Difference between revisions of "Gauntlets of dexterity"

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'''Gauntlets of dexterity''', often abbreviated to '''GoD''', are common [[ascension kit]] [[gloves]]. Each point of positive [[enchantment]] on the gloves increases the wearer's [[dexterity]]. Similarly, each point of negative enchantment decreases the wearer's dexterity.
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'''Gauntlets of dexterity''', often abbreviated to '''GoD''', are a type of [[gloves]] that appear in ''[[NetHack]]''. They are made of [[leather]], and wearing them provides 1 point of [[AC]] along and modifies the wearer's [[dexterity]] based on its [[enchantment]]. Wearing gauntlets of dexterity of any non-zero enchantment [[auto-identify|auto-identifies]] them.
  
Putting on gauntlets of dexterity [[auto-identify|auto-identifies]] the gloves unless they're +0. [[Price identification]] can help you differentiate between these and [[leather gloves]]; wearing the gloves can help you differentiate between these and [[gauntlets of power]] and [[gauntlets of fumbling]].
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==Generation==
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[[Player monster]]s on the [[Astral Plane]] that do not generate with a [[war hammer]] have a {{frac|7|8}} chance of generating wearing a random pair of gloves, with a {{frac|4}} chance for those gloves to be gauntlets of dexterity - effectively, there is a {{frac|7|32}} or ~21.9% chance for a player monster to carry these gauntlets.{{refsrc|src/mplayer.c|289|version=NetHack 3.6.6}}
  
== Strategy ==
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==Strategy==
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Higher dexterity improves a player's chances of hitting with spells and attacks, but most players can maximize their chances to hit successfully through other means, particularly weapon [[skill]] and [[Luck]]. As such, gauntlets of dexterity are somewhat fairly uncommon, especially in [[ascension kit]]s. Gauntlets of dexterity can still be of use to spellcasters seeking to improve their hit rates on [[attack spell]]s such as {{Spell of|magic missile}} and {{Spell of|finger of death}} - [[Monk]]s may prefer them both for general use with martial arts and to help offset the -20 [[to-hit]] penalty should they choose to wear [[body armor]].
  
The main effect of Dexterity is on your chance of hitting, but by the time you can find and enchant a pair of GoD, you usually have enough experience, weapon skill, and [[Luck]] to hit most of the time anyway.  They may be most useful to spellcasters using [[attack spell]]s such as {{Spell of|magic missile}} and {{Spell of|finger of death}}, which often miss monsters with good [[AC]]. They are also potentially useful for Monks to partially offset the -20 [[to hit]] penalty should they choose to wear body armor.
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Other uses for these gauntlets include hitting with a [[thrown]] [[cockatrice egg]] or a [[potion of paralysis]], whose odds to hit cannot be improved by anything but a high dexterity score - even with 23 Dexterity, however, there is a 12% chance of missing, and hitting with a [[wield]]ed egg or potion in melee is still more reliable, if you can afford it.
Since chances of hitting with a [[thrown]] [[cockatrice egg]] or a [[potion of paralysis]] cannot be improved by anything but high Dexterity score, you may find GoD useful should you wish to stone or paralyze a monster from distance, although even with 23 Dexterity there is a 12% chance of missing.  Hitting with a [[wield]]ed egg or potion in melee is still more reliable, if you can afford it.
 
  
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==SLASH'EM==
 
[[SLASH'EM]] adds [[The Gauntlets of Defense]], a pair of artifact gauntlets of dexterity that provide half physical damage and can be [[invoke]]d for toggleable invisibility. SLASH'EM additionally modifies dexterity to improve your AC when at high values. This AC bonus makes gauntlets of dexterity much more attractive in SLASH'EM.
 
[[SLASH'EM]] adds [[The Gauntlets of Defense]], a pair of artifact gauntlets of dexterity that provide half physical damage and can be [[invoke]]d for toggleable invisibility. SLASH'EM additionally modifies dexterity to improve your AC when at high values. This AC bonus makes gauntlets of dexterity much more attractive in SLASH'EM.
  
== See also ==
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==See also==
 
* [[Gauntlets of power]]
 
* [[Gauntlets of power]]
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==References==
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<references/>
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{{nethack-366}}
 
[[Category:Gloves]]
 
[[Category:Gloves]]
{{nethack-343}}
 

Revision as of 20:33, 24 October 2021

[ Leather gloves.png[ Padded gloves.png[ Riding gloves.png[ Fencing gloves.png
gauntlets of dexterity
Appearance random
Slot gloves
AC 1
Special
Base price 50 zm
Weight 10
Material leather

Gauntlets of dexterity, often abbreviated to GoD, are a type of gloves that appear in NetHack. They are made of leather, and wearing them provides 1 point of AC along and modifies the wearer's dexterity based on its enchantment. Wearing gauntlets of dexterity of any non-zero enchantment auto-identifies them.

Generation

Player monsters on the Astral Plane that do not generate with a war hammer have a 78 chance of generating wearing a random pair of gloves, with a 14 chance for those gloves to be gauntlets of dexterity - effectively, there is a 732 or ~21.9% chance for a player monster to carry these gauntlets.[1]

Strategy

Higher dexterity improves a player's chances of hitting with spells and attacks, but most players can maximize their chances to hit successfully through other means, particularly weapon skill and Luck. As such, gauntlets of dexterity are somewhat fairly uncommon, especially in ascension kits. Gauntlets of dexterity can still be of use to spellcasters seeking to improve their hit rates on attack spells such as magic missile and finger of death - Monks may prefer them both for general use with martial arts and to help offset the -20 to-hit penalty should they choose to wear body armor.

Other uses for these gauntlets include hitting with a thrown cockatrice egg or a potion of paralysis, whose odds to hit cannot be improved by anything but a high dexterity score - even with 23 Dexterity, however, there is a 12% chance of missing, and hitting with a wielded egg or potion in melee is still more reliable, if you can afford it.

SLASH'EM

SLASH'EM adds The Gauntlets of Defense, a pair of artifact gauntlets of dexterity that provide half physical damage and can be invoked for toggleable invisibility. SLASH'EM additionally modifies dexterity to improve your AC when at high values. This AC bonus makes gauntlets of dexterity much more attractive in SLASH'EM.

See also

References