Difference between revisions of "Silver arrow"

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(Redirecting to Arrow#Silver arrow)
(begin splitting up Arrow page to parallel bow page: move silver arrow section to its own page)
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#REDIRECT [[Arrow#Silver arrow]]
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{{weapon
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  |color=silver color
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  |tile=[[image:silver arrow.png]]
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  |name=silver arrow
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  |smalldmg=1d6+(1d20)
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  |largedmg=1d6+(1d20)
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  |skill=bow
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  |cost=5
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  |weight=1
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  |material=silver
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}}
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A '''silver arrow''' is an [[arrow]] for use with a [[bow]]. It deals the same base damage as a regular arrow, but can also cause [[silver damage]].
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== Strategy ==
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Silver arrows can clear a five-lane highway through silver hating monsters, but unfortunately, they are fairly rare—only twelve in a thousand randomly spawned weapons will be silver arrows. Fortunately, however, with maximized [[Luck]] even a small stack can last a fairly long time.
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== History ==
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Prior to version 3.6.0,wielding a silver arrow and stabbing monsters with it did not do [[silver damage]]. Nor did throwing the arrow. Only shooting the arrow with a bow dealt silver damage. This was considered a [[bug#C343-2|bug]] by the [[DevTeam]], and it was fixed.

Revision as of 14:04, 21 August 2018

) Silver arrow.png
Name silver arrow
Appearance silver arrow
Damage vs. small 1d6+(1d20)
Damage vs. large 1d6+(1d20)
To-hit bonus +0
Weapon skill bow
Size one-handed
Base price 5 zm
(+10/positive
enchant)
Weight 1
Material silver

A silver arrow is an arrow for use with a bow. It deals the same base damage as a regular arrow, but can also cause silver damage.

Strategy

Silver arrows can clear a five-lane highway through silver hating monsters, but unfortunately, they are fairly rare—only twelve in a thousand randomly spawned weapons will be silver arrows. Fortunately, however, with maximized Luck even a small stack can last a fairly long time.

History

Prior to version 3.6.0,wielding a silver arrow and stabbing monsters with it did not do silver damage. Nor did throwing the arrow. Only shooting the arrow with a bow dealt silver damage. This was considered a bug by the DevTeam, and it was fixed.