Knightly styles

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Revision as of 01:20, 24 September 2024 by Umbire the Phantom (talk | contribs) (great weapon fighting)
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In dNetHack, notdNetHack and notnotdNetHack, Knights are capable of employing knightly combat styles (or knightly stances) to enhance their combat abilities - there are three basic styles and three advanced styles, and only one style can be active at a time.

List of styles

The six knightly combat styles are as follows:

Description

Knightly styles all use separate skills, and Knights can reach Expert level in the four styles that can be trained - the two un-trainable ones are automatically applied when their conditions are met, i.e. wielding a long for runic style combat, or wielding a long sword with no offhand weapon or shield for half-sword style combat. Each skill must be active in order to train it if applicable.

Shield bashing

The shield bashing style allows the hero to make offhand attacks with a worn shield, which adds bonuses from enchantment or properties like a normal weapon attack. Shield bashing uses a base die of d2 at Unskilled, which increases in size by 2 for each skill level (up to d8 at expert) - the die size is modified by size as normal for weapons, so a shield size that is any amount of steps above or below medium will increase or decrease the die size by 2 per step. A successful shield bash hit trains the skill and also lowers the target's morale by one point for each skill level past Basic, decreasing their accuracy and damage; the minimum floor on morale loss that is applied this way is further lowered by 5 damage for each skill level the hero has. The table below lists the damage, morale and penalty caps for each skill level:

Skill level Damage Morale Morale cap
Unskilled d2 1 0
Basic d4 1 −5
Skilled d6 2 −10
Expert d8 3 −15

Great-weapon fighting

The great-weapon fighting style is trained by attacking with any weapon wielded in both hands (including normally one-handed weapons) while the style is active, and increases the minimum roll for that weapon's base damage dice by 1 per level of skill in that weapon, i.e. 1 for Basic, 2 for Skilled, and 3 for Expert. This can be expressed with the equation Nd(X - i) + (N * i): i represents the value of the minimum roll increase, N is the number of hit dice, and X is the original die size. For example, a two-handed sword against large monsters has base damage of 3d6 - using the great-weapon fighting style, this becomes 3d(6 - 3) + (3 * 3), or 3d3 + 9. Great-weapon fighting damage stacks with one of exploding die or lucky dice, but not exploding lucky dice.

Half-sword style

To be written.

Sacred style

To be written.

Runic style

To be written.

Eldritch style

To be written.

Strategy

To be written.
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