Difference between revisions of "Potion of booze"

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{{potion|name=booze|cost=50}}
 
{{potion|name=booze|cost=50}}
  
A '''potion of booze''' provides [[nutrition]], and may [[confuse]] you. [[Samurai]] will see this as a '''potion of sake'''.<ref>{{sourcecode|objnam.c|57}}; {{sourcecode|objnam.c|122}}</ref>
+
A '''potion of booze''' is a type of non-[[magical item|magical]] potion that appears in ''[[NetHack]]''; [[Samurai]] see them as a '''potion of sake'''.{{refsrc|src/objnam.c|59|version=NetHack 3.6.7}}
  
== Effects ==
+
==Generation==
 +
One variant of [[Mine's End]], [[Mine's End#The Gnome King's Wine Cellar|The Gnome King's Wine Cellar]], will have at least 6 potions of booze.
  
When quaffed:
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The inventory of [[delicatessen]]s has a {{frac|25}} chance of containing a potion of booze on a given square.{{refsrc|src/shknam.c|267|version=NetHack 3.6.7}}
* [[BUC|blessed]]: abuses [[wisdom]], provides 30 points of nutrition
 
* [[BUC|uncursed]]: abuses [[wisdom]], provides 20 points of nutrition, makes you [[confusion|confused]] for 3d8 (more) turns.
 
* [[BUC|cursed]]: abuses [[wisdom]], provides 10 points of nutrition, makes you [[confusion|confused]] for 3d8 (more) turns, makes you pass out for 1-15 turns.
 
* Non-diluted potion of booze also heals 1 hit point.
 
  
When the potion hits a monster: it becomes confused, unless resistant.
+
Dipping a [[potion of fruit juice]] into a [[potion of speed]] or [[potion of enlightenment]] will [[alchemy|alchemize]] it into a potion of booze.{{refsrc|src/potion.c|1848|version=NetHack 3.6.7}}{{refsrc|src/potion.c|1860|version=NetHack 3.6.7}}  Dipping a [[potion of confusion]] into a [[potion of gain energy]] or [[potion of gain level]] will alchemize it into either a potion of booze or a [[potion of enlightenment]].{{refsrc|src/potion.c|1831|version=NetHack 3.6.7}}
  
When the potion hits you: you become confused for 1-5 (more) turns.
+
[[Apply]]ing a [[horn of plenty]] with charges has a ~1.4% chance of generating a potion of booze.
  
== Messages ==
+
==Description==
 +
Quaffing a potion of booze provides [[nutrition]], abuses [[wisdom]] and may [[confuse]] you dependent on beatitude. Non-diluted potions also [[healing|heal]] 1 hit point. The potion has the following specific effects:{{refsrc|src/potion.c|694|version=NetHack 3.6.7}}
  
When quaffed:
+
* blessed: abuses wisdom, provides 30 points of nutrition
* "Ooph! This tastes like liquid fire!" - it is not diluted, you are not hallucinating.
+
* uncursed: abuses wisdom, provides 20 points of nutrition, makes you confused for 3d8 (more) turns.
* "Ooph! This tastes like watered down liquid fire!" - it is diluted, you are not hallucinating.
+
* cursed: abuses wisdom, provides 10 points of nutrition, makes you confused for 3d8 (more) turns, makes you pass out for 1-15 turns.
* "Ooph! This tastes like dandelion wine!" - it is not diluted, you are hallucinating.
 
* "Ooph! This tastes like watered down dandelion wine!" - it is diluted, you are hallucinating.
 
  
When hitting you:
+
{{upcoming|NetHack 3.7.0|The duration of confusion from booze depends on your hunger: confusion from booze lasts for 2d8 (more) turns when you are satiated, plus an additional d8 per hunger level below satiated.}}
* "You feel somewhat dizzy" - you were not confused, now you are.
 
