Difference between revisions of "Cyclops"

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==Strategy==
 
==Strategy==
The Cyclops is a dangerous foe to melee toe-to-toe. He does a lot of damage and will drain your experience level with the Staff. The Cyclops respects [[Elbereth]]. Simply burn Elbereth on the upstair with a [[wand of lightning]] or [[wand of fire|fire]]. He will teleport next to you but not attack, allowing you to dispatch him at your leisure. You could also engrave in the dust multiple times but this is somewhat riskier. If he doesn't teleport over to you then he hasn't noticed you (probably because you are [[invisibility|invisible]]). You'll have to catch his attention somehow - either teleport over to him and then back or [[Tool#Instruments|make some noise]].
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The Cyclops is a very dangerous quest nemesis. Fighting him one-on-one is not advised, as he is faster than a normal giant and gets two strong weapon attacks with the Staff, which is guaranteed to drain a level each time it hits you.
  
The Cyclops' guaranteed wand of lightning poses a strategic dilemma. The standard defense against lightning is [[reflection]], which protects your equipment, whereas shock resistance alone does not. However, reflecting the Cyclops' lightning back at him will blind him, causing him to ignore Elbereth. If you're unwilling to go without reflection, note that casting the [[Spellbook of extra healing|spell of extra healing]] at the Cyclops will unblind him. After at most eight zaps, his wand will be out of charges, and you can finish him off from the safety of your E-square.
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As with other quest nemeses in 3.6.1, the Cyclops respects the [[scroll of scare monster]]. If you can engage him on the stairs with one on the floor, you can easily beat him to death.
  
If you choose not to go down the Elbereth route, you should note that the Cyclops has 0 [[magic resistance|MR]] and no resistances other than [[stoning]]. Zapping him with [[wand of death|death]], [[wand of polymorph|polymorph]], or even repeated application of [[wand of sleep|sleep]] will make dealing with him much easier.
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Fortunately, the Cyclops is susceptible to most magical attacks due to his MR of 0. Sleep is guaranteed to work on him, although the ray may miss due to his AC of 0. A wielded [[potion of sleeping]] is more likely to hit, and a wielded [[potion of polymorph]] is highly likely to cripple him, along with the [[wand of polymorph]], which will never miss. Of course, a [[wand of death]] is also very safe here.
  
The Cyclops starts surrounded by several [[dragon]]s, and if you approach them both invisible and generating conflict there is a good chance the dragons will hurt the Cyclops enough that he teleports to the upstairs without picking up the Staff. If you grab it yourself he is considerably easier to defeat.
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The Cyclops can be disarmed with a [[bullwhip]] if your [[dexterity]] is high enough (16 or better for a chance of snatching the weapon), however, he will still hit very hard.  
 
 
As the Cyclops is considered a [[giant]], he can move onto squares with [[boulder]]s; eating his corpse has the same strength-increasing effect as other giant corpses.
 
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==

Revision as of 02:59, 21 August 2018

The Cyclops, H, is the Healer quest nemesis. He wields the Staff of Aesculapius.

Strategy

The Cyclops is a very dangerous quest nemesis. Fighting him one-on-one is not advised, as he is faster than a normal giant and gets two strong weapon attacks with the Staff, which is guaranteed to drain a level each time it hits you.

As with other quest nemeses in 3.6.1, the Cyclops respects the scroll of scare monster. If you can engage him on the stairs with one on the floor, you can easily beat him to death.

Fortunately, the Cyclops is susceptible to most magical attacks due to his MR of 0. Sleep is guaranteed to work on him, although the ray may miss due to his AC of 0. A wielded potion of sleeping is more likely to hit, and a wielded potion of polymorph is highly likely to cripple him, along with the wand of polymorph, which will never miss. Of course, a wand of death is also very safe here.

The Cyclops can be disarmed with a bullwhip if your dexterity is high enough (16 or better for a chance of snatching the weapon), however, he will still hit very hard.

Encyclopedia entry

And after he had milked his cattle swiftly,
he again took hold of two of my men
and had them as his supper.
Then I went, with a tub of red wine,
to stand before the Cyclops, saying:
"A drop of wine after all this human meat,
so you can taste the delicious wine
that is stored in our ship, Cyclops."
He took the tub and emptied it.
He appreciated the priceless wine that much
that he promptly asked me for a second tub.
"Give it", he said, "and give me your name as well".
                ...
Thrice I filled the tub,
and after the wine had clouded his mind,
I said to him, in a tone as sweet as honey:
"You have asked my name, Cyclops? Well,
my name is very well known. I'll give it to you,
if you give me the gift you promised me as a guest.
My name is Nobody. All call me thus:
my father and my mother and my friends."
Ruthlessly he answered to this:
"Nobody, I will eat you last of all;
your host of friends will completely precede you.
That will be my present to you, my friend."
And after these words he fell down backwards,
restrained by the all-restrainer Hupnos.
His monstrous neck slid into the dust;
the red wine squirted from his throat;
the drunk vomited lumps of human flesh.

[ The Odyssey, (chapter Epsilon), by Homer ]

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