Difference between revisions of "Sink"

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m (revise for 3.6.0, add warning about foocubi dangers for low experience levels)
m (Consolidated variant info into new 'Variants' section – NHW:Style guide § Variants)
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{{features}}
 
{{features}}
'''Sinks''' are a [[dungeon feature]] represented by a {{Lightgray|#}}. Sinks will cause anything in the air above them to "sink" to the floor, be it thrown [[weapon]]s, or your [[levitation|levitating]] [[Player|character]]. Falling into a sink while levitating will hurt you (and might even cause death, if you're unlucky). [[Sit]]ting on a sink will produce the message "Your rump gets wet." [[Kick]]ing a sink or [[quaff]]ing from it has consequences, most of them negative, with a few beneficial ones. Dropping [[ring]]s into a sink will cause them to be lost down the drain, with a message that enables you to identify the ring. [[Digging]] down on a sink will turn it into a (non-magical) [[fountain]] (which can then be dug down onto to produce [[pool]]s for [[wet|blanking and diluting]]).
+
'''Sinks''' are a [[dungeon feature]] represented by a {{Lightgray|#}}. Sinks will cause anything in the air above them to "sink" to the floor, be it thrown [[weapon]]s or your [[levitation|levitating]] [[Player|character]]. Falling into a sink while levitating will hurt you (and might even cause death, if you're unlucky). [[Sit]]ting on a sink will produce the message "Your rump gets wet." [[Kick]]ing a sink or [[quaff]]ing from it has consequences, most of them negative, with a few beneficial ones. Dropping [[ring]]s into a sink will cause them to be lost down the drain, with a message that enables you to identify the ring. [[Digging]] down on a sink will turn it into a (non-magical) [[fountain]] (which can then be dug down onto to produce [[pool]]s for [[wet|blanking and diluting]]).
  
 
If there is a sink on the current dungeon level, you will occasionally hear a message:
 
If there is a sink on the current dungeon level, you will occasionally hear a message:
Line 6: Line 6:
 
:"You hear a slow drip."
 
:"You hear a slow drip."
  
== Kicking a sink ==
+
== Kicking ==
 
Kicking a sink has several possible effects.
 
Kicking a sink has several possible effects.
  
80 percent of the time, "Klunk! The pipes vibrate noisily." This exercises [[dexterity]] and wakes nearby monsters.
+
80% of the time, "Klunk! The pipes vibrate noisily." This exercises [[dexterity]] and wakes nearby monsters.
  
 
Once per sink, "A black ooze gushes up from the drain!" A [[black pudding]] is summoned, and dexterity is exercised.
 
Once per sink, "A black ooze gushes up from the drain!" A [[black pudding]] is summoned, and dexterity is exercised.
Line 19: Line 19:
 
If none of these things happens, "Ouch!  That hurts!" You lose up to 5 hit points, abuse dexterity and [[strength]], and possibly end up with a wounded leg.
 
If none of these things happens, "Ouch!  That hurts!" You lose up to 5 hit points, abuse dexterity and [[strength]], and possibly end up with a wounded leg.
  
== Quaffing from a sink ==
+
== Quaffing ==
 
You can drink from a sink by using the [[quaff]] command while standing over it. Upon doing so you get a message hinting at the resulting consequences. The specific message you receive depends on your status and the condition of dungeon [[monster]]s.
 
You can drink from a sink by using the [[quaff]] command while standing over it. Upon doing so you get a message hinting at the resulting consequences. The specific message you receive depends on your status and the condition of dungeon [[monster]]s.
  
Line 27: Line 27:
 
! Effect
 
! Effect
 
! Condition
 
! Condition
! NetHack message
+
! Message
 
|-
 
|-
| rowspan=4 | 11/20
+
| rowspan=4 | {{frac|11|20}}
 
| rowspan=4 | water
 
| rowspan=4 | water
| rowspan=4 | no effect
+
| rowspan=4 | No effect.
| rowspan=3 |  
+
| rowspan=3 |  
| You take a sip of (very) <hot, warm, cold> water.
+
| "You take a sip of (very) <hot, warm, cold> water."
 
|-
 
|-
| You hear clanking from the pipes...
+
| "You hear clanking from the pipes..."
 
|-
 
|-
| You hear snatches of song from among the sewers...
+
| "You hear snatches of song from among the sewers..."
 
|-
 
|-
 
| you are hallucinating
 
| you are hallucinating
| From the murky drain, a hand reaches up... --oops--
+
| "From the murky drain, a hand reaches up... --oops--"
 
|-
 
|-
| rowspan=2 | 1/20
+
| rowspan=2 | {{frac|20}}
 
| rowspan=2 | scalding water
 
| rowspan=2 | scalding water
| lose 1d6 hit points
+
| Lose 1d6 hit points.
| &nbsp;
+
|  
| You take a sip of scalding hot water.
+
| "You take a sip of scalding hot water."
 