  
== Dipping and alchemistry ==
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Hitting a monster with the potion will cause it to become confused, subject to [[monster magic resistance]].{{refsrc|src/potion.c|1467|nethack=3.6.7}} Breathing the potion's [[vapor]]s will confuse you for d5 (more) turns;{{refsrc|src/potion.c|1701|nethack=3.6.7}} monsters will not normally throw this potion. [[Alchemy|Mixing]] a potion of booze with a [[potion of gain level]] or a [[potion of gain energy]] creates a [[potion of hallucination]].{{refsrc|src/potion.c|1831|nethack=3.6.7}} Mixing a potion of booze with a [[potion of enlightenment]] creates a [[potion of confusion]].{{refsrc|src/potion.c|1868|nethack=3.6.7}}
  
Dipping an [[amethyst]] into a potion of booze will turn the potion into a [[potion of fruit juice]].{{refsrc|potion.c|1781|version=NetHack 3.6.1}} This is a reference to amethysts' name coming from Greek ἀμέθυστος ("not drunk"). See [[amethyst|the article on amethysts]] for more details.
+
Dipping an [[amethyst]] into a potion of booze will turn the potion into a [[potion of fruit juice]].{{refsrc|src/potion.c|1827|version=NetHack 3.6.7}} This is a reference to amethysts' name coming from Greek ἀμέθυστος ("not drunk"). See [[amethyst|the article on amethysts]] for more details.
  
Dipping a potion of booze into a [[potion of gain level]] or a [[potion of gain energy]], or vice versa, creates a [[potion of hallucination]].
+
==Strategy==
 +
Uncursed potions of booze are sometimes used as a source of confusion for the alternate effects of reading [[scroll]]s, e.g. [[magic portal]] detection on the [[Planes]] using a [[scroll of gold detection]], or [[erodeproof]]ing your armor via the [[scroll of enchant armor]]. Although cursed potions of booze also give the confusion effect, they also make you pass out, sometimes for longer than the confusion lasts. Blessed potions of booze are typically most preferred by [[foodless]] [[conduct]] players, who can also alchemize them using the following [[Alchemy#Multiple step recipes|multi-step recipe]]:
 +
 
 +
junk → water → sickness → fruit juice → booze → blessed booze
 +
 
 +
==History==
 +
Potions of booze first appear in [[Hack 1.0]].{{refsrc|hack.do.c|34|version=Hack 1.0}}
 +
 
 +
It is considered a tradition for some players to take an [[ice box]] filled with potions of booze to the [[Astral Plane]] in preparation for the [[demigod bar]] as a form of bragging rights, though this much less frequent is recent versions.
 +
 
 +
==Messages==
 +
{{message|Ooph! This tastes like liquid fire!|You quaffed a potion of booze.}}
 +
{{message|Ooph! This tastes like watered down liquid fire!|As above, but with a diluted potion.}}
 +
{{message|Ooph! This tastes like dandelion wine!|You quaffed a non-diluted potion while hallucinating.}}
 +
{{message|Ooph! This tastes like watered down dandelion wine!|As above with a diluted potion.}}
 +
 
 +
==Variants==
 +
Many variants associate [[Dwarf (monster)|dwarves]] with drinking, to the point of often generating them with booze when not encountered within the [[Gnomish Mines]] (with the likely-shared assumption that dwarves always mine responsibly).
  
Dipping a potion of booze into a [[potion of enlightement]], or vice versa, creates a [[potion of confusion]].
+
===UnNetHack===
 +
In [[UnNetHack]], dwarves have a {{frac|6|7}} chance of be generated with a potion of booze.
  
==Strategy==
+
===dNethack===
 +
In [[dNethack]], booze is far more useful as a source of nutrition - drinking it gives 130 points of nutrition if uncursed, 140 if blessed, and 120 if cursed, along with healing you for HP equal to your level regardless of beatitude. However, drinking a cursed potion will render you nauseous for 15+5d4 turns afterwards, causing you to vomit if not cured.
 +
 
 +
[[Bard]]s and [[Pirate]]s start with potions of booze. Dwarves encountered outside the Mines always have potions of booze, and [[player monster]] [[Bard (player monster)|bards]] and [[pirate (player monster)|pirate]]s can generate with them as well.
  
Potions of booze are sometimes used in conjunction with the [[scroll of gold detection]] on the [[elemental planes]] to detect magical portals, or in conjunction with the [[scroll of enchant armor]] to prepare for the fire traps in [[Gehennom]], especially by [[Monk]]s and [[Wizard]]s, but note that this is only useful with uncursed potions, since the desired effect is confusion.
+
Quaffing potions of booze also raises [[sanity]] by 5 points, as well as a second hidden stat explained below. However, once drunkenness is capped out at 3 potions per character level, drinking booze can no longer raise sanity above 50.
  
Some [[player]]s take an [[ice box]] filled with potions of booze when ascending, in preparation for the [[demigod bar]].
+
====Drunkenness====
 +
dNetHack also has a "drunkenness" counter that tracks the number of potions of booze you've quaffed, which is capped at 3 times your [[experience level]]). If you are [[stunned]], or {{frac|5}} of the time if you are confused, and you've drunken more than three potions of booze total, you have a 1 / (number of potions drunk/3 + 1) chance of ''not'' moving where you want to go. Your chance of moving unsuccessfully while confused is (formula)&nbsp;/&nbsp;5 and equal to the formula while stunned. In effect, the more drunk you are, the less likely you are to stumble around while confused or stunned for any reason - this has no effect on your chances of ''becoming'' confused or stunned.
  
Quaffing a potion of booze does not violate foodless conduct. [[Foodless]] players often hoard potions of booze, or [[Alchemy#Multiple step recipes|alchemize them]] along the path
+
High levels of drunkenness allow [[Monk]]s to practice drunken boxing, and serve as the prerequisite for the [[Spirits (dNetHack)|spirit]] [[Naberius]] (e.g., his 'taboo' requires you drink at least one potion of booze per three levels).
junk → water → sickness → fruit juice → booze → blessed booze.
 
  
==dNethack==
+
===SpliceHack===
 +
In [[SpliceHack]], potions of booze can remove the [[afraid]] status effect. Thus they are worth collecting and carrying around. There are many guaranteed potions of booze generated in the [[Bar (SpliceHack)|Bar]].
  
In dNethack, booze is actually useful as a source of nutrition. Drinking it gives 130 points of nutrition if uncursed, 140 if blessed, and 120 if cursed. However, drinking a cursed potion will cause you to vomit for 15+5d4 turns afterwards, possibly losing some of that nutrition. Booze will also heal you for HP equal to your level when quaffed, no matter the BUC of the potion.
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===xNetHack===
 +
In [[xNetHack]], dwarves also frequently generate with booze, and may be carrying up to 3 potions.
  
Drinking booze now implements a "drunkenness" counter, which tracks the number of potions you've quaffed (BUC doesn't matter for the sake of the counter, and it cannot go above 3 times your [[experience level]]). If you are [[stunned]], or {{frac|5}} of the time if you are confused, and you've drunken more than three potions of booze total, you have a
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===SlashTHEM===
 +
In [[SlashTHEM]], various roles start with potions of booze, and some of them :
  
1 / (number of potions drunk/3 + 1)  
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* The Bard role starts with 2-10 potions of booze, and gains access to the "booze" technique at level 10.
 +
* The [[Chef]] starts out with some potions of booze.
 +
* The [[Drunk]] starts with 5 potions of booze; they gain an extra 100 points of nutrition and heal up to [[rnz]](20 + [[experience level]]) hit points per potion quaffed. Drunks also start with access to a "[[Booze (technique)|booze]]" [[technique]] that allows them to simulate the effects of the potion, including the added benefits when used by them, and generates more potions of booze.
 +
* The Pirate starts with two or three potions of booze.
  
chance of ''not'' moving where you want to go. Again, while confused this only triggers with a {{frac|5}} chance, so your chance of moving unsuccessfully while confused is (formula)&nbsp;/&nbsp;5 and equal to the formula while stunned. This applies to any source of confusion and stunning, not just from other booze, and doesn't affect your chances of getting confused or stunned in the first place.
+
[[Incantifier]]s that would receive booze in their starting inventory have them replaced with scrolls of {{scroll of|food detection}}, and  [[Clockwork Automaton (starting race)|clockwork automatons]] will instead receive potions of {{! of|oil}}.
  
== Encyclopedia entry ==
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Player monster bards generate with five or six potions of booze.
  
 +
==Encyclopedia entry==
 
This entry is also used for the [[potion of sleeping]].
 
This entry is also used for the [[potion of sleeping]].
  
 
{{encyclopedia|
 
{{encyclopedia|
On waking, he found himself on the green knoll whence he had
+
On waking, he found himself on the green knoll whence he had first seen the old man of the glen.  He rubbed his eyes -- it was a bright sunny morning.  The birds were hopping and twittering among the bushes, and the eagle was wheeling aloft, and breasting the pure mountain breeze.  "Surely," thought Rip, "I have not slept here all night."  He recalled the occurrences before he fell asleep.  The strange man with a keg of liquor -- the mountain ravine -- the wild retreat among the rocks -- the woe-begone party at ninepins -- the flagon -- "Oh! that flagon! that wicked flagon!" thought Rip -- "what excuse shall I make to Dame Van Winkle!"
first seen the old man of the glen.  He rubbed his eyes -- it
+
|[ Rip Van Winkle, a Posthumous Writing of Diedrich Knickerbocker, by Washington Irving ]
was a bright sunny morning.  The birds were hopping and
 
twittering among the bushes, and the eagle was wheeling aloft,
 
and breasting the pure mountain breeze.  "Surely," thought Rip,
 
"I have not slept here all night."  He recalled the occurrences
 
before he fell asleep.  The strange man with a keg of liquor --
 
the mountain ravine -- the wild retreat among the rocks -- the
 
woe-begone party at ninepins -- the flagon -- "Oh! that flagon!
 
that wicked flagon!" thought Rip -- "what excuse shall I make
 
to Dame Van Winkle!"
 
[ Rip Van Winkle, a Posthumous Writing
 
  of Diedrich Knickerbocker, by Washington Irving ]
 
 
}}
 
}}
  
== References ==
+
==References==
*[[Source:NetHack_3.6.1/src/potion.c#peffects|quaffing effects]]
 
 
 
 
<references/>
 
<references/>
[[Hack 1.0/hack.do.c]]
+
{{nethack-367}}
 
 
 
[[Category:Potions|Booze]]
 
[[Category:Potions|Booze]]
{{nethack-361}}
 

Latest revision as of 08:04, 23 January 2024

! Pink potion.png
Name booze
Appearance random
Base price 50 zm
Weight 20
Monster use Will not be used by monsters.

A potion of booze is a type of non-magical potion that appears in NetHack; Samurai see them as a potion of sake.[1]

Generation

One variant of Mine's End, The Gnome King's Wine Cellar, will have at least 6 potions of booze.

The inventory of delicatessens has a 125 chance of containing a potion of booze on a given square.[2]

Dipping a potion of fruit juice into a potion of speed or potion of enlightenment will alchemize it into a potion of booze.[3][4] Dipping a potion of confusion into a potion of gain energy or potion of gain level will alchemize it into either a potion of booze or a potion of enlightenment.[5]

Applying a horn of plenty with charges has a ~1.4% chance of generating a potion of booze.

Description

Quaffing a potion of booze provides nutrition, abuses wisdom and may confuse you dependent on beatitude. Non-diluted potions also heal 1 hit point. The potion has the following specific effects:[6]

  • blessed: abuses wisdom, provides 30 points of nutrition
  • uncursed: abuses wisdom, provides 20 points of nutrition, makes you confused for 3d8 (more) turns.
  • cursed: abuses wisdom, provides 10 points of nutrition, makes you confused for 3d8 (more) turns, makes you pass out for 1-15 turns.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

The duration of confusion from booze depends on your hunger: confusion from booze lasts for 2d8 (more) turns when you are satiated, plus an additional d8 per hunger level below satiated.

Hitting a monster with the potion will cause it to become confused, subject to monster magic resistance.[7] Breathing the potion's vapors will confuse you for d5 (more) turns;[8] monsters will not normally throw this potion. Mixing a potion of booze with a potion of gain level or a potion of gain energy creates a potion of hallucination.[9] Mixing a potion of booze with a potion of enlightenment creates a potion of confusion.[10]

Dipping an amethyst into a potion of booze will turn the potion into a potion of fruit juice.[11] This is a reference to amethysts' name coming from Greek ἀμέθυστος ("not drunk"). See the article on amethysts for more details.

