Difference between revisions of "Ixoth"

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{{questmon|Ixoth|Knight|nemesis}} He is a [[red dragon]] that guards the [[Bell of Opening]] and the Knight's [[quest artifact]], the [[Magic Mirror of Merlin]]. Strangely, the default tileset gives him an extremely similar appearance to [[Nalzok]] and the [[Minion of Huhetotl]].
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{{questmon|Ixoth|Knight|nemesis}} He is a [[unique]] [[monster spell|spell-casting]] [[red dragon]] that guards the [[Bell of Opening]] and the Knight [[quest artifact]], the [[Magic Mirror of Merlin]]. Strangely, the default tileset gives him an identical appearance to [[Nalzok]] and the [[Minion of Huhetotl]].
  
 
Like any other red dragon, eating Ixoth's [[corpse]] or [[tin]] is guaranteed to confer [[fire resistance]].  
 
Like any other red dragon, eating Ixoth's [[corpse]] or [[tin]] is guaranteed to confer [[fire resistance]].  
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==Generation==
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Ixoth will always generate at the same point on [[The Dragon's Lair|the goal level]], deep within his dark cavern; he sits meditating next to the entrance of a small subsection where he stores his hoard, with the quest artifact and Bell of Opening underneath him.
 +
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Ixoth will always leave a [[corpse]] upon death due to his size, but does not drop any scales unlike normal red dragons.
  
 
==Strategy==
 
==Strategy==
Approaching Ixoth can be difficult due to the layout and darkness of [[The Dragon's Lair|his cave]]; unless you have [[stealth]], he will likely become aware of your presence and [[teleport]] next to you while you are navigating the southern bend. As with all [[covetous]] monsters, it may be more ideal to engrave [[Elbereth]] or drop a [[scroll of scare monster]] on the stairs and awaken him from there; Ixoth respects Elbereth, and while he also respects the scroll of scare monster, it will not stop a blast of fire from burning the scroll to a crisp underneath you.
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Approaching Ixoth can be difficult due to the layout and darkness of his cave; unless you have [[stealth]], he will likely become aware of your presence and [[teleport]] next to you while you are navigating the innermost bend. As with all [[covetous]] monsters, it may be more ideal to engrave [[Elbereth]] or drop a [[scroll of scare monster]] on the stairs and awaken him from there.
 +
 
 +
In practice, Ixoth will not use his fire breath unless he has teleported to the upstair to heal, since his [[covetous]] behavior will otherwise keep him in melee range. The [[magic resistance]] from the carried Magic Mirror of Merlin will prevent a [[wand of polymorph]] [[wand of death|or death]] from working on him, but not the [[wand of sleep]]. Magic resistance of your own is recommended to protect your items from [[monster spell]]s such as [[curse items]] and [[destroy armor]].
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If you are [[mount]]ed on a fast steed and are at least [[Skilled]] in [[lance]], you can use your movement speed to potentially [[joust]] Ixoth to death, especially if you can lure him out while remaining on the upstair. Note that while Ixoth will be unable to attack on most turns after being stunned from the joust, it is likely that he may recover before you can joust again, giving him a turn or two to try and attack or else flee to the upstairs.
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{{upcoming|NetHack 3.7.0|A scroll of scare monster on the ground no longer scares any @ monster or any [[unique]] monster.
 +
 
 +
Ixoth is now [[steadfast]] due to his size, and he can knock you backwards with his melee attacks - this can fling you off a [[saddle]]d mount and result in [[wounded legs]], unless the saddle is cursed;  this can also force you away from the up stairs, and makes it dangerous to remain near water for any amount of time. Jousting will no longer force him backward into pounding range, but can still [[stun]] him and likely grant you some extra turns to deal significant damage with further jousting.}}
  
