Difference between revisions of "Plane of Earth"

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(forgot about the amulet wearing)
(Strategy)
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==Strategy==
 
==Strategy==
The Plane of Earth is probably the easiest of the planes. Once the [[Wizard of Yendor|wizard]] has been dispatched the only real challenge is locating the portal. Most of the monsters should pose no real threat to an ascension-worthy character. Note however that the many [[earth elemental]]s are much tougher than those generated in the dungeons{{refsrc|makemon.c|939}}. They will [[phase]] through the solid rock to get to you and if you dig slowly they may surround you, slowing your progress. [[Conflict]] could help with this. A good alternative is to [[polymorph|turn]] into a phasing monster yourself, which will enable you to move around rapidly; the usual polyselfing caveats apply.
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The Plane of Earth is the most straightforward of the planes. Once the [[Wizard of Yendor|wizard]] has been dispatched the only real challenge is locating the portal. Most of the monsters should pose no real threat to an ascension-worthy character. Note however that the many [[earth elemental]]s are much tougher than those generated in the dungeons{{refsrc|makemon.c|939}}. They will [[phase]] through the solid rock to get to you and if you dig slowly they may surround you, slowing your progress. [[Conflict]] could help with this. A good alternative is to [[polymorph|turn]] into a phasing monster yourself, which will enable you to move around rapidly; the usual polyselfing caveats apply.
  
The portal can be located by the [[Portal detection methods|usual methods]] - [[scroll of gold detection]], [[wand of secret door detection]], spell of {{Spell of|detect unseen}}, wearing the amulet and so on. If one doesn't want to expend such resources it is also quite plausible to locate the portal simply by visiting each cavern and walking over every square. Having the [[automatic searching]] intrinsic or extrinsic will be useful for this.
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The portal can be located by the [[Portal detection methods|usual methods]] - [[scroll of gold detection]], [[wand of secret door detection]], spell of {{Spell of|detect unseen}}, wearing the amulet and so on. If one lacks such resources it is possible, though much slower, to locate the portal by physically visiting each cavern and searching or walking over every square. Having the [[automatic searching]] intrinsic or extrinsic will be useful for this.
  
It is better to use [[wand of digging|wands]] or [[spellbook of dig|spells of digging]] to make your way through this level rather than a [[pick axe]] or [[dwarvish mattock]], simply to reduce the time the [[wizard of yendor|Wizard]] can reappear. Digging with tools is not only [[Digging#Digging_speed|slower]] than by magical means, but additionally, [[earth elemental]]s and [[xorn]]s may be generated to hinder your progress. ('''"The debris from your digging comes to life!"''') {{refsrc|dig.c|399}}
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Digging with [[pick axe]] or [[mattock]] should be avoided on this level if possible, not only because it is much slower than magic, but also because it will sometimes generate [[earth elemental]]s and [[xorn]]s to hinder your progress. ('''"The debris from your digging comes to life!"''') {{refsrc|dig.c|399}} It is better to use [[wand of digging|wands]] or [[spellbook of dig|spells of digging]] to make your way.
  
It is sometimes quite possible to locate the portal with just the [[wand of digging|wand]] the [[minotaur]] leaves, but it is recommended you bring a few of your own (or a source of [[charging]]) in case the portal is a long way away.  Twenty charges is sufficient. But now in 3.6.0 the portal can hidden in one of those small random caverns so that twenty charges might not be enough. Some additional tricks mentioned earlier is advised.
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The single [[wand of digging]] dropped by the [[minotaur]] may not be sufficient to reach the portal, especially if exploration is required. Therefore bringing a few wands of your own (or a source of [[charging]]) is strongly recommended.
  
 
== References ==
 
== References ==

Revision as of 14:36, 31 January 2016

Plane of Earth
Location Level -1 of the
End Game
Bones No
Mappable Yes
Teleportable No
Diggable floor No
Diggable walls Yes

The Plane of Earth is the first of the Elemental Planes. It is reached by going up from the top level of the Dungeons of Doom while carrying the Amulet of Yendor.

The Plane of Earth is ineligible to leave bones files. The entire level is no-teleport and has an undiggable floor.

Map

                                                                            
  ...                                                                       
 ....                ..                                                     
 .....             ...                                      ..              
  ....              ....                                     ...            
   ....              ...                ....                 ...      .     
    ..                ..              .......                 .      ..     
                                      ..  ...                        .      
              .                      ..    .                         ...    
             ..  ..                  .     ..                         .     
            ..   ...                        .                               
            ...   ...                                                       
              .. ...                                 ..                     
               ....                                 ..                      
                          ..                                       ...      
                         ..                                       .....     
  ...                                                              ..@      
 ....                                                                       
   ..                                                                       
                                                                            

Most of the level is filled with solid rock, with some caverns scattered around as shown above. You will start the level in the bottom-right cavern. The portal to the Plane of Air is randomly placed in one of the other caverns. As of 3.6.0 there are additional single square caverns scattered around randomly in which the portal may also be in.

When you enter the level the Wizard of Yendor will make his only mandatory reappearance (helpfully carrying a spellbook of dig). There is also an Elvenking carrying a pick-axe and a Minotaur with a wand of digging nearby. The remainder of the level contains 27 earth elementals, eight rock trolls, five stone giants, five pit vipers, three barbed devils, three pit fiends, a rock piercer, an umber hulk, a dust vortex, four stone golems, a scorpion, and a minotaur, distributed fairly evenly among the caverns.

Strategy

The Plane of Earth is the most straightforward of the planes. Once the wizard has been dispatched the only real challenge is locating the portal. Most of the monsters should pose no real threat to an ascension-worthy character. Note however that the many earth elementals are much tougher than those generated in the dungeons[1]. They will phase through the solid rock to get to you and if you dig slowly they may surround you, slowing your progress. Conflict could help with this. A good alternative is to turn into a phasing monster yourself, which will enable you to move around rapidly; the usual polyselfing caveats apply.

The portal can be located by the usual methods - scroll of gold detection, wand of secret door detection, spell of detect unseen, wearing the amulet and so on. If one lacks such resources it is possible, though much slower, to locate the portal by physically visiting each cavern and searching or walking over every square. Having the automatic searching intrinsic or extrinsic will be useful for this.

Digging with pick axe or mattock should be avoided on this level if possible, not only because it is much slower than magic, but also because it will sometimes generate earth elementals and xorns to hinder your progress. ("The debris from your digging comes to life!") [2] It is better to use wands or spells of digging to make your way.

The single wand of digging dropped by the minotaur may not be sufficient to reach the portal, especially if exploration is required. Therefore bringing a few wands of your own (or a source of charging) is strongly recommended.

References

This page is based on a spoiler by Dylan O'Donnell. The original license is:

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