Difference between revisions of "Nurse"

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The '''nurse''', {{monsym|nurse}}, is a [[human]] [[monster]] that appears in ''[[NetHack]]''. They are always hostile and cannot be used as a [[polymorph]] form.
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A '''nurse''', {{monsym|nurse}}, is a type of [[monster]] that appears in ''[[NetHack]]''. They are [[human]] monsters with a single attack that is unique and can actively heal the player under certain circumstances.
  
Nurses have a single relatively weak attack, but are unique in that they can actively heal the player under certain circumstances: if a nurse attacks you while you are unarmored and empty-handed (as in not [[wield]]ing anything), the attack will instead heal them for that same amount. [[Chat]]ting to a nurse will tell you what needs to be removed before they can heal you.{{refsrc|src/mhitu.c|1466|version=NetHack 3.6.6|comment=Nurse healing attack code|name=case_ad_heal}}  
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If a nurse attacks you while you are unarmored and empty-handed (as in not [[wield]]ing a weapon), and you are not generating [[conflict]], the attack will instead heal you for that same amount. [[Chat]]ting to a nurse results in [[#Messages|various messages]], based on what needs to be taken off or unwielded before they can heal you.{{refsrc|src/mhitu.c|1466|version=NetHack 3.6.7|comment=Nurse healing attack code|name=case_ad_heal}} If you are a [[Healer]], a non-cancelled nurse will not damage you even if you are wearing armor or wielding a weapon, and you may occasionally receive a special message.{{refsrc|src/mhitu.c|1517|version=NetHack 3.6.7|comment=Special nurse message for Healers|name=cooperate}}
  
Eating a nurse's corpse or tinned meat has a {{frac|11|15}} or ~73% chance of conveying [[poison resistance]], and will always restore you to full [[HP]] while curing [[blindness]].
+
Eating a nurse's [[corpse]] or [[tin]] has a {{frac|11|15}} or ~73% chance of conveying [[poison resistance]], and will always restore you to full [[HP]] while curing [[blindness]].
  
 
{{upcoming|NetHack 3.7.0|Nurses can now heal you even when you are wielding something, as long as it is not a weapon or [[weapon-tool]].}}
 
{{upcoming|NetHack 3.7.0|Nurses can now heal you even when you are wielding something, as long as it is not a weapon or [[weapon-tool]].}}
 +
 +
==Generation==
 +
Nurses are always generated hostile, and are not an eligible form for [[polymorph]].
  
 
==Strategy==
 
==Strategy==
 
{{main|Nurse dancing}}
 
{{main|Nurse dancing}}
  
If you encounter a nurse, and there are no other dangerous monsters nearby, the easiest way to strip yourself is to press {{kbd|shift|A}} and select all of your armor, plus your wielded weapon, for removal. Then you can let the nurse start healing. Letting many nurses heal you at once this way is known as [[nurse dancing]], most often done by [[genocide|reverse-genociding]] nurses on a [[non-teleport level]] - see that article for more details.
+
If you encounter a nurse, and there are no other dangerous monsters nearby, the easiest way to strip yourself is to press {{kbd|shift|A}} and select all of your armor, plus your wielded weapon, for removal. Once disrobed and disarmed, you can let the nurse start healing. Letting many nurses heal you at once this way is known as [[nurse dancing]], most often done by [[genocide|reverse-genociding]] nurses on a [[non-teleport level]] - see that article for more details.
  
