Difference between revisions of "Gauntlets of dexterity"

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'''Gauntlets of dexterity''', often abbreviated to '''GoD''', are a type of [[gloves]] that appear in ''[[NetHack]]''. They are made of [[leather]], and wearing them provides 1 point of [[AC]] along and modifies the wearer's [[dexterity]] based on its [[enchantment]]. Wearing gauntlets of dexterity of any non-zero enchantment [[auto-identify|auto-identifies]] them.
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'''Gauntlets of dexterity''', sometimes abbreviated to '''GoD''', are a type of [[gloves]] that appear in ''[[NetHack]]''. They are made of [[leather]], and have a [[randomized appearance]] when unidentified.
  
 
==Generation==
 
==Generation==
[[Player monster]]s on the [[Astral Plane]] that do not generate with a [[war hammer]] have a {{frac|7|8}} chance of generating wearing a random pair of gloves, with a {{frac|4}} chance for those gloves to be gauntlets of dexterity - effectively, there is a {{frac|7|32}} or ~21.9% chance for a player monster to carry these gauntlets.{{refsrc|src/mplayer.c|289|version=NetHack 3.6.6}}  
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In addition to random generation, general [[store]]s and used armor dealerships can sell gauntlets of dexterity.
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[[Player monster]]s on the [[Astral Plane]] that do not generate with a [[war hammer]] have a {{frac|7|8}} chance of [[Monster starting inventory|generating with]] a random pair of gloves and a {{frac|5}} chance of those gloves being gauntlets of dexterity, for an effective {{frac|7|40}} chance (17.5%).{{refsrc|src/mplayer.c|289|version=NetHack 3.6.7|comment=gloves are generated after weapon is determined}}
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==Description==
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While worn, gauntlets of dexterity confer 1 base [[AC]] and modifies the wearer's [[dexterity]] based on its [[enchantment]], up to a maximum of 25. Wearing gauntlets of dexterity with any non-zero enchantment will [[auto-identify]] them.
  
 
==Strategy==
 
==Strategy==
Higher dexterity improves a player's chances of hitting with spells and attacks, but most players can maximize their chances to hit successfully through other means, particularly weapon [[skill]] and [[Luck]]. As such, gauntlets of dexterity are somewhat fairly uncommon, especially in [[ascension kit]]s where [[leather gloves]] often suffice. Gauntlets of dexterity can still be of use to spellcasters seeking to improve their hit rates on [[attack spell]]s such as {{Spell of|magic missile}} and {{Spell of|finger of death}} - [[Monk]]s may prefer them both for general use with martial arts and to help offset the -20 [[to-hit]] penalty should they choose to wear [[body armor]].
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Higher dexterity improves a player's chances of hitting with spells and attacks, but most players can maximize their chances to hit successfully through other means, particularly weapon [[skill]] and [[Luck]]. This makes gauntlets of dexterity fairly uncommon in most character kits, especially [[ascension kit]]s where [[leather gloves]] often suffice. Gauntlets of dexterity can still be of use to spellcasters seeking to improve their hit rates on [[attack spell]]s such as {{Spell of|magic missile}} and {{Spell of|finger of death}} - [[Monk]]s may prefer them both for general use with martial arts and to help offset the -20 [[to-hit]] penalty should they choose to wear [[body armor]] or wield weapons.
  
Other uses for these gauntlets include hitting with a [[thrown]] [[cockatrice egg]] or a [[potion of paralysis]], whose odds of hitting cannot be improved by anything but a high dexterity score - even with 23 Dexterity, however, there is a 12% chance of missing, and hitting with a [[wield]]ed egg or potion in melee is still more reliable, if you can afford it.
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Other uses for these gauntlets include hitting with a [[thrown]] [[cockatrice egg]] or a [[potion of paralysis]], whose odds of hitting cannot be improved by anything but a high dexterity score - even with 23 Dexterity, however, there is a 12% chance of missing, and hitting with a [[wield]]ed egg or potion in melee is still more reliable if you can afford it.
  