|-
 
|-
| no effect
+
| No effect.
 
| you are fire resistant
 
| you are fire resistant
| You take a sip of scalding hot water. It seems quite tasty.
+
| "You take a sip of scalding hot water. It seems quite tasty."
 
|-
 
|-
| rowspan=3 | 1/20
+
| rowspan=3 | {{frac|20}}
 
| rowspan=2 | a rat
 
| rowspan=2 | a rat
 
| rowspan=2 | A [[sewer rat]] is created
 
| rowspan=2 | A [[sewer rat]] is created
 
| you can see the created rat
 
| you can see the created rat
| Eek! There's a sewer rat in the sink!
+
| "Eek! There's a sewer rat in the sink!"
 
|-
 
|-
 
| you cannot see the rat
 
| you cannot see the rat
| Eek! There's something squirmy in the sink!
+
| "Eek! There's something squirmy in the sink!"
 
|-
 
|-
 
| nothing
 
| nothing
| no effect
+
| No effect.
| Sewer rats are genocided or extinct
+
| sewer rats are genocided or extinct
| The sink seems quite dirty.
+
| "The sink seems quite dirty."
 
|-
 
|-
| rowspan=2 | 1/20
+
| rowspan=2 | {{frac|20}}
 
| rowspan=2 | random uncursed potion
 
| rowspan=2 | random uncursed potion
| rowspan=2 | same effect as drinking that potion
+
| rowspan=2 | Same effect as quaffing that potion.
 
| you can see
 
| you can see
| Some <potion appearance> liquid flows from the faucet.
+
| "Some <potion appearance> liquid flows from the faucet."
 
|-
 
|-
 
| you are blind
 
| you are blind
| Some odd liquid flows from the faucet.
+
| "Some odd liquid flows from the faucet."
 
|-
 
|-
| rowspan=2 | 1/20
+
| rowspan=2 | {{frac|20}}
 
| random ring
 
| random ring
| A random ring is created and your wisdom exercised
+
| A random ring is created, and you exercise wisdom.
| &nbsp;
+
|  
| You find a ring in the sink!
+
| "You find a ring in the sink!"
 
|-
 
|-
 
| dirty water
 
| dirty water
| no effect
+
| No effect.
 
| you already got a ring from this sink
 
| you already got a ring from this sink
| Some dirty water backs up in the drain.
+
| "Some dirty water backs up in the drain."
 
|-
 
|-
| 1/20
+
| {{frac|20}}
 
| nothing
 
| nothing
 
| The sink becomes a fountain.
 
| The sink becomes a fountain.
| &nbsp;
+
|  
| The pipes break! Water spurts out!
+
| "The pipes break! Water spurts out!"
 
|-
 
|-
| rowspan=2 | 1/20
+
| rowspan=2 | {{frac|20}}
 
| a [[water elemental]]
 
| a [[water elemental]]
 
| A water elemental is created.
 
| A water elemental is created.
| &nbsp;
+
|  
| The water moves as though of its own will!
+
| "The water moves as though of its own will!"
 
|-
 
|-
 
| nothing
 
| nothing
| no effect
+
| No effect.
 
| water elementals are extinct
 
| water elementals are extinct
| The water moves as though of its own will! But it quiets down.
+
| "The water moves as though of its own will! But it quiets down."
 
|-
 
|-
| 1/20
+
| {{frac|20}}
 
| hard water
 
| hard water
 
| You gain one experience point.
 
| You gain one experience point.
| &nbsp;
+
|  
| Yuk, this water tastes awful.
+
| "Yuk, this water tastes awful."
 
|-
 
|-
| 1/20
+
| {{frac|20}}
 
| sewer water
 
| sewer water
| Your hunger increases
+
| You [[vomit]].
| &nbsp;
+
|  
| Gaggg... this tastes like sewage! You vomit.
+
| "Gaggg... this tastes like sewage! You vomit."
 
|-
 
|-
| rowspan=2 | 1/20
+
| rowspan=2 | {{frac|20}}
 
| rowspan=2 | toxic waste
 
| rowspan=2 | toxic waste
| You polymorph
+
| You [[polymorph]].
| &nbsp;
+
|  
| This water contains toxic wastes! You undergo a freakish metamorphosis!
+
| "This water contains toxic wastes! You undergo a freakish metamorphosis!"
 
|-
 
|-
| no effect
+
| No effect.
 
| You have [[unchanging]]
 
| You have [[unchanging]]
| This water contains toxic wastes!
+
| "This water contains toxic wastes!"
 
|}
 
|}
 
===UnNetHack===
 
 
In [[UnNetHack]], lucky vampires (either starting race or polymorphed), or unlucky non-vampires have a 1/13 chance of getting a [[Potion of vampire blood]] instead of a random potion. In addition, potions can now be of any BUC, depending on luck, with the following probabilities:
 
 
- First, there is a 1/(17+Luck) chance of the potion being cursed.
 
