Difference between revisions of "Priest"

From NetHackWiki
Jump to navigation Jump to search
m (Spellcasting)
m (Atheist Conduct: normalize capitalization)
Line 72: Line 72:
 
The quest artifact is [[The Mitre of Holiness]].  While even an ordinary [[helm of brilliance]] is a great thing, the mitre additionally allows you to regain your [[power]], gives [[fire resistance]] and halves damage from the [[undead]] and most [[demons]].  However, unlike many quest artifacts, it doesn't confer [[magic resistance]], so you have to get that from a different source.
 
The quest artifact is [[The Mitre of Holiness]].  While even an ordinary [[helm of brilliance]] is a great thing, the mitre additionally allows you to regain your [[power]], gives [[fire resistance]] and halves damage from the [[undead]] and most [[demons]].  However, unlike many quest artifacts, it doesn't confer [[magic resistance]], so you have to get that from a different source.
  
===Atheist Conduct===
+
===Atheist conduct===
  
 
Priests are well suited to the Atheist conduct, regardless of how contradictory this may seem.  For those that need a logical explanation for this, consider that the Priest(ess) believes that they have been given all the powers that they need by their deity, and it would be an affront to same to ask for further favours.   
 
Priests are well suited to the Atheist conduct, regardless of how contradictory this may seem.  For those that need a logical explanation for this, consider that the Priest(ess) believes that they have been given all the powers that they need by their deity, and it would be an affront to same to ask for further favours.   

Revision as of 14:17, 3 October 2015

This article is about the role. For the monster, see aligned priest.

Priest (priestess if female) is one of the roles in NetHack, capable of playing any alignment as a human, or restricted to chaotic as an elf. A priest's religion is chosen randomly from the pantheons of the other roles. A human priest is therefore capable of representing any of the gods in the game (who send mortals after the amulet, that is). According to the guidebook:

              Priests and Priestesses are clerics militant, crusaders  ad-
         vancing  the  cause  of  righteousness with arms, armor, and arts
         thaumaturgic.  Their ability to commune with deities  via  prayer
         occasionally extricates them from peril, but can also put them in
         it.

Abilities

One distinct advantage enjoyed by the clergy is the ability to ascertain beatitude independently of their pets. Priests automatically see the beatitude of all objects. If no BUC is shown, that means uncursed. You can get "uncursed" back with the showbuc option patch.

The main disadvantage of the Priest is his weapon skill set. Priests cannot gain skill in any edged weapons, and can only reach basic skill in ranged weapons. Combined with lack of attack spell-casting skills, this makes it hard for priests to find a good way to kill monsters.

Except for attack spells, Priests are decent spell-casters. They can advance to expert in clerical, divination and healing, but are restricted in other classes. Note that their spellcasting prowess is based on Wisdom, not Intelligence.

Priests can #turn undead, which can be helpful in their quest, but should do so carefully.

Intrinsics

Priests gain the following intrinsics at these experience levels:[1]

Priests also have the intrinsics of their race. Elves gain sleep resistance at level 4.[2]

Equipment

The starting equipment is definitely an advantage of the Priest. They get:

Elven priests, like other elvish characters, start with a random non-magical instrument.

Skills

Priest skills
Max Skills
Basic
Skilled
Expert

Priests start with Basic skill in Mace and Clerical spells. The spellcasting skill is always Clerical, no matter what spellbooks a character starts with, because the initial spellcasting skills are hardcoded in the function skill_init in weapon.c and are independent of the starting inventory.

Strategy

Early game

You can identify which weapons, armor, and rings are safe to equip without having to drag everything to an altar, and your robe gives you some leeway in terms of wearing metal items and still being able to cast. Try on every noncursed piece of equipment you find; you may get lucky and find something like speed boots or a +4 ring of gain strength which makes your early game much easier. Even gauntlets of power are worth considering, as your starting spells are rarely so crucial that you don't have time to remove an item to cast them. Beware the helm of opposite alignment, although with your starting supply of Holy water it is generally easy to uncurse, and being identified when worn, you will only need to wear-test it once.

Weapon policy

The mace you get in the beginning works fine in the early game, but is certainly insufficient later. It may be worth trying to obtain an artifact weapon, but most of them are restricted and will need to be granted by your god to be of much use. The exceptions are Mjollnir, which may be granted to neutral priests or wished for by any; the Sceptre of Might, which may be wished for by a lawful priest, and gives magic resistance, but will blast you; and the mighty Staff of Aesculapius, which may be wished for by a neutral priest and gives hunger-free regeneration and level-drain resistance, but will also blast you. Grayswandir will be the most damaging choice of weapon even for an unskilled priest, and can be unrestricted with a bit of work: either by being lawful or obtaining a Helm of opposite alignment to go lawful, dipping for Excalibur, and then getting crowned while wielding Grayswandir. Although Grayswandir has a 25% chance of blasting non-lawful players, the blast damage is negligible since Grayswandir is not intelligent.

Priests can become skilled in polearm; it may be worth training this skill against large, slow monsters (like mumakil), whom you can outrun as they close to attack range, and sea monsters, who cannot hit you if you are not next to the water.

Spellcasting

One of the best ways to spend your starting holy water set is to bless any spellbook you find and learn new spells (unless you've got the identify spell, which makes this easier, or you are playing SLASH'EM, in which even uncursed spellbooks are guaranteed to be read successfully). But it is a good idea to keep at least one holy water in reserve for manufacturing more holy water. This, combined with your built-in knowledge of BUC, makes altars in the early game relatively unimportant for a Priest.

You should not have any problems with skill slots, as you don't learn many weapon skills and can advance them quickly in the quest thanks to all the wraith corpses. Hence you can advance spell-casting skill slots as soon as possible. If you run into problems, clerical spells should take precedence, since those are the spells most useful to you.