 
==History==
 
==History==
Line 26: Line 32:
 
==Variants==
 
==Variants==
 
===SLASH'EM===
 
===SLASH'EM===
In [[SLASH'EM]], dexterity improves your AC at higher values, making gauntlets of dexterity much more attractive to the point that they may feature in ascension kits. They are usually not worth spending a [[wish]] on, though, since you can obtain them by [[upgrading]] leather gloves (which will become either these or [[gauntlets of swimming]]).
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In [[SLASH'EM]], [[upgrading]] leather gloves has a {{frac|2}} chance of producing gauntlets of dexterity, and upgrading gauntlets of dexterity always produces leather gloves.
  
[[The Gauntlets of Defense]] are a pair of [[artifact]] gauntlets of dexterity that provide half physical damage and can be [[invoke]]d to toggle [[invisibility]].
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[[The Gauntlets of Defense]] are a [[neutral]] pair of [[artifact]] gauntlets of dexterity that provide [[half physical damage]] while worn, and can be [[invoked]] to toggle [[invisibility]].
  
===SlashTHEM===
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Dexterity improves your AC at higher values, making gauntlets of dexterity much more attractive to the point that they may feature in ascension kits. It is debatable whether they are worth spending a [[wish]] on, since they are much more available through mundane means, especially for [[Gnome (starting race)|gnomish]] characters who have the ability to [[tinker]].
In addition to SLASH'EM changes, [[SlashTHEM]] adds [[The Pickpocket's Gloves]], another pair of artifact gauntlets of dexterity - they confer [[stealth]] and [[searching]] while worn, and additionally provide a +20 bonus to stealing from monsters via the [[borrow]] [[extended command]].
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===NetHack brass===
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In [[NetHack brass]], gauntlets of dexterity set the wearer's dexterity to their race or role's maximum similar to [[gauntlets of power]], and they will always auto-identify when worn.
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===dNetHack===
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[[dNetHack]] also incorporates SLASH'EM-styled bonuses to AC.
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Female [[Drow (starting race)|droven]] [[Anachrononaut]]s start with a +1 pair of gauntlets of dexterity.
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dNetHack has two sets of artifact gauntlets of dexterity:
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* [[dNetHack artifacts#Shield of the Resolute Heart|The Shield of the Resolute Heart]], an unaligned artifact that can be enchanted to +7 - they confer half physical damage when worn, and can be invoked to bless and repair themselves, also raising the enchantment to +3 if it is below that threshold.
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* [[dNetHack artifacts#The Claws of the Revenancer|The Claws of the Revenancer]], a neutral artifact that acts as the [[crowning]] gift for neutral female [[Drow (starting race)|drow]] [[Noble]]s, [[Priest]]s, [[Ranger]]s, [[Rogue]]s, and [[Wizard]]s. The Claws of the Revenancer are made of silver and have several effects related to [[life drain]]ing and [[undead]].
  
 
===EvilHack===
 
===EvilHack===
In [[Evilhack]], thees gauntlets are somewhat more desirable, as dexterity functions similarly to SLASH'EM - though the bonuses only apply while unburdened.
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In [[Evilhack]], dexterity functions similarly to SLASH'EM, making gauntlets of dexterity somewhat more desirable, though the bonuses only apply while unburdened.
  
Gauntlets of dexterity are generated as part of various kits for player monsters, including [[centaur]]s and [[Monk (player monster)|monks]].<ref>[https://github.com/k21971/EvilHack/blob/0.7.0/src/makemon.c#L247 EvilHack 0.7 makemon.c, line 322470]</ref><ref>[https://github.com/k21971/EvilHack/blob/0.7.0/src/makemon.c#L365 EvilHack 0.7 makemon.c, line 365]</ref><ref>[https://github.com/k21971/EvilHack/blob/0.7.0/src/makemon.c#L382 EvilHack 0.7 makemon.c, line 382]</ref><ref>[https://github.com/k21971/EvilHack/blob/0.7.0/src/makemon.c#L418 EvilHack 0.7 makemon.c, line 418]</ref><ref>[https://github.com/k21971/EvilHack/blob/0.7.0/src/makemon.c#L427 EvilHack 0.7 makemon.c, line 427]</ref>
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Gauntlets of dexterity are generated as part of various kits for player monsters, including [[Centaur (monster)|centaurs]] in several roles and [[Monk (player monster)|monks]] of all races.
  
