Difference between revisions of "NetHack 3.6.2"

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m (update build date 362-hdf)
(Online play: As of today (March 15, 2024), nethack 3.6.2 is no longer available on NAO for new games. k2 said on libera #nethack that it was a bug that 3.6.2 was on the menu so long.)
 
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{{NetHack Versions}}
 
{{NetHack Versions}}
  
'''NetHack 3.6.2''' is the anticipated 32nd public release of [[NetHack]]. It is currently in development and has been since the release of [[NetHack 3.6.1]] in April 2018. So far, it has been primarily a number of bug fixes for [[NetHack 3.6.1]] with minimal gameplay or interface changes.
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'''NetHack 3.6.2''' is the 32nd public release of [[NetHack]]. It was released on May 7th, 2019. It primarily contains bug fixes for [[NetHack 3.6.1]] with minimal gameplay or interface changes.
  
 
== Availability ==
 
== Availability ==
NetHack 3.6.2 is incomplete, and no official binaries are available. However, continuing the practice from 3.6.1, the Git repository of the source code is available to browse on [http://github.com/nethack/nethack GitHub]. From this repository, anyone can download and build a copy of 3.6.2.
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NetHack 3.6.2 is [https://nethack.org/v362/downloads.html available] from the official NetHack website, and continuing the practice from 3.6.1, the Git repository of the source code is available to browse on [http://github.com/nethack/nethack GitHub]. From this repository, anyone can download and build a copy of 3.6.2.
  
The [[Hardfought]] build (3.6.2-HDF) incorporates updates from the current development branch of 3.6.2 (last build Tue Dec 11 13:50:55 2018 UTC - git commit 9c4884a1). [[SpliceHack]] and [[xNetHack]] also continue to incorporate the new fixes and updates.
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== Online play ==
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Previously, the NetHack 3.6.2 official public release could be played online at [[NAO]], when it was the latest release; it was also available on [[Hardfought]] when it was latest bleeding-edge development code released by the [[DevTeam]].
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As of March 2024, players on [[NAO]] may finish any saved games of NetHack 3.6.2, but may not start any new games of NetHack 3.6.2.
  
 
== Significant changes ==
 
== Significant changes ==
This list may be outdated by new changes; the documented list of changes is visible [https://github.com/NetHack/NetHack/blob/NetHack-3.6.2-beta01/doc/fixes36.2 here.]
 
  
 
=== New features ===
 
=== New features ===
 
* Orcish characters can no longer start with [[lembas]] or [[cram ration]]s as their random food items.
 
* Orcish characters can no longer start with [[lembas]] or [[cram ration]]s as their random food items.
* Vault guards now carry cursed tin whistles, so that the "shrill whistling sound" an escaping player hears has a source.
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* [[Vault]] [[guards]] now carry cursed [[tin whistle]]s, so that the "shrill whistling sound" an escaping player hears has a source.
* Eating spinach while having [[sustain ability]] no longer makes you feel like Popeye.
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* Eating [[spinach]] while having [[sustain ability]] no longer makes you feel like Popeye.
* Gold created with a grave is now buried under the grave instead of left on top of it.
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* [[Gold]] created with a grave is now buried under the grave instead of left on top of it.
 
* Several tweaks to [[status hilites]], including full support of <= and >= operators. < and > now mean "strictly less than" and "strictly greater than", which they did not previously.
 
* Several tweaks to [[status hilites]], including full support of <= and >= operators. < and > now mean "strictly less than" and "strictly greater than", which they did not previously.
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* Curses window-port added for Windows, Mac and UNIX.
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* The {{spell of|healing}} spell now cures [[blindness]] both in monsters and yourself, but only at Skilled or Expert.
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* [[Teleport at will]] now has the same requirements as the [[teleport away]] spell.
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* Added the {{kbd|m}} and {{kbd|ctrl|T}} [[wizard mode]] commands, which tests various forms of teleportation.
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* [[Drawbridge]]s in the [[Valkyrie quest]] can sometimes be generated raised.
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* [[Clairvoyance]] has been improved: among other things, it now shows objects and the location of monsters.
  
