Difference between revisions of "Arrow"

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{{weapon
 
{{weapon
 
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  |name=arrow
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An '''arrow''' is a [[projectile]] that can be thrown but is best used with a [[bow]].
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An '''arrow''' is a type of [[projectile]] that appears in ''[[NetHack]]''. It is made of iron, and is designed for used with a [[bow]].  
It is easy to obtain a large supply of arrows by [[untrap]]ping an [[arrow trap]]. In addition to regular arrows, there are [[#Elven arrow|elven arrows]], [[#Orcish arrow|orcish arrows]], [[#Silver arrow|silver arrows]], and [[#Ya|ya (Samurai arrows)]].
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 +
Besides the standard arrow, there are several other types:
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* [[elven arrow]]
 +
* [[orcish arrow]]
 +
* [[silver arrow]]
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* [[ya|ya (samurai arrow)]]
 +
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It is easy to obtain a large supply of arrows by [[untrap]]ping an [[arrow trap]].  
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As with many projectiles, arrows may break and disappear when they hit a monster. See [[Projectile#Breakage]] for more information.
  
 
==Using arrows==
 
==Using arrows==
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The character must [[wield]] a bow and then throw arrows for them to be most effective. This process can be streamlined by [[quiver]]ing arrows and then using the [[fire]] command, but this is simply a convenience and is not necessary. However, [[crossbow bolt]]s will not be fired from a wielded bow—they must be used with a [[crossbow]] instead.
 
The character must [[wield]] a bow and then throw arrows for them to be most effective. This process can be streamlined by [[quiver]]ing arrows and then using the [[fire]] command, but this is simply a convenience and is not necessary. However, [[crossbow bolt]]s will not be fired from a wielded bow—they must be used with a [[crossbow]] instead.
  
The range for an arrow is <math>\lfloor \frac{Strength}{2} \rfloor +1</math> when you are wielding a bow{{refsrc|dothrow.c|943}}{{refsrc|dothrow.c|961}}, and <math>\lfloor \frac{Strength}{4} \rfloor</math> when you are not{{refsrc|dothrow.c|963}}:
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The range for an arrow is <math>\lfloor \frac{Strength}{2} \rfloor +1</math> when you are wielding a bow{{refsrc|dothrow.c|1177|nethack=3.6.1}}{{refsrc|dothrow.c|1197|nethack=3.6.1}}, and <math>\lfloor \frac{Strength}{4} \rfloor</math> when you are not{{refsrc|dothrow.c|1202|nethack=3.6.1}}:
  
 
{| class="wikitable"
 
{| class="wikitable"
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===Multishot===
 
===Multishot===
The number of arrows shot at once depends on the character's bow skill. You will shoot 1 arrow at a time at unskilled or basic skill, up to 2 arrows at skilled, and up to 3 at expert. There is a +1 bonus for [[ranger]]s, and an additional +1 for [[Elf (starting race)|elven]] characters shooting elven arrows from an elven bow, [[Orc (starting race)|orcish]] characters shooting orcish arrows from an orcish bow, and [[samurai]] shooting ya from a yumi. This means, for example, an elven ranger using elven arrows and an elven bow can fire up to 5 arrows at once.
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The number of arrows shot at once depends on the character's bow skill. You will shoot 1 arrow at a time at unskilled or basic skill, up to 2 arrows at skilled, and up to 3 at expert. There is a +1 bonus to this counter for [[ranger]]s, and an additional +1 for [[Elf (starting race)|elven]] characters shooting elven arrows from an elven bow, [[Orc (starting race)|orcish]] characters shooting orcish arrows from an orcish bow, and [[samurai]] shooting ya from a yumi. This means, for example, an elven ranger using elven arrows and an elven bow can fire up to 5 arrows at once.
  
 
==Average damage calculation==
 
==Average damage calculation==
The average damage calculations in the following table do not include bonuses from [[Skill|weapon skills]] or from using a [[blessed]] weapon against [[undead]] or [[demon]]s. However, these bonuses apply ''per arrow'', so they may cause far more damage than when attacking in melee.
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The average damage calculations in the following table do not include bonuses from [[Skill|weapon skills]] or from using a [[blessed]] weapon against [[undead]] or [[M2_DEMON|demons]]s - note that these bonuses apply ''per arrow'', and can add up to deal more damage than melee attacks.
  
The calculations for [[poison|poisoned]] arrows assume the monster is not poison resistant.
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The calculations for [[poison]]ed arrows assume the monster is not poison resistant.
 