 
- Then, if it isn't cursed, there is a 1/(17-Luck) chance of the potion being blessed.
 
 
- Then, if neither of those happened, the potion is uncursed.
 
  
 
== Identifying rings with a sink ==
 
== Identifying rings with a sink ==
All [[ring]]s may be identified by dropping them into sinks.
+
All [[ring]]s can be identified by dropping them into sinks. The sink will show an effect depending on the type of ring. Rings of searching and slow digestion will never be lost; all other rings will be lost down the drain with 95% probability. Therefore, it is a good idea to do this test only if you have another ring of the same type as the one being tested, or if you are starving.
The sink will show an effect depending on the type of ring.
 
Rings of searching and slow digestion will never be lost; all other rings will be lost down the drain with 95% probability.
 
Therefore, it is a good idea to do this test only if you have another ring of the same type as the one being tested, or if you are starving.
 
  
After receiving the message you will be given the opportunity to name the kind of ring you dropped, but only if you have not already named it.
+
After receiving the message, you will be given the opportunity to name the kind of ring you dropped, but only if you have not already named it. A ring of hunger will also not give you the opportunity if it fails to destroy an item.
A ring of hunger will also not give you the opportunity, if it fails to destroy an item.
 
Of course, if you have a duplicate of the ring you dropped, you can always name that instead.
 
  
Note that most messages require that you are not blind, and the ring of hunger requires that there is a (preferably worthless) object already on the sink.
+
Most messages require you to not be [[blind]], and the ring of hunger requires that there be a (preferably worthless) object already on the sink. If these are not the case, you will just get "You hear the ring bouncing down the drain pipe."
If these are not the case, you will just get "You hear the ring bouncing down the drain pipe."
 
  
As of [[3.6.1]], any ring lost in the sink has a 20% chance of ending up [[buried]] under the sink square.{{refsrc|src/do.c|510|nethack=3.6.1}}
+
As of [[NetHack 3.6.1]], any ring lost in the sink has a 20% chance of ending up [[buried]] under the sink square.{{refsrc|src/do.c|510|nethack=3.6.1}}
  
 
{|class="wikitable" width="100%"
 
{|class="wikitable" width="100%"
! NetHack message
+
! Message
 
! Type of ring
 
! Type of ring
 
! Notes
 
! Notes
 
|-
 
|-
| You thought your [ring] got lost in the sink, but there it is!
+
| "You thought your [ring] got lost in the sink, but there it is!"
 
| [[ring of searching|searching]]
 
| [[ring of searching|searching]]
 
| Ring is not lost
 
| Ring is not lost
 
|-
 
|-
| The ring is regurgitated!
+
| "The ring is regurgitated!"
 
| [[ring of slow digestion|slow digestion]]
 
| [[ring of slow digestion|slow digestion]]
 
| Ring is not lost
 
| Ring is not lost
 
|-
 
|-
| The sink quivers upward for a moment.
+
| "The sink quivers upward for a moment."
 
| [[ring of levitation|levitation]]
 
| [[ring of levitation|levitation]]
 
|  
 
|  
 
|-
 
|-
| You smell rotten [[fruit]].
+
| "You smell rotten &lt;''[[fruit]]''&gt;."
 
| [[ring of poison resistance|poison resistance]]
 
| [[ring of poison resistance|poison resistance]]
 
|  
 
|  
 
|-
 
|-
| Static electricity surrounds the sink.
+
| "Static electricity surrounds the sink."
 
| [[ring of shock resistance|shock resistance]]
 
| [[ring of shock resistance|shock resistance]]
 
|  
 
|  
 
|-
 
|-
| You hear loud noises coming from the drain.
+
| "You hear loud noises coming from the drain."
 
| [[ring of conflict|conflict]]
 
| [[ring of conflict|conflict]]
 
|  
 
|  
 
|-
 
|-
| The water flow seems fixed.
+
| "The water flow seems fixed."
 
| [[ring of sustain ability|sustain ability]]
 
| [[ring of sustain ability|sustain ability]]
 
|  
 
|  
 
|-
 
|-
| The water flow seems stronger now.
+
| "The water flow seems stronger now."
 