 
=== Bug fixes ===
 
=== Bug fixes ===
 
* Game no longer complains about the config file not ending in a newline, and will actually parse the last line.
 
* Game no longer complains about the config file not ending in a newline, and will actually parse the last line.
* Make the spells of healing and extra healing consistent when cast at monsters.
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* Spells of healing and extra healing correctly heal untimed monster blindness.
* Make petrified and random statues behave consistently when stone-to-fleshed.
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* [[Stone-to-flesh]]ing petrified statues no longer fails if the square is occupied.
* Verbal messages for charming and seduction no longer print while the character is deaf.
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* Verbal messages for charming and seduction no longer print while the character is [[deaf]].
 
* The #turn command, if it aggravated monsters, no longer takes zero turns.
 
* The #turn command, if it aggravated monsters, no longer takes zero turns.
 
* A number of fixes to address lag and performance problems in the Windows tty port.
 
* A number of fixes to address lag and performance problems in the Windows tty port.
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* Looking at a remembered [[corpse]] that has since [[rot]]ted away no longer shows a random corpse.
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* Several minor fixes to [[shop]] damage repair.
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* Groups of monsters generated at [[treasure zoo]]s correctly start asleep now.
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* Monsters no longer avoid the [[vibrating square]].
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* [[Player monster]]s are not given stacks of [[athame]]s or [[scalpel]]s anymore.
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* [[Eating jewelry|Digesting]] chargeable [[ring]]s is no longer affected by wearing rings of the same type.
  
{{noversion|offset=1}}
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{{noversion}}
{{nethack-362}}
 
 
[[Category:History]]
 
[[Category:History]]

Latest revision as of 01:15, 15 March 2024

NetHack 3.6.2 is the 32nd public release of NetHack. It was released on May 7th, 2019. It primarily contains bug fixes for NetHack 3.6.1 with minimal gameplay or interface changes.

Availability

NetHack 3.6.2 is available from the official NetHack website, and continuing the practice from 3.6.1, the Git repository of the source code is available to browse on GitHub. From this repository, anyone can download and build a copy of 3.6.2.

Online play

Previously, the NetHack 3.6.2 official public release could be played online at NAO, when it was the latest release; it was also available on Hardfought when it was latest bleeding-edge development code released by the DevTeam.

As of March 2024, players on NAO may finish any saved games of NetHack 3.6.2, but may not start any new games of NetHack 3.6.2.

Significant changes

New features

  • Orcish characters can no longer start with lembas or cram rations as their random food items.
  • Vault guards now carry cursed tin whistles, so that the "shrill whistling sound" an escaping player hears has a source.
  • Eating spinach while having sustain ability no longer makes you feel like Popeye.
  • Gold created with a grave is now buried under the grave instead of left on top of it.
  • Several tweaks to status hilites, including full support of <= and >= operators. < and > now mean "strictly less than" and "strictly greater than", which they did not previously.
  • Curses window-port added for Windows, Mac and UNIX.
  • The healing spell now cures blindness both in monsters and yourself, but only at Skilled or Expert.
  • Teleport at will now has the same requirements as the teleport away spell.
  • Added the m and ctrl + T wizard mode commands, which tests various forms of teleportation.
  • Drawbridges in the Valkyrie quest can sometimes be generated raised.
  • Clairvoyance has been improved: among other things, it now shows objects and the location of monsters.

Bug fixes

  • Game no longer complains about the config file not ending in a newline, and will actually parse the last line.
  • Spells of healing and extra healing correctly heal untimed monster blindness.
  • Stone-to-fleshing petrified statues no longer fails if the square is occupied.
  • Verbal messages for charming and seduction no longer print while the character is deaf.
  • The #turn command, if it aggravated monsters, no longer takes zero turns.
  • A number of fixes to address lag and performance problems in the Windows tty port.
  • Looking at a remembered corpse that has since rotted away no longer shows a random corpse.
  • Several minor fixes to shop damage repair.
  • Groups of monsters generated at treasure zoos correctly start asleep now.
  • Monsters no longer avoid the vibrating square.
  • Player monsters are not given stacks of athames or scalpels anymore.
  • Digesting chargeable rings is no longer affected by wearing rings of the same type.