{|class="wikitable"
 
{|class="wikitable"
 
!rowspan="2"|Weapon
 
!rowspan="2"|Weapon
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|}
 
|}
  
==Breakage==
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== Encyclopedia entry ==
Along with [[crossbow bolt]]s and [[dart]]s, arrows are liable to break when fired or thrown. This destroys the item, with no message. The item simply disappears. This chance of breaking is reduced by the item's [[enchantment]] and your [[Luck]]. Compare this with [[dagger]]s, which cannot break when thrown.
 
 
 
Projectiles have a probability of disappearing after use. For uncursed projectiles, this depends on the net enchantment/erosion of the item. +0 projectiles have 2/3 probability of disappearing, +1 have 1/2 probability, and +2 or greater reduces the chance of breaking to 1/4.
 
 
 
For blessed projectiles, there's an additional possibility of being saved due to Luck, as follows:
 
{| class="wikitable"
 
|+
 
| '''Luck'''
 
| '''prob of save'''
 
|-
 
| 0 - 2
 
| .25
 
|-
 
| 3 - 5
 
| .49
 
|-
 
| 6 - 8
 
| .74
 
|-
 
| 9 - 12
 
| .98
 
|}
 
[[dothrow.c#line1517]]
 
 
 
===Arrow longevity===
 
On average, you will get <math>\frac{1}{p}</math> uses out of each arrow, where <math>p</math> is the probability of that arrow breaking on a given shot. The average total number of uses you will get is simply that number multiplied by the starting number of arrows; for instance if you have 50 arrows, each with a one in four chance of breakage per shot, you will on average get a total of 200 uses. However, the distribution is fairly wide, so your results may vary significantly from this; the standard deviation for number of uses is <math>\frac{\sqrt{A(1-p)}}{p}</math>, where A is the starting number of arrows.
 
 
 
The following charts show the expected average uses of arrows, where the player is assumed to be collecting up all the arrows which did not break.
 
 
 
<gallery widths="100" captionalign="center">
 
File:NHC-Projectile-Longevity-2-in-3.png| 2 in 3
 
<!--File:NHC-Projectile-Longevity-1-in-3.png|1 in 3-->
 
File:NHC-Projectile-Longevity-1-in-4.png|1 in 4
 
File:NHC-Projectile-Longevity-26-in-100.png|26 in 100
 
File:NHC-Projectile-Longevity-51-in-100.png|51 in 100
 
File:NHC-Projectile-Longevity-2-in-100.png|2 in 100
 
</gallery>
 
 
 
==Encyclopaedia entry (arrow)==
 
  
 
{{encyclopedia|
 
{{encyclopedia|
Line 138: Line 109:
 
           by Henry Wadsworth Longfellow ]
 
           by Henry Wadsworth Longfellow ]
 
}}
 
}}
 
==Elven arrow==
 
{{weapon
 
  |color=wood color
 
  |tile=[[image:elven arrow.png]]
 
  |name=elven arrow
 
  |appearance=runed arrow
 
  |smalldmg=1d7
 
  |largedmg=1d6
 
  |skill=bow
 
  |cost=2
 
  |weight=1
 
  |material=wood
 
}}
 
An '''elven arrow''' is a [[projectile]] for use with a [[bow]]. It appears as a '''runed arrow''' when [[identification|unidentified]]. When fired by an elven player from an elven bow, there is a +1 arrow racial bonus for arrows fired. Elven weapons are not made of metal and will not corrode or rust. They are, however, susceptible to rotting attacks.
 
 
===Strategy===
 
* Elven arrows are generally the weapon of choice for most bow users, and when playing as an [[elf]] doubly so. Due to their relative abundance, with the high number of elven creatures that spawn in the game, and that they deal slightly more damage, elven arrows are the best choice for all but [[orc]]s and [[samurai]].
 
 
===SLASH'EM===
 
In [[SLASH'EM]], an non-cursed elven arrow has a 1 in 3 chance adding an additional shot to the [[multishot]] roll, meaning a player that would normally only shoot 1 arrow will shoot d2 arrows 33% of the time, a player that would normally shoot d2 arrows will shoot d3 arrows 33% of the time, etc.{{refsrc|dothrow.c|175|version=SLASH'EM 0.0.7E7F2}} This bonus does not apply to [[dark elven arrow]]s.
 