The presence of [[ochre jellies]] throughout the quest mean that you will want corrode-proofed armor and weapons, both to clear them out before facing Ixoth and to maintain your [[AC]] and damage. An AC of at least -15, [[fireproof]]ed armor, and fire resistance or [[reflection]] are recommended as well; fire resistance reduces the threat of his powerful flame breath, and reflection removes its threat entirely while protecting your inventory. This leaves both his nasty bite attacks, which can be mitigated with good AC, and his [[monster spell|spellcasting]], which can still [[destroy armor (monster spell)|destroy your armor]] and [[curse items|curse your inventory]]; [[magic resistance]] is also a great boon, particularly if you cannot keep Ixoth out of melee range. Ixoth can also cast [[aggravate monster]], making it all the more important to clear out the ochre jellies before hand so you can avoid possibly being [[engulf]]ed mid-fight.
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==History==
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Ixoth first appears with most other quest nemeses in [[NetHack 3.1.0]].
  
If you are [[mount]]ed and are at least [[skilled]] in using the [[lance]], you can possibly use your speed to [[joust]] Ixoth to death, especially if you can lure him out while remaining on the upstair. Ixoth has the same low [[monster magic resistance]] as any other dragon, leaving him open to any spells in the knight's arsenal. Any knight willing to take the alignment penalties can also use a [[potion of paralysis]], ideally wielded while wearing a [[ring of free action]].
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==Variants==
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===Biodiversity patch===
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In any game with the [[biodiversity patch]], Ixoth is no longer a red dragon, but instead the white-colored '''Hwitwyrm''', though his attacks and attributes remain the same.
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===dNetHack===
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Ixoth appears in [[dNetHack]], but his role as the quest nemesis guarding the Knight's quest artifact is given to [[Nimune]] - Ixoth instead appears as a hostile monster on the home level, taking part in the siege of [[King Arthur]]'s castle.
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===EvilHack===
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In [[EvilHack]], Ixoth has a stronger hit die for his claw attacks, and he is additionally given [[poison resistance]].
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==
 
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Ixoth shares his encyclopedia entry with all other dragons.
 
{{encyclopedia|<poem>
 
{{encyclopedia|<poem>
In the West the dragon was the natural enemy of man.  Although
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In the West the dragon was the natural enemy of man.  Although preferring to live in bleak and desolate regions, whenever it was seen among men it left in its wake a trail of destruction and disease.  Yet any attempt to slay this beast was a perilous undertaking.  For the dragon's assailant had to contend not only with clouds of sulphurous fumes pouring from its fire breathing nostrils, but also with the thrashings of its tail, the most deadly part of its serpent-like body.
preferring to live in bleak and desolate regions, whenever it
 
was seen among men it left in its wake a trail of destruction
 
and disease.  Yet any attempt to slay this beast was a perilous
 
undertaking.  For the dragon's assailant had to contend
 
not only with clouds of sulphurous fumes pouring from its fire
 
breathing nostrils, but also with the thrashings of its tail,
 
the most deadly part of its serpent-like body.
 
 
{{right-align|[ Mythical Beasts by Deirdre Headon (The Leprechaun Library) ]}}
 
{{right-align|[ Mythical Beasts by Deirdre Headon (The Leprechaun Library) ]}}
  
"One whom the dragons will speak with," he said, "that is a
+
"One whom the dragons will speak with," he said, "that is a dragonlord, or at least that is the center of the matter.  It's not a trick of mastering the dragons, as most people think. Dragons have no masters.  The question is always the same, with a dragon:  will he talk to you or will he eat you?  If you can count upon his doing the former, and not doing the latter, why then you're a dragonlord."
dragonlord, or at least that is the center of the matter.  It's
 
not a trick of mastering the dragons, as most people think.
 
Dragons have no masters.  The question is always the same, with
 
a dragon:  will he talk to you or will he eat you?  If you can
 
count upon his doing the former, and not doing the latter, why
 
then you're a dragonlord."
 
