Difference between revisions of "Nurse"

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(update refs for 3.6.6, note pre-3.6.2 poison resistance bug in Corpse section)
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A '''nurse''' is a hostile human monster. Nurses can attack [[you]] in [[melee]], doing minor damage. On creation, they do not [[Monster_starting_inventory|carry]] any [[weapon]]s.
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The '''nurse''', {{monsym|nurse}}, is a [[human]] [[monster]] that appears in ''[[NetHack]]''. They are always hostile and cannot be used as a [[polymorph]] form.
  
== Healing attack ==
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Nurses have a single relatively weak attack, but are unique in that they can actively heal the player under certain circumstances: if a nurse attacks you while you are unarmored and empty-handed (as in not [[wield]]ing anything), the attack will instead heal them for that same amount. [[Chat]]ting to a nurse will tell you what needs to be removed before they can heal you.{{refsrc|src/mhitu.c|1466|version=NetHack 3.6.6|comment=Nurse healing attack code|name=case_ad_heal}}  
If you are wearing no [[armor]] and wielding nothing (not even a non-weapon), a nurse's attacks will instead heal you. Quivered items are allowed. If you are at maximum [[HP]] already, each hit from the nurse has a chance of raising your maximum (and current) HP by one point.  The healing attack of the nurse will also cure [[food poisoning]] and [[illness]], but not [[confusion]], [[stun]]ning, [[sliming]], or [[stoning]]. If the nurse has been [[cancellation|canceled]], the healing effect will not work and the nurse will attack you normally.{{refsrc|src/mhitu.c|1466|version=NetHack 3.6.6|comment=Nurse healing attack code|name=case_ad_heal}}
 
  
The chance of a nurse raising your max HP is {{frac|7}}, provided that your maximum is less than 5 × ''xlvl'' + [2 × ''xlvl''][[d notation|d10]].{{refsrc|src/mhitu.c|1492|version=NetHack 3.6.6|comment=Nurse HP-raising formula}} This means that nurses are most effective when you have fewer than 7 hitpoints per level, and become completely ineffective when you have 25 hitpoints per level.  No such restrictions apply if you're [[polymorph]]ed to a monster, but any max HP increase acquired while polymorphed will only last until you revert to your original form.
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Eating a nurse's corpse or tinned meat has a {{frac|11|15}} or ~73% chance of conveying [[poison resistance]], and will always restore you to full [[HP]] while curing [[blindness]].
 
 
After healing you, a nurse has a {{frac|33}} chance of [[teleport]]ing away. If you are on a [[non-teleport level]], the nurse will flee for a while instead. If your maximum HP was raised, the nurse also has a {{frac|13}} chance of vanishing entirely.<ref name=case_ad_heal/>
 
  
 
{{upcoming|NetHack 3.7.0|Nurses can now heal you even when you are wielding something, as long as it is not a weapon or [[weapon-tool]].}}
 
{{upcoming|NetHack 3.7.0|Nurses can now heal you even when you are wielding something, as long as it is not a weapon or [[weapon-tool]].}}
  
== Corpse ==
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==Strategy==
The corpses of nurses also have remarkable healing properties. Eating one will restore you to your maximum hit points, however many this may be. (Even a [[potion of full healing]] is limited to restoring 400 HP.) Starting in [[NetHack 3.6.1]], eating a nurse corpse will also cure [[blindness]]. In [[NetHack 3.6.2]] and later, nurse corpses also have a 73% chance of conferring poison resistance; previous versions were affected by a bug that prevented poison resistance from being conferred.<ref>[https://github.com/NetHack/NetHack/issues/159 Issue #159: Nurse meat has the flag for conferring poison resistance, but doesn't.]</ref> Be warned, however&mdash;nurses are human, and eating nurse meat is [[cannibalism]] for human characters. Nurse corpses are often [[Tinning kit|tinned]], as a tin of nurse meat has the same healing powers, and it does not count as cannibalism until you actually consume the tin (better to live as a cannibal than die of hit point loss). Beware: even a [[blessed]] tin can take one turn to open and another to actually consume, so do not wait until you are one turn from death.
 
 
 
== Strategy ==
 
 
{{main|Nurse dancing}}
 
{{main|Nurse dancing}}
  
If you encounter a nurse, and there are no other dangerous monsters nearby, the easiest way to strip yourself is to press {{kbd|shift|A}} and select all of your armor, plus your wielded weapon, for removal. Then you can let the nurse start healing.
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If you encounter a nurse, and there are no other dangerous monsters nearby, the easiest way to strip yourself is to press {{kbd|shift|A}} and select all of your armor, plus your wielded weapon, for removal. Then you can let the nurse start healing. Letting many nurses heal you at once this way is known as [[nurse dancing]], most often done by [[genocide|reverse-genociding]] nurses on a [[non-teleport level]] - see that article for more details.
  