 
===Healing attack===
 
===Healing attack===
When you are unarmored and not wielding anything, the nurse's attack will restore 2d6 HP per hit and cure [[food poisoning]] and [[illness]];<ref name=case_ad_heal/> being healed this way has a {{frac|3}} chance to exercise [[strength]].{{refsrc|mhitu.c|1405}} A [[cancelled]] nurse will attack and damage you as normal. After healing you, a nurse has a {{frac|33}} chance of [[teleport]]ing away - if you are on a [[non-teleport level]], the nurse will become [[scare]]d for a while instead, and if your maximum HP was raised the nurse also has a {{frac|13}} chance of vanishing entirely.<ref name=case_ad_heal/> If you are a [[Healer]], a non-cancelled nurse will not hurt you even if you are wearing armor or wielding a weapon, and you may occasionally receive a special message.
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While you are unarmored and not wielding anything, the nurse's attack will restore 2d6 HP per hit and cure [[food poisoning]] and [[illness]];<ref name=case_ad_heal/> being healed this way has a {{frac|3}} chance of exercising [[strength]] and [[constitution]].{{refsrc|src/mhitu.c|1500|version=NetHack 3.6.7}} After healing you, a nurse has a {{frac|33}} chance of [[teleport]]ing away - if you are on a [[non-teleport level]], the nurse will become [[scare]]d for a while instead; if your maximum HP was raised, the nurse also has a {{frac|13}} chance of vanishing entirely.<ref name=case_ad_heal/> A [[cancelled]] nurse will attack and damage you as normal.
  
The chance of a nurse raising your max HP is {{frac|7}} for each hit, provided that your maximum is less than 5&nbsp;&times; ''xlvl''&nbsp;+ [2&nbsp;&times;&nbsp;''xlvl''][[d notation|d10]] - nurses are thus most effective when you have fewer than 7 HP/level, and become completely ineffective at 25 HP/level.{{refsrc|src/mhitu.c|1492|version=NetHack 3.6.6|comment=Nurse HP-raising formula}} No such restrictions apply to [[polyself]], but any max HP increases acquired while polymorphed will only last until you revert to your original form.
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The chance of a nurse raising your max HP is {{frac|7}} for each hit, provided that your maximum is less than 5 &times; ''XL'' + (2 &times; ''XL'')[[d notation|d10]] - nurses are thus most effective when you have fewer than 7 HP/level, and become completely ineffective at 25 HP/level.{{refsrc|src/mhitu.c|1492|version=NetHack 3.6.7|comment=Nurse HP-raising formula}} No such restrictions apply to [[polyself]], but any max HP increases acquired while polymorphed will only last until you revert to your original form.
  
 
===Tinning nurses===
 
===Tinning nurses===
Characters with a [[tinning kit]] should ideally tin nurse corpses when possible; the tin and/or the kit itself should be blessed, as it will take two turns at most to open and eat. Tins of nurse meat are often carried alongside blessed potions of {{! of|full healing}} during the late game and the eventual [[ascension run]], as they are comparable major sources of healing.
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Characters with a [[tinning kit]] should ideally tin nurse corpses when possible; the tin and/or the kit itself should be blessed, as it will take two turns at most to open and eat without a [[tin opener]]. Tins of nurse meat are often carried alongside blessed potions of {{! of|full healing}} during the late game and the eventual [[ascension run]], as they are comparable major sources of healing.
  
 
Nurse meat will always restore you to full HP, while potions of full healing are limited to restoring 400 HP at most; the latter is still sufficient for a majority of cases, and quaffing non-cursed potions while under 400 maximum HP can increase that maximum by up to 8 per potion. Tins of nurse meat in open inventory cannot be destroyed by cold or fire, but opening and eating a blessed tin may take two turns, while a potion can be downed in one go - do not wait until you are one turn from death to consume tinned nurse.
 
Nurse meat will always restore you to full HP, while potions of full healing are limited to restoring 400 HP at most; the latter is still sufficient for a majority of cases, and quaffing non-cursed potions while under 400 maximum HP can increase that maximum by up to 8 per potion. Tins of nurse meat in open inventory cannot be destroyed by cold or fire, but opening and eating a blessed tin may take two turns, while a potion can be downed in one go - do not wait until you are one turn from death to consume tinned nurse.
  
Eating nurse meat is also [[cannibalism]] for humans, with the exception of human [[Caveman|Cave(wo)men]] - those playing humans in other roles may still want to keep a few tins on hand for dire emergencies, as they may consider it better to live as a cannibal and eventually restore lost Luck than die of hit point loss.  
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Eating nurse meat is also [[cannibalism]] for humans, with the exception of human [[Caveman|Cavewomen and Cavemen]] - those playing humans in other roles may still want to keep a few tins on hand for dire emergencies, as they may consider it better to live as a cannibal and eventually restore lost Luck than die of hit point loss.
  