==See also==
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===SlashTHEM===
* [[Gauntlets of power]]
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In [[SlashTHEM]], in addition to SLASH'EM details, [[The Pickpocket's Gloves]] are a pair of [[chaotic]] artifact gauntlets of dexterity: they confer [[stealth]] and [[automatic searching]] while worn, and additionally provide a +20 bonus to stealing from monsters via the [[borrow]] [[extended command]].
  
 
==References==
 
==References==
 
<references/>
 
<references/>
{{nethack-366}}
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{{nethack-367}}
 
[[Category:Gloves]]
 
[[Category:Gloves]]

Latest revision as of 22:37, 28 March 2024

[ Leather gloves.png[ Padded gloves.png[ Riding gloves.png[ Fencing gloves.png
gauntlets of dexterity
Appearance random
Slot gloves
AC 1
Special
Base price 50 zm
Weight 10
Material leather

Gauntlets of dexterity, sometimes abbreviated to GoD, are a type of gloves that appear in NetHack. They are made of leather, and have a randomized appearance when unidentified.

Generation

In addition to random generation, general stores and used armor dealerships can sell gauntlets of dexterity.

Player monsters on the Astral Plane that do not generate with a war hammer have a 78 chance of generating with a random pair of gloves and a 15 chance of those gloves being gauntlets of dexterity, for an effective 740 chance (17.5%).[1]

Description

While worn, gauntlets of dexterity confer 1 base AC and modifies the wearer's dexterity based on its enchantment, up to a maximum of 25. Wearing gauntlets of dexterity with any non-zero enchantment will auto-identify them.

Strategy

Higher dexterity improves a player's chances of hitting with spells and attacks, but most players can maximize their chances to hit successfully through other means, particularly weapon skill and Luck. This makes gauntlets of dexterity fairly uncommon in most character kits, especially ascension kits where leather gloves often suffice. Gauntlets of dexterity can still be of use to spellcasters seeking to improve their hit rates on attack spells such as magic missile and finger of death - Monks may prefer them both for general use with martial arts and to help offset the -20 to-hit penalty should they choose to wear body armor or wield weapons.

Other uses for these gauntlets include hitting with a thrown cockatrice egg or a potion of paralysis, whose odds of hitting cannot be improved by anything but a high dexterity score - even with 23 Dexterity, however, there is a 12% chance of missing, and hitting with a wielded egg or potion in melee is still more reliable if you can afford it.

History

Gauntlets of dexterity first appear in NetHack 3.0.0.

Variants

SLASH'EM

In SLASH'EM, upgrading leather gloves has a 12 chance of producing gauntlets of dexterity, and upgrading gauntlets of dexterity always produces leather gloves.

The Gauntlets of Defense are a neutral pair of artifact gauntlets of dexterity that provide half physical damage while worn, and can be invoked to toggle invisibility.

Dexterity improves your AC at higher values, making gauntlets of dexterity much more attractive to the point that they may feature in ascension kits. It is debatable whether they are worth spending a wish on, since they are much more available through mundane means, especially for gnomish characters who have the ability to tinker.

NetHack brass

In NetHack brass, gauntlets of dexterity set the wearer's dexterity to their race or role's maximum similar to gauntlets of power, and they will always auto-identify when worn.

dNetHack

dNetHack also incorporates SLASH'EM-styled bonuses to AC.

Female droven Anachrononauts start with a +1 pair of gauntlets of dexterity.

dNetHack has two sets of artifact gauntlets of dexterity:

EvilHack

In Evilhack, dexterity functions similarly to SLASH'EM, making gauntlets of dexterity somewhat more desirable, though the bonuses only apply while unburdened.

Gauntlets of dexterity are generated as part of various kits for player monsters, including centaurs in several roles and monks of all races.

SlashTHEM

In SlashTHEM, in addition to SLASH'EM details, The Pickpocket's Gloves are a pair of chaotic artifact gauntlets of dexterity: they confer stealth and automatic searching while worn, and additionally provide a +20 bonus to stealing from monsters via the borrow extended command.

References

  1. src/mplayer.c in NetHack 3.6.7, line 289: gloves are generated after weapon is determined