Difference between revisions of "Giant (starting race)"

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The '''giant''' is a playable race that first appears in [[GruntHack]], and is also present in [[NetHack Fourk]], [[SliceHack]], [[SlashTHEM]] and [[EvilHack]]. Most implementations give them traits similar to the non-playable [[giant]]s encountered in vanilla ''[[NetHack]]'', such as heightened [[strength]] caps, lower speed, and the ability to freely pick up and carry [[boulder]]s.
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The '''giant''' is a playable race that first appears in [[GruntHack]], and is also present in [[NetHack Fourk]], [[SliceHack]], [[SlashTHEM]], [[EvilHack]], and [[Hack'EM]]. Most implementations give them traits similar to the non-playable [[Giant (monster attribute)|giants]] encountered in vanilla ''[[NetHack]]'', such as heightened [[strength]] caps, lower speed, and the ability to freely pick up and carry [[boulder]]s.
  
{{todo|Fill out this article, gather additional info regarding Grunt and Slice in particular}}
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{{todo|Gather additional info, expand Grunt and Slice in particular}}
 +
==GruntHack==
 +
===Racial benefits and restrictions===
 +
The giant's size and thick hide grants them an improved base AC of 6 (compared to 10 for standard vanilla races); they are also capable of lifting boulders, which are treated as completely weightless much like they are for non-player giants and giant polyforms in vanilla ''NetHack''. However, they cannot wear body armor of any kind, and are too large to fit through narrow diagonal gaps; fortunately, this means that giants also cannot fall through [[trap door]]s.
  
==NetHack Fourk==
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Note that an [[encumbrance]] warning may occasionally display when attempting to pick up a boulder, even when using {{kbd|m}} to move over one.
===Racial benefits and restrictions===
+
<!--===Attribute caps===
Giants can pick up and throw boulders, but their size prevents them from wearing most normal armor. They move at half-speed and have a heightened attribute cap for strength, but significantly lower caps for every other attribute.
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{| class="prettytable"
 +
!| Character<br>[[Race]]
 +
!| [[Strength]]
 +
!| [[Dexterity]]
 +
!| [[Constitution]]
 +
!| [[Intelligence]]
 +
!| [[Wisdom]]
 +
!| [[Charisma]]
 +
|-
 +
|| Giant || ?? || 12 || 20 || ?? || ?? || ??
 +
|}-->
  
 
==EvilHack==
 
==EvilHack==
Line 13: Line 26:
  
 
===Racial benefits and restrictions===
 
===Racial benefits and restrictions===
Player giants have [[infravision]] like most non-[[human]] races. Giants possess faster hit point regeneration in comparison to human characters, and gain hungerless [[regeneration]] at experience level 12. However, their movement speed of 10 is markedly slower compared to other races, and they also have an innate [[aggravate monster]] property that they cannot gain [[stealth]] to override.  
+
Player giants have [[infravision]] like most non-[[human]] races, more hit points per level than human characters, and gain hungerless [[regeneration]] at experience level 12. However, their movement speed of 10 is markedly slower compared to other races, and they also have an innate [[aggravate monster]] property that they cannot override with most forms of [[stealth]]; the sole exception is being granted the property via successful [[pray]]er on their [[god]]'s [[altar]].
  
Giants know the identity of all worthless pieces of glass, and start the game with some random [[gems]] identified - they are also capable of using uncursed [[touchstone]]s as blessed similar to [[gnome]]s, and can [[dig]] as well as any [[dwarf]]. They can also pick up and easily carry boulders, which can be stacked and quivered like any other projectile, and weigh 8 [[aum]] for giants as opposed to the standard 6000 aum; {{kbd|m}} can be used to walk over a boulder rather than push it. In [[Sokoban]], a giant player will be given a prompt for picking up or moving onto a boulder.
+
Giants know the identity of all worthless pieces of glass, and start the game with some random [[gems]] identified - they are also capable of using uncursed [[touchstone]]s as blessed similar to [[gnome]]s, and can [[dig]] as well as any [[Dwarf (starting race)|dwarf]]. They can also easily pick up and carry boulders, which can additionally be stacked like any other projectile, and weigh 8 [[aum]] for giants as opposed to the standard 6000 aum; {{kbd|m}} can be used to walk over a boulder rather than push it. In [[Sokoban]], a giant player will be given a prompt for picking up or moving onto a boulder, and boulder-related penalties are doubled to -2 [[luck]]; this does not apply if you have already solved the level, making each floor a valuable source of powerful projectiles.
  