Letting many nurses heal you at once is known as [[nurse dancing]]. This is most often done by [[genocide|reverse-genociding]] nurses on a non-teleport level.
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===Healing attack===
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When you are unarmored and not wielding anything, the nurse's attack will restore 2d6 HP per hit and cure [[food poisoning]] and [[illness]]. A [[cancelled]] nurse will attack and damage you as normal. After healing you, a nurse has a {{frac|33}} chance of [[teleport]]ing away - if you are on a [[non-teleport level]], the nurse will flee for a while instead, and if your maximum HP was raised the nurse also has a {{frac|13}} chance of vanishing entirely.<ref name=case_ad_heal/> If you are a [[Healer]], a non-cancelled nurse will not hurt you even if you are wearing armor or wielding a weapon, and you may occasionally receive a special message.
  
If you kill a nurse, and it leaves a corpse, you would be well advised to [[tinning kit|tin]] the remains. If eating human flesh is not [[cannibalism]] for you, or if you would be willing to endure the penalty to save your life, a tin of nurse meat will restore you to full hit points. You may wish to ensure the tin is blessed, so it will take only two turns to open and eat. Tinning the corpse, ''per se'', will not make you a cannibal, only eating the contents. So you can defer that decision until you are in grave difficulty.
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The chance of a nurse raising your max HP is {{frac|7}} for each hit, provided that your maximum is less than 5&nbsp;&times; ''xlvl''&nbsp;+ [2&nbsp;&times;&nbsp;''xlvl''][[d notation|d10]] - nurses are thus most effective when you have fewer than 7 HP/level, and become completely ineffective at 25 HP/level.{{refsrc|src/mhitu.c|1492|version=NetHack 3.6.6|comment=Nurse HP-raising formula}} No such restrictions apply to [[polyself]], but any max HP increases acquired while polymorphed will only last until you revert to your original form.
  
As the nurse isn't a valid self-polymorph form, you cannot use this special attack on yourself. Additionally, [[pet]] nurses will not normally attack you, and thus cannot heal you. However, even pet nurses can be induced to attack you with [[conflict]] or left on a different level until they go untame. Pet nurses will attack enemies, even if they are not wielding anything and are wearing no armor. However, as nurses cannot heal themselves, wield weapons, or wear armor, they make weak pets.
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===Tinning nurses===
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Characters with a [[tinning kit]] should ideally tin nurse corpses when possible; the tin and/or the kit itself should be blessed, as it will take two turns at most to open and eat. Tins of nurse meat are often carried alongside blessed potions of {{! of|full healing}} during the late game and the eventual [[ascension run]], as they are comparable major sources of healing.
  
== Messages ==
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Nurse meat will always restore you to full HP, while potions of full healing are limited to restoring 400 HP at most (which is still sufficient for a majority of cases) but can increase your maximum HP otherwise. While tins of nurse meat cannot be destroyed by cold or fire, opening and eating a blessed tin may take two turns, while a potion can be downed in one go - do not wait until you are one turn from death to consume tinned nurse.
To provide some clue as to the healing abilities of the nurse, they will say the following things when #[[chat]]ted to:
 
{{message|"Put that weapon away before you hurt somebody!"|You are wielding a weapon or other item.}}
 
{{message|"Please undress so I can examine you."|You are wearing any form of armor, possibly hiding a shirt.}}
 
{{message|"Take off your shirt, please."|You are only wearing a shirt.}}
 
{{message|"Relax, this won't hurt a bit."|You are fully disrobed and wielding no weapon, and the nurse's attacks will heal you. If you are currently at your maximum HP, the attack may possibly raise your maximum HP.}}
 
{{message|"I hate this job!"|The nurse is [[Cancellation|canceled]] and won't heal you.}}
 
  
During combat, you are notified when you are healed by the following addendum to the traditional hit message:
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Eating nurse meat is also [[cannibalism]] for humans, with the exception of human [[Caveman|Cave(wo)men]] - those playing humans in other roles may still want to keep a few tins on hand for dire emergencies, as they may consider it better to live as a cannibal and eventually restore lost Luck than die of hit point loss.  
{{message|The nurse hits! (I hope you don't mind.)|You were hit by a nurse and were healed instead of damaged.<ref name=case_ad_heal/>}}
 
  
There is no distinctive message for when your maximum HP is raised.
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==History==
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The blindness-curing property of nurse meat was introduced in [[NetHack 3.6.1]].
  