 
==History==
 
==History==
The nurse has appeared in ''NetHack'' since the very first versions of ''[[Hack]]''. The blindness-curing property of nurse meat was introduced in [[NetHack 3.6.1]].
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The nurse first appears in [[Hack 1.0]]. From this version to [[NetHack 2.3e]], nurses used the {{white|n}} glyph - in [[NetHack 3.0.0]], the [[nymph]] was split into its three subtypes and moved to the {{white|n}} glyph; nurses were moved to the {{white|@}} glyph with other [[Human or elf|human and elven monsters]].
  
A bug prevented nurse meat from conferring poison resistance; this bug was fixed prior to the release of [[NetHack 3.6.2]].<ref>[https://github.com/NetHack/NetHack/issues/159 Issue #159: Nurse meat has the flag for conferring poison resistance, but doesn't.]</ref>
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The blindness-curing property of nurse meat was introduced in [[NetHack 3.6.1]] via {{commit|0840974b42b117289a2401c97d8254c64d59811d|commit 0840974}}.{{refsrc|src/eat.c|986|version=NetHack 3.6.1}}
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 +
A bug prevented nurse meat from properly conferring poison resistance; this was fixed prior to the release of [[NetHack 3.6.2]] via {{commit|a97d0b7270c434fa9f9b2e9cf6828e201d981a46|commit a97d0b7}}.
  
 
==Messages==
 
==Messages==
{{message|"Put that weapon away before you hurt somebody!"|You are wielding a weapon or other item.}}
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{{message|"Put that weapon away before you hurt somebody!"|You chatted to a nurse while wielding a weapon or other item.}}
{{message|"Please undress so I can examine you."|You are wearing armor, possibly hiding a shirt.}}
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{{message|"Please undress so I can examine you."|As above while you are wearing armor, possibly hiding a [[shirt]].}}
{{message|"Take off your shirt, please."|You are only wearing a shirt.}}
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{{message|"Take off your shirt, please."|As above while you are only wearing a shirt.}}
{{message|"Relax, this won't hurt a bit."|You are fully disrobed and wielding no weapon, and the nurse's attacks will heal you.}}
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{{message|"Relax, this won't hurt a bit."|You chatted to a nurse while fully disrobed and wielding no weapon.}}
{{message|"I hate this job!"|The nurse is cancelled and won't heal you.}}
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{{message|"I hate this job!"|You chatted to a cancelled nurse.}}
 
{{message|The nurse hits! (I hope you don't mind.)|You were hit by a nurse and were healed instead of damaged.}}
 
{{message|The nurse hits! (I hope you don't mind.)|You were hit by a nurse and were healed instead of damaged.}}
{{message|"Doc, I can't help you unless you cooperate."|You are a Healer and wearing armor or wielding something in the presence of a nurse.}}
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{{message|"Doc, I can't help you unless you cooperate."|You are a Healer and wearing armor or wielding something while a nurse is "attacking" you.<ref name="cooperate"/>}}
  
 
==Variants==
 
==Variants==
 
===SLASH'EM===
 
===SLASH'EM===
In [[SLASH'EM]], [[Grund's Stronghold]] has a prison in the northern half of the fortress with a 40% of containing a peaceful nurse.
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In [[SLASH'EM]], the prison in the northern half of [[Grund's Stronghold]] has a {{frac|2|5}} chance of containing a peaceful nurse.
 +
 
 +
===GruntHack===
 +
In [[GruntHack]], nurses are included among the various [[racial monster]]s.
  
 
===dNetHack===
 
===dNetHack===
In [[dNetHack]], nurses will only use their heal attacks on allied creatures. Tame nurses will heal players and pets, while hostile nurses will heal other hostile monsters.
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In [[dNetHack]], nurses generate with worn [[healer uniform]]s and wielded scalpels, and are capable of wielding other weapons. A nurse named Nyx inhabits the front hall of the [[User:Chris/dNetHack/Windowless Tower|Windowless Tower]], and several hostile nurses are generated wielding sickness-poisoned [[scalpel]]s in the [[Madman quest]].
  
