Forum:Nethack as a multiplayer mmo

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So what changes would have to be made to nethack in order to make in a online multi player game. i know there is a demand for it but obviously the game would haveto be changed up quite a bit. What do you think would be the neccesary chages in order to make multiplaying feasible/Ndwolfwood 17:58, 14 December 2010 (UTC)

To change nethack to work as multiplayer, you'd have to change nethack. Pretty much all of it. The original diablo is somewhat an example of this; I've heard that it was made as an experiment along the lines of "what if we take the delay out of Nethack?" -- Qazmlpok 17:49, 14 December 2010 (UTC)

what does delay mean?Ndwolfwood 17:58, 14 December 2010 (UTC)

You could have a few players on a level at the same time by using an Initiative system, anything more and Nethack would change out of all recognition. Hence you could probably make a really cheap board game, potentially a 2-4 player Deathmatch mode with a lot of balance issues, but not a Massively Multiplayer Online Rogue-Like Game.--PeterGFin 18:58, 14 December 2010 (UTC)

Perhaps the only released attempt at a multiplayer NetHack was Interhack. --Tjr 19:51, 14 December 2010 (UTC)

Interhack's multiplayer technique was quite clever in that it kept turn-based behaviour without the tedium of having to wait for the other player. There's a document here which describes how it works. --TPGreyKnight (talk) 22:30, 24 June 2012 (UTC)

Doesn't AceHack have a multiplayer system now? I think that it requires waiting for the other player though, but I'm not positive. 10:38, 25 June 2012 (UTC)