Potion of booze/zh-CN
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酒(potion of booze)是NetHack中的一种非魔法药水。武士会将该药水称作清酒(potion of sake)[1]。
Contents
生成
酒在随机生成药水中占比21⁄500(4.2%)。
将果汁与加速药水或启蒙药水混合会调制出酒[4][5]。将混乱药水与获得能量药水或升级药水混合会调制出酒或启蒙药水[6]。
使用有充能的丰饶之角有7⁄500(1.4%)的概率产出1~2瓶酒[7][8]。
描述
饮用酒会补充营养值,损害感知,并有可能造成混乱,具体效果取决于BUC,如下[9]:
- 祝福:损害感知,提供30营养值
- 未诅咒:损害感知,提供20营养值,玩家获得3d8回合的混乱状态
- 诅咒:损害感知,提供10营养值,令玩家昏迷1~15回合,并获得3d8回合的混乱状态
用酒击中怪物会令其混乱,该效果会被怪物的魔抗抵抗[10]。若玩家吸入酒的蒸汽,其会获得持续d5回合的混乱状态[11]。怪物不会使用酒。
将酒和升级药水或获得能量药水混合会调制出幻觉药水[12]。将酒与启蒙药水混合会调制出混乱药水[13]。
将紫水晶浸入酒会将其转化成果汁[14]。更多信息请参阅紫水晶条目。
以下内容涉及即将到来的版本(NetHack 3.7.0)之信息。如果该版本已发布,请验证此处信息是否准确,并作出相应修改,以将其并入页面。
现在酒造成的混乱状态时长取决于饮用者的饱腹度:如果玩家处于“饱腹”状态,则酒造成的混乱状态为2d8回合,在此基础上,玩家的饱腹度等级每低一级,饮用酒造成的混乱时长便增加d8回合。策略
未诅咒的酒有时可以用作混乱状态的来源,以发挥特定卷轴的特殊阅读效果,例如用金钱探测卷轴探测元素位面的魔法传送门,或用防具附魔卷轴为防具做防侵蚀处理。祝福的酒对于挑战无食物行为的玩家来说是不错的营养来源。
NetHack玩家中有一种传统:在飞升前将装满酒的冰盒子带到星界位面,为“半神酒吧”作准备。这种行为在最近的版本中已不常见。
历史
消息
- 啊!这尝起来像<掺水的>液态火!(Ooph! This tastes like <watered down> liquid fire!)
- 你喝下了一瓶酒。如果酒被稀释,则消息会使用“掺水的”一词。
- 啊!这尝起来像<掺水的>蒲公英酒!(Ooph! This tastes like <watered down> dandelion wine!)
- 同上,但你处于幻觉状态。
- 你昏了过去。(You pass out.)
- 你在头痛中醒来。(You awaken with a headache.)
- 你因喝下诅咒的酒而昏迷,之后醒来。
Variants
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Many variants associate dwarves with drinking, to the point of often generating them with booze when encountered outside of the Gnomish Mines (with the likely-shared assumption that dwarves always mine responsibly).
UnNetHack
In UnNetHack, dwarves have a 6⁄7 chance of generating with a potion of booze.
dNetHack
In dNetHack, notdNetHack and notnotdNetHack, Madpeople start each game with 2-4 uncursed potions of booze, Pirates start each game with 3-6 potions of booze and Troubadors start each game with 5-6 potions of booze. Incantifiers in roles that start with potions of booze have them replaced with scrolls of food detection, while vampires have them replaced with human blood, and clockwork automatons have them replaced with oil.
Quaffing a potion of booze grants 130 points of nutrition if uncursed, 140 if blessed, and 120 if cursed, along with healing the hero for HP equal to their level regardless of beatitude. However, drinking a cursed potion will render the hero nauseous for 20-35 turns afterwards. Quaffing potions of booze also raises the hero's sanity by 5 points per potion, as well as raising their "drunkenness" stat. However, once drunkenness is capped out at 3 potions per experience level, drinking booze can no longer raise sanity above 50—see the article linked in the previous line for more on drunkenness and how it functions.