If you are a [[Healer]], a (non-canceled) nurse will not hurt you even if you're wearing armor or wielding a weapon. Instead, you will occasionally receive the following message:
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Prior to [[NetHack 3.6.2]], a bug prevented nurse meat from conferring poison resistance.<ref>[https://github.com/NetHack/NetHack/issues/159 Issue #159: Nurse meat has the flag for conferring poison resistance, but doesn't.]</ref>  
{{message|"Doc, I can't help you unless you cooperate."|You are a Healer and wearing armor or wielding something in the presence of a nurse.<ref name=case_ad_heal/>}}
 
  
== Encyclopedia entry ==
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==Messages==
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{{message|"Put that weapon away before you hurt somebody!"|You are wielding a weapon or other item.}}
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{{message|"Please undress so I can examine you."|You are wearing armor, possibly hiding a shirt.}}
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{{message|"Take off your shirt, please."|You are only wearing a shirt.}}
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{{message|"Relax, this won't hurt a bit."|You are fully disrobed and wielding no weapon, and the nurse's attacks will heal you.}}
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{{message|"I hate this job!"|The nurse is cancelled and won't heal you.}}
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{{message|The nurse hits! (I hope you don't mind.)|You were hit by a nurse and were healed instead of damaged.}}
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{{message|"Doc, I can't help you unless you cooperate."|You are a Healer and wearing armor or wielding something in the presence of a nurse.}}
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==Encyclopedia entry==
 
:''See [[Human (monster)#Encyclopedia entry|Human (monster) §&nbsp;Encyclopedia entry]].''
 
:''See [[Human (monster)#Encyclopedia entry|Human (monster) §&nbsp;Encyclopedia entry]].''
  
== References ==
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==References==
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<references/>
  
<references/>
 
 
[[Category:Monsters]]
 
[[Category:Monsters]]
 
{{nethack-366}}
 
{{nethack-366}}

Revision as of 13:20, 2 August 2021

The nurse, @, is a human monster that appears in NetHack. They are always hostile and cannot be used as a polymorph form.

Nurses have a single relatively weak attack, but are unique in that they can actively heal the player under certain circumstances: if a nurse attacks you while you are unarmored and empty-handed (as in not wielding anything), the attack will instead heal them for that same amount. Chatting to a nurse will tell you what needs to be removed before they can heal you.[1]

Eating a nurse's corpse or tinned meat has a 1115 or ~73% chance of conveying poison resistance, and will always restore you to full HP while curing blindness.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Nurses can now heal you even when you are wielding something, as long as it is not a weapon or weapon-tool.

Strategy

Main article: Nurse dancing

If you encounter a nurse, and there are no other dangerous monsters nearby, the easiest way to strip yourself is to press shift + A and select all of your armor, plus your wielded weapon, for removal. Then you can let the nurse start healing. Letting many nurses heal you at once this way is known as nurse dancing, most often done by reverse-genociding nurses on a non-teleport level - see that article for more details.

Healing attack

When you are unarmored and not wielding anything, the nurse's attack will restore 2d6 HP per hit and cure food poisoning and illness. A cancelled nurse will attack and damage you as normal. After healing you, a nurse has a 133 chance of teleporting away - if you are on a non-teleport level, the nurse will flee for a while instead, and if your maximum HP was raised the nurse also has a 113 chance of vanishing entirely.[1] If you are a Healer, a non-cancelled nurse will not hurt you even if you are wearing armor or wielding a weapon, and you may occasionally receive a special message.

The chance of a nurse raising your max HP is 17 for each hit, provided that your maximum is less than 5 × xlvl + [2 × xlvl]d10 - nurses are thus most effective when you have fewer than 7 HP/level, and become completely ineffective at 25 HP/level.[2] No such restrictions apply to polyself, but any max HP increases acquired while polymorphed will only last until you revert to your original form.

Tinning nurses

Characters with a tinning kit should ideally tin nurse corpses when possible; the tin and/or the kit itself should be blessed, as it will take two turns at most to open and eat. Tins of nurse meat are often carried alongside blessed potions of full healing during the late game and the eventual ascension run, as they are comparable major sources of healing.

Nurse meat will always restore you to full HP, while potions of full healing are limited to restoring 400 HP at most (which is still sufficient for a majority of cases) but can increase your maximum HP otherwise. While tins of nurse meat cannot be destroyed by cold or fire, opening and eating a blessed tin may take two turns, while a potion can be downed in one go - do not wait until you are one turn from death to consume tinned nurse.

Eating nurse meat is also cannibalism for humans, with the exception of human Cave(wo)men - those playing humans in other roles may still want to keep a few tins on hand for dire emergencies, as they may consider it better to live as a cannibal and eventually restore lost Luck than die of hit point loss.

History

The blindness-curing property of nurse meat was introduced in NetHack 3.6.1.

Prior to NetHack 3.6.2, a bug prevented nurse meat from conferring poison resistance.[3]

Messages

"Put that weapon away before you hurt somebody!"
You are wielding a weapon or other item.
"Please undress so I can examine you."
You are wearing armor, possibly hiding a shirt.
"Take off your shirt, please."
You are only wearing a shirt.
"Relax, this won't hurt a bit."
You are fully disrobed and wielding no weapon, and the nurse's attacks will heal you.
"I hate this job!"
The nurse is cancelled and won't heal you.
The nurse hits! (I hope you don't mind.)
You were hit by a nurse and were healed instead of damaged.
"Doc, I can't help you unless you cooperate."
You are a Healer and wearing armor or wielding something in the presence of a nurse.

Encyclopedia entry

See Human (monster) § Encyclopedia entry.

References