Difference between revisions of "Gauntlets of protection"
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− | '''Gauntlets of protection''' are [[gloves]] that appear in [[EvilHack]]. Their base material is [[cloth]], and | + | '''Gauntlets of protection''' are a type of [[Magical item|magical]] [[gloves]] that appear in [[EvilHack]] and [[Hack'EM]]. Their base [[object material]] is [[cloth]], and they have a [[randomized appearance]]; the default one associated with them is a pair of boxing gloves. |
==Generation== | ==Generation== | ||
− | [[Giant (starting race)|Giant]] [[Infidel]]s start the game with [[cursed]] [[fireproof]] +0 gauntlets of protection, equivalent to the role's standard [[cloak of protection]]. | + | [[Giant (starting race)|Giant]] [[Infidel]]s start the game with [[cursed]] [[fireproof]] +0 gauntlets of protection, roughly equivalent to the role's standard [[cloak of protection]]. |
− | The [[Sokoban]] prize armor has | + | The [[Sokoban]] prize armor has a {{frac|2}} chance of being a pair of gauntlets of protection. |
− | [[Racial monster|Giant]] [[aligned priest]]s have a {{frac|2|21}} chance | + | [[Racial monster|Giant]] [[aligned priest]]s have a {{frac|2|21}} chance of generating with gauntlets of protection in place of the standard cloak of protection. Giant [[Infidel (player monster)|Infidel]] [[player monster]]s will generate with gauntlets of protection, and other player monsters created at level 20 or higher, including giants, may generate with gauntlets of protection. |
+ | |||
+ | ==Description== | ||
+ | When worn, gauntlets of protection grant a +2 AC bonus and [[magic cancellation|MC3]] in addition to their material's AC adjustment; | ||
==Strategy== | ==Strategy== | ||
− | One primary use of the gauntlets of protection is to provide a source of MC3 for giants, | + | One primary use of the gauntlets of protection is to provide a reliable source of MC3 for giants and tortles, whose bodies are too large to wear a cloak of protection. Non-illithid players using a source of [[reflection]] besdies [[Dragonbane#EvilHack|Dragonbane]] and/or forgoing [[gauntlets of power]] can use these gloves to maximize protection and keep the [[cloak]] slot open, e.g. for a [[robe]] or [[cloak of magic resistance]]. |
− | + | <!--{{variant-36x}}--> | |
− | + | [[Category:EvilHack gloves]] | |
− | + | [[Category:Hack'EM gloves]] | |
− | |||
− | [[Category:EvilHack |
Latest revision as of 02:04, 8 February 2024
[ [ [ [ gauntlets of protection | |
---|---|
Appearance | random |
Slot | gloves |
AC | 2 |
Special | |
Base price | 60 zm |
Weight | 10 |
Material | cloth |
Gauntlets of protection are a type of magical gloves that appear in EvilHack and Hack'EM. Their base object material is cloth, and they have a randomized appearance; the default one associated with them is a pair of boxing gloves.
Generation
Giant Infidels start the game with cursed fireproof +0 gauntlets of protection, roughly equivalent to the role's standard cloak of protection.
The Sokoban prize armor has a 1⁄2 chance of being a pair of gauntlets of protection.
Giant aligned priests have a 2⁄21 chance of generating with gauntlets of protection in place of the standard cloak of protection. Giant Infidel player monsters will generate with gauntlets of protection, and other player monsters created at level 20 or higher, including giants, may generate with gauntlets of protection.
Description
When worn, gauntlets of protection grant a +2 AC bonus and MC3 in addition to their material's AC adjustment;
Strategy
One primary use of the gauntlets of protection is to provide a reliable source of MC3 for giants and tortles, whose bodies are too large to wear a cloak of protection. Non-illithid players using a source of reflection besdies Dragonbane and/or forgoing gauntlets of power can use these gloves to maximize protection and keep the cloak slot open, e.g. for a robe or cloak of magic resistance.