The giant's size grants them an improved base AC of 6 (compared to 10 for vanilla races), renders them immune to [[engulfing]] and falling through [[trap door]]s, and lets them tear through webbing with ease. It also prevents them from wearing most body armor (including cloaks and shirts) and fitting through small spaces - they also take extra damage from projectiles fired by [[sling]]s, and cannot [[ride]] the vast majority of steeds in the game.
+
As in GruntHack, giant characters in EvilHack have a base AC of 6 due to their size and thick hide. They are immune to [[engulfing]] and falling through trap doors (though they can enter them at will), and can tear through webbing with ease. Their size also incurs extra damage from projectiles fired by [[sling]]s, and they cannot [[ride]] the vast majority of steeds in the game; they also cannot fit through small diagonal spaces or wear the mass majority of body armor, cloaks and shirts - the only exceptions are [[Chromatic dragon scales (EvilHack)|chromatic dragon scales]] for any role, and [[large splint mail]] for giant Samurai. Fortunately, the Sokoban prize armor is tailored so that player characters of all species can use them, including giants.  
  
Their size and strength do grant additional advantages elsewhere, however: in addition to making strength-based actions easier, giants excel in combat with their [[bare hands]] and [[club]]s, and have a greater chance of stunning an opponent or shattering their wielded weapon. Giants can also wield [[two-handed weapon]]s in one hand and even [[twoweapon]] them. As far as steeds, the sole option a giant has is the [[woolly mammoth]] - which is a suitably powerful choice for a pet in its own right.
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Giants' size and strength grant additional advantages elsewhere, however: in addition to making strength-based actions easier, giants excel in combat with their [[bare hands]] and with [[club]]s - they have a greater chance of stunning an opponent with a club or punch, and can shatter a foe's wielded weapon with almost any wielded weapon of their own. Giants can also wield [[two-handed weapon]]s in one hand, and may even [[twoweapon]] them as well. The [[woolly mammoth]] is the sole available steed for giants, but is a suitably powerful choice for a pet in its own right, and is capable of steamrolling several late-game monsters.
  
===Attribute caps===
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====Attribute caps====
 
{| class="prettytable"
 
{| class="prettytable"
 
!| Character<br>[[Race]]
 
!| Character<br>[[Race]]
!| Strength
+
!| [[Strength]]
!| Dexterity
+
!| [[Dexterity]]
!| Constitution
+
!| [[Constitution]]
!| Intelligence
+
!| [[Intelligence]]
!| Wisdom
+
!| [[Wisdom]]
!| Charisma
+
!| [[Charisma]]
 
|-
 
|-
 
|| Giant || 25 || 14 || 25 || 14 || 18 || 16
 
|| Giant || 25 || 14 || 25 || 14 || 18 || 16
 
|}
 
|}
  
Giants have increased initial and maximum carrying capacity to complement higher strength and constitution caps - but their movement speed and caps for dexterity, intelligence, and charisma are much lower.
+
Giants have increased initial and maximum carrying capacity to complement their higher strength and constitution caps - but their movement speed and caps for dexterity, intelligence, and charisma are much lower.
 +
 
 +
====Price adjustments====
 +
The following price adjustments are used for giant interactions with [[Racial monster|racial]] [[shopkeeper]]s:
 +
 
