Difference between revisions of "Cloak of magic resistance"

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==Effects==
 
==Effects==
When worn, the [[cloak]] simply provides 1 AC, [[magic cancellation|MC1]] and [[magic resistance]]. Its secondary effect is not affected by [[burning]].
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When worn, the [[cloak]] simply provides 1 AC, [[magic cancellation|MC1]], and [[magic resistance]]. Its non-AC effects are not affected by [[burning]].
  
 
==Strategy==
 
==Strategy==
The cloak of magic resistance is considered a near-ubiquitous part of many [[ascension kits]], and is frequently paired with [[silver dragon scale mail]] (or another source of [[reflection]]) for protection from most of the nastier attacks that can be thrown at you. SDSM/CoMR is also one of the more conducive combinations for certain late-game playstyles, as among other perks it leaves slots free for other items - e.g., a worn [[amulet of life saving]], a hand free #[[twoweapon]] and/or two-handed weapons, or a lightweight [[small shield]] for casters going without a robe or [[Cloak of protection|protection]]. It also naturally serves as a backup source of magic resistance in case a [[quest artifact]] with the property is stolen.
+
The cloak of magic resistance is considered a near-ubiquitous part of many [[ascension kits]], and is frequently paired with [[silver dragon scale mail]] (or another source of [[reflection]]) for protection from most of the nastier attacks that can be thrown at you. SDSM/CoMR is also one of the more conducive combinations for certain late-game playstyles, as among other perks it leaves slots free for other items - e.g., a worn [[amulet of life saving]], a hand free for [[twoweapon]]ing and/or two-handed weapons, or a lightweight [[small shield]] for casters going without a robe or [[Cloak of protection|protection]]. It also naturally serves as a backup source of magic resistance in case a [[quest artifact]] with the property is stolen.
  
Monks who are going [[wishless]], otherwise avoiding such artifacts, or else are simply not keen on trying body armor - may consider seeking out a cloak of magic resistance.
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Monks who are going [[wishless]], otherwise avoiding such artifacts, or else are simply not keen on trying body armor, may consider seeking out a cloak of magic resistance.
  
 
===Identification===
 
===Identification===
The cloak of magic resistance is the only [[Randomized appearance|randomized]] cloak that does not [[auto-identify]] on use at all or when taking effect, making it relatively trivial to informally identify. Invisible characters will want to remove their source of invisibility if possible (or else let it expire if obtained via [[spell of invisibility|spell]] or [[potion of invisibility|potion]]) prior to wear-testing a cloak to ensure it is not a [[cloak of invisibility]] instead. Bones left behind by a dead Wizard very frequently have the cloak somewhere within the item pile.
+
The cloak of magic resistance is the only [[Randomized appearance|randomized]] cloak that does not [[auto-identify]] on wearing or when taking effect, making it relatively trivial to informally identify. Invisible characters will want to remove their source of invisibility if possible (or else let it expire if obtained via [[spell of invisibility|spell]] or [[potion of invisibility|potion]]) prior to wear-testing a cloak to ensure it is not a [[cloak of invisibility]] instead. Bones left behind by a dead Wizard very frequently have the cloak somewhere within the item pile.
  
Some of the riskier methods to identify a worn cloak of magic resistance is to remove, stash or disable all other sources of magic resistance, then step onto an [[anti-magic field]] or [[teleportation trap]]; unless you are playing a weak or early character, giving a hostile monster a wand of striking can also work. If you have magic resistance, the effect will be nullified. Using a [[potion of enlightenment|potion]] or [[wand of enlightenment]] in this scenario is far safer, but less likely to occur due to the wand's rarity.
+
Some of the riskier methods to identify a worn cloak of magic resistance is to remove, stash or disable all other sources of magic resistance, then step onto an [[anti-magic field]] or [[teleportation trap]]; unless you are playing a weak or early character, giving a hostile monster a wand of striking can also work. If you have magic resistance, the effect will be nullified. Using a [[potion of enlightenment|potion]] or [[wand of enlightenment]] in this scenario is far safer, but less likely to be available due to item rarity.
  
 
==History==
 
==History==
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===NetHack brass===
 
===NetHack brass===
In [[NetHack brass]], a cloak of magic resistance is one of the three possible prize items.
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In [[NetHack brass]], a cloak of magic resistance is one of the three possible [[Sokoban]] prize items.
  