 
{{clear}}
 
 
==Orcish arrow==
 
 
{{weapon
 
  |color=black
 
  |tile=[[image:orcish arrow.png]]
 
  |name=orcish arrow
 
  |appearance=crude arrow
 
  |smalldmg=1d5
 
  |largedmg=1d6
 
  |skill=bow
 
  |cost=2
 
  |weight=1
 
  |material=iron
 
}}
 
An '''orcish arrow''' is a [[projectile]] for use with a [[bow]]. It appears as a '''crude arrow''' when [[identification|unidentified]]. It is slightly less effective than a regular arrow. When fired by an orcish player from an orcish bow, there is a +1 arrow racial bonus for arrows fired.
 
 
===Strategy===
 
* Orcish arrows are often spawned [[poisoned]], allowing a 10% instant death chance against many early game monsters. This overcomes the lower damage, though this often makes them worse to be on the receiving end than even [[#Elven arrow|Elven arrows]] without [[poison resistance]].
 
* Orcish arrows are generally useless to all but orcs—whose multishot bonus can make up for the lost damage—as they have less damage, and are uncommon to find after the very early game. If lacking in arrows, usually not a problem with the abundance of [[arrow trap]]s, orcish arrows can at least fill the quiver slot to keep more preferable fodder from breaking in use.
 
* Orcish [[ranger]]s are in a particular position to gain a benefit of orcish arrows, though even then, due to their rarity, other types should be found.
 
 
{{clear}}
 
 
==Silver arrow==
 
 
{{weapon
 
  |color=silver color
 
  |tile=[[image:silver arrow.png]]
 
  |name=silver arrow
 
  |smalldmg=1d6+(1d20)
 
  |largedmg=1d6+(1d20)
 
  |skill=bow
 
  |cost=5
 
  |weight=1
 
  |material=silver
 
}}
 
A '''silver arrow''' is a [[projectile]] for use with a [[bow]]. It deals the same base damage as a regular arrow, but can also cause [[silver damage]].
 
 
===Strategy===
 
* Silver arrows can clear a five-lane highway through silver hating monsters, but unfortunately, they are fairly rare—only twelve in a thousand randomly spawned weapons will be silver arrows. Fortunately, however, with maximized [[Luck]] even a small stack can last a fairly long time.
 
 
[[wield|Wielding]] a silver arrow and stabbing [[monster]]s with it does not do [[silver damage]]. Nor does throwing the arrow. Only shooting the arrow with a bow deals silver damage. This is considered a [[bug#C343-2|bug]] by the [[DevTeam]].
 
 
{{clear}}
 
 
==Ya==
 
{{wikipedia|Ya (arrow)}}
 
{{weapon
 
  |color=metal color
 
  |tile=[[image:bamboo arrow.png]]
 
  |name=ya
 
  |appearance=bamboo arrow
 
  |smalldmg=1d7
 
  |largedmg=1d7
 
  |tohit=<nowiki>+1</nowiki>
 
  |skill=bow
 
  |cost=4
 
  |weight=1
 
  |material=metal
 
}}
 
A '''ya''' is a Japanese arrow that appears in the starting inventory of [[samurai]]. When unidentified, it is a '''bamboo arrow'''.
 
 
Being arrows, ya should be fired using a [[bow]]. They deal more base damage than any other arrow, and are also the only arrows to have a [[to-hit]] bonus. When fired by a [[samurai]] from a [[yumi]], there is a +1 arrow bonus, similar to a racial bonus.
 
 
=== Origin ===
 
Ya are a real world arrow type used by Japanese archers, around 85-110 centimeters (33-43 inches), compared to the 75-90 centimeters (30-35 inches) of the normal arrow. They were made to be fired from a yumi, though in ''NetHack'', there's no penalty for another bow, simply not a bonus.
 
 
The yumi itself is a very large bow, to deal with these large arrows, standing 212-245 centimeters (83 to 96 inches) tall, and being around 25% over the height of the archer (a [[wikipedia:Longbow|longbow]], in comparison, stood roughly as tall as the archer).
 
 
The to-hit bonus may suggest that the arrows were supposed to have a [[wikipedia:Bodkin point|bodkin point]], a common medieval war-time arrow by no means specific to the Japanese. This is an arrow head type made for penetrating armor, and in particular, [[chain mail|chain]] or [[ring mail]].
 
 
=== Encyclopedia entry ===
 
 
{{encyclopedia|
 
The arrow of choice of the samurai, ya are made of very
 
straight bamboo, and are tipped with hardened steel.
 
}}
 
 
{{clear}}
 
  
 
== References ==
 
== References ==
 
<references/>
 
<references/>
  
{{nethack-343}}
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{{nethack-361}}
[[Category:Weapons]]
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[[Category:Arrows]]

Latest revision as of 07:19, 5 March 2024

) Arrow.png
Name arrow
Appearance arrow
Damage vs. small 1d6
Damage vs. large 1d6
To-hit bonus +0
Weapon skill bow
Size one-handed
Base price 2 zm
(+10/positive
enchant)
Weight 1
Material iron

An arrow is a type of projectile that appears in NetHack. It is made of iron, and is designed for used with a bow.

