Difference between revisions of "Ceiling"

From NetHackWiki
Jump to navigation Jump to search
m
(Minor edit linking to bug#C342-51.)
Line 14: Line 14:
 
Piercers and the lurker above hide on the ceiling until something stumbles onto their square. A hard helm will protect the player from a piercer's damage, but beware that pets will be instakilled by lurkers. When trying to move onto a pet wumpus, it will not be displaced into water and drown because their feet will stick to the ceiling.
 
Piercers and the lurker above hide on the ceiling until something stumbles onto their square. A hard helm will protect the player from a piercer's damage, but beware that pets will be instakilled by lurkers. When trying to move onto a pet wumpus, it will not be displaced into water and drown because their feet will stick to the ceiling.
  
Prior to 3.6.0, the game considered  '''[[trappers]]''' {{monsym|trapper}} to hide on the ceiling.
+
Prior to 3.6.0, the game considered  '''[[trappers]]''' {{monsym|trapper}} to hide on the ceiling. This was [[bug#C342-51|bug C342-51]] in NetHack 3.4.3.
  
 
==Traps==
 
==Traps==

Revision as of 07:50, 23 February 2017

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.0. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-360}} tag to the current version's tag or {{noversion}} as appropriate.

While not explicitly a dungeon feature, the ceiling is a part of the game where certain monsters or traps can be located. The player rarely interacts with the ceiling, and some special levels (such as some Quest home levels or the Plane of Air) do not have one since they are considered outside.

Monsters

Currently, there are only five monsters that use the ceiling.

Piercers and the lurker above hide on the ceiling until something stumbles onto their square. A hard helm will protect the player from a piercer's damage, but beware that pets will be instakilled by lurkers. When trying to move onto a pet wumpus, it will not be displaced into water and drown because their feet will stick to the ceiling.

Prior to 3.6.0, the game considered trappers t to hide on the ceiling. This was bug C342-51 in NetHack 3.4.3.

Traps

When stepping on a falling rock trap, the game states that a rock falls from a trapdoor on the ceiling (even if the ceiling is air.)

Items

A drum of earthquake, when improvised, will unhide any monsters hidden on the ceiling.

Applying a mirror up will produce the message You reflect the ceiling.

Quaffing a cursed potion of gain level causes you to "rise through the ceiling" unless you are on dungeon level 1 without the amulet, the endgame levels, Sokoban, the top floors of the Wizard's and Vlad's tower, the top floor of the Quest, and Fort Ludios.

Reading a scroll of earth produces the message The ceiling rumbles around you! and creates several boulders.

Zapping a wand of digging or applying a pickaxe upwards will cause a rock to fall on your head, but attempting to dig by any other means has no effect since you are unable to reach the ceiling.

Other

There is a 1/4 chance that you may trigger a special type of trap door when kicking a throne. The message when this happens is, "The floor opens up under you!" followed by "The hole in the ceiling above you closes up." This is the only method of triggering this trap.

SLASH'EM

This page is a stub. Should you wish to do so, you can contribute by expanding this page.

SLASH'EM Extended

There is a monster spell called Piercing ceiling which summons piercers around the player.