| [[ring of gain strength|gain strength]] (at least +0)
 
| [[ring of gain strength|gain strength]] (at least +0)
 
|  
 
|  
 
|-
 
|-
| The water flow seems weaker now.
+
| "The water flow seems weaker now."
| [[ring of gain strength|gain strength]] (-1 or worse)
+
| [[ring of gain strength|gain strength]] (&minus;1 or worse)
 
|  
 
|  
 
|-
 
|-
| The water flow seems greater now.
+
| "The water flow seems greater now."
 
| [[ring of gain constitution|gain constitution]] (at least +0)
 
| [[ring of gain constitution|gain constitution]] (at least +0)
 
|  
 
|  
 
|-
 
|-
| The water flow seems lesser now.
+
| "The water flow seems lesser now."
| [[ring of gain constitution|gain constitution]] (-1 or worse)
+
| [[ring of gain constitution|gain constitution]] (&minus;1 or worse)
 
|  
 
|  
 
|-
 
|-
| The water flow hits the drain.
+
| "The water flow hits the drain."
 
| [[ring of increase accuracy|increase accuracy]] (at least +0)
 
| [[ring of increase accuracy|increase accuracy]] (at least +0)
 
|  
 
|  
 
|-
 
|-
| The water flow misses the drain.
+
| "The water flow misses the drain."
| [[ring of increase accuracy|increase accuracy]] (-1 or worse)
+
| [[ring of increase accuracy|increase accuracy]] (&minus;1 or worse)
 
|  
 
|  
 
|-
 
|-
| The water's force seems greater now.
+
| "The water's force seems greater now."
 
| [[ring of increase damage|increase damage]] (at least +0)
 
| [[ring of increase damage|increase damage]] (at least +0)
 
|  
 
|  
 
|-
 
|-
| The water's force seems smaller now.
+
| "The water's force seems smaller now."
| [[ring of increase damage|increase damage]] (-1 or worse)
+
| [[ring of increase damage|increase damage]] (&minus;1 or worse)
 
|  
 
|  
 
|-
 
|-
| Several flies buzz around the sink.
+
| "Several flies buzz around the sink."
 
| [[meat ring]]
 
| [[meat ring]]
 
|  
 
|  
 
|-
 
|-
| Several flies buzz angrily around the sink.
+
| "Several flies buzz angrily around the sink."
 
| [[ring of aggravate monster|aggravate monster]]
 
| [[ring of aggravate monster|aggravate monster]]
 
|  
 
|  
 
|}
 
|}
  
The effects in the following table only occur if the hero can see:
+
The effects in the following table only occur if you can see:
  
 
{|class="wikitable" width="100%"
 
{|class="wikitable" width="100%"
! NetHack message
+
! Message
 
! Type of ring
 
! Type of ring
 
! Notes
 
! Notes
 
|-
 
|-
| Suddenly, <item> vanish(es) from the sink!
+
| "Suddenly, <item> vanish(es) from the sink!"
 
| [[ring of hunger|hunger]]
 
| [[ring of hunger|hunger]]
| An item must be on the sink. Some items may resist.{{refsrc|do.c|324|comment=Balls and chains bound to you will resist, whereas normal objects will resist with 1% chance, artifacts with 99% chance, and [[unique item]]s and the [[Amulet of Yendor|Amulet]] always}}
+
| An item must be on the sink. Some items may resist.{{refsrc|do.c|324|comment=Balls and chains bound to you will resist, whereas normal objects will resist with 1% chance, artifacts with 99% chance, and [[unique item]]s and the [[Amulet of Yendor]] always.}}
 
|-
 
|-
| The faucets flash brightly for a moment.
+
| "The faucets flash brightly for a moment."
 
| [[ring of adornment|adornment]]
 
| [[ring of adornment|adornment]]
 
| Does not distinguish negative enchantment
 
| Does not distinguish negative enchantment
 
|-
 
|-
| The sink looks as good as new.
+
| "The sink looks as good as new."
 
| [[ring of regeneration|regeneration]]
 
| [[ring of regeneration|regeneration]]
 
|  
 
|  
 
|-
 
|-
| You don't see anything happen to the sink.
+
| "You don't see anything happen to the sink."
 
| [[ring of invisibility|invisibility]]
 
| [[ring of invisibility|invisibility]]
 
|  
 
|  
 
|-
 
|-
| You see the ring slide right down the drain!
+
| "You see the ring slide right down the drain!"
 
| [[ring of free action|free action]]
 
| [[ring of free action|free action]]
 
|  
 
|  
 
|-
 
|-
| You see some air in the sink.
+
| "You see some air in the sink."
 
