FIQHack
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A nethack variant based on NetHack4. Changes include, but is not limited to:
- Wands has been rebalanced
- Added 4 spells
- spellbook of charging
- spellbook of phase (temporary phasing)
- spellbook of astral eyesight (temporary xray)
- spellbook of summon nasty (equavilent to vanilla monster spell)
- Monsters now cast player spells instead of monster spells
- A greatly improved monster AI with regards to item use and spellcasting, slight improvements elsewhere as well (Inspired from GruntHack, but implementations are completely original)
- Monsters now use almost every useful wand, scroll, spell, potion, ring and amulet in the game, along with a few tools
- Monsters use containers, and do so somewhat intelligently (for example, stashing fragile items)
- Monsters read books and can learn their spells
- Players can now be slowed and/or cancelled
- Monster intrinsic/extrinsic system now works like players (in fact, players now use the new monster intrinsic system too). This means that monster has a lot of new intrinsics/extrinsics to play around with. This also means that illness, sliming, strangulation and petrification are gradual processes for monsters now
- Monsters can now eat corpses for intrinsics, jewelry (xorns/etc)
- Bones can be scarier -- the ghost now gets the same intrinsics as the late player, and each bones has a 25% of replacing the ghost with an alive player monster with the same inventory as the late player, the same spells and the same intrinsics/etc
- Player monsters on Astral get far better stuff
- Bug fixes
Hosted on github
The variant is currently not in any stable form (it is pretty much just in a beta state) and trying it out at the moment is discouraged unless you are feeling adventurous.