more distinct sub-types - the [[human zombie]] is the equivalent of this monster.&lt;br /&gt;
&lt;br /&gt;
In [[NetHack 1.3d]], it is possible to safely eat zombie [[corpse]]s, but they do not confer any nutrition.&amp;lt;!--Has to apply to other versions, but can't say for sure without compiled versions myself--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==dNetHack==&lt;br /&gt;
{{main|Zombie (dNetHack)}}&lt;br /&gt;
In [[dNetHack]], zombies are usually a form of [[derived undead]], with a template applied to a normally-living monster - this makes it possible for several types of zombie to exist without increasing the number of entries in [[monst.c]]. There is also a &amp;quot;basic&amp;quot; zombie monster, whose stats and attributes are shown to the right - it is nearly identical to the human zombie of ''NetHack'' and thus the zombie of previous versions, though it cannot passively regenerate HP.&lt;br /&gt;
&lt;br /&gt;
Like other zombies, this &amp;quot;basic&amp;quot; zombie is resistant to piercing and bludgeoning weapons, and their base dice for melee attacks are doubled (or tripled at [[midnight]]); zombies also have a roughly {{frac|2}} chance of reviving from their corpse. However, they take double damage from slashing weapons, and weapons that have been given the &amp;quot;true death&amp;quot; boon by [[the Silver Flame]] deal double damage + 2d7 additional damage.&amp;lt;ref&amp;gt;Specifically, a bonus equal to double the sum of the base dice plus its enchantment, e.g. a +7 saber (1d8 base damage versus all monsters) would do 2x(1d8+7)+2d7.&amp;lt;/ref&amp;gt; Other non-undead monsters will mutually [[grudge]] zombies, with each attacking the other on sight.&lt;br /&gt;
&lt;br /&gt;
===Generation===&lt;br /&gt;
Randomly-generated zombies can appear in small [[group]]s, and are always generated hostile.&lt;br /&gt;
&lt;br /&gt;
Zombies can be randomly generated on the [[Rogue level]], and may also generate if a regular human corpse animates as a zombie.&lt;br /&gt;
&lt;br /&gt;
As with the human zombie in ''NetHack'', zombies also serve as a sort of generation fallback: [[Guard]]s, [[high priest]]s, [[aligned priest]]s, [[shopkeeper]]s, and [[Angel]]s are special-cased to become zombies if the player attempts to directly create them in [[wizard mode]], as these specific monsters are not intended to be created outside of specific circumstances.{{refsrc|src/read.c|2415|version=NetHack 3.6.7|comment=In ''NetHack'', this applies to animating their corpse or statue as well. While this technically also applies to shopkeepers, revival is special-cased to work on them.}} &amp;lt;!--Commented pending visual confirmation: Unlike ''NetHack'', it is possible to properly animate the corpses and statues of these monsters (with the exception of temple priest corpses).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{noversion|offset=1}}&lt;br /&gt;
{{variant-343}}&lt;br /&gt;
[[Category:dNetHack monsters]]&lt;/div&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
</feed>