Difference between revisions of "Cloak of magic resistance"

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(Variants: oups mc1, some history)
(Some history)
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==Some history==
 
==Some history==
The cloak used to have an [[MC]] of 3, prior to version 3.60
+
The cloak used to have an [[MC]] of 3, prior to version 3.6.0
  
 
==Variants==
 
==Variants==

Revision as of 04:26, 23 April 2016

[ Tattered cape.png[ Opera cloak.png[ Ornamental cope.png[ Piece of cloth.png
cloak of magic resistance
Appearance random
Slot cloak
AC 1
Special
Base price 60 zm
Weight 10
Material cloth

A cloak of magic resistance (CoMR) provides MC1 and magic resistance. Wear this, and you can stop worrying about the nastier traps, and become immune to any wand of striking or magic missiles fired by an enemy.

A Wizard's starting inventory always contains a cloak of magic resistance, but all other characters must identify the item during the course of the game.

Identification

If you are not invisible, then the cloak of magic resistance is the only randomized cloak that does not self-identify when you wear it, so if you wear it and it does not self-identify, then you know you have a cloak of magic resistance.

For invisible characters, the cloak of magic resistance is difficult to distinguish from a cloak of invisibility because neither one will self-identify when worn. One way to identify the cloak of magic resistance is to wear it and step onto an anti-magic field, polymorph trap, teleportation trap, or be subject to a wand of striking. Be sure that you do not have magic resistance from any other source, such as wielding Magicbane or carrying certain quest artifacts. If you have magic resistance, the effect will be nullified. Beware, though, that if the cloak is not magic resistance, you will suffer the effect in question. A safer approach is to zap a wand of enlightenment and look for the line "You are magic-protected".

Even if you observe a cloak of magic resistance nullifying an effect, the cloak will not self-identify.

Some history

The cloak used to have an MC of 3, prior to version 3.6.0

Variants

In general, in variants, the cloak of magic resistance has an MC of 3, instead of 1.

SLASH'EM

In SLASH'EM, the cloak has an MC of 3, and is otherwise identical to the Nethack version.

A very rare item in Nethack, but in slashem, Vampires are often generated with Opera cloaks, that could be the cloak of magic resistance. If it's the case, then this cloak can easily be found in that game. On the other hand, vampires are also magic resistant this way. This is an annoyance for spellcasters. Among other things, the spell of magic missile, the special spell of wizards, cease to function on the ones generated with a cloak. This way Vampire mages are even more annoying.

Don't forget the new Poisonous cloak however. The opera cloak could be it instead.

Additionally, it can be created by Upgrading objects.


This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.0. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-360}} tag to the current version's tag or {{noversion}} as appropriate.