| [[ring of see invisible|see invisible]]
 
| [[ring of see invisible|see invisible]]
 
|  
 
|  
 
|-
 
|-
| The sink seems to blend into the floor for a moment.
+
| "The sink seems to blend into the floor for a moment."
 
| [[ring of stealth|stealth]]
 
| [[ring of stealth|stealth]]
 
|  
 
|  
 
|-
 
|-
| The hot water faucet flashes brightly for a moment.
+
| "The hot water faucet flashes brightly for a moment."
 
| [[ring of fire resistance|fire resistance]]
 
| [[ring of fire resistance|fire resistance]]
 
|  
 
|  
 
|-
 
|-
| The cold water faucet flashes brightly for a moment.
+
| "The cold water faucet flashes brightly for a moment."
 
| [[ring of cold resistance|cold resistance]]
 
| [[ring of cold resistance|cold resistance]]
 
|  
 
|  
 
|-
 
|-
| The sink looks nothing like a fountain.
+
| "The sink looks nothing like a fountain."
 
| [[ring of protection from shape changers|protection from shape changers]]
 
| [[ring of protection from shape changers|protection from shape changers]]
 
|  
 
|  
 
|-
 
|-
| The sink glows silver for a moment.
+
| "The sink glows silver for a moment."
 
| [[ring of protection|protection]] (at least +0)
 
| [[ring of protection|protection]] (at least +0)
 
|  
 
|  
 
|-
 
|-
| The sink glows black for a moment.
+
| "The sink glows black for a moment."
| [[ring of protection|protection]] (-1 or worse)
+
| [[ring of protection|protection]] (&minus;1 or worse)
 
|  
 
|  
 
|-
 
|-
| The sink glows white for a moment.
+
| "The sink glows white for a moment."
 
| [[ring of warning|warning]]
 
| [[ring of warning|warning]]
| Glows '''red''' in [[UnNethack]].
+
|  
 
|  
 
|  
 
|-
 
|-
| The sink vanishes.
+
| "The sink vanishes."
 
| [[ring of teleportation|teleportation]]
 
| [[ring of teleportation|teleportation]]
| The sink is teleported to a new location on the same level that is out of sight. "Momentarily" vanishes if the teleportation failed. The ring is always lost unless teleportation failed.{{refsrc|src/do.c|305|version=NetHack 3.6.0}}
+
| The sink is teleported to a new location on the same level that is out of sight. "Momentarily" vanishes if the teleportation failed. The ring is always lost unless teleportation fails.{{refsrc|src/do.c|305|version=NetHack 3.6.0}}
 
|-
 
|-
| The sink looks like it is being beamed aboard somewhere.
+
| "The sink looks like it is being beamed aboard somewhere."
 
| [[ring of teleport control|teleport control]]
 
| [[ring of teleport control|teleport control]]
 
|  
 
|  
 
|-
 
|-
| The sink transforms into a {feature}.
+
| "The sink transforms into a {feature}."
 
| [[ring of polymorph|polymorph]]
 
| [[ring of polymorph|polymorph]]
 
| The sink is turned into a [[fountain]], [[throne]], [[altar]], or [[grave]] with equal probability. The ring is always lost.{{refsrc|src/do.c|271|version=NetHack 3.6.0}}
 
| The sink is turned into a [[fountain]], [[throne]], [[altar]], or [[grave]] with equal probability. The ring is always lost.{{refsrc|src/do.c|271|version=NetHack 3.6.0}}
 
|-
 
|-
| The sink momentarily looks like a regularly erupting geyser.
+
| "The sink momentarily looks like a regularly erupting geyser."
 
| [[ring of polymorph control|polymorph control]]
 
| [[ring of polymorph control|polymorph control]]
 