Nurse dancing is no longer possible, but nurses are now tameable via {{spell of|charm monster}}, and you can pay a peaceful or tame nurse to have your health fortified through a number of services, with the price depending on the service and the effect that it replicates. Any [[gold]] used to pay for these services is removed from the game - peaceful nurses add a 10% surcharge, which instead goes into the nurse's inventory.
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Nurses no longer have a special selective healing attack - it is replaced with a single 1d6 weapon attack, and they can separately heal adjacent targets for 2d6, with an additional d6 for every third monster level they posses above level 9. The amount healed is based inversely on the target's [[DR]]: the higher damage reduction you have, the less HP the nurse will restore. This means that nurse dancing is no longer possible. Nurses are also tameable via the {{spell of|charm monster}} spell, and will only apply their healing to allied monsters: tame nurses will heal players and pets, while hostile nurses will heal other hostile monsters.
  
1. "Fortify my health" (2000 zm) - This has the same effect as a potion of full healing, restoring up to 400 hp and, if that takes you to full, increases max HP by 8.
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====Nurse services====
2. "Something for my nerves" (1000 zm) - The nurse applies a course of tranquilizers that behaves like a blessed [[potion of sleeping]], with 15 [[sanity]] restored per course.
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You can pay a non-hostile nurse to have your health fortified through a number of services, with the price depending on the service and the effect that it replicates. Any [[gold]] used to pay for these services is removed from the game - peaceful nurses add a 10% surcharge, which instead goes into the nurse's inventory. With the exception of the first service, they will only be available if you have an applicable condition that they can cure.
3. "Steroids" (1000 zm) - This has a similar effect to a blessed [[potion of restore ability]] from vanilla ''NetHack'', restoring all lost attributes to their former maximums.
 
4. "Extract morgul shards" (4000 zm) - This removes any and all [[morgul]] shards from your person, and generates 1 metal shuriken per shard with the "lesser morgul" [[Object properties#dNetHack|object property]].
 
5. "Antibiotics" (2000 zm) - This cures any [[sickness]] you currently have.
 
6. "Remove slimy green growths" (2000 zm) - This cures any [[sliming]].
 
7. "Fertility treatment" (1000 zm) - This cures any sterility you have, which prevents you laying eggs in [[oviparous]] [[Polyself|polyforms]] and will always result in detrimental effects when consorting with [[foocubi]].
 
8. "Brain surgery" (6000 zm) - Brain surgery removes any thoughts granted by an [[insight]]: the process will raise your sanity by 10 points, reduce your [[wisdom]], [[intelligence]] and [[constitution]] by 1, halve your current HP, and creates a glyph on a shard in your inventory. You can [[read]] the shard at any time to re-implant the thought in your head.  
 
  
===GruntHack===
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#"Fortify my health" (2000 zm) - This has the same effect as a potion of full healing, restoring up to 400 hp and additionally increasing max HP by 8 if this would fully heal you.
In [[GruntHack]], nurses are included among the various [[racial monster]]s.
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#"Something for my nerves" (1000 zm) - The nurse applies a course of tranquilizers that behaves like a blessed [[potion of sleeping]], with 15 [[sanity]] restored per application.
 +
#"Steroids" (1000 zm) - This has a similar effect to a blessed [[potion of restore ability]] from vanilla ''NetHack'', restoring all lost attributes to their former maximums.
 +
#"Extract morgul shards" (4000 zm) - This removes any and all [[morgul]] shards from your person, and generates 1 [[metal]] [[shuriken]] per shard with the "lesser morgul" [[Object properties#dNetHack|object property]].
 +
#"Antibiotics" (2000 zm) - This cures any [[sickness]] you currently have.
 +
#"Remove slimy green growths" (2000 zm) - This cures any [[sliming]].
 +
#"Fertility treatment" (1000 zm) - This cures any sterility you have, which prevents you laying eggs in [[oviparous]] [[Polyself|polyforms]] and will always result in detrimental effects when consorting with [[foocubi]].
 +
#"Brain surgery" (6000 zm) - Brain surgery removes one chosen thought granted by an [[insight]]: the process will lower your sanity by 10 points, reduce your [[wisdom]], [[intelligence]] and [[constitution]] by 1, halve your current HP, and creates a glyph on a shard in your inventory. You can [[read]] the shard at any time to re-implant the thought in your head.
 +
 
