Ghost (monster class)

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Revision as of 07:52, 1 June 2023 by Umbire the Phantom (talk | contribs) (dNetHack: forgot...)
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The ghost is a monster class in NetHack represented by a blank space ( ). The class contains two monsters:

It is common for players use the SYMBOLS option to give ghosts and shades a different appearance, such as X or 8.

Common traits

All ghosts are humanoid, human size undead monsters that are unsolid and breathless. They are capable of flight and phasing through walls, and will follow a nearby player to other levels. They cannot be genocided, and are always generated hostile.

Variants

Some variants of NetHack change the glyph of ghosts for better visibility.

SLASH'EM

SLASH'EM adds one new monster to the ghost monster class:

dNetHack

In dNetHack, the ghost monster class instead uses the dot, ., as a glyph. dNetHack also moves the shade to its own monster class and adds new monsters to the ghost monster class:

xNetHack

In xNetHack, this monster class is merged into the ​W wraith class to avoid using punctuation for monster glyphs and make them more visible.

SpliceHack

SpliceHack adds a new monster to the ghost monster class:

Ghosts can grow up into spectres.

EvilHack

EvilHack also adds spectres to the ghost monster class.

SlashTHEM

In SlashTHEM, the ghost monster class now uses the 8 glyph. SlashTHEM retains the previous monsters in the class from SLASH'EM and adds new monsters: