Leather cloak

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[   leather cloak   Leather cloak.png
Appearance leather cloak
Slot cloak
AC 1
Special
Base price 40 zm
Weight 15
Material leather

A leather cloak is a type of cloak that appears in NetHack. It is naturally made of leather.

Generation

In addition to random generation, armor shops and general stores can stock dwarvish cloaks.

Mercenaries have a 12 chance of generating with a leather cloak.[1] Students, attendants, abbots, acolytes, guides, and apprentices have an effective 415 chance of generating with a leather cloak.[2] Chieftains, pages, roshis, and warriors have a 13 chance of generating with a leather cloak.[3]

Description

When worn, a leather cloak grants 1 base AC and MC1.

Strategy

Though strictly superior to the more common dwarvish and orcish cloaks, leather cloaks are generally used as temporary coverage for body armor until you can procure a better magical cloak, such as a cloak of protection, cloak of magic resistance or even an elven cloak.

History

The leather cloak is introduced in NetHack 3.4.0, where the buglist indicates that it is meant to resolve the incongruity of human soldiers being generated with elven cloaks.

Variants

In some variants with object materials systems, the leather cloak may be renamed to a plain cloak or simply a cloak.

SLASH'EM

In SLASH'EM, various cloaks and other items retain their higher MC when worn, and many of them can be upgraded or produced by upgrading another cloak - this makes the leather cloak much less desirable, unless a character already has MC2 or better, e.g. from a cornuthaum or mithril-coat.

dNetHack

In dNetHack, a cloak grants 0 AC, 2 DR and MC1 while worn, and its material is always appended to its name even when made of its base material.

Binders that do not start the game with a particular inventory will begin with a leather cloak, including incantifier Binders. Human, incantifier, vampire, and elven Nobles start each game with a +1 leather cloak, as do non-drow Troubadors.

Mayor Cummerbund is always generated with a leather cloak, and player monster exiles will always generate with a leather cloak.

SpliceHack

In SpliceHack, the item is renamed to a plain cloak.

A plain cloak can be combined with an amulet of guarding at a furnace to create a cloak of protection.

EvilHack

In EvilHack, the item is known simply as a "cloak" with its material appended to its name (e.g., a dragonhide cloak). Its base material is leather.

The Paladin always generates with a regular cloak, and cultists have an effective 415 chance of generating with a regular cloak. Mercenaries that can wear cloaks and do not generate with a racial cloak have a 12 chance of generating with a regular cloak, and gnolls have a 15 chance of generating with a regular cloak.

SlashTHEM

In SlashTHEM, the Ninja starts each game with a +1 leather cloak. Bards also start each game with a +1 leather cloak, as in dNetHack.

The Crown Royal Cloak is an artifact leather cloak that acts as the first sacrifice gift for Drunks.

Hack'EM

In Hack'EM, the item is renamed to a plain cloak.

Upgrading a plain cloak will produce a mummy wrapping, and vice versa.

References