 +
===xNetHack===
 +
In [[xNetHack]], nurses have a {{frac|5}} chance of generating with a scalpel.
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==
Line 85: Line 96:
 
==References==
 
==References==
 
<references/>
 
<references/>
 
+
{{nethack-366}}
 
[[Category:Monsters]]
 
[[Category:Monsters]]
{{nethack-366}}
 

Latest revision as of 11:02, 7 February 2024

A nurse, @, is a type of monster that appears in NetHack. They are human monsters with a single attack that is unique and can actively heal the player under certain circumstances.

If a nurse attacks you while you are unarmored and empty-handed (as in not wielding a weapon), and you are not generating conflict, the attack will instead heal you for that same amount. Chatting to a nurse results in various messages, based on what needs to be taken off or unwielded before they can heal you.[1] If you are a Healer, a non-cancelled nurse will not damage you even if you are wearing armor or wielding a weapon, and you may occasionally receive a special message.[2]

Eating a nurse's corpse or tin has a 1115 or ~73% chance of conveying poison resistance, and will always restore you to full HP while curing blindness.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Nurses can now heal you even when you are wielding something, as long as it is not a weapon or weapon-tool.

Generation

Nurses are always generated hostile, and are not an eligible form for polymorph.

Strategy

Main article: Nurse dancing

If you encounter a nurse, and there are no other dangerous monsters nearby, the easiest way to strip yourself is to press shift + A and select all of your armor, plus your wielded weapon, for removal. Once disrobed and disarmed, you can let the nurse start healing. Letting many nurses heal you at once this way is known as nurse dancing, most often done by reverse-genociding nurses on a non-teleport level - see that article for more details.

Healing attack

While you are unarmored and not wielding anything, the nurse's attack will restore 2d6 HP per hit and cure food poisoning and illness;[1] being healed this way has a 13 chance of exercising strength and constitution.[3] After healing you, a nurse has a 133 chance of teleporting away - if you are on a non-teleport level, the nurse will become scared for a while instead; if your maximum HP was raised, the nurse also has a 113 chance of vanishing entirely.[1] A cancelled nurse will attack and damage you as normal.

The chance of a nurse raising your max HP is 17 for each hit, provided that your maximum is less than 5 × XL + (2 × XL)d10 - nurses are thus most effective when you have fewer than 7 HP/level, and become completely ineffective at 25 HP/level.[4] No such restrictions apply to polyself, but any max HP increases acquired while polymorphed will only last until you revert to your original form.

Tinning nurses

Characters with a tinning kit should ideally tin nurse corpses when possible; the tin and/or the kit itself should be blessed, as it will take two turns at most to open and eat without a tin opener. Tins of nurse meat are often carried alongside blessed potions of full healing during the late game and the eventual ascension run, as they are comparable major sources of healing.

Nurse meat will always restore you to full HP, while potions of full healing are limited to restoring 400 HP at most; the latter is still sufficient for a majority of cases, and quaffing non-cursed potions while under 400 maximum HP can increase that maximum by up to 8 per potion. Tins of nurse meat in open inventory cannot be destroyed by cold or fire, but opening and eating a blessed tin may take two turns, while a potion can be downed in one go - do not wait until you are one turn from death to consume tinned nurse.

Eating nurse meat is also cannibalism for humans, with the exception of human Cavewomen and Cavemen - those playing humans in other roles may still want to keep a few tins on hand for dire emergencies, as they may consider it better to live as a cannibal and eventually restore lost Luck than die of hit point loss.