 
{{right-align|[ The Tombs of Atuan, by Ursula K. Le Guin ]}}
 
{{right-align|[ The Tombs of Atuan, by Ursula K. Le Guin ]}}
 
</poem>}}
 
</poem>}}
 
+
{{nethack-366}}
{{nethack-364}}
 

Latest revision as of 07:13, 24 December 2023

Ixoth, D, is the Knight quest nemesis. He is a unique spell-casting red dragon that guards the Bell of Opening and the Knight quest artifact, the Magic Mirror of Merlin. Strangely, the default tileset gives him an identical appearance to Nalzok and the Minion of Huhetotl.

Like any other red dragon, eating Ixoth's corpse or tin is guaranteed to confer fire resistance.

Generation

Ixoth will always generate at the same point on the goal level, deep within his dark cavern; he sits meditating next to the entrance of a small subsection where he stores his hoard, with the quest artifact and Bell of Opening underneath him.

Ixoth will always leave a corpse upon death due to his size, but does not drop any scales unlike normal red dragons.

Strategy

Approaching Ixoth can be difficult due to the layout and darkness of his cave; unless you have stealth, he will likely become aware of your presence and teleport next to you while you are navigating the innermost bend. As with all covetous monsters, it may be more ideal to engrave Elbereth or drop a scroll of scare monster on the stairs and awaken him from there.

In practice, Ixoth will not use his fire breath unless he has teleported to the upstair to heal, since his covetous behavior will otherwise keep him in melee range. The magic resistance from the carried Magic Mirror of Merlin will prevent a wand of polymorph or death from working on him, but not the wand of sleep. Magic resistance of your own is recommended to protect your items from monster spells such as curse items and destroy armor.

If you are mounted on a fast steed and are at least Skilled in lance, you can use your movement speed to potentially joust Ixoth to death, especially if you can lure him out while remaining on the upstair. Note that while Ixoth will be unable to attack on most turns after being stunned from the joust, it is likely that he may recover before you can joust again, giving him a turn or two to try and attack or else flee to the upstairs.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

A scroll of scare monster on the ground no longer scares any @ monster or any unique monster.

Ixoth is now steadfast due to his size, and he can knock you backwards with his melee attacks - this can fling you off a saddled mount and result in wounded legs, unless the saddle is cursed; this can also force you away from the up stairs, and makes it dangerous to remain near water for any amount of time. Jousting will no longer force him backward into pounding range, but can still stun him and likely grant you some extra turns to deal significant damage with further jousting.

History

Ixoth first appears with most other quest nemeses in NetHack 3.1.0.

Variants

Biodiversity patch

In any game with the biodiversity patch, Ixoth is no longer a red dragon, but instead the white-colored Hwitwyrm, though his attacks and attributes remain the same.

dNetHack

Ixoth appears in dNetHack, but his role as the quest nemesis guarding the Knight's quest artifact is given to Nimune - Ixoth instead appears as a hostile monster on the home level, taking part in the siege of King Arthur's castle.

EvilHack

In EvilHack, Ixoth has a stronger hit die for his claw attacks, and he is additionally given poison resistance.

Encyclopedia entry

Ixoth shares his encyclopedia entry with all other dragons.

In the West the dragon was the natural enemy of man. Although preferring to live in bleak and desolate regions, whenever it was seen among men it left in its wake a trail of destruction and disease. Yet any attempt to slay this beast was a perilous undertaking. For the dragon's assailant had to contend not only with clouds of sulphurous fumes pouring from its fire breathing nostrils, but also with the thrashings of its tail, the most deadly part of its serpent-like body.

[ Mythical Beasts by Deirdre Headon (The Leprechaun Library) ]


"One whom the dragons will speak with," he said, "that is a dragonlord, or at least that is the center of the matter. It's not a trick of mastering the dragons, as most people think. Dragons have no masters. The question is always the same, with a dragon: will he talk to you or will he eat you? If you can count upon his doing the former, and not doing the latter, why then you're a dragonlord."

[ The Tombs of Atuan, by Ursula K. Le Guin ]