|  
 
|  
 
|}
 
|}
 +
 +
== Strategy ==
 +
Quaffing from sinks is generally a dangerous gamble without much reward. At best you get a ring, which you could already get by kicking it (which is much safer). At worst, you get a potion of sickness or polymorph into something that will break your armor. The chance of something bad is significantly higher than the chance of something good (look at the chart of possibilities).
 +
 +
On the other hand, kicking sinks is fairly safe provided you're past about experience level 5. [[Foocubi]] pose no significant threat and may be beneficial, and black puddings are slow enough that they won't kill you if you move carefully. It's unwise to kick sinks at low experience levels (1&ndash;3), since foocubi can cause instadeath through level drain.
 +
 +
Remember that if you plan on [[eating jewelry]], only metal and wood rings are edible. Since you can't get the intrinsics from non-edible rings, you'll only need one to wear if you want that extrinsic; dropping one more down the sink isn't costing you very much.
 +
 +
Ring identification is ''always'' safe, if costly, and you only need a single sink to do it. Therefore if you decide to quaff or kick sinks, it's in your best interest to leave at least one undamaged sink for your rings.
 +
 +
== Variants ==
 +
=== UnNetHack ===
 +
 +
In [[UnNetHack]], a sink glows red rather than white when a [[ring of warning]] is dropped in.
 +
 +
When quaffing from a sink, the random potion has a {{frac|13}} chance of being a [[potion of vampire blood]]. In addition, potions can now be of any BUC, depending on Luck, with the following probabilities:
 +
 +
* First, there is a 1 in (17 + Luck) chance of the potion being cursed.
 +
* Then, if it isn't cursed, there is a 1 in (17 &minus; Luck) chance of the potion being blessed.
 +
* Then, if neither of those happened, the potion is uncursed.
 +
 +
Lucky players might find it more worthwhile to drink from sinks because the BUC of the random potion is random skewed toward blessed with high Luck. Additionally, for vampires, the chance of getting a [[potion of vampire blood]] can be a large boon. However, it is still a significant gamble.
  
 
=== SLASH'EM ===
 
=== SLASH'EM ===
 
[[SLASH'EM]] has new messages for its new rings.<ref>http://www.statslab.cam.ac.uk/~eva/slashem/rings.html</ref>
 
[[SLASH'EM]] has new messages for its new rings.<ref>http://www.statslab.cam.ac.uk/~eva/slashem/rings.html</ref>
Note that [[intelligence | intelligence-]] and [[wisdom | wisdom-]]modifying rings cannot be distinguished via sink-dropping.
+
[[Intelligence]]- and [[wisdom]]-modifying rings cannot be distinguished via sink-dropping.
  
 
{|class="wikitable"
 
{|class="wikitable"
! SLASH'EM message
+
! Message
 
! Type of ring
 
! Type of ring
 
! Notes
 
! Notes
Line 324: Line 330:
 
|-
 
|-
 
| The water flow seems slower now.
 
| The water flow seems slower now.
| [[ring of gain dexterity|gain dexterity]] (-1 or worse)
+
| [[ring of gain dexterity|gain dexterity]] (&minus;1 or worse)
 
|  
 
|  
 
|-
 
|-
Line 332: Line 338:
 
|-
 
|-
 
| The water flow seems duller now.
 
| The water flow seems duller now.
| [[ring of gain intelligence|gain intelligence]] or [[ring of gain wisdom|gain wisdom]] (-1 or worse)
+
| [[ring of gain intelligence|gain intelligence]] or [[ring of gain wisdom|gain wisdom]] (&minus;1 or worse)
 
|  
 
|  
 
|}
 
|}
Line 338: Line 344:
 
The ring of polymorph and ring of teleportation will not modify the sink in any way.
 
The ring of polymorph and ring of teleportation will not modify the sink in any way.
  
=== SLASH'EM Extended ===
+
=== Slash'EM Extended ===
Messages for rings added in the [[Slash'EM Extended]] variant are [[User:Bluescreenofdeath/Sinks_and_toilets|on their own page]].
+
Messages for rings added in the [[Slash'EM Extended]] variant are [[User:Bluescreenofdeath/Sinks and toilets|on their own page]].
 
 
== Strategy ==
 
Quaffing from sinks is generally a dangerous gamble without much reward. At best you get a ring, which you could already get by kicking it (which is much safer). At worst, you get a potion of sickness or polymorph into something that will break your armor. The chance of something bad is significantly higher than the chance of something good (look at the chart of possibilities).
 
 
 
On the other hand, kicking sinks is fairly safe provided you're past about experience level 5. [[Foocubi]] pose no significant threat and may be beneficial, and black puddings are slow enough that they won't kill you if you move carefully. It's unwise to kick sinks at low experience levels (1-3) since foocubi can cause instadeath through level drain.
 
 
 
Remember that if you plan on [[eating jewelry]], only metal and wood rings are edible. Since you can't get the intrinsics from non-edible rings, you'll only need one to wear if you want that extrinsic; dropping one more down the sink isn't costing you very much.
 
 
 
Also note that ring identification is ''always'' safe, if costly, and you only need a single sink to do it. Therefore if you decide to quaff/kick sinks, it's in your best interest to leave at least one undamaged sink for your rings.
 
 
 
In [[UnNetHack]], lucky players might find it more worthwhile to drink from sinks because instead of always giving uncursed potion effects, the BUC of the random potion is random, but changes with luck. Additionally, lucky vampires have a chance of getting a [[Potion of vampire blood]], which can be a large boon. However, it is still a significant gamble.
 