 
===dNetHack===
 
===dNetHack===

Revision as of 14:28, 21 April 2021

[ Tattered cape.png[ Opera cloak.png[ Ornamental cope.png[ Piece of cloth.png
cloak of magic resistance
Appearance random
Slot cloak
AC 1
Special
Base price 60 zm
Weight 10
Material cloth

The cloak of magic resistance (commonly abbreviated CoMR) is an item that appears in NetHack. It is made of cloth.

Generation

All Wizards start the game with a cloak of magic resistance.

Aligned priests - including high priests and the Arch Priest, the Priest quest leader - have a 121 chance to be generated with a cloak of magic resistance.[1] Master Kaen, the Monk quest nemesis, has a 111 chance of being generated with a cloak of magic resistance, and will otherwise generate with a robe.[2]

Non-monk player monsters on the Astral Plane have a 87.5% chance of receiving a random magical cloak, and a further 12.5% chance of that cloak being a cloak of magic resistance, effectively ~10.94%;[3] monks are special-cased to always generate wearing robes.[4] For priests, there is a 75% chance that the cloak will be made into a robe instead, reducing this effective chance to ~2.73%.[5] Wizards have a 12 of similarly forcing a cloak of magic resistance, resulting in an effective chance of 43.75%.[6]

Effects

When worn, the cloak simply provides 1 AC, MC1, and magic resistance. Its non-AC effects are not affected by burning.

Strategy

The cloak of magic resistance is considered a near-ubiquitous part of many ascension kits, and is frequently paired with silver dragon scale mail (or another source of reflection) for protection from most of the nastier attacks that can be thrown at you. SDSM/CoMR is also one of the more conducive combinations for certain late-game playstyles, as among other perks it leaves slots free for other items - e.g., a worn amulet of life saving, a hand free for twoweaponing and/or two-handed weapons, or a lightweight small shield for casters going without a robe or protection. It also naturally serves as a backup source of magic resistance in case a quest artifact with the property is stolen.

Monks who are going wishless, otherwise avoiding such artifacts, or else are simply not keen on trying body armor, may consider seeking out a cloak of magic resistance.

Identification

The cloak of magic resistance is the only randomized cloak that does not auto-identify on wearing or when taking effect, making it relatively trivial to informally identify. Invisible characters will want to remove their source of invisibility if possible (or else let it expire if obtained via spell or potion) prior to wear-testing a cloak to ensure it is not a cloak of invisibility instead. Bones left behind by a dead Wizard very frequently have the cloak somewhere within the item pile.

Some of the riskier methods to identify a worn cloak of magic resistance is to remove, stash or disable all other sources of magic resistance, then step onto an anti-magic field or teleportation trap; unless you are playing a weak or early character, giving a hostile monster a wand of striking can also work. If you have magic resistance, the effect will be nullified. Using a potion or wand of enlightenment in this scenario is far safer, but less likely to be available due to item rarity.

History

In NetHack 3.4.3 and earlier versions, the cloak gave MC3.

Variants

In general, variants based on version 3.4.3 and earlier retain the cloak of magic resistance's MC3.

SLASH'EM

In SLASH'EM, the cloak of magic resistance is the same as it was in NetHack 3.4.3 and earlier versions.

Undead vampires are often generated with opera cloaks, providing a reliable source if it is randomized to be the cloak of magic resistance; however, this will also give more spellcasting-reliant characters significant trouble, especially in the case of already-powerful vampire mages.

A cloak of magic resistance can be created by upgrading an elven cloak or oilskin cloak.

UnNetHack

In UnNetHack, Sokoban offers a cloak as one of the three types of prizes, which has a 50% chance of being a cloak of magic resistance. The Executioner will always be generated with one.

NetHack brass

In NetHack brass, a cloak of magic resistance is one of the three possible Sokoban prize items.

dNetHack

In dNetHack, the cloak no longer grants any AC, nor does it increase your defense rating, but still provides MC3.

The Mantle of Heaven and The Vestment of Hell are artifact cloaks that always appear as ornamental copes, making it possible for them to be cloaks of magic resistance.

FIQHack

In FIQHack, the cloak of magic resistance gives MC2.

xNetHack

In xNetHack, Anaraxis the Black (the renamed Wizard quest nemesis) always generates wearing a cloak of magic resistance.

EvilHack

In EvilHack, giant Wizards no longer start with one as of v0.5 (being too large for cloaks), and are given an amulet of magic resistance instead.

References