Strategy

Uncursed potions of booze are sometimes used as a source of confusion for the alternate effects of reading scrolls, e.g. magic portal detection on the Planes using a scroll of gold detection, or erodeproofing your armor via the scroll of enchant armor. Although cursed potions of booze also give the confusion effect, they also make you pass out, sometimes for longer than the confusion lasts. Blessed potions of booze are typically most preferred by foodless conduct players, who can also alchemize them using the following multi-step recipe:

junk → water → sickness → fruit juice → booze → blessed booze

History

Potions of booze first appear in Hack 1.0.[12]

It is considered a tradition for some players to take an ice box filled with potions of booze to the Astral Plane in preparation for the demigod bar as a form of bragging rights, though this much less frequent is recent versions.

Messages

Ooph! This tastes like liquid fire!
You quaffed a potion of booze.
Ooph! This tastes like watered down liquid fire!
As above, but with a diluted potion.
Ooph! This tastes like dandelion wine!
You quaffed a non-diluted potion while hallucinating.
Ooph! This tastes like watered down dandelion wine!
As above with a diluted potion.

Variants

Many variants associate dwarves with drinking, to the point of often generating them with booze when not encountered within the Gnomish Mines (with the likely-shared assumption that dwarves always mine responsibly).

UnNetHack

In UnNetHack, dwarves have a 67 chance of be generated with a potion of booze.

dNethack

In dNethack, booze is far more useful as a source of nutrition - drinking it gives 130 points of nutrition if uncursed, 140 if blessed, and 120 if cursed, along with healing you for HP equal to your level regardless of beatitude. However, drinking a cursed potion will render you nauseous for 15+5d4 turns afterwards, causing you to vomit if not cured.

Bards and Pirates start with potions of booze. Dwarves encountered outside the Mines always have potions of booze, and player monster bards and pirates can generate with them as well.

Quaffing potions of booze also raises sanity by 5 points, as well as a second hidden stat explained below. However, once drunkenness is capped out at 3 potions per character level, drinking booze can no longer raise sanity above 50.

Drunkenness

dNetHack also has a "drunkenness" counter that tracks the number of potions of booze you've quaffed, which is capped at 3 times your experience level). If you are stunned, or 15 of the time if you are confused, and you've drunken more than three potions of booze total, you have a 1 / (number of potions drunk/3 + 1) chance of not moving where you want to go. Your chance of moving unsuccessfully while confused is (formula) / 5 and equal to the formula while stunned. In effect, the more drunk you are, the less likely you are to stumble around while confused or stunned for any reason - this has no effect on your chances of becoming confused or stunned.

High levels of drunkenness allow Monks to practice drunken boxing, and serve as the prerequisite for the spirit Naberius (e.g., his 'taboo' requires you drink at least one potion of booze per three levels).

SpliceHack

In SpliceHack, potions of booze can remove the afraid status effect. Thus they are worth collecting and carrying around. There are many guaranteed potions of booze generated in the Bar.

xNetHack

In xNetHack, dwarves also frequently generate with booze, and may be carrying up to 3 potions.

SlashTHEM

In SlashTHEM, various roles start with potions of booze, and some of them :

  • The Bard role starts with 2-10 potions of booze, and gains access to the "booze" technique at level 10.
  • The Chef starts out with some potions of booze.
  • The Drunk starts with 5 potions of booze; they gain an extra 100 points of nutrition and heal up to rnz(20 + experience level) hit points per potion quaffed. Drunks also start with access to a "booze" technique that allows them to simulate the effects of the potion, including the added benefits when used by them, and generates more potions of booze.
  • The Pirate starts with two or three potions of booze.

Incantifiers that would receive booze in their starting inventory have them replaced with scrolls of food detection, and clockwork automatons will instead receive potions of oil.

Player monster bards generate with five or six potions of booze.

Encyclopedia entry

This entry is also used for the potion of sleeping.

On waking, he found himself on the green knoll whence he had first seen the old man of the glen. He rubbed his eyes -- it was a bright sunny morning. The birds were hopping and twittering among the bushes, and the eagle was wheeling aloft, and breasting the pure mountain breeze. "Surely," thought Rip, "I have not slept here all night." He recalled the occurrences before he fell asleep. The strange man with a keg of liquor -- the mountain ravine -- the wild retreat among the rocks -- the woe-begone party at ninepins -- the flagon -- "Oh! that flagon! that wicked flagon!" thought Rip -- "what excuse shall I make to Dame Van Winkle!"

[ Rip Van Winkle, a Posthumous Writing of Diedrich Knickerbocker, by Washington Irving ]

References