 +
{|class="wikitable"
 +
!colspan="1" rowspan="2"| !! colspan="9"|Shopkeeper's race
 +
|-
 +
! Human/Other !! Elf !! Dwarf !! Orc !! Gnome !! Illithid !! Centaur !! Nymph !! Giant
 +
|-
 +
|rowspan="1"|Giant || &times;1 || &times;1 || &times;{{frac|3|2}} || &times;1 || &times;{{frac|3|2}} if [[Int|INT]] is ≤14<br/>&times;{{frac|4|3}} if INT is 15-17 || &times;10 || &times;1 || &times;{{frac|4|3}} if [[Cha|CHA]] is ≥15<br/>&times;{{frac|5|3}} if CHA is <15 || &times;{{frac|3|4}}
 +
|}
  
 
===Starting equipment===
 
===Starting equipment===
Giants may start with random valuable gems in their inventory. Many roles' normal starting items, primarily pieces of body armor, are also changed to accommodate their body size and roughly match the role's usual starting AC. The differences in starting inventory are as follows:
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Giants may start with random valuable gems in their inventory. Many roles' normal starting items, primarily pieces of body armor, are also exchanged to accommodate their body size and natural AC so that a given giant is ''at least'' roughly around the role's usual starting AC.<ref>[https://github.com/k21971/EvilHack/blob/0.7.1/src/u_init.c#L271 EvilHack 0.7.0 u_init.c, line 271]</ref> The differences in starting inventory are as follows:
  
 
{| class="prettytable"
 
{| class="prettytable"
 
! Standard item(s)              !! Replacement item(s)                  !! Affected roles
 
! Standard item(s)              !! Replacement item(s)                  !! Affected roles
 
|-
 
|-
| [[ring mail]]                || +0 [[helmet]]                     || [[Barbarian]]
+
| [[ring mail]]                || +0 [[helmet]]                 || [[Barbarian]]
 
|-
 
|-
| [[cloak of magic resistance]] || [[amulet of magic resistance]] || [[Wizard]]
+
| [[cloak of magic resistance]] || [[amulet of magic resistance]]<br>+0 [[low boots]] || [[Wizard]]
 
|-
 
|-
| [[splint mail]]              || [[large splint mail]]         || [[Samurai]]
+
| [[splint mail]]              || [[large splint mail]]         || [[Samurai]]
 
|-
 
|-
| [[robe]]                      || +1 [[high boots]]             || [[Monk]], [[Priest]]
+
| [[robe]]                      || +1 [[high boots]]             || [[Monk]], [[Priest]]
 
|-
 
|-
| [[leather armor]]            || +0 helmet                         || [[Caveman]]
+
| [[leather armor]]            || +0 helmet                     || [[Caveman]]
 
|-
 
|-
| [[leather jacket]]           || +1 high boots                  || [[Infidel]]
+
| [[jacket]]                   || +1 low boots                  || [[Infidel]]
 +
|-
 +
| [[cloak of protection]]      || +0 [[gauntlets of protection]]|| Infidel
 
|}
 
|}
  
 
===Strategy===
 
===Strategy===
Most giant players should consider gathering a stack of boulders as soon as possible - they can use multiple boulders to drop far stronger monsters on offense, and can arrange a wall to block off or constrain monsters on defense.
+
As most giants are unable to wear most body armor, players should plan their goals, [[wish]]es and [[ascension kit]]s accordingly. [[Reflection]] is somewhat more lenient to obtain as a [[property]], since you can go for an amulet, shield or an artifact you can sacrifice for (such as the highly-desired [[Dragonbane#EvilHack|Dragonbane]]). Magic resistance is somewhat more difficult, since an amulet is the only non-artifact source.
 +
 
 +
Strength-boosting comestibles such as [[spinach]] give giants more strength on average because they can exceed 18/** strength; however, unless playing the Caveman role, giants cannot eat giant corpses due to the [[Luck]] and [[alignment record]] penalties from [[cannibalism]], and alignment record penalties have more gameplay implications in EvilHack.
 +
 
 +
Most giant players should consider gathering a stack of boulders as soon as possible - they can use multiple boulders to kill even far stronger monsters on offense, and can arrange a wall or [[boulder fort]] to block off or constrain monsters on defense; such boulders can also be used to make a path through water-blocked areas like the [[Gnomish Mines]]. However, defensive measures are usually best established in advance due to the giant's low speed; a hostile monster with a [[wand of striking]] can easily destroy a boulder fort, and boulders also cannot stop hostile giants or [[phasing]] monsters. Sokoban and random boulder rooms are usually good sources of boulders, and digging monsters will often leave behind boulders while moving around the level.
 +
 
