Forum:Changes to pet Polytrap behavior?

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Revision as of 02:52, 8 November 2018 by Skrizzle (talk | contribs)
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Hey guys, has 3.6.1 made changes to pets around polytraps? Or maybe just on NAO?

1. I had a pet repeatedly jump on a polytrap intentionally. 2. After using a Magic Whistle to mutate a couple pets, it stopped working but still showed on screen. I should search and see if screen hasn't updated maybe? Used to be polytraps only disappeared when player used them.

Thank you! Thidwick --Thidwick (talk) 17:28, 25 October 2018 (UTC)

What did they turn into? Some monsters may resist the polymorph effect. Notably, gray dragons can't be polymorphed by traps at all. -- Andrio Celos (talk) 11:28, 4 November 2018 (UTC)

Thank you, Andrios. Even dogs and cats (with 0%MR) were landing on the trap and not transforming...unless they were transforming into identical dogs and cats!...maybe. Maybe they're also dodging the trap, just as a pit and landmine can be avoided (maybe i'll code-dive for that). In general, there just seemed to be a lot less pet-poly happening on the poly-trap than in the old days...but maybe it's my imagination. Thidwick (talk) 01:46, 7 November 2018 (UTC)

I play 3.6.0, and pets dodge polytraps a lot. My personal record is a wumpus that had to be whistled onto the trap 12 times before it would change. I always expect to burn several hundred turns to get the pet I want (Jabberwocks and Mindflayers are awesome!).--Skrizzle (talk) 02:51, 8 November 2018 (UTC)