Forum:What role would serve quest nemeses?

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I was thinking about a NetHack variant where you can play as antiroles. Their gameplay will have the following aspects:

  • Quest leaders become Antiquest nemeses.
  • Quest nemeses become Antiquest leaders.
  • Quest guardians become Antiquest menaces.
  • Quest artifacts remain the same. They now belong to Quest leaders (= Antiquest nemeses).
  • The player is gonna traverse Quest branches in the opposite way.

As such, I was wondering what the antiroles would be. My current sketch is:

  • Anti-Archeologist = Graverobber (An antithesis of Archeologists)
  • Anti-Barbarian = (no idea)
  • Anti-Caveman = Dragon Raiser (Serves Chromatic Dragon)
  • Anti-Healer = (no idea)
  • Anti-Knight = Dark Knight (Straightforward reversal)
  • Anti-Monk = Sybarite (Seeks for luxury)
  • Anti-Priest = Necromancer (Worships evil things)
  • Anti-Ranger = (no idea)
  • Anti-Rogue = Assassin (Direct reference to Master Assassin)
  • Anti-Samurai = (no idea)
  • (I'm omitting Tourist. What do you expect their antirole would be, a terrorist?)
  • Anti-Valkyrie = Flame Mage (Opposite temperature to Valkyries)
  • Anti-Wizard = Warlock (Performs dark magic)

Any suggestions to the blanks? --NDos (talk) 08:06, 18 February 2022 (UTC)

Have Anti-Archaeologist have properties of Belloq.
A barbarian is said to fear magic in a lot of media.
Healer: a dark magic user. Curses player spell, as well as other monster spells. Have new spells of destruction and pain.
Rangers are typically associated with nature, healing and combat.
Tourist: Anarchist? What is the villain in Pratchet's writings (if any, not sure, have not read yet).
Valkyrie: Frost Giant?
Wizard would fear pure might?
--User (talk) 07:05, 19 February 2022 (UTC)
Anti-Samurai could be Ninja.
--Kahran042 (talk) 12:48, 20 February 2022 (UTC)
dNetHack has something similar in the Drow Racial quest, where you can side with the nemesis and kill the former leader for an alternate reward. But that's drow for you! In general, I feel that a role is more than its Quest, and you should add some other unique feature to the anti-roles to make them stand out. For instance, I remember someone in EvilHack IRC proposing an ability to play an Infidel-like game for any other role, i.e. you follow Moloch and must deliver the AoY to him, but have a non-Infidel skillset. Reversed quests could work well with this. Tomsod (talk) 02:43, 26 February 2022 (UTC)
Anti-Healer = Poisoner
Anti-Barbarian = Roman Legionnaire
Anti-Ranger = Witch/Warlock, dark magic that fouls the land
Anti-Tourist = still Tourist, just bumbling around and doesn't realize they're in a bad neighborhood/game
Anti-Wizard = Lich
--Kscheirer (talk) 23:01, 13 March 2022 (UTC)
Re. tourists: IRL, a tourist's main enemies are scammers and pickpockets. In NetHack, the Tourist quest nemesis is the Master of Thieves, the rogue quest leader. So, I think rogue makes sense. Kufat (talk) 00:21, 16 March 2022 (UTC)
Going strictly by who would serve the quest nemesis
Anti-Healer = Barbarian (serves The Cyclops, a giant with 2 weapon attacks)
Anti-Barbarian = Dark Priest (serves Thoth-Amon, a dark priest of Set)
Anti-Ranger = who serves a giant scorpion?
Anti-Tourist = as mentioned above is Master of Thieves
Anti-Wizard = Corrupted Wizard (eg Saruman) or Nazgul (serves the Dark One (Sauron or dark wizard))
--Kscheirer (talk) 18:55, 23 March 2022 (UTC)