Dwarves encountered outside the Gnomish Mines always have potions of booze, and player monster troubadors and pirates can generate with them as well.
xNetHack
In xNetHack, dwarves generated outside of the Gnomish Mines have a 1⁄8 chance of generating with up to 3 potions of booze, and dwarves generated within the Mines have a 1⁄40 chance of generating with up to 3 potions of booze.
SpliceHack
In SpliceHack, Pirates start each game with 3-6 potions of booze, and know the potion as a potion of rum. Dwarven heroes that start the game with potions of fruit juice will have them replaced with booze. Drinking alcohol of any kind is tracked as a conduct.
A hero that is afraid and quaffs a potion of booze will clear the status, and monsters can quaff the potion for the same effect. Dwarven monsters and pirates will also quaff potions of booze if they are not confused, becoming confused similar to the hero quaffing the potion (including passing out for the same duration from a cursed potion).
A keg is an item that acts as a quaffed potion of booze when applied.
Many guaranteed potions of booze are generated in the Bar at level creation.
EvilHack
In EvilHack, throwing a potion of booze at a satyr that is not asleep or immobilized will cause him to catch it and drink it, becoming confused as the hero does when quaffing a non-blessed potion. If the potion is cursed, he will become hostile and go berserk, and otherwise he will become peaceful if he is hostile—a pet satyr that is thrown non-cursed booze and quaffs it has their tameness increased if it is currently below 20.
SlashTHEM
In SlashTHEM, various roles start with potions of booze:
- The Bard role starts with 5-6 potions of booze as in dNetHack.
- The Chef starts out with 2-4 potions of booze.
- The Corsair starts out with 2-4 potions of booze.
- The Drunk starts with at least 5-10 potions of booze.
- The Pirate starts with 3-6 potions of booze.
As in dNetHack, incantifiers in roles that start with potions of booze have them replaced with scrolls of food detection, and clockwork automata have them replaced with oil.
A Drunk that quaffs a potion of booze gains an extra 100 points of nutrition and heal up to rnz(20 + experience level) hit points.
The booze technique allows a hero to simulate the effects of the potion, including any added benefits for particular roles or races (i.e. Drunks), and generates more potions of booze. Drunks start with the technique, while Bards gain the technique at experience level 10.
Player monster bards generate with five or six potions of booze.
百科文本
酒的百科文本和沉睡药水相同。
On waking, he found himself on the green knoll whence he had first seen the old man of the glen. He rubbed his eyes -- it was a bright sunny morning. The birds were hopping and twittering among the bushes, and the eagle was wheeling aloft, and breasting the pure mountain breeze. "Surely," thought Rip, "I have not slept here all night." He recalled the occurrences before he fell asleep. The strange man with a keg of liquor -- the mountain ravine -- the wild retreat among the rocks -- the woe-begone party at ninepins -- the flagon -- "Oh! that flagon! that wicked flagon!" thought Rip -- "what excuse shall I make to Dame Van Winkle!"
引用及注释
- ↑ src/objnam.c in NetHack 3.6.7, line 59
- ↑ src/u_init.c in NetHack 3.6.7, line 166
- ↑ src/shknam.c in NetHack 3.6.7, line 267
- ↑ src/potion.c in NetHack 3.6.7, line 1848
- ↑ src/potion.c in NetHack 3.6.7, line 1860
- ↑ src/potion.c in NetHack 3.6.7, line 1831
- ↑ src/mkobj.c in NetHack 3.6.7, line 2212
- ↑ src/objects.c in NetHack 3.6.7, line 813-L820
- ↑ src/potion.c in NetHack 3.6.7, line 694
- ↑ src/potion.c in NetHack 3.6.7, line 1467
- ↑ src/potion.c in NetHack 3.6.7, line 1701
- ↑ src/potion.c in NetHack 3.6.7, line 1831
- ↑ src/potion.c in NetHack 3.6.7, line 1868
- ↑ src/potion.c in NetHack 3.6.7, line 1827
- ↑ hack.do.c in Hack 1.0, line 34