Difference between revisions of "Gauntlets of power"

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'''Gauntlets of power''', often abbreviated to '''GoP''', are [[gloves]] that increase your [[strength]] to 25, regardless of [[enchantment]]. This will allow you to throw [[Mjollnir]], if you have it.  Gauntlets of power are metal and thus interfere with [[spellcasting]], but this allows them to be distinguished from other gloves using an [[identification|unidentified]] [[touchstone]], as it will make a "scritch, scritch" noise.  They also give a -2 penalty to hit with [[bow]]s. They weigh 20 units than any other type of gloves.
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'''Gauntlets of power''', often abbreviated to '''GoP''', are a pair of [[Magical item|magical]] [[gloves]] that appear in ''[[NetHack]]''. They are made of [[iron]], and have a [[randomized appearance]] when unidentified.
  
Even though gauntlets of power are made of metal, high-level [[wizard]]s with high [[intelligence]] may still want to wear them, as they'll send their naturally-weak strength up to a whopping 25 while only adding 3% or 4% to the chance of spells failing. Characters who are less naturally adept at casting spells, however, may experience a much greater increase in spell failure rates.<ref>[http://nethack.gridbug.de/spells.html Online nethack spell failure rate calculator]</ref>
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==Generation==
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[[Player monster]]s on the [[Astral Plane]] that generate with a [[war hammer]] will always generate with gauntlets of power, while other player monsters have a {{frac|7|8}} chance of [[Monster starting inventory|generating with]] a random pair of gloves and a {{frac|5}} chance of those gloves being gauntlets of power, for an effective {{frac|7|40}} chance (~17.5%).{{refsrc|src/mplayer.c|289|version=NetHack 3.6.7}}
  
== Strategy ==
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==Description==
The strength bonus provided by gauntlets of power augments the accuracy and damage of melee attacks and thrown weapons, and can also increase carrying capacity depending on your current strength and constitution. See [[Strength]] for the exact effects of 25 strength. These gloves are optimal for melee characters and can be helpful if found, but are likely not worth a wish, as very high strength (18/01 or above) makes the bonuses of gauntlets of power marginal and is also easy to obtain.
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While worn, gauntlets of power grant 1 base AC and sets a character's [[strength]] to 25 regardless of [[beatitude]], [[auto-identify]]ing them. Strength cannot be [[exercise]]d while wearing gauntlets of power, although innate strength increases will still occur as normal. A -2 [[to-hit]] penalty is applied when shooting with any type of [[bow]] while wearing gauntlets of power.{{refsrc|src/dothrow.c|1571|version=NetHack 3.6.7}}
  
Be aware that due to how [[exercise]] works, you cannot train strength while wearing GoP; thus, it may be beneficial to remove them while e.g. solving [[Sokoban]]  (To clarify -- GoP do not block strength gain due to exercise, they only block exercise itself, so you may get the strength increase while wearing the gauntlets, but only if you train without them.) With careful play, however, it's very unlikely that you lose the gauntlets and will usually not desire to replace them, so training strength is largely unnecessary.
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[[Mjollnir]] can only be thrown by a character with 25 strength, which for all practical purposes requires gauntlets of power.
  