Besides the standard arrow, there are several other types:

It is easy to obtain a large supply of arrows by untrapping an arrow trap.

As with many projectiles, arrows may break and disappear when they hit a monster. See Projectile#Breakage for more information.

Using arrows

Although not necessary to throw or fire arrows, the best use of arrows is with an appropriate launcher.

The character must wield a bow and then throw arrows for them to be most effective. This process can be streamlined by quivering arrows and then using the fire command, but this is simply a convenience and is not necessary. However, crossbow bolts will not be fired from a wielded bow—they must be used with a crossbow instead.

The range for an arrow is \lfloor \frac{Strength}{2} \rfloor +1 when you are wielding a bow[1][2], and \lfloor \frac{Strength}{4} \rfloor when you are not[3]:

Strength: 3 4, 5 6, 7 8, 9 10, 11 12, 13 14, 15 16, 17 18–18/31 18/31–21 22, 23 24, 25
Range of arrow (with wielded bow) 2 3 4 5 6 7 8 9 10 11 12 13
Range of arrow (without wielded bow) 0 1 1 2 2 3 3 4 4 5 5 6

Along with other cursed missile weapons or launchers, cursed arrows occasionally "slip from your hand" when you throw or fire them, and end up on the ground.

Since arrows are used with a bow, they are affected by bow skill.

Bow
Max Role
Basic
Skilled
Expert

Multishot

The number of arrows shot at once depends on the character's bow skill. You will shoot 1 arrow at a time at unskilled or basic skill, up to 2 arrows at skilled, and up to 3 at expert. There is a +1 bonus to this counter for rangers, and an additional +1 for elven characters shooting elven arrows from an elven bow, orcish characters shooting orcish arrows from an orcish bow, and samurai shooting ya from a yumi. This means, for example, an elven ranger using elven arrows and an elven bow can fire up to 5 arrows at once.

Average damage calculation

The average damage calculations in the following table do not include bonuses from weapon skills or from using a blessed weapon against undead or demonss - note that these bonuses apply per arrow, and can add up to deal more damage than melee attacks.

The calculations for poisoned arrows assume the monster is not poison resistant.

Weapon Number of arrows fired at once
1 1d2 (average 1.5) 1d3 (average 2) 1d4 (average 2.5)
+0 arrows \frac{1+6}{2}=\bold{3.5} \left (\frac{1+6}{2}\right )\times 1.5=\bold{5.25} \left (\frac{1+6}{2}\right )\times 2=\bold{7} \left (\frac{1+6}{2}\right )\times 2.5=\bold{8.75}
+7 arrows \frac{1+6}{2}+7=\bold{10.5} \left (\frac{1+6}{2}+7\right )\times 1.5=\bold{15.75} \left (\frac{1+6}{2}+7\right )\times 2=\bold{21} \left (\frac{1+6}{2}+7\right )\times 2.5=\bold{26.25}
poisoned +0 arrows \frac{1+6}{2}+\frac{1+6}{2}=\bold{7} \left (\frac{1+6}{2}+\frac{1+6}{2}\right )\times 1.5=\bold{10.5} \left (\frac{1+6}{2}+\frac{1+6}{2}\right )\times 2=\bold{14} \left (\frac{1+6}{2}+\frac{1+6}{2}\right )\times 2.5=\bold{17.5}
poisoned +7 arrows \frac{1+6}{2}+\frac{1+6}{2}+7=\bold{14} \left (\frac{1+6}{2}+\frac{1+6}{2}+7\right )\times 1.5=\bold{21} \left (\frac{1+6}{2}+\frac{1+6}{2}+7\right )\times 2=\bold{28} \left (\frac{1+6}{2}+\frac{1+6}{2}+7\right )\times 2.5=\bold{35}

Encyclopedia entry

I shot an arrow into the air,
It fell to earth, I knew not where;
For, so swiftly it flew, the sight
Could not follow it in its flight.
 
I breathed a song into the air,
It fell to earth, I knew not where;
For who has sight so keen and strong
That it can follow the flight of song?
 
Long, long afterward, in an oak
I found the arrow still unbroke;
And the song, from beginning to end,
I found again in the heart of a friend.

[ The Arrow and the Song,
           by Henry Wadsworth Longfellow ]

References


This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.1. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-361}} tag to the current version's tag or {{noversion}} as appropriate.