 +
==NetHack Fourk==
 +
===Racial benefits and restrictions===
 +
Giants can pick up and throw boulders, but their size prevents them from wearing most normal armor. They move at half-speed and have a heightened attribute cap for strength, but significantly lower caps for every other attribute.
 +
 
 +
==SlashTHEM==
 +
{{for|attribute limits|SlashTHEM races}}
 +
They can have any alignment, and play as the [[Barbarian]], [[Caveman]], [[Convict]], [[Diver]], [[Firefighter]], [[Flame Mage]], [[Gladiator]], [[Lunatic]], [[Paladin (role)|Paladin]], [[Priest]], [[Ranger]], [[Undead Slayer]], [[Valkyrie]], [[Warrior (role)|Warrior]] or [[Zookeeper]] roles.
 +
They gain [[fire resistance]] at [[XL]] 10, [[cold resistance]] at 15, and [[shock resistance]] at 20.
 +
Their [[twoweapon]] and also [[two-handed sword]] (unless a [[Caveperson]]) skills are raised to at least Skilled.
 +
[[Gnomes]] and [[dwarves]] are always hostile towards them.
  
 
==References==
 
==References==
<references/>
+
<references/><!--{{variant-36x}}-->
 
+
{{variant-343}}
 
[[Category:GruntHack races]]
 
[[Category:GruntHack races]]
 
[[Category:SliceHack races]]
 
[[Category:SliceHack races]]

Latest revision as of 12:37, 25 March 2024

The giant is a playable race that first appears in GruntHack, and is also present in NetHack Fourk, SliceHack, SlashTHEM, EvilHack, and Hack'EM. Most implementations give them traits similar to the non-playable giants encountered in vanilla NetHack, such as heightened strength caps, lower speed, and the ability to freely pick up and carry boulders.

A user has suggested improving this page or section as follows:

"Gather additional info, expand Grunt and Slice in particular"

GruntHack

Racial benefits and restrictions

The giant's size and thick hide grants them an improved base AC of 6 (compared to 10 for standard vanilla races); they are also capable of lifting boulders, which are treated as completely weightless much like they are for non-player giants and giant polyforms in vanilla NetHack. However, they cannot wear body armor of any kind, and are too large to fit through narrow diagonal gaps; fortunately, this means that giants also cannot fall through trap doors.

Note that an encumbrance warning may occasionally display when attempting to pick up a boulder, even when using m to move over one.

EvilHack

The giant was added as a playable race in version 0.1.2, adapted and modified from GruntHack and SliceHack.[1]

Giants can be any alignment, and can be played as a Barbarian, Caveman, Infidel, Monk, Priest, Samurai, Valkyrie, or Wizard.

Racial benefits and restrictions

Player giants have infravision like most non-human races, more hit points per level than human characters, and gain hungerless regeneration at experience level 12. However, their movement speed of 10 is markedly slower compared to other races, and they also have an innate aggravate monster property that they cannot override with most forms of stealth; the sole exception is being granted the property via successful prayer on their god's altar.

Giants know the identity of all worthless pieces of glass, and start the game with some random gems identified - they are also capable of using uncursed touchstones as blessed similar to gnomes, and can dig as well as any dwarf. They can also easily pick up and carry boulders, which can additionally be stacked like any other projectile, and weigh 8 aum for giants as opposed to the standard 6000 aum; m can be used to walk over a boulder rather than push it. In Sokoban, a giant player will be given a prompt for picking up or moving onto a boulder, and boulder-related penalties are doubled to -2 luck; this does not apply if you have already solved the level, making each floor a valuable source of powerful projectiles.

As in GruntHack, giant characters in EvilHack have a base AC of 6 due to their size and thick hide. They are immune to engulfing and falling through trap doors (though they can enter them at will), and can tear through webbing with ease. Their size also incurs extra damage from projectiles fired by slings, and they cannot ride the vast majority of steeds in the game; they also cannot fit through small diagonal spaces or wear the mass majority of body armor, cloaks and shirts - the only exceptions are chromatic dragon scales for any role, and large splint mail for giant Samurai. Fortunately, the Sokoban prize armor is tailored so that player characters of all species can use them, including giants.