  
 
== References ==
 
== References ==

Revision as of 04:16, 18 August 2019

Sinks are a dungeon feature represented by a #. Sinks will cause anything in the air above them to "sink" to the floor, be it thrown weapons or your levitating character. Falling into a sink while levitating will hurt you (and might even cause death, if you're unlucky). Sitting on a sink will produce the message "Your rump gets wet." Kicking a sink or quaffing from it has consequences, most of them negative, with a few beneficial ones. Dropping rings into a sink will cause them to be lost down the drain, with a message that enables you to identify the ring. Digging down on a sink will turn it into a (non-magical) fountain (which can then be dug down onto to produce pools for blanking and diluting).

If there is a sink on the current dungeon level, you will occasionally hear a message:

"You hear a gurgling noise."
"You hear a slow drip."

Kicking

Kicking a sink has several possible effects.

80% of the time, "Klunk! The pipes vibrate noisily." This exercises dexterity and wakes nearby monsters.

Once per sink, "A black ooze gushes up from the drain!" A black pudding is summoned, and dexterity is exercised.

Once per sink, "The dishwasher returns!" The dishwasher is a foocubus of opposite sex to the hero, or of random sex if the hero is a neuter creature. Dexterity is exercised.

Sometimes, "Flupp! Muddy waste pops up from the drain." Once per sink, when this happens, "You see a ring shining in its midst" and dexterity and wisdom are exercised.

If none of these things happens, "Ouch!  That hurts!" You lose up to 5 hit points, abuse dexterity and strength, and possibly end up with a wounded leg.

Quaffing

You can drink from a sink by using the quaff command while standing over it. Upon doing so you get a message hinting at the resulting consequences. The specific message you receive depends on your status and the condition of dungeon monsters.

Chance What came out Effect Condition Message
1120 water No effect. "You take a sip of (very) <hot, warm, cold> water."
"You hear clanking from the pipes..."
"You hear snatches of song from among the sewers..."
you are hallucinating "From the murky drain, a hand reaches up... --oops--"
120 scalding water Lose 1d6 hit points. "You take a sip of scalding hot water."
No effect. you are fire resistant "You take a sip of scalding hot water. It seems quite tasty."
120 a rat A sewer rat is created you can see the created rat "Eek! There's a sewer rat in the sink!"
you cannot see the rat "Eek! There's something squirmy in the sink!"
nothing No effect. sewer rats are genocided or extinct "The sink seems quite dirty."
120 random uncursed potion Same effect as quaffing that potion. you can see "Some <potion appearance> liquid flows from the faucet."
you are blind "Some odd liquid flows from the faucet."
120 random ring A random ring is created, and you exercise wisdom. "You find a ring in the sink!"
dirty water No effect. you already got a ring from this sink "Some dirty water backs up in the drain."
120 nothing The sink becomes a fountain. "The pipes break! Water spurts out!"
120 a water elemental A water elemental is created. "The water moves as though of its own will!"
nothing No effect. water elementals are extinct "The water moves as though of its own will! But it quiets down."
120 hard water You gain one experience point. "Yuk, this water tastes awful."
120 sewer water You vomit. "Gaggg... this tastes like sewage! You vomit."
120 toxic waste You polymorph. "This water contains toxic wastes! You undergo a freakish metamorphosis!"
No effect. You have unchanging "This water contains toxic wastes!"

Identifying rings with a sink

All rings can be identified by dropping them into sinks. The sink will show an effect depending on the type of ring. Rings of searching and slow digestion will never be lost; all other rings will be lost down the drain with 95% probability. Therefore, it is a good idea to do this test only if you have another ring of the same type as the one being tested, or if you are starving.

After receiving the message, you will be given the opportunity to name the kind of ring you dropped, but only if you have not already named it. A ring of hunger will also not give you the opportunity if it fails to destroy an item.

Most messages require you to not be blind, and the ring of hunger requires that there be a (preferably worthless) object already on the sink. If these are not the case, you will just get "You hear the ring bouncing down the drain pipe."

