Difference between revisions of "Giant (monster)"

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  |reference=[[monst.c#line1388]]
 
  |reference=[[monst.c#line1388]]
 
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'''Giant'''s are a class of [[monster]] represented by the overall symbol {{white|H}}. Shared characteristics between the various types of giant include the ability to pick up and throw [[boulder]]s, collecting of [[gems]], and the strength bonus conveyed by eating their corpses (as well as any other intrinsic the particular species of giant might have). Giant mummies and zombies are not able to walk over boulders. Giants have a 50% chance of being [[Monster_starting_inventory|created with]] a [[boulder]]. They are also noteworthy for the fact that they can break down doors.
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'''Giant'''s are a category of [[monster]]s in [[NetHack]]. All types of giants are represented by the symbol {{white|H}}, which is shared by [[titan]]s, [[ettin]]s, and [[minotaur]]s. All giants can pick up and throw [[boulder]]s, collect [[gems]], and break down [[door]]s, and their corpses provide a strength bonus when eaten (as well as other intrinsic depending on the species). Giant mummies and giant zombies are not able to walk over boulders. Giants have a 50% chance of being [[Monster starting inventory|created with]] a [[boulder]].
  
 
*Giants:
 
*Giants:
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** {{monsymlink|Frost giant}}
 
** {{monsymlink|Frost giant}}
 
** {{monsymlink|Storm giant}}
 
** {{monsymlink|Storm giant}}
*Other gigantic humanoids:
 
** {{monsymlink|Titan}}
 
** {{monsymlink|Ettin}}
 
** {{monsymlink|Minotaur}}
 
 
*Unique giant monsters:
 
*Unique giant monsters:
 
** {{monsymlink|Lord Surtur}}
 
** {{monsymlink|Lord Surtur}}
 
** {{monsymlink|Cyclops}}
 
** {{monsymlink|Cyclops}}
  
The '''giant''', {{monsym|giant}}, is also a '''monster''' which normally appears only in corpse form by killing a [[giant zombie]] or [[giant mummy]].
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The '''giant''', {{monsym|giant}}, is also a monster which normally appears only in corpse form by killing a [[giant zombie]] or [[giant mummy]].
  
==Fighting giants==
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==Strategy==
Giants are susceptible to the [[artifact]] [[Giantslayer]], with a 1d5 bonus for your player [[to-hit]] and causing double damage.
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Giants are vulnerable to the [[artifact]] [[Giantslayer]], with a 1d5 bonus for your player [[to-hit]] and causing double damage.
  
 
Giants are considered [[kebabable]], able to be skewered, and you receive a +2 [[to-hit]] bonus when using a weapon that uses the [[spear]] skill.
 
Giants are considered [[kebabable]], able to be skewered, and you receive a +2 [[to-hit]] bonus when using a weapon that uses the [[spear]] skill.
  
==Eating giants==
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===Eating giants===
Eating the [[corpse]] of any giant (including Cyclops and Lord Surtur, but not titans, ettins or minotaurs), or a [[tin]] of any kind of giant meat has a 50% chance of increasing your [[strength]] by the same amount as a (non-cursed) tin of [[spinach]]{{refsrc|eat.c|1068|version=NetHack 3.6.0}}. On the other hand, giant corpses are very nutritious, so you may not actually be able to eat as many as you'd like to before they spoil without the risk of [[choking]]. A [[tinning kit]] is highly recommended, and will additionally make the corpses of zombie and mummy giants safe as well. Unlike spinach, tins of giant meat will provide a strength increase even if [[cursed]].
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Eating the [[corpse]] of any giant (including Cyclops and Lord Surtur) or a [[tin]] of any kind of giant meat has a 50% chance of increasing your [[strength]] by the same amount as a non-cursed tin of [[spinach]].{{refsrc|eat.c|1068|version=NetHack 3.6.0}} However, giant corpses are very nutritious, so you may not actually be able to eat as many as you'd like to before they spoil without the risk of [[choking]]. A [[tinning kit]] is highly recommended, and will additionally make the corpses of giant zombies and mummies safe as well. Unlike spinach, tins of giant meat provide a strength increase even if [[cursed]].
  