Giants' size and strength grant additional advantages elsewhere, however: in addition to making strength-based actions easier, giants excel in combat with their bare hands and with clubs - they have a greater chance of stunning an opponent with a club or punch, and can shatter a foe's wielded weapon with almost any wielded weapon of their own. Giants can also wield two-handed weapons in one hand, and may even twoweapon them as well. The woolly mammoth is the sole available steed for giants, but is a suitably powerful choice for a pet in its own right, and is capable of steamrolling several late-game monsters.

Attribute caps

Character
Race
Strength Dexterity Constitution Intelligence Wisdom Charisma
Giant 25 14 25 14 18 16

Giants have increased initial and maximum carrying capacity to complement their higher strength and constitution caps - but their movement speed and caps for dexterity, intelligence, and charisma are much lower.

Price adjustments

The following price adjustments are used for giant interactions with racial shopkeepers:

Shopkeeper's race
Human/Other Elf Dwarf Orc Gnome Illithid Centaur Nymph Giant
Giant ×1 ×1 ×32 ×1 ×32 if INT is ≤14
×43 if INT is 15-17
×10 ×1 ×43 if CHA is ≥15
×53 if CHA is <15
×34

Starting equipment

Giants may start with random valuable gems in their inventory. Many roles' normal starting items, primarily pieces of body armor, are also exchanged to accommodate their body size and natural AC so that a given giant is at least roughly around the role's usual starting AC.[2] The differences in starting inventory are as follows:

Standard item(s) Replacement item(s) Affected roles
ring mail +0 helmet Barbarian
cloak of magic resistance amulet of magic resistance
+0 low boots
Wizard
splint mail large splint mail Samurai
robe +1 high boots Monk, Priest
leather armor +0 helmet Caveman
jacket +1 low boots Infidel
cloak of protection +0 gauntlets of protection Infidel

Strategy

As most giants are unable to wear most body armor, players should plan their goals, wishes and ascension kits accordingly. Reflection is somewhat more lenient to obtain as a property, since you can go for an amulet, shield or an artifact you can sacrifice for (such as the highly-desired Dragonbane). Magic resistance is somewhat more difficult, since an amulet is the only non-artifact source.

Strength-boosting comestibles such as spinach give giants more strength on average because they can exceed 18/** strength; however, unless playing the Caveman role, giants cannot eat giant corpses due to the Luck and alignment record penalties from cannibalism, and alignment record penalties have more gameplay implications in EvilHack.

Most giant players should consider gathering a stack of boulders as soon as possible - they can use multiple boulders to kill even far stronger monsters on offense, and can arrange a wall or boulder fort to block off or constrain monsters on defense; such boulders can also be used to make a path through water-blocked areas like the Gnomish Mines. However, defensive measures are usually best established in advance due to the giant's low speed; a hostile monster with a wand of striking can easily destroy a boulder fort, and boulders also cannot stop hostile giants or phasing monsters. Sokoban and random boulder rooms are usually good sources of boulders, and digging monsters will often leave behind boulders while moving around the level.

NetHack Fourk

Racial benefits and restrictions

Giants can pick up and throw boulders, but their size prevents them from wearing most normal armor. They move at half-speed and have a heightened attribute cap for strength, but significantly lower caps for every other attribute.

SlashTHEM

For attribute limits, see SlashTHEM races.

They can have any alignment, and play as the Barbarian, Caveman, Convict, Diver, Firefighter, Flame Mage, Gladiator, Lunatic, Paladin, Priest, Ranger, Undead Slayer, Valkyrie, Warrior or Zookeeper roles. They gain fire resistance at XL 10, cold resistance at 15, and shock resistance at 20. Their twoweapon and also two-handed sword (unless a Caveperson) skills are raised to at least Skilled. Gnomes and dwarves are always hostile towards them.

References