Difference between revisions of "NotdNetHack"

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(Ice Caves: - add more info about enemies and the tower)
m (Ice Caves: - add ice vortices and name the artifact)
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==== Ice Caves ====
 
==== Ice Caves ====
  
Enemies: [[White naga hatchling]]s, peaceful [[white naga]]s, [[brown mold]]s, [[chill bug]]s, [[baby white dragon]]s
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Enemies: Mainly cold-themed, including [[White naga hatchling]]s, [[white naga]]s, [[brown mold]]s, [[chill bug]]s, [[baby white dragon]]s, [[ice vortex|ice vortices]]
  
 
Boss: Abominable Snowman
 
Boss: Abominable Snowman
  
Reward: [[Cloak of displacement]] conveying [[cold resistance]].
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Reward: The Abominable Veil: a [[Cloak of displacement]] conveying [[cold resistance]].
  
 
Windowless tower: Trees replaced with walls, the floor is ice.
 
Windowless tower: Trees replaced with walls, the floor is ice.

Revision as of 04:45, 25 September 2022

notdNetHack is a variant of dNetHack, aiming to improve the shortcomings and balance of dNetHack, while also adding new content. The full changelog can be found at https://github.com/demogorgon22/notdnethack/blob/master/changelog.txt

New races

Adds Salamander, Ent and Etherealoid as playable races.

New roles

Adds the Illithanachronounbinder role.

Dungeon changes

The village

Dungeon level 4 is guaranteed to be a village of friendlies of your own race. It contains a couple of houses, a fountain and the travelling wizard.

The fountain will be replaced with a magic portal after talking with the wizard.

Chatting with the peaceful inhabitants of the village will give you hints about what is waiting in the adventure branches.

Adventure branches

The stairs to the Gnomish Mines are replaced with a magic portal to a branch the player chose while taking to the travelling wizard. Each of the branches contains a unique reward, a different set of enemies and obstacles.

The chosen branch will affect how the base level of the windowless tower will look.

Ice Caves

Enemies: Mainly cold-themed, including White naga hatchlings, white nagas, brown molds, chill bugs, baby white dragons, ice vortices

Boss: Abominable Snowman

Reward: The Abominable Veil: a Cloak of displacement conveying cold resistance.

Windowless tower: Trees replaced with walls, the floor is ice.

Black Forest

Boss: Tulip Poplar

Reward: Quarterstaff with 2d6 extra damage.

Gnomish Mines

Unchanged from the original.

Dismal Swamp

Enemies: Snakes, kobolds, some orcs and birds (mostly parrots and ravens).

Boss: Kroo the Kobold King

Reward: Ring of alacrity conveying poison resistance.

Windowless tower: Swampy, but mostly traversible.

Archipelago

Enemies: Snakes, parrots

Boss: Archipelago Ancient

Reward: The Gillystone, an emerald which conveys magical breathing and swimming when carried.

Windowless tower: Sand and lots of water.