Castle (UnNetHack)

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UnNetHack adds two new versions of the Castle with different challenges and rewards.

Origin

New Castle Levels 1.0
Author Pasi Kallinen aka paxed
Download link
NetHack PatchDB 27

The new castle layouts are based off a NetHack 3.4.2 patch written by Pasi Kallinen (better known as paxed).

Layouts

The new Castle variants have some basic similarities to the original: The player always enters the level somewhere in the maze, the main entrance is blocked by a drawbridge, and there is a large number of monsters inside for the player to fight through. The main rewards are a wand of wishing, along with storerooms filled with many weapons and armor. Trapdoors to the Valley of the Dead can be found inside as well. All castle versions are no-teleport levels, and only the maze can be dug through.

Alt. Layout 1

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Three sharks, jellyfish, giant eels, and electric eels lie scattered in the moat, and four dragons are in the turrets overlooking the drawbridge, which will use their breath on anyone trying to open it. Inside the castle, there are two barracks guarding the storerooms, five centaurs watching the trapped hallways, two fire elementals and fire vortices in the lava chamber, and a Titan (25%) or V (75%) sits on the throne, accompanied by two E, H, L, M, N, O, R, T, X, and Z (one of these types will be missing). Trapdoors block off the left side of the castle, necessitating finding a way to cross the gaps to get to the storerooms and chests. The storerooms behind the barracks each contain 15 pieces of armor and 15 weapons, and the 5 chests placed in the castle contain the following items:

  • The wand of wishing (chest is untrapped and on a burned Elbereth)
  • Two scrolls, a spellbook, and two gems
  • A wand, an amulet, and two gems
  • Two scrolls, a spellbook, a potion, and two gems
  • Random loot

Climbing the upstairs from the Valley of the Dead puts the player on the left side of the level, necessitating a way to cross water if the player wants to backtrack (the guaranteed water walking boots in Vlad's Tower can help with this). It is possible for the Xorns to eat the iron bars or for an acid dragon to dissolve the iron bars, releasing the dragons from the turrets or, in the case of the Xorns, open up entrances at the back of the castle.

Alt. Layout 2

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Overlooking the drawbridge is a barracks equipped with bows and arrows, two of which will be a blessed +0 elven bow and blessed +1 bow, and chances at silver arrows or blessed, enchanted elven arrows. In the throne room is a T sitting on the throne, accompanied by ten L, E, R, T, and/or O, who will be given a partisan, ranseur, septum, and bill-guisarme to help fight the player. The alcoves overlooking the throne room each contain a chest, and are guarded by secret doors, 4 iron golems, and 6 dragons. One of the chests will have the wand of wishing (chest is untrapped and on a burned Elbereth), while the nine others have random loot. The two barracks at the top, in addition to the usual members of the Yendorian army, will have 11 pieces of armor and 7 weapons each for the soldiers to use. There are also four prisoners at the end of the left wing, two of which will be peaceful, and two trapdoors, a peaceful fire giant, and an ochre jelly in the right wing.

Climbing the upstairs from the Valley of the Dead puts the player in the small building with the hole on the right side; the three boulders placed nearby are there to help the player get back to the maze. Note that rust monsters in the throne room may eat the iron bars, releasing the iron golems and dragons to fight with the rest of the mob.

Strategy

Both new versions of the castle expose the player to dragon's breath before they can access the wand of wishing; this makes reflection even more important to acquire, as the wand of wishing is now a much riskier dive if one wants to get reflection from it.