==[[SLASH'EM]]==
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==SLASH'EM==
  
In SLASH'EM, there is only a 25% chance that the strength gain will occur when eating giant meat{{refsrc|eat.c|1130|version=SLASH'EM 0.0.7E7F2}}. This is a flat 25% chance and does not impact the chance of gaining any other intrinsics from the corpse.
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In [[SLASH'EM]], there is only a 25% chance that the strength gain will occur when eating giant meat.{{refsrc|eat.c|1130|version=SLASH'EM 0.0.7E7F2}} This does not affect the chance of gaining any other intrinsics from the corpse.
  
 
You can encounter live "plain" giants in SLASH'EM. Not just mummies and zombies.
 
You can encounter live "plain" giants in SLASH'EM. Not just mummies and zombies.
  
==[[Fourk]]==
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==NetHack Fourk==
  
In Fourk, giants are a playable race. Giants can be barbarians, cavemen, or rangers. They can pick up and throw boulders, which makes it very easy for them to move past a boulder in a corridor. Their size prevents them from wearing most normal armor. They move at half speed and (aside from Strength) has significantly lower attribute caps
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In [[NetHack Fourk]], giants are a playable [[race]]. Giants can be [[barbarian]]s, [[Caveman|cavemen]], or [[ranger]]s. They can pick up and throw boulders, which makes it very easy for them to move past a boulder in a corridor. Their size prevents them from wearing most normal armor. They move at half speed and (aside from strength) has significantly lower attribute caps.
  
 
== Encyclopedia entry ==
 
== Encyclopedia entry ==

Revision as of 04:37, 17 August 2019

Giants are a category of monsters in NetHack. All types of giants are represented by the symbol H, which is shared by titans, ettins, and minotaurs. All giants can pick up and throw boulders, collect gems, and break down doors, and their corpses provide a strength bonus when eaten (as well as other intrinsic depending on the species). Giant mummies and giant zombies are not able to walk over boulders. Giants have a 50% chance of being created with a boulder.

The giant, H, is also a monster which normally appears only in corpse form by killing a giant zombie or giant mummy.

Strategy

Giants are vulnerable to the artifact Giantslayer, with a 1d5 bonus for your player to-hit and causing double damage.

Giants are considered kebabable, able to be skewered, and you receive a +2 to-hit bonus when using a weapon that uses the spear skill.

Eating giants

Eating the corpse of any giant (including Cyclops and Lord Surtur) or a tin of any kind of giant meat has a 50% chance of increasing your strength by the same amount as a non-cursed tin of spinach.[1] However, giant corpses are very nutritious, so you may not actually be able to eat as many as you'd like to before they spoil without the risk of choking. A tinning kit is highly recommended, and will additionally make the corpses of giant zombies and mummies safe as well. Unlike spinach, tins of giant meat provide a strength increase even if cursed.

SLASH'EM

In SLASH'EM, there is only a 25% chance that the strength gain will occur when eating giant meat.[2] This does not affect the chance of gaining any other intrinsics from the corpse.

You can encounter live "plain" giants in SLASH'EM. Not just mummies and zombies.

NetHack Fourk

In NetHack Fourk, giants are a playable race. Giants can be barbarians, cavemen, or rangers. They can pick up and throw boulders, which makes it very easy for them to move past a boulder in a corridor. Their size prevents them from wearing most normal armor. They move at half speed and (aside from strength) has significantly lower attribute caps.

Encyclopedia entry

Giants have always walked the earth, though they are rare in
these times. They range in size from little over nine feet
to a towering twenty feet or more. The larger ones use huge
boulders as weapons, hurling them over large distances. All
types of giants share a love for men - roasted, boiled, or
fried. Their table manners are legendary.

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.0. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-360}} tag to the current version's tag or {{noversion}} as appropriate.