Difference between revisions of "Do not pass go. Do not collect 200 zorkmids."

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==Causes of death==
 
==Causes of death==
 
Many players never receive this message, but outside of [[#Intentional 1-turn death|intentional attempts]], there are a few rare accidents that can cause it.
 
Many players never receive this message, but outside of [[#Intentional 1-turn death|intentional attempts]], there are a few rare accidents that can cause it.
* The most common way is probably, as a [[Knight]], to attempt to #[[ride]] your [[pony]] at turn 1, fall off, and take enough damage to die. The #ride command uses a turn if you mount successfully, but does not use a turn if you mount and fall off, making it possible to trigger this with repeated failed attempts.
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* Probably the most common way is to start as a [[Knight]], attempt to #[[ride]] your [[pony]] at turn 1, fall off, and take enough damage to die. The #ride command uses a turn if you mount successfully, but does not use a turn if you mount and fall off, making it possible to trigger this with repeated failed attempts.
* As your first move, you might trip a trap that kills you. While most of the sufficiently dangerous traps never appear at dungeon level 1, it is still possible to trigger a [[dart trap]] that fires a poisoned [[dart]] and hits the 10% [[instadeath]] or suffer the [[falling rock trap|fate of many cats and dogs]].
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* As your first move, you might trip a trap that kills you. While most of the sufficiently dangerous traps never appear at dungeon level 1, it is still possible to trigger a [[dart trap]] that fires a poisoned [[dart]] and hits the 10% [[instadeath]], or suffer the [[falling rock trap|fate of many cats and dogs]].
* You zap an offensive wand that produces a ray (e.g. fire, cold, magic missile) as your first move, and the ray bounces from a wall and kills you. In a similar vein, a [[wand of polymorph]] can trigger a [[system shock]] if you use it on yourself, with a good chance of instantly killing the character in question. These last deaths are comparatively rare, since only [[wizard]]s can start with such wands.
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* You zap an offensive wand that produces a ray (e.g. fire, cold, magic missile) as your first move, and the ray bounces from a wall and kills you. In a similar vein, a [[wand of polymorph]] can trigger a [[system shock]] if you use it on yourself, with a good chance of instantly killing the character in question. This last type of death is comparatively rare, since only [[wizard]]s can start with such wands.
  
 
The following accidents might also trigger this message:
 
The following accidents might also trigger this message:
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To avoid the most common possible source, [[Knight]]s should not try to #ride their starting [[pony]] until they can survive the possible 14 HP damage from falling off. If attempting to ride your steed fails on turn 1, do not try to #ride again until the pony has sufficient tameness and/or you have more [[hit points]].
 
To avoid the most common possible source, [[Knight]]s should not try to #ride their starting [[pony]] until they can survive the possible 14 HP damage from falling off. If attempting to ride your steed fails on turn 1, do not try to #ride again until the pony has sufficient tameness and/or you have more [[hit points]].
  
It is also good advice in general to avoid aiming a wand or spell at a wall if the angle of the ray will cause it to bounce back at you, unless you can resist the ray's damage.
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It is also good advice in general to avoid aiming a wand or spell at a wall if the angle of the ray will cause it to bounce back at you, unless you can resist the ray's damage or have a means of [[reflection]].
  
 
=== Intentional 1-turn death ===
 
=== Intentional 1-turn death ===
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It is also possible, albeit time-consuming, to overflow the turn counter to turn 1 and then die, technically fulfilling the condition for the message.
 
It is also possible, albeit time-consuming, to overflow the turn counter to turn 1 and then die, technically fulfilling the condition for the message.
  
{{nethack-360}}
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{{nethack-361}}
 
[[Category:Messages]]
 
[[Category:Messages]]

Revision as of 22:47, 30 November 2019

Off to a poor start.

If the player somehow manages to die on or before the first turn (indicated by "T:1" if the time option is enabled), the following message appears:

You die... Do not pass go. Do not collect 200 zorkmids.

The message is a reference to the Monopoly board game, in which one penalty is, "Go directly to jail. Do not pass go. Do not collect $200." Monopoly players periodically pass the Go space on the board and earn 200 more dollars each time. Players going directly to the Jail space must not pass Go, even if Go is between their current position and Jail.

Causes of death

Many players never receive this message, but outside of intentional attempts, there are a few rare accidents that can cause it.

  • Probably the most common way is to start as a Knight, attempt to #ride your pony at turn 1, fall off, and take enough damage to die. The #ride command uses a turn if you mount successfully, but does not use a turn if you mount and fall off, making it possible to trigger this with repeated failed attempts.
  • As your first move, you might trip a trap that kills you. While most of the sufficiently dangerous traps never appear at dungeon level 1, it is still possible to trigger a dart trap that fires a poisoned dart and hits the 10% instadeath, or suffer the fate of many cats and dogs.
  • You zap an offensive wand that produces a ray (e.g. fire, cold, magic missile) as your first move, and the ray bounces from a wall and kills you. In a similar vein, a wand of polymorph can trigger a system shock if you use it on yourself, with a good chance of instantly killing the character in question. This last type of death is comparatively rare, since only wizards can start with such wands.

The following accidents might also trigger this message:

  • The game places an unidentified object, such as a cursed wand, that can kill you if you use it on the first up staircase, and autopickup is enabled. After grabbing the item (which does not use a turn with autopickup), if using it kills you (e.g. a cursed wand explodes or the ray rebounds and hits you, similar to the wizard example above) you will trigger the message.

Strategies

To avoid the most common possible source, Knights should not try to #ride their starting pony until they can survive the possible 14 HP damage from falling off. If attempting to ride your steed fails on turn 1, do not try to #ride again until the pony has sufficient tameness and/or you have more hit points.

It is also good advice in general to avoid aiming a wand or spell at a wall if the angle of the ray will cause it to bounce back at you, unless you can resist the ray's damage or have a means of reflection.

Intentional 1-turn death

Commiting suicide on the first turn with a wizard's wand of lightning.

As mentioned previously, wizards can start with one of many random wands, and may have a powerful wand to zap themselves with, such as a wand of fire or wand of lightning. Casting force bolt or magic missile at yourself will fail, because of your cloak's magic resistance.

In addition, wizards and monks start with random scrolls that can assist in intentional first-turn deaths:

It is also possible, albeit time-consuming, to overflow the turn counter to turn 1 and then die, technically fulfilling the condition for the message.


This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.1. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-361}} tag to the current version's tag or {{noversion}} as appropriate.