History

The nurse first appears in Hack 1.0. From this version to NetHack 2.3e, nurses used the n glyph - in NetHack 3.0.0, the nymph was split into its three subtypes and moved to the n glyph; nurses were moved to the @ glyph with other human and elven monsters.

The blindness-curing property of nurse meat was introduced in NetHack 3.6.1 via commit 0840974.[5]

A bug prevented nurse meat from properly conferring poison resistance; this was fixed prior to the release of NetHack 3.6.2 via commit a97d0b7.

Messages

"Put that weapon away before you hurt somebody!"
You chatted to a nurse while wielding a weapon or other item.
"Please undress so I can examine you."
As above while you are wearing armor, possibly hiding a shirt.
"Take off your shirt, please."
As above while you are only wearing a shirt.
"Relax, this won't hurt a bit."
You chatted to a nurse while fully disrobed and wielding no weapon.
"I hate this job!"
You chatted to a cancelled nurse.
The nurse hits! (I hope you don't mind.)
You were hit by a nurse and were healed instead of damaged.
"Doc, I can't help you unless you cooperate."
You are a Healer and wearing armor or wielding something while a nurse is "attacking" you.[2]

Variants

SLASH'EM

In SLASH'EM, the prison in the northern half of Grund's Stronghold has a 25 chance of containing a peaceful nurse.

GruntHack

In GruntHack, nurses are included among the various racial monsters.

dNetHack

In dNetHack, nurses generate with worn healer uniforms and wielded scalpels, and are capable of wielding other weapons. A nurse named Nyx inhabits the front hall of the Windowless Tower, and several hostile nurses are generated wielding sickness-poisoned scalpels in the Madman quest.

Nurses no longer have a special selective healing attack - it is replaced with a single 1d6 weapon attack, and they can separately heal adjacent targets for 2d6, with an additional d6 for every third monster level they posses above level 9. The amount healed is based inversely on the target's DR: the higher damage reduction you have, the less HP the nurse will restore. This means that nurse dancing is no longer possible. Nurses are also tameable via the charm monster spell, and will only apply their healing to allied monsters: tame nurses will heal players and pets, while hostile nurses will heal other hostile monsters.

Nurse services

You can pay a non-hostile nurse to have your health fortified through a number of services, with the price depending on the service and the effect that it replicates. Any gold used to pay for these services is removed from the game - peaceful nurses add a 10% surcharge, which instead goes into the nurse's inventory. With the exception of the first service, they will only be available if you have an applicable condition that they can cure.

  1. "Fortify my health" (2000 zm) - This has the same effect as a potion of full healing, restoring up to 400 hp and additionally increasing max HP by 8 if this would fully heal you.
  2. "Something for my nerves" (1000 zm) - The nurse applies a course of tranquilizers that behaves like a blessed potion of sleeping, with 15 sanity restored per application.
  3. "Steroids" (1000 zm) - This has a similar effect to a blessed potion of restore ability from vanilla NetHack, restoring all lost attributes to their former maximums.
  4. "Extract morgul shards" (4000 zm) - This removes any and all morgul shards from your person, and generates 1 metal shuriken per shard with the "lesser morgul" object property.
  5. "Antibiotics" (2000 zm) - This cures any sickness you currently have.
  6. "Remove slimy green growths" (2000 zm) - This cures any sliming.
  7. "Fertility treatment" (1000 zm) - This cures any sterility you have, which prevents you laying eggs in oviparous polyforms and will always result in detrimental effects when consorting with foocubi.
  8. "Brain surgery" (6000 zm) - Brain surgery removes one chosen thought granted by an insight: the process will lower your sanity by 10 points, reduce your wisdom, intelligence and constitution by 1, halve your current HP, and creates a glyph on a shard in your inventory. You can read the shard at any time to re-implant the thought in your head.

xNetHack

In xNetHack, nurses have a 15 chance of generating with a scalpel.

Encyclopedia entry

See Human (monster) § Encyclopedia entry.

References