Difference between revisions of "Potion of monster detection"
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{{potion|name=monster detection|cost=150}} | {{potion|name=monster detection|cost=150}} | ||
− | A '''potion of monster detection''' will show all monsters on the current level when [[quaff]]ed | + | A '''potion of monster detection''' will show all monsters on the current level when [[quaff]]ed. |
− | * A blessed potion will show all monsters on the map for 21–60 (more) turns.{{refsrc|potion.c|630}} | + | * A blessed potion will show all monsters on the map for 21–60 (more) turns.{{refsrc|potion.c|630}} [[Long worm]] tails will not be displayed. |
− | * An uncursed potion will show just the monsters against a black background,{{reffunc|detect.c|monster_detect}} and will exercise [[Wisdom]] if any are found.{{refsrc|potion.c|647}} | + | * An uncursed potion will show just the monsters against a black background,{{reffunc|detect.c|monster_detect}} and will exercise [[Wisdom]] if any are found.{{refsrc|potion.c|647}} Long worm tails will be displayed. |
− | * A cursed potion has the same effect as an uncursed potion, but will also wake all sleeping and paralyzed monsters on the level.{{refsrc|detect.c|625}} ''(“Monsters sense the presence of you.”)'' | + | * A cursed potion has the same effect as an uncursed potion, but will also wake all sleeping and paralyzed monsters on the level.{{refsrc|detect.c|625}} ''(“Monsters sense the presence of you.”)'' Long worm tails will be displayed. |
If you already have 300 or more turns of monster detection, a blessed potion will only add one more. | If you already have 300 or more turns of monster detection, a blessed potion will only add one more. |
Revision as of 13:55, 29 July 2015
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Name | monster detection |
Appearance | random |
Base price | 150 zm |
Weight | 20 |
Monster use | Will not be used by monsters. |
A potion of monster detection will show all monsters on the current level when quaffed.
- A blessed potion will show all monsters on the map for 21–60 (more) turns.[1] Long worm tails will not be displayed.
- An uncursed potion will show just the monsters against a black background,[2] and will exercise Wisdom if any are found.[3] Long worm tails will be displayed.
- A cursed potion has the same effect as an uncursed potion, but will also wake all sleeping and paralyzed monsters on the level.[4] (“Monsters sense the presence of you.”) Long worm tails will be displayed.
If you already have 300 or more turns of monster detection, a blessed potion will only add one more.
If you quaff a non-blessed potion while there are no monsters on the current level, you will receive the message You feel threatened unless you are a beginner.
If you quaff a potion of monster detection while hallucinating, it will not reveal the monsters' true identities. However several snapshots can make the typical movement patterns of shopkeepers and priests visible.
Strategy
It's not a terribly useful potion, and is rare. Good candidate for dilution.