== SLASH'EM ==
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Monsters wearing gauntlets of power add 3-6 damage to their [[weapon]] attacks, with no effect on monsters that cannot wield weapons.{{refsrc|src/mhitm.c|987|version=NetHack 3.6.7}}
In [[SLASH'EM]], gauntlets of power do not automatically raise your strength to 25.  Instead, they set your strength to 18/**; your strength is then further modified by the gauntlets' enchantment: a +1 pair will give you 19 strength, while a -1 pair will give you 18/99. Valkyries can safely enchant gauntlets of power up to +7, which allows them to gain the 25 strength required to throw Mjollnir.
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[[Category:Gloves]]
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==Strategy==
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{{main|Strength}}
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Strength helps increase [[carrying capacity]], the chance for attacks to hit, the damage of melee attacks and projectile attacks not involving a [[launcher]], and the range of projectiles other than fired [[crossbow bolt]]s. However, non-[[Elf (starting race)|elven]] characters can obtain most of these benefits from reaching 18/** strength through other means; the only further benefits from gauntlets of power in those cases are increased carrying capacity, projectile range, and the ability to throw Mjollnir.
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While neither necessary to the point of using a [[wish]] nor commonplace in [[ascension kit]]s, gauntlets of power are still a viable choice of armor for the long term. Although they interfere with [[spellcasting], [[Wizard]]s may still want to wear them to shore up their strength: a 4% general spell [[Spellcasting#Calculating spell success rate|failure rate]] with 18 [[intelligence]] (or 3% with 19+ intelligence) may be acceptably low if not wearing a [[robe]] or any other metal armor.
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Less adept casters may experience a much greater increase in spell failure rates, and as such those planning to utilize spells often or in-combat may want different gloves. Conversely, those dedicated to non-magical combat such as [[Barbarian]]s may prefer gauntlets of power; a strength level of 18/01 or above makes the bonuses of gauntlets of power somewhat more marginal, and is also easy to obtain for non-elven characters.
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For characters considering replacing their gauntlets of power at a later point, it may benefit them to remove these gloves while actively or passively training strength (e.g., solving [[Sokoban]]), unless doing so severely impacts combat performance.
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===Identification===
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Gauntlets of power will always auto-identify when worn; they are also the only metallic gloves and weigh a distinct 30 [[aum]]. Being made of iron allows them to be distinguished from other gloves without wearing them - using a [[touchstone]] on unidentified gauntlets of power will produce its distinctive "scritch, scritch" noise.
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==History==
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Gauntlets of power first appear in [[NetHack 3.0.0]].
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The extra damage for monster weapon attacks is added in [[NetHack 3.6.1]].{{refsrc|src/mhitm.c|920|nethack=3.6.1}}
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==Variants==
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===SLASH'EM===
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In [[SLASH'EM]], gauntlets of power set your strength to 18/** and further modify it based on the gauntlets' enchantment: a +1 pair will give you 19 strength, while a -1 pair will give you 18/99. Valkyries can safely enchant gauntlets of power up to +7, which allows them to gain the 25 strength required to throw Mjollnir.
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The [[spinach]]-filled hidden chest behind the secret passage in the southwestern portion of [[Grund's Stronghold]] has a {{frac|3}} chance of containing a cursed +1 pair of gauntlets of power.
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===GruntHack===
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In [[GruntHack]], power is an [[Object properties#Armor-specific properties|object property]] that gloves and other armor can have, and can occur on already-magical armor - a blessed, [[greased]] and [[fireproof]]ed +3 pair of [[dragonhide]] [[gauntlets of dexterity]] and power is perhaps the best [[wish]] available for the gloves slot.
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Monsters are capable of making wishes, and may wish for blessed, greased and fixed +3 gauntlets of power if they are not [[strong]].
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===dNetHack===
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In [[dNetHack]], there are many artifact pairs of gauntlets of power:
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* [[dNetHack artifacts#Gauntlets of Spell Power|The Gauntlets of Spell Power]] are unaligned [[silver]]ed gauntlets of power that are made of iron (which harms elves, drow and vampires). While worn, they add silver damage to unarmed attacks, grant a +1 bonus to skill level for all spells without changing failure rates, doubles damage for beam and ray spells, and confer [[half spell damage]].
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* [[dNetHack artifacts#Premium Heart|The Premium Heart]] is an unaligned set of gauntlets of power that adds their enchantment to [[dexterity]] as the [[gauntlets of dexterity]] do while worn, and can be enchanted safely to +7. They unlock the martial arts skill when given as a sacrifice gift. While worn, Premium Heart also confers +1 to-hit and double damage to unarmed attacks, give no additional spell failure penalty to [[Monk]]s, and unarmed attacks have a skill level in 20 chance of staggering the opponent - most of all, they gain an additional +1x damage multiplier for each status property afflicting the wearer.
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* [[dNetHack artifacts#Godhands|The Godhands]] are lawful [[Gold (material)|golden]] gauntlets of power that set dexterity to 25 while worn and can be enchanted to +7. While worn, they also confer +1d20 to-hit and +1d10 damage to unarmed attacks, give no additional spell failure penalty to Monks, grant [[drain resistance]], and deal extra damage when blessed or cursed: blessed Godhands deal +3d7 unholy damage to unholy-haters in addition to the base item's +2d9 unholy damage, while blessed Godhands deal +3d7 holy damage to holy-haters in addition to the base item's +1d20 holy damage.
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* [[dNetHack artifacts#Grappler's Grasp|The Grappler's Grasp]] is an unaligned set of gauntlets of power that confers +1 to-hit and +1d6 damage while worn, and grabs monsters on a successful unarmed attack - while grabbed, monsters take at least one d6 of crushing damage each turn, with the amount dependent on skill level: 1d6 at Basic skill or lower, 2d6 at Skilled or Expert, and 3d6 at Master or higher, with +1d6 if you have the martial arts skill.
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* [[dNetHack artifacts#Great Claws of Urdlen|The Great Claws of Urdlen]] are a chaotic set of gauntlets of power that serve as the [[crowning]] gift for chaotic [[Gnome (starting race)|gnome]] characters, and enable them to train martial arts to Grand Master. While worn, they grant +1d10 to-hit and double damage to unarmed attacks, along with doubling the unarmed damage die to 1d8 and adding their enchantment to that damage. They also set [[constitution]] to 25 while worn, can be used as a [[digging tool]], and [[invoking]] them causes an [[earthquake]].
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===The November NetHack Tournament===
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In [[The November NetHack Tournament]], the [[deathmatch]] opponent has a {{frac|3|4}} chance of generating with blessed erodeproof +4 or +5 gauntlets of power if they represent a character that does not have gloves and is not a [[Healer (player monster)|healer]], [[Priest (player monster)|priest]] or [[Wizard (player monster)|wizard]].
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===EvilHack===
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In [[EvilHack]], the [[Gauntlets of Purity]] are an [[artifact]] pair of gauntlets of power made of silver.
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Early [[wish]]es for [[Illithid (starting race)|illithid]] characters often include gauntlets of power to offset their low strength and carrying capacity, with [[bone]] and [[wood]] as popular [[Object materials (EvilHack)|choices of material]] due to being lighter and spellcaster-friendly. [[Stone]] is also viable and even provides an extra point of [[AC]] - though it is heavier, this is somewhat offset by keeping them worn where possible.
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Monsters are capable of making wishes as in GruntHack, and may wish for blessed erodeproofed gauntlets of power with an enchantment from +1 to +4 if they can wear them and are not strong.
  