In the late game you can learn simple attack spells (like force bolt or drain life) and cast them with 0% failure rate, especially with the Mitre of Holiness. Magic missile is especially useful at high levels, as its damage scales up with your level (and, due to the wraiths in the quest, it is easy, if a little tedious, to increase your level to deal more damage).

You should turn undead only if you are 100% positive that there are no non-undead monsters nearby.

Quest

Main article: Priest quest

Nalzok, the Priest quest nemesis, is quite tough, but he respects Elbereth and the scroll of scare monster. Beware the bullwhip-wielders (you may lose your weapon). Most of the quest is, however, rather boring and extremely profitable. All the levels contain several graveyards with wraiths (lure them out), and chests full of goodies. The Locate level may also contain several sleeping foocubi, which you should not disturb until you are able to utilize them without the risk of negative effects. Given all the graveyards and sleeping monsters, some source of stealth is advisable before attempting this quest.

The quest artifact is The Mitre of Holiness. While even an ordinary helm of brilliance is a great thing, the mitre additionally allows you to regain your power, gives fire resistance and halves damage from the undead and most demons. However, unlike many quest artifacts, it doesn't confer magic resistance, so you have to get that from a different source.

Atheist conduct

Priests are well suited to the Atheist conduct, regardless of how contradictory this may seem. For those that need a logical explanation for this, consider that the Priest(ess) believes that they have been given all the powers that they need by their deity, and it would be an affront to same to ask for further favours.

Advantages

  • Auto-BUC detection (no need to use altars for this)
  • Starting holy water

Consider stashing at least one of your starting potions of holy water as early as possible, to keep from losing it to cold/fire/lightning attacks. As long as you keep one starter potion, you can make more at will.

Other uses of altars - obviously forbidden to atheists - are increasing luck and obtaining artifact weapons. If luck is a problem it can be had by tossing gems to unicorns. Artifact weapons available by sacrifice are generally not very useful for priests, so foregoing them is not so much of a problem. Tridents and silver spears, suitably buffed, are good choices, or consider wishing for the Sceptre of Might or the Staff of Aesculapius.

Problems

Not being able to pray to get out of a tight situation is probably the biggest problem, especially in the early game. Food can be a problem, so stay aware of your nutrition level. Encountering a footrice prior to obtaining a lizard corpse can be fatal; consider lugging around an acid blob corpse or something else acidic to guard against this. Lycanthropy can be dealt with using your starting wolfsbane. Escape methods are more important when you cannot pray to restore lost hitpoints - keep aware of these as well.

No divine protection means two things - it's more important to enchant up armor items, and gold is almost worthless (except for score purposes) after the early game when you need it for shops. You can buy some experience from the Oracle, and keep a little on hand for bribing demons (if you want to). Other than that it is just a burden.

Using #turn will break atheist conduct! So will using #chat to a priest under any circumstances.

Rank titles

The status line shows you to be one of the following ranks when you reach the specified experience level:

  • XL 1-2: Aspirant
  • XL 3-5: Acolyte
  • XL 6-9: Adept
  • XL 10-13: Priest/Priestess
  • XL 14-17: Curate
  • XL 18-21: Canon/Canoness
  • XL 22-25: Lama
  • XL 26-29: Patriarch/Matriarch
  • XL 30: High Priest/High Priestess

SLASH'EM

In SLASH'EM, Priests can be doppelgangers, drow, elves, hobbits, or humans.

Starting equipment

Skills

Priest spell skills are different than in Vanilla. Also of note, they can become skilled in long sword.

Priest skills
Max Skills
Basic
Skilled
Expert

Techniques

Level Technique
1 Turn undead
1 Blessing


Strategy

In SLASH'EM priests get the Disrupter (Mace) as their first sacrifice gift, which is very useful in their quest as it grants +5 to hit and +30 to damage against the undead. It is not terribly useful as a main weapon, but makes a good secondary weapon to use against liches and vampire mages. Make sure to enchant it to be able to hit undead with enchantment resistance!

Lawful priests can try to use the Skullcrusher (Club) that can be gotten by sacrifice. If you are good at unmounted polearm tactics, the Reaper (Halberd) can be another option. The previously-good wish, the Sceptre of Might, is a much weaker weapon in SLASH'EM. It now does a flat +3 to hit and +5 to damage against cross-aligned, instead of double damage.

Neutral priests do not get any new options, and should go for Mjollnir (now a Heavy Hammer) or the Staff of Aesculapius (still a Staff).

Chaotic priests can use the Bat from Hell (Club) which can by gotten by sacrifice. They can also use the Plague bow or the Hellfire crossbow, both may be obtained through sacrifice. All the arrows shot by the Plague are poisoned and all bolts shot by the Hellfire explode dealing fire damage.

Encyclopedia entry

[...] For the two priests were talking exactly like priests,
piously, with learning and leisure, about the most aerial
enigmas of theology. The little Essex priest spoke the more
simply, with his round face turned to the strengthening stars;
the other talked with his head bowed, as if he were not even
worthy to look at them. But no more innocently clerical
conversation could have been heard in any white Italian cloister
or black Spanish cathedral. The first he heard was the tail of
one of Father Brown's sentences, which ended: "... what they
really meant in the Middle Ages by the heavens being
incorruptible." The taller priest nodded his bowed head and
said: "Ah, yes, these modern infidels appeal to their reason;
but who can look at those millions of worlds and not feel that
there may well be wonderful universes above us where reason is
utterly unreasonable?"

[ The Innocence of Father Brown, by G.K. Chesterton ]

References


This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.