As of NetHack 3.6.1, any ring lost in the sink has a 20% chance of ending up buried under the sink square.[1]

Message Type of ring Notes
"You thought your [ring] got lost in the sink, but there it is!" searching Ring is not lost
"The ring is regurgitated!" slow digestion Ring is not lost
"The sink quivers upward for a moment." levitation
"You smell rotten <fruit>." poison resistance
"Static electricity surrounds the sink." shock resistance
"You hear loud noises coming from the drain." conflict
"The water flow seems fixed." sustain ability
"The water flow seems stronger now." gain strength (at least +0)
"The water flow seems weaker now." gain strength (−1 or worse)
"The water flow seems greater now." gain constitution (at least +0)
"The water flow seems lesser now." gain constitution (−1 or worse)
"The water flow hits the drain." increase accuracy (at least +0)
"The water flow misses the drain." increase accuracy (−1 or worse)
"The water's force seems greater now." increase damage (at least +0)
"The water's force seems smaller now." increase damage (−1 or worse)
"Several flies buzz around the sink." meat ring
"Several flies buzz angrily around the sink." aggravate monster

The effects in the following table only occur if you can see:

Message Type of ring Notes
"Suddenly, <item> vanish(es) from the sink!" hunger An item must be on the sink. Some items may resist.[2]
"The faucets flash brightly for a moment." adornment Does not distinguish negative enchantment
"The sink looks as good as new." regeneration
"You don't see anything happen to the sink." invisibility
"You see the ring slide right down the drain!" free action
"You see some air in the sink." see invisible
"The sink seems to blend into the floor for a moment." stealth
"The hot water faucet flashes brightly for a moment." fire resistance
"The cold water faucet flashes brightly for a moment." cold resistance
"The sink looks nothing like a fountain." protection from shape changers
"The sink glows silver for a moment." protection (at least +0)
"The sink glows black for a moment." protection (−1 or worse)
"The sink glows white for a moment." warning
"The sink vanishes." teleportation The sink is teleported to a new location on the same level that is out of sight. "Momentarily" vanishes if the teleportation failed. The ring is always lost unless teleportation fails.[3]
"The sink looks like it is being beamed aboard somewhere." teleport control
"The sink transforms into a {feature}." polymorph The sink is turned into a fountain, throne, altar, or grave with equal probability. The ring is always lost.[4]
"The sink momentarily looks like a regularly erupting geyser." polymorph control

Strategy

Quaffing from sinks is generally a dangerous gamble without much reward. At best you get a ring, which you could already get by kicking it (which is much safer). At worst, you get a potion of sickness or polymorph into something that will break your armor. The chance of something bad is significantly higher than the chance of something good (look at the chart of possibilities).

On the other hand, kicking sinks is fairly safe provided you're past about experience level 5. Foocubi pose no significant threat and may be beneficial, and black puddings are slow enough that they won't kill you if you move carefully. It's unwise to kick sinks at low experience levels (1–3), since foocubi can cause instadeath through level drain.

Remember that if you plan on eating jewelry, only metal and wood rings are edible. Since you can't get the intrinsics from non-edible rings, you'll only need one to wear if you want that extrinsic; dropping one more down the sink isn't costing you very much.

Ring identification is always safe, if costly, and you only need a single sink to do it. Therefore if you decide to quaff or kick sinks, it's in your best interest to leave at least one undamaged sink for your rings.

Variants

UnNetHack

In UnNetHack, a sink glows red rather than white when a ring of warning is dropped in.

When quaffing from a sink, the random potion has a 113 chance of being a potion of vampire blood. In addition, potions can now be of any BUC, depending on Luck, with the following probabilities:

  • First, there is a 1 in (17 + Luck) chance of the potion being cursed.
  • Then, if it isn't cursed, there is a 1 in (17 − Luck) chance of the potion being blessed.
  • Then, if neither of those happened, the potion is uncursed.

Lucky players might find it more worthwhile to drink from sinks because the BUC of the random potion is random skewed toward blessed with high Luck. Additionally, for vampires, the chance of getting a potion of vampire blood can be a large boon. However, it is still a significant gamble.

SLASH'EM

SLASH'EM has new messages for its new rings.[5] Intelligence- and wisdom-modifying rings cannot be distinguished via sink-dropping.

Message Type of ring Notes
The sink looks groovy. mood ring
You hear loud snores coming from the drain. sleeping Works when blind.
The water flow seems faster now. gain dexterity (at least +0)
The water flow seems slower now. gain dexterity (−1 or worse)
The water flow seems quicker now. gain intelligence or gain wisdom (at least +0)
The water flow seems duller now. gain intelligence or gain wisdom (−1 or worse)

The ring of polymorph and ring of teleportation will not modify the sink in any way.

Slash'EM Extended

Messages for rings added in the Slash'EM Extended variant are on their own page.

References

  1. src/do.c in NetHack 3.6.1, line 510
  2. do.c in NetHack 3.4.3, line 324: Balls and chains bound to you will resist, whereas normal objects will resist with 1% chance, artifacts with 99% chance, and unique items and the Amulet of Yendor always.
  3. src/do.c in NetHack 3.6.0, line 305
  4. src/do.c in NetHack 3.6.0, line 271
  5. http://www.statslab.cam.ac.uk/~eva/slashem/rings.html

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