== References ==
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==References==
 
<references/>
 
<references/>
{{nethack-361}}
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{{nethack-367}}
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[[Category:Gloves]]

Latest revision as of 18:57, 5 April 2024

[ Leather gloves.png[ Padded gloves.png[ Riding gloves.png[ Fencing gloves.png
gauntlets of power
Appearance random
Slot gloves
AC 1
Special
Base price 50 zm
Weight 30
Material iron

Gauntlets of power, often abbreviated to GoP, are a pair of magical gloves that appear in NetHack. They are made of iron, and have a randomized appearance when unidentified.

Generation

Player monsters on the Astral Plane that generate with a war hammer will always generate with gauntlets of power, while other player monsters have a 78 chance of generating with a random pair of gloves and a 15 chance of those gloves being gauntlets of power, for an effective 740 chance (~17.5%).[1]

Description

While worn, gauntlets of power grant 1 base AC and sets a character's strength to 25 regardless of beatitude, auto-identifying them. Strength cannot be exercised while wearing gauntlets of power, although innate strength increases will still occur as normal. A -2 to-hit penalty is applied when shooting with any type of bow while wearing gauntlets of power.[2]

Mjollnir can only be thrown by a character with 25 strength, which for all practical purposes requires gauntlets of power.

Monsters wearing gauntlets of power add 3-6 damage to their weapon attacks, with no effect on monsters that cannot wield weapons.[3]

Strategy

Main article: Strength

Strength helps increase carrying capacity, the chance for attacks to hit, the damage of melee attacks and projectile attacks not involving a launcher, and the range of projectiles other than fired crossbow bolts. However, non-elven characters can obtain most of these benefits from reaching 18/** strength through other means; the only further benefits from gauntlets of power in those cases are increased carrying capacity, projectile range, and the ability to throw Mjollnir.

While neither necessary to the point of using a wish nor commonplace in ascension kits, gauntlets of power are still a viable choice of armor for the long term. Although they interfere with [[spellcasting], Wizards may still want to wear them to shore up their strength: a 4% general spell failure rate with 18 intelligence (or 3% with 19+ intelligence) may be acceptably low if not wearing a robe or any other metal armor.

Less adept casters may experience a much greater increase in spell failure rates, and as such those planning to utilize spells often or in-combat may want different gloves. Conversely, those dedicated to non-magical combat such as Barbarians may prefer gauntlets of power; a strength level of 18/01 or above makes the bonuses of gauntlets of power somewhat more marginal, and is also easy to obtain for non-elven characters.

