Difference between revisions of "Sanity"

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The following actions will help restore sanity:
 
The following actions will help restore sanity:
  
* Drinking a potion of sleeping (taking a 'sedative')
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* Drinking a potion of sleeping (taking a 'sedative'). Blessed potions restore 15 sanity, uncursed 10, and cursed potions 5.
* Using an effigy
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* Using an effigy will restore half the sanity needed to get you back to 100.
* Studying the [[DNetHack_artifacts#The_Necronomicon|Necronomicon]]
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* Succesfully reading the [[DNetHack artifacts#The Necronomicon|Necronomicon]] or the [[DNetHack artifacts#The Book of Lost Names|Book of Lost Names]] will restore 1 sanity. A failed reading will cause you to lose 1 sanity instead.
* Killing a monster that would also increase your [[Insight]] rating
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* Killing a monster that would also increase your [[Insight]] rating.
* Drinking a potion of restore ability
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* Drinking a potion of restore ability. Blessed potions heal 20 sanity, uncursed heal 5. Cursed potions do not help.
* Drinking a potion of booze, under certain conditions
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* Drinking a potion of booze. BUC status does not matter, and you will regain 5 sanity. Past your drunkenness limit, this only goes to a maximum of 50 sanity.
* Receiving a dose of tranquilizers from a nurse
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* Receiving a course of tranquilizers from a nurse. This behaves like a blessed sleeping potion, with 15 sanity restored per course.
 
[[Category:DNethack]]
 
[[Category:DNethack]]

Revision as of 19:29, 17 November 2020

Sanity is a feature specific to dNethack. It represents the player's mental well-being in response to the various horrors encountered during the game.

As a player's sanity rating drops below 100, a player becomes susceptible to various delusions, compulsions, and conditions that may be inflicted during the game.

Madnesses

Affliction Description
Delusions Causes hallucinations that will obscure some monsters' true form. At lower levels of sanity, more monsters will appear to change forms randomly.
Real Delusions Causes some monsters to polymorph randomly. At lower levels of sanity, more monsters will change forms. Only monsters that can randomly generate will be affected.
Sanctity Intermittently causes a player's attacks against female humanoids and centaurs to fail or deal reduced spell damage.
Gluttony Causes increased hunger.
Spores Causes intermittent hallucinations, confusion, stuns, damage, and ability score drains. Does not affect Androids or Clockwork Automatons.
Frigophobia ("fear of cold") Intermittently causes a player to panic after taking cold damage or moving over ice.
Cannibalism Intermittently causes a player to vomit after eating vegetarian or vegan food; players will not always be consistently warned before committing further cannibalism.
Rage Causes reduced AC, reduced spell success, and increased damage.
Argent Sheet Intermittently causes monsters to panic, lose turns, and gain reflection for a turn; causes players to deal reduced spell damage to monsters. Additionally, intermittently causes players to stop and admire oneself in a mirror, losing turns. Causes increased damage from male humanoids and centaurs.
Suicidal Intermittently causes greatly reduced AC. Consistently causes you to take extra damage in combat.
Nudist Causes reduced AC, DR, accuracy, healing, power regeneration, and spell success for each piece of equipment.
Ophidiophobia ("fear of snakes") Intermittently causes a player's attacks against serpentine monsters to fail; player will intermittently panic and lose turns after being poisoned. Causes players to take increased damage from serpentine monsters.
Arachnophobia ("fear of spiders") Intermittently causes a player's attacks against female humanoids, centaurs, and spiders to fail or deal reduced damage. Causes players to take increased damage from female humanoids, centaurs, and spiders.
Entomophobia ("fear of insects") Intermittently causes a player's attacks against insects and arachnids to fail. Players take increased damage from insects and arachnids .
Thalassophobia ("fear of the sea") Intermittently causes a player's attacks against aquatic monsters to fail, cause reduced attack damage, or cause reduced spell damage. When attacked by aquatic monsters, players will take more damage and will intermittently panic and lose turns.
Paranoia Intermittently causes a player to attack a monster's hallucinatory twin instead of the monster itself. Causes a player to have a hard time discerning the location of unseen monsters.
Talons Intermittently causes a player to panic after losing or releasing an item.
Cold Night Intermittently causes a player to slip over non-existant ice. Intermittently causes air around a player to freeze solid, destroying potions in a player's inventory and potentially causing fatal suffocation.
Overlord Intermittently causes a player to feel the burning gaze of the Overlord, causing weakness and burning possessions.
Dreams Intermittently causes a player to pass out and dream of strange cities, suffering damage, stunning, and reduced sanity.
Helminthophobia ("fear of being infested by worms") Intermittently causes a player's attacks against worms and tentacled monsters to fail. Causes players to take increased damage from worms and tentacles.
Goat Ridden Intermittently causes tentacles to erupt from your brain and attack adjacent monsters, causing melee damage but further degrading sanity.

Restoring Sanity

The following actions will help restore sanity:

  • Drinking a potion of sleeping (taking a 'sedative'). Blessed potions restore 15 sanity, uncursed 10, and cursed potions 5.
  • Using an effigy will restore half the sanity needed to get you back to 100.
  • Succesfully reading the Necronomicon or the Book of Lost Names will restore 1 sanity. A failed reading will cause you to lose 1 sanity instead.
  • Killing a monster that would also increase your Insight rating.
  • Drinking a potion of restore ability. Blessed potions heal 20 sanity, uncursed heal 5. Cursed potions do not help.
  • Drinking a potion of booze. BUC status does not matter, and you will regain 5 sanity. Past your drunkenness limit, this only goes to a maximum of 50 sanity.
  • Receiving a course of tranquilizers from a nurse. This behaves like a blessed sleeping potion, with 15 sanity restored per course.