For characters considering replacing their gauntlets of power at a later point, it may benefit them to remove these gloves while actively or passively training strength (e.g., solving Sokoban), unless doing so severely impacts combat performance.

Identification

Gauntlets of power will always auto-identify when worn; they are also the only metallic gloves and weigh a distinct 30 aum. Being made of iron allows them to be distinguished from other gloves without wearing them - using a touchstone on unidentified gauntlets of power will produce its distinctive "scritch, scritch" noise.

History

Gauntlets of power first appear in NetHack 3.0.0.

The extra damage for monster weapon attacks is added in NetHack 3.6.1.[4]

Variants

SLASH'EM

In SLASH'EM, gauntlets of power set your strength to 18/** and further modify it based on the gauntlets' enchantment: a +1 pair will give you 19 strength, while a -1 pair will give you 18/99. Valkyries can safely enchant gauntlets of power up to +7, which allows them to gain the 25 strength required to throw Mjollnir.

The spinach-filled hidden chest behind the secret passage in the southwestern portion of Grund's Stronghold has a 13 chance of containing a cursed +1 pair of gauntlets of power.

GruntHack

In GruntHack, power is an object property that gloves and other armor can have, and can occur on already-magical armor - a blessed, greased and fireproofed +3 pair of dragonhide gauntlets of dexterity and power is perhaps the best wish available for the gloves slot.

Monsters are capable of making wishes, and may wish for blessed, greased and fixed +3 gauntlets of power if they are not strong.

dNetHack

In dNetHack, there are many artifact pairs of gauntlets of power:

  • The Gauntlets of Spell Power are unaligned silvered gauntlets of power that are made of iron (which harms elves, drow and vampires). While worn, they add silver damage to unarmed attacks, grant a +1 bonus to skill level for all spells without changing failure rates, doubles damage for beam and ray spells, and confer half spell damage.
  • The Premium Heart is an unaligned set of gauntlets of power that adds their enchantment to dexterity as the gauntlets of dexterity do while worn, and can be enchanted safely to +7. They unlock the martial arts skill when given as a sacrifice gift. While worn, Premium Heart also confers +1 to-hit and double damage to unarmed attacks, give no additional spell failure penalty to Monks, and unarmed attacks have a skill level in 20 chance of staggering the opponent - most of all, they gain an additional +1x damage multiplier for each status property afflicting the wearer.
  • The Godhands are lawful golden gauntlets of power that set dexterity to 25 while worn and can be enchanted to +7. While worn, they also confer +1d20 to-hit and +1d10 damage to unarmed attacks, give no additional spell failure penalty to Monks, grant drain resistance, and deal extra damage when blessed or cursed: blessed Godhands deal +3d7 unholy damage to unholy-haters in addition to the base item's +2d9 unholy damage, while blessed Godhands deal +3d7 holy damage to holy-haters in addition to the base item's +1d20 holy damage.
  • The Grappler's Grasp is an unaligned set of gauntlets of power that confers +1 to-hit and +1d6 damage while worn, and grabs monsters on a successful unarmed attack - while grabbed, monsters take at least one d6 of crushing damage each turn, with the amount dependent on skill level: 1d6 at Basic skill or lower, 2d6 at Skilled or Expert, and 3d6 at Master or higher, with +1d6 if you have the martial arts skill.
  • The Great Claws of Urdlen are a chaotic set of gauntlets of power that serve as the crowning gift for chaotic gnome characters, and enable them to train martial arts to Grand Master. While worn, they grant +1d10 to-hit and double damage to unarmed attacks, along with doubling the unarmed damage die to 1d8 and adding their enchantment to that damage. They also set constitution to 25 while worn, can be used as a digging tool, and invoking them causes an earthquake.

The November NetHack Tournament

In The November NetHack Tournament, the deathmatch opponent has a 34 chance of generating with blessed erodeproof +4 or +5 gauntlets of power if they represent a character that does not have gloves and is not a healer, priest or wizard.

EvilHack

In EvilHack, the Gauntlets of Purity are an artifact pair of gauntlets of power made of silver.

Early wishes for illithid characters often include gauntlets of power to offset their low strength and carrying capacity, with bone and wood as popular choices of material due to being lighter and spellcaster-friendly. Stone is also viable and even provides an extra point of AC - though it is heavier, this is somewhat offset by keeping them worn where possible.

Monsters are capable of making wishes as in GruntHack, and may wish for blessed erodeproofed gauntlets of power with an enchantment from +1 to +